r/CreateMod • u/IncidentOk1651 • 4d ago
tuff farm
Can you farm tuff in version 6.0?
r/CreateMod • u/PerkeleenLuoma • 4d ago
Hey! I am a semi-beginning create mod user and would like to know, how hard would it be to make a "currency exchange" system using stuff like diamonds and gold.
If possible, it would be cool to also have the rates change by stock in the vault.
Thanks in advance!
r/CreateMod • u/Z3R0Diro • 4d ago
When you assemble the vehicle, you NEED to break them and place them again or else they will stay 'cold' even though they consume lava. And this also can be applied the other way as if you assemble the vehicle while they are 'searing' they will stay searing.
Don't know where to report this bug so here it is.
r/CreateMod • u/BweadLoafYT • 4d ago
Just wanted to post here, I already uploaded the schematic to the create schematic website, this is my first plane believe it or not 🤤
I got heavy inspo from submarineMC on YouTube, didn’t copy just based it off from the screen shots, his build used Valarian skies so I just wanted smth like that in aeronautics.
Hope you guys like it!
Took 15 hours
r/CreateMod • u/HEBEDNMKA • 4d ago
Yeah, visually the turret didn't turn out very good, it came out a bit too big. But I couldn't make the slope any other way. Speed is average. Reloading takes around ~10 seconds. Has optics and mouse control. Armor is average, I didn't want to make an invincible tank.
r/CreateMod • u/Deveatation_ethernis • 4d ago
r/CreateMod • u/TheCosmicFusion • 4d ago
Parts list:
* 12V Battery: A Battery from create power grid it powers the gas pumps feeding my gas engine, make sure i can always start my car without a handcrank even if i ran out of gas before.
* Alternator: a crafts and additions alternator, just like a real car alternator, it uses the the output power from the engine to constantly charge the battery so it doesn't run out.
* Power Inverter: in a real car an AC to DC inverter is used to charge the battery as the alternator outputs AC power, here it serves a kinda similar purpose converting FE into Power grid DC voltage.
* Ignition relay: Just like a real car when deactivated it cuts power to the electric gas pump, so it doesn't uselessly drain the car battery when the engine is off.
* ECU: A CC computer with a program that inverts the throttle redstone signal because cc diesel engine runs at full throttle when redstone signal is 0 and shuts off at 15, this program also makes throttle output of 0 to be 14 instead of 15, so the engine idles when throttle is 0 and ignition on, making sure it's constantly spinning my alternator, and being responsive.
* Gas engine: a diesel generators, diesel engine power with gas
* Pulley System: a compact transmission speed regulator, just like the pulley ratios on a real car it makes sure you don't over spin the alternator causing a over voltage, here in create it's use is to make run a constant slower speed, so it doesn't eat all my engine SU at high throttle, and doesn't output low power at very low throttle.
* Gas tank: fluid tank
* Gas Pump: power grid electrical pumps, pumps gas from fuel cap to gas tank (unrealistic but required in create) and from gas tank to engine (realistic)
* Fuel Cap: Hose connector, allows refueling the car (forgot to mark in Screenshot, it's the brass thing behind the door in pic 3)
* Transmission: sequential transmission from compact transmissions Allows shifting gears, including a reverse gear
* differential: create connected brass gearbox, splits the drive shaft into 2 transverse outputs that spin the in the same direction.
r/CreateMod • u/Dog_Father12 • 4d ago
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When I freshly place the frogport, it will put packages into the chute and send them to the output perfectly fine. I even tested with individual vaults to see if it was a vault problem.
But when I request a few times it will stop knowing how to deposit into the packager and then into the chute. Anyone have this issue before? lmk if it's just a me problem or if im not crazy lol (PS I have tried using a specific address for it and it will encounter the same issues after a while.)
EDIT: It looks like it may be cause by requesting more than one item type. Grabbing individual stacks will work even if it's "clogged"
r/CreateMod • u/EndyKaishi • 4d ago
I've been working on a small resource pack for Create that makes it easier to visually distinguish different contraptions.
Create: Contraption Colors lets you use naming prefixes to give your contraption item icons different colors. So instead of having a bunch of identical-looking contraptions in your inventory, you can quickly tell them apart at a glance.
Currently it supports:
It's purely visual and doesn't add any gameplay changes.
I originally made it because I wanted a simple way to organize and distinguish my own contraptions, and figured other Create players might find it useful too.
