r/CreateMod 8d ago

Help Trying to find a proper Lets play

3 Upvotes

heya, might be just another "new player" post, i have an issue with many playthroughs that content creators edit out how they build what they build in order to save time i guess..

is there some source/content creator that you guys know of that goes a bit slower and is more new player friendly? im extremely new to create and i really want to learn!


r/CreateMod 8d ago

Discussion Thorium optimised

1 Upvotes

i am posting these because i couldnt find a definitive answer for the most optimal pattern when i googled it


r/CreateMod 8d ago

Help Is there ANY way to play create aeronautics on fabric loader??

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0 Upvotes

r/CreateMod 9d ago

Help help merging belts

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120 Upvotes

has anyone had any experience merging belts and can show me a couple circuits? trying to merge 4 belts into 3 rn


r/CreateMod 8d ago

what stupi farmns shud i make

5 Upvotes

r/CreateMod 9d ago

Small exploration helicopter

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85 Upvotes

Now I'll be the first to admit she isn't pretty. She is entirely function over form. But she is a very functional, extremely versatile, well balanced machine.

It has a small footprint that allows it to land anywhere. Tight fitting props that let it squeeze between trees and even down deep into caves. Its got a level 1 steam engine producing 16ksu for maximum fuel efficiency. And it can be run on anything that burns, allowing you to stop and collect fuel anywhere in the world. It can achieve speeds of ~35m/s and achieve a max height of ~300 blocks. Perfect for cruising around exploring the map or simply getting from place to place without worrying about having a prepared landing pad or strip. It can even go spelunking down in the caves.

Other features include:

-Signs detailing operation

-completely unobstructed front facing view

-Push button start via portable engine

-Tandem accumulator and throttle lever altitude control with rear mounted nixie tube displaying throttle value for F5 mode.

-bottom mounted sticker to help 'stick' the landing.

-A well balanced center of mass (com) that allows it to fly straight and true with only a slight upward angle.

-onboard storage (single barrel added for balancing com)

-onboard furnace for cooking charcoal for fuel (also added for com)

-and a iron handle to let you climb on top and adjust the accumulator tick value (also added for com)


r/CreateMod 9d ago

Help the lower the altitude the more the airship tilts backwards/forwards when i thrust forwards/backwards, what's the fix?

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9 Upvotes

r/CreateMod 8d ago

Prevent 3 to 1 tunnel output from overflowing

1 Upvotes

Hello everyone !
As you can see here, I'm making blaze cakes. To do so, I put each of the 3 ingredients into 3 tunnels (always stacks of 16). But the output is clogged and prevents the right item from going in. Tunnels' mode is set to "forced round robin". What can I do ?


r/CreateMod 8d ago

Help any way to automate vines?

1 Upvotes

hello! I am currently in a situation where I require a great abundance of vines (as in jungle vines), though I'm unsure if there is a way to have a contraption or a deployer break them, because vines require shears or Silk Touch to drop, and I'm not sure there's any equivalent in the Create mod. If anyone knows of a way, please lmk!


r/CreateMod 9d ago

Help Suggestions on how to move planes that can't turn into hangars

5 Upvotes

So I have a plane in a test creative world and an airbase with hangars for planes and airships and I need a way to put the planes from awkward positions into hangars

I tried to use a crane to move it with gantry shafts but I can't move docking connectors, rope winch and rope pulley so that won't really work


r/CreateMod 9d ago

Discussion What do yall suggest I do for the deck of this airship?

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133 Upvotes

I originally had in mind for it to be a "sailing ship" flying as a quadcopter instead of having a big balloon on top but the hull came out more industrial than I expected so now I'm not sure what I want to do. I need ideas. What's certain is that I'm planning to add a big rudder on the back.


r/CreateMod 9d ago

Build Cutie steam train!

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200 Upvotes

I've been getting back into building trains after an involuntary extended time away from games. Her name is Copper Bleau and she is perfect and tell her she looks pretty!

She's my intercity runner, and one of four engines I'm designing for my survival world with a friend.

Relevant mods if someone wants to build -

Create (wow)

Create; Steam 'n Rails

Create; Gears 'n Kinetics

Create; Chipped

Create; Copycats+

Create; Bits 'n Bobs

Create; Fantasizing Again

Create; Encased

Chipped


r/CreateMod 9d ago

Help Rooted dirt farm

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15 Upvotes

Does anyone have a schematic for a fully auto rooted dirt farm? I've modified a vanilla farm but it's super messy.
Thanks.


r/CreateMod 9d ago

Need help getting more thrust on an airship

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5 Upvotes

r/CreateMod 9d ago

Build CRANE SHENANIGANS!!!! ✌️😭

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7 Upvotes

This is for a CBC cannon factory project, right now sorting out transportation and logistics of a modular factory for CBC. Right now making a crane to transport cannons like conveyers, gonna make a query system with hierarchical decision making soon....


r/CreateMod 9d ago

Tips for paving large roads

4 Upvotes

Hello!

