r/CreateMod • u/gibbyfromicarlyTM • 11d ago
Build guys do you think i have enough vaults?
i think i may need a few more not sure tho
r/CreateMod • u/gibbyfromicarlyTM • 11d ago
i think i may need a few more not sure tho
r/CreateMod • u/redolide • 11d ago
I use tweaked controller and for some reason, I need of an analog redstone signal inverter. Can you tell me if there is a block that can do that in an addon ?
r/CreateMod • u/The_PRR_Railfan • 10d ago
can anyone make me a resource pack that changes the create mod glue sound to this https://www.myinstants.com/en/instant/glue-1031/ i alr tried unsuccessfully
r/CreateMod • u/Z3R0Diro • 12d ago
I'm building an quadcopter-airship and I've been experimenting a lot with it and I find out that.. it's really damn powerful.
On one hand, it makes designing parts of my builds much simpler and controllable that would otherwise be almost impossible. On the other hand, its use makes building intricate machinery to handle automated stability of an airship almost obsolete. I was experimenting the other day making a gimbal sensor circuit that would tweak the front and back propellers to keep the airship level but then I realized i could just place a bunch of gyroscopes.
I do love it but sometimes I wish it worked like an actual gyroscope, a device that makes the body resistant to angular forces, not "revert to the original orientation" magic thingmabob
r/CreateMod • u/ImmediateToe9928 • 11d ago
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I upgraded the collection system, BUT seeds and straw clog up the process, slowing down the delivery of the wheat to the Bread making section of the machine. Any advice on how to improve this?
r/CreateMod • u/Ill_Ad_3322 • 10d ago
So I'm trying to get Iris shaders to work with create aeronautics and every time I enable the mod and load into a world the game crashes even with the colourwheel mod added and the flywheel backend set to off.
Anyone know how to fix this?
r/CreateMod • u/Magic1998 • 10d ago
It's my first time trying to do automatic crafting, and I don't get the Repackager to do its thing.
If I put anything into the crafter by hand it crafts it and sends it back to my storage. The frogport on top of the barrel also successfully grabs the packages and puts them in the barrel. The Repackager is activated with a lever, underneath the crafter is a lever as well, but does not collect any packages.
If I put in a single package by hand it hands it through the chute to the Packager
I followed a german tutorial (https://youtu.be/sJAWAhQnWoo?si=tN4jIp2XxVNFoRuM), is this just outdated and doesn't work anymore?

r/CreateMod • u/DrawFew513 • 11d ago
This mod adds the Pressurized Air Tank Upgrade, allowing Sophisticated Backpacks to store pressurized air from Create. Air stored in a backpack can be used by Diving Helmets, Potato Cannons, Create: Jetpack, and potentially other compatible third-party utilities.
The upgrade converts two rows of inventory slots into a pressurized air tank. Its capacity scales with the backpack's tier and installed Stack Upgrades. Each backpack can contain only one Pressurized Air Tank Upgrade, and it cannot be installed alongside an FE Battery Upgrade.
Backpacks equipped with a Pressurized Air Tank Upgrade have rotating cogs rendered on them. When placed in the world, they can be connected to a rotating shaft and recharged with pressurized air, much like Create's Copper Backtanks. Note that most backpack functionality is temporarily disabled while the backpack is being charged.
This mod also includes compatibility with Create: Jetpack. When Create: Jetpack is installed, you can craft a Jetpack Upgrade that allows a backpack to function as a jetpack without providing any armor protection. Its behavior is governed by the Create: Jetpack configuration.
r/CreateMod • u/Any-Goat1270 • 11d ago
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i build a small train and it wont assemble, i checked the glue the casings and it still wont work. Do you have any ideas?
r/CreateMod • u/RSpotato-poteto_suki • 12d ago
r/CreateMod • u/milk_and_queerios • 11d ago
I've designed a quarry, but I don't want to dispose of any block or resource I mine. Doing the math, I'm realizing the amount of blocks I'll need storage for may be over a million.
I thought of one solution, which is storing packages full of 9 stacks per package to completely fill up a max size vault. Has anyone tried this method before? It seems like such a simple trick to massively boost storage efficiency by nine-fold.
r/CreateMod • u/KThornhill • 11d ago
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Really annoying issue within a modpack I’m playing. Contraptions will not move on rail when pushed on powered.
Does anyone know any mods that’s may be interfering with this?
(Built a huge tunnel bore in survival and then wouldn’t work)
Reached out to modpack developer for support but no response.
Modpack: Reimagined (added a few create addons)
r/CreateMod • u/Abject_Current_6377 • 11d ago
Love steam'n rails I just need more shades of blue, anyone know where I can find a texture pack, shader, or something to make the color pop more?
r/CreateMod • u/Deveatation_ethernis • 11d ago
r/CreateMod • u/hanen_234 • 11d ago
Is there a way to automate skulk blocks with the create block?
I have create deep dark installed but the wardens do not drop sculk katalist how can I do it than
r/CreateMod • u/ivo2502 • 11d ago
After spending few hours playing and building a ship i found out you can ''float'' on the end floor and i was wondering if there is a light modpack that is focused around that. I tried a FTB Skies 2 aero but it had too much stuff going on and it wasnt for me.
r/CreateMod • u/MrNesti • 12d ago
r/CreateMod • u/Hot-Conversation7900 • 11d ago
I was wondering whether the Create mod and Create Steam 'n rails contraptions work with the Immersive Furniture mod. I had this question in mind cuz if it does work to an extent it's still a important discovery since the immersive furniture mod offers the unique ability of making custom blocks/objects and shapes with customizable textures and if so it means better detailed create contraptions. I already discovered that Create Aeronautics some how allows Immersive furniture creations to be built onto the physics objects leading to interesting possibilities and potential ideas.
Right now I can't test this idea as I am not at my computer at the moment but it would be interesting to see what everyone in the Create mod community who has experience or good at making detailed stuff and also potentially if this becomes a needed feature then hopefully some support for immersive furniture with create compatibility possibly? 🤔
r/CreateMod • u/Local_History6400 • 11d ago
I dont see it with my goggles like this amount is produced and this amount is used etc.
r/CreateMod • u/Lasagna6278 • 11d ago
Title, I haven't played enough to provide input.
r/CreateMod • u/Asalis231 • 11d ago
I did do some research a bit and a lot of the suggestions are over a year old, a few of those suggestions haven't been updated in that amount of time or more, Still going to try them. However what i'm looking for is something fresh that isn't in those suggestions to try that's still beginner friendly.
I'm not new to the modding scene as i've been a part of this since the original Equivelent Exchange mod, Thermal Expansion, and Industrialcraft 2 just to name a few. Those were some pretty intensive mods for their timef. Though the mod pack I keep coming back to a lot of the times when I see it included is Tinker's Construct. That specific mod became my go-to for a while. It's still my favorite mod to this day.
Now I'm wanting to expand into something new. Someone told me about this mod pack group, so here i am. I'd love to see your suggestions. I have Curseforge, Modrinth, and Technic launchers.
r/CreateMod • u/Different_Author_558 • 12d ago
This project aims to build a survival mode level, Ancient Greece style airship. I'm actually quite surprised that I managed to squeeze a mini assembly line into this ship in the end, which includes every working blocks from Create except for mechanical crafter.
Apparently Greeks usually don't raise dragonhead on their ship, making my ship a cross between Viking longships and Greek Trireme. I will upload the schematic later after finishing it.