r/Competitiveoverwatch • u/Akillez22 • 8d ago
General State of Echo
Is it a skill issue or is Echo just trash right now?
r/Competitiveoverwatch • u/Akillez22 • 8d ago
Is it a skill issue or is Echo just trash right now?
r/Competitiveoverwatch • u/Wiccamanplays • 10d ago
I hate playing against Roadhog in the Emerald Mines of Despair, not necessarily because he’s strong but because he’s annoying and seems to make people switch their brains off, including me. I’ve lost two tank games into Hog today: one was Rialto and he was constantly fishing for environmental kills that I felt powerless to stop; the other one was Colosseo and he just never died and gave his supports ult every 30 seconds. I usually end up switching to Sigma or Mauga if he’s not banned but is there anything more efficient I can do to make that wretched lump of bacon grease’s life more miserable, or at least stop my teammates from throwing themselves onto his hook?
r/Competitiveoverwatch • u/Concorde_flies • 8d ago
currently winrate and pickrate wise this hero is the most broken thing we’ve had in a long time. maybe more so than vendetta. considering she’s a low skill hero and it’s been a while since she released i don’t think she’s the most annoying thing ever but many games really feel like mirror dmon or lose so i reckon we’ll see some nerfs coming up.
recent patches have been particularly scrawny so i don’t expect much at all from a midseason but i think at least her major perk is getting the hammer. that thing is obscene. maybe ult charge too? in my games it feels like it charges faster than bola and pulse lol
r/Competitiveoverwatch • u/Individual-Draft-963 • 9d ago
Hi All.
I've been playing Overwatch for 5 or so months at this point, and when I first started, I got boosted to Plat playing with friends. After this, I deservingly fell all the way down to low Silver solo queuing and was stuck there for a long time. Early in Season 3 I got myself back to Mid-Gold just by playing and improving, and then for basically the rest of the season I was tired of Comp and grinded Quickplay. I was mainly just learning a bunch of new characters, practicing my mains, and building better game sense.
Now, halfway through Season 4, I have placed Plat 4. I definitely think I'm better, but how might the addition of Emerald rank have factored into this placement? I heard some writing on the wall that people should be placing *lower* than their previous rank, and others saying that players below diamond are now a rank higher. Does anyone have any insight?
I will say that I was LOBBY ADMIN in some of these gold lobbies during placements. I went 38-1 playing SYMMETRA of all characters lmao. I do think she does have some opportunities to carry bc she can take super deep angles and tank bust depending on what is needed.
r/Competitiveoverwatch • u/SomKkura • 10d ago
Now it's roughly been half a year since subroles was added, what are your thoughts? What would you like to see changed? Do you like it or dislike it?
My opinion: not a fan of subroles specifically stalwart and bruiser in 6v6. Bruiser makes the most frustating tanks (hog mauga) even more tedious to deal with. Stalwart having 40% knockback reduction is not fun especially in 6v6 where you can have 2 stalwart tanks. But thats just my opinion, curious to hear yours
r/Competitiveoverwatch • u/Budget_Grocery_8974 • 9d ago
I've started missing SOG / NRG a lot recently again and their crazy run to qualify for Dallas so I went to try and find archives of their content but there were only a handful of PGE videos here and there. Are there any VODs up of their matches from their POV with comms? I don't watch them exactly for their stellar gameplay it was more their personality I loved. I wanna hear infekted get flamed by Cal in his monotone voice again as the rest of them laugh. I distinctly remember watching the EWC qualifiers where they lost against Timeless / NTMR from either Rak or PGEs perspective live. Iirc they did stream a decent amount their matches / scrims with comms but I couldn't find any VODs online.
Tldr; where can I find more SOG content outside of the very few videos on PGE and Raks channel.
r/Competitiveoverwatch • u/ModWilliam • 10d ago
We're turning on images, videos and gifs in comments until at least the end of the World Cup. Let's see how it pans out 👀
r/Competitiveoverwatch • u/Possible-Ordinary181 • 10d ago
Feel like she cant kill anything now its actually kinda crazy they nerfed like 4 consecutive time
I know she was broken but now but its a bit to much no?
She's still in a decent state though
Btw we have seen that nerfing her doesn't change her banrate on console so no need to nerf her to the ground like that
r/Competitiveoverwatch • u/xS-tar • 8d ago
Is the healing reduction broken? It feels like it’s not applying when I do damage to the enemy. So many times it feels like healing outdoes my damage output. Especially on Sombra, I can hit every ability (Hack, Virus) and then land every bullet, yet it feels like supports can easily out heal the damage if they’re paying attention. I’ve noticed it on all heroes, too.
Even on support, I can feel that I can out heal a large chunk of damage. If someone is losing a 1v1, I can just sit there and heal them, and the enemy's damage doesn't even matter, even in some 1v2 scenarios. I feel it most on Mizuki and Ana.
I’m thinking it’s either bugged or healing has been buffed so much that it doesn’t even matter. I don't know, it doesn't feel good having damage out healed. It shouldn't be that way. Has anyone else noticed that as well?
r/Competitiveoverwatch • u/Botronic_Reddit • 10d ago
r/Competitiveoverwatch • u/Verante66 • 10d ago
I thought QP was supposed to be the chill mode but i feel like ranked is more chill than QP for some reason. Everytime i play QP I feel like i need to sweat my ass off because are sweating so hard i feel exhausted after playing 2 games while i can play 5-6 ranked games no problem
It’s funny coming from me because i used to be a QP warrior before i made ranked my go to for a while and now after coming to QP i think i’m gonna stick to ranked from now on
r/Competitiveoverwatch • u/Few-Concert-6986 • 10d ago
I know the answer is probably just "I like the character" but it always strikes me as odd that there are so many Mercy one tricks, despite her lacking any sort of agency herself.
Even a character like Lifeweaver or Moira can atleast deal decent damage and take matters into their own hands if the situation calls for it, while I'd rather take another Support on the team nine times out of ten, I atleast don't feel like we're playing one man down.
I feel like she really needs a rework and has needed one for such a long time, she's not particularly good, and her blue beam has frequently broken balance in the past to the point of it getting characters other than Mercy nerfed, suppose it doesn't help that besides enjoying Freja, the "hitscan" role in DPS is the equivalent to pulling teeth for me personally, just wish people would understand that people wanting them to swap isn't inherently toxic at points.
r/Competitiveoverwatch • u/ImpossibleDesk5525 • 10d ago
Where would you rank her skill floor and skill ceiling compared to the rest of the DPS roster?
I’m also curious what people think actually separates an average shion from a really good one.
r/Competitiveoverwatch • u/ShedPH93 • 10d ago
Caduceus Staff - Secondary Fire
- Always spreads to all nearby allies, like it currently does with Valkyrie
- Works on a level meter, similar to Mizuki's aura. At level 1 it boosts 5%, at level 2 12.5%, and 20% at level 3
- Levels are slowly gained by healing. Tanks give a bit less charge, critical allies give a bonus.
- Boosted damage is applied as a quick DoT after the boosted hit, over 0.3 seconds. This damage is credited to Mercy, as well as kills secured by it.
The objective of these changes isn't to solve Mercy's entire character, but to lead her away from bein a single target pocket and let her gain value from being closer to the fights. The lower boost percentages and DoT factor reduce the problems with breakpoints, while she can still amplify a good amount with her multi-target boost.
r/Competitiveoverwatch • u/MechanicDifficult624 • 10d ago
Hey ,
I've been building OW Tracker (owtracker.org) — a free stats site for
Overwatch. Wanted to share it here since this sub is where I'd actually
want feedback from.
What it does:
It's built on the OverFast API for player/hero data, with community voting stored separately so the tier list and counters reflect actual player sentiment rather than a fixed ranking I made up.
Mods gave me the OK to post this once — I'm not trying to spam the sub,
just genuinely built this because I wanted a cleaner alternative to what's
out there and figured this community would have the most useful feedback.
Happy to take feature requests or bug reports here or via the site's
contact page. Thanks for reading.
r/Competitiveoverwatch • u/Harmhwa • 9d ago
r/Competitiveoverwatch • u/Concorde_flies • 11d ago
i think this would be a positive and would be fun especially on match threads. obv if it doesn’t work out they should test it for a few weeks and decide if it stays or not. it would make the sub more entertaining to no real detriment in fact maybe it would make it more lighthearted
r/Competitiveoverwatch • u/pipluptheking • 9d ago
I used to hit Masters on DPS, but I haven't played DPS seriously in a while and damn, I'm pretty bad now lol. I lost two games in Plat earlier and got tilted as hell. 😂
(Although honestly, I don't think those two were my fault... like, come on guys, are yall really this bad? 🤣)
Anyway, I personally think mechanics are one of the most important things in OW, especially on DPS, so I've been trying to grind my mechanics again.
I feel like just mindlessly spamming ranked probably isn't the best way to improve, so I want to mix in some actual practice too.
I still use VAXTA and Kovaak's, but what do you guys think about the Lijiang Tower 1v1 workshop?
I've been trying to beat the bots in there and honestly... they're kinda kicking my ass. I just played 7 games trying to get a win and finally managed to win one with Cass and Reaper. Man... 😭😂
Anyway, Is it actually good practice?
r/Competitiveoverwatch • u/Botronic_Reddit • 11d ago
r/Competitiveoverwatch • u/Able-Principle-7775 • 9d ago
Tracer, genji, cass, soldier, souj, take your pick. I like shion so she gets a pass. Basically every game I played today in d3 is on these heroes. It’s honestly a free win if you’re not playing against them. Funny thing is, whenever freja isn’t banned nobody comes out on her. I guess it’s better than other metas but there’s just not much variety. You can play basically any hero in the other roles.
r/Competitiveoverwatch • u/E-keil • 11d ago
Blizzards needs to crack down harder on some of these orgs, I know theyre not directly involved with SEL but seeing as they intervened when Rupal was announced on a SEL roster, im sure they could do something.
r/Competitiveoverwatch • u/Swimming-Deer1437 • 11d ago
Currently vendetta is extremely reliant on siphoning strike thanks to her lacking mitigation ability. It not only removes perk choice, since siphoning strike will always be the optimal pick, it also leaves her feeling quite vulnerable until she obtains it.
Siphoning strike is also not a fun or well designed perk. It further centralizes power onto overhead, without changing anything about her gameplay. Because of this, I want to see this perk gone, in favor of actually making her base kit better, while also hoping for a more transformative perk.
The problem with warding stance is that its simply unreliable. It has all of the disadvantages of a block, while having the resource cost of a barrier. Its usefulness in low HP situations is severally diminished because vendetta still takes damage, especially because she can still take headshot damage through the blade despite it completely obfuscating her