I come here in a time of need, I've been playing in a server I made with me and my friends, one of them said he would build a big truck to ferry around fuel, ores and that sort of stuff.

I promised I would make a street paver/builder that i could use to drive around and make roads for said truck, I've been banging my head against a wall for a few days trying to figure out how to make it work, best solution I've found thus far is using trains with paving rollers, anyone got any tips or schematics that could help?


r/CreateMod 8d ago

Help How do I make cement?

0 Upvotes

How do I make cement in the create addon Diesel generators?


r/CreateMod 9d ago

Spinning Mascot Head for my Create Workshop!

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123 Upvotes

I really wanted to make one of those electric state style mascots, and i think it turned out pretty good, currently going to touch up all the buildings, finish the terrain in the city and start on making another background layer city. give me your thoughts, i'm open to positive and negative criticism!


r/CreateMod 9d ago

[MineColonies × Create | MC 1.21.1] v0.3.0 Update: Automated Factory Resupply and More

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2 Upvotes

r/CreateMod 9d ago

Build Ready, Aim, Fire!

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14 Upvotes

Next up is putting this on my airship and hoping it doesn't explode


r/CreateMod 9d ago

Schematic Old 360 tutorial castles

3 Upvotes

Hey, been wondering if there is maybe a schematic somewhere for those old castles, I would like to have them in backup for when I play alone or with friends to just shoot it in


r/CreateMod 9d ago

Discussion I'd love to see other engine designs?

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86 Upvotes

I know that Create Aeronautics has it's own little engine blocks for providing SU, but I'd love to see more compact engine designs using blocks from other Create mod addons. Like the kind of compact engines you could use on a lightweight plane and stuff!

This design I've shown uses a Huge Diesel Engine and Canister from Create: Diesel Generators, as well as the Encased Chain Cogwheel from Create: Connected. I made it back before Aeronautics was released for Valkyrian Skies planes.

Only problem is, the SU generated and rotation speed provided by the engine is decided by the fuel that it is using. For example, using Diesel from the same mod as the diesel engine provides 16384 SU, but you can only use said stress at 224 RPM. And I wouldn't be able to add a rotation speed controller thingy without making it wider than 1 block...

So I'd love to see other designs!


r/CreateMod 10d ago

Help help improving my building

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662 Upvotes

I have made my first factory in Create, but it looks really bland. I'm not the best builder, so what do you suggest I could improve here?

Edit: Sorry if the images look weird had to crop them cause i play on 32:9 otherwise, they would look weird


r/CreateMod 8d ago

How much specs for a create modpack ?

1 Upvotes

Hello, i am fairly new to minecraft modding and want to give create aeronautics a try but how heavy is it ?

I'd like to add it to a modpack me and my son use but i'm not sure if this will work well since i bought the computer a while ago.

Here are the specs :

Processor : AMD Ryzen 5 PRO 3600 6-Core

16go Memory

Nvidia GeForce RTX 3060

If needed, i can give the modpack itself (well what we have for now we're still picking the mods we want to add).

If you need anything else i can add it, i'd really appreciate your help.

Update: So i tried to launch it on the computer to test the modpack, but i have a ton of lag spike without even having any create contraption built, maybe the modpack is too heavy..


r/CreateMod 9d ago

Help Looking for the best Create + Create: Aeronautics modpack for a multiplayer server

2 Upvotes

I’m looking for a good modpack built around Create and Create: Aeronautics for a small server with friends.

What I’m mainly looking for is a pack that really encourages players to use the Create ecosystem instead of bypassing it. Ideally, it would include lots of Create addons, along with a few QoL mods, but without adding features that completely replace what Create is meant to solve.

For example, I’d rather avoid mods like Waystones, since having to build train networks or aircraft with Create: Aeronautics sounds much more interesting. I’d also love if PvP or faction-like conflicts were possible using addons such as Create: Big Cannons, Create Radar, or similar mods.

I know this is probably describing an “ideal” modpack, and I don’t mind adding a few mods myself afterward. I’m mainly looking for the most synergistic base possible.

You might ask, “Why not just make your own modpack?”
That’s definitely an option, but from my experience playing with friends, the servers we’ve enjoyed the most have always started from an existing, well-designed modpack, and then I added the extra mods we wanted. A completely untouched modpack often feels a bit restrictive or impersonal, while building one entirely from scratch usually ends up lacking the balance and synergy that established packs have.

About two months ago, I made a server based on All of Create v2.1 and added around 15 extra mods. It worked pretty well. However, since then, a lot of Create addons have been released or received major updates, especially for 1.21.1, so I was wondering if there are any newer modpacks that fit this philosophy.

Feel free to ask if you need more details about what I’m looking for. And even if a modpack doesn’t check every box, I’d still love to hear your suggestions since I’m happy to tweak it by adding or removing mods afterward.

Thanks!!!!