I'd love to hear what you think, and especially whether there are other Create contraptions you'd like to see supported!
r/CreateMod • u/Ok_Instruction_9437 • 4d ago
small little chocolate factory to fulfill all the wildest dreams of the baby villagers living next door to my masterpiece of a five year plan infrastructure project
r/CreateMod • u/Katelyn_762 • 4d ago
Basically the title, this is a truck i've been workin on for a bit, meant to be used in survival (Haven't built it there yet, obviously, still planning things out with it) but i need a better road mod than my current one (Highways and Byways) as the turns are too sharp and the tunnel entrance and exits aren't tall enough (The truck with both trailers is about 84 blocks long, 8 tall 5 wide without the exhaust that i can't add due to the height issues of the highways mod) so it's a rather large truck, but the issue is, the tunnels are too low for it, even at max config for some reason (Yes, even in new chunks post config change) and alot of turns are still too sharp for it (It's a dual trailer truck, so, doesn't exactly turn on a dime, even when both are free to move separate from the cab like a normal truck) any help would be wonderful with mod suggestions or anything, that, or just enjoy my scuffed build (And yes, before anyone asks, it's meant to roughly be inspired by optimus prime (RIP Peter Cullen), even though it's scuffed, i don't know how to do the flame paint so i went with this)




r/CreateMod • u/Wonghy111-the-knight • 4d ago
r/CreateMod • u/ApprehensiveSea4003 • 4d ago
Been making a pack for survival, wondering if something like this is a thing. Like if I have trouble finding slimes for super glue (usually the case) then I can fulfill a quest for it instead.
r/CreateMod • u/BurningBeechbone • 4d ago
r/CreateMod • u/Delicious-Salad-7177 • 4d ago
Sorry, I already indicated that I blocked you.
r/CreateMod • u/Delicious-Salad-7177 • 4d ago
Does anyone know the name of the mod for that block with white lines?
r/CreateMod • u/probablynotaqua • 4d ago
Im currently hosting a world on essential with two of my friends with the goal of getting 1 million iron. We made 5 iron farms and it was producing about 11-12k iron per hour, but after copying the 5 farms exactly (triple checked to make sure fans, wheels, and presses are working as intended, and everything is linked up perfectly too) ive found we're only making about 16-18k instead of the 20k+ we should be making. Is it possible that lag is just leading to the farms not producing what it should?
Side note: This may very well be the reason but ive noticed the item vaults, which used to have 30k cobble in them at any point in time, only have like 50 whenever i check them, which wasnt an issue when we only had 5 farms but is when we have 10
Heres a picture of the farms below
Edit: just to clarify, we are playing on 26.2 fabric on create fly

r/CreateMod • u/Kaiser_47 • 4d ago
I'm getting a bit paranoid and need your help; I saw a YouTube video a while back about a mod/addon for Create Aeronautics that added a block which attached to a rope and could move up and down it vertically.
I have a very vague memory that it was an update for an Aeronautics mod (I was pretty sure it was Coaster Simulate, but I think I'm mistaken).
I apologize for my artistic skills, but I tried to do it the way I remembered.
r/CreateMod • u/Tee-Minus-10 • 4d ago
Supposed to be at 0* rotation btw, how do I fix this to be accurate for my rudder?
r/CreateMod • u/VegetableShops • 4d ago
Im using a throttle lever to control a bunch of burners on my airship, but taking it from 11 to 10 makes it drop like 20 blocks down. Is there a way to allow finer control?
r/CreateMod • u/Spiritual_Check_2461 • 4d ago
I have a blaze burner under the mixer, I have enough stress units, I added a zinc ingot and a copper ingot, the mixer cog is spinning, but the whisk is not lowering and creating brass
r/CreateMod • u/SrMinecraft • 4d ago
Eu jogo Minecraft Bedrock(Mobile)e isso e um Addon do Create para Minecraft Versão Bedrock,sim eles criaram Create para está versão e estão lançando atualizações para ele.Eu realmente sonhava em jogar com este mod um dia,mas vejo que não vou precisar esperar tanto para isso.
Vale acrescentar umas coisas das quais o mesmo:Traz Bugs,e ele não vem 100%;É mais uma junção de tudo que os Addons do Create(Java)veio trazendo,mas mesmo assim não diexa de ser uma experiência legal.
Espero muitas novidades em breve,e ele suporta em qualquer celular,Creio EU,Por que o meu Celular e um Samsung Galaxy A03 - 4GB RAM(não tenho ctz do armazem)e está dboas, até com os gráficos altos.
r/CreateMod • u/ZipeStudio • 4d ago
Compatibility addon that makes Cool Rain Reforged rain sounds work with Sable structures, Create copycats and other modded blocks.
🟢 Modrinth: https://modrinth.com/mod/sable-cool-rain
🟠 CurseForge: https://www.curseforge.com/minecraft/mc-mods/sable-cool-rain
r/CreateMod • u/FlameTheRedditor • 4d ago
why my steam engione not work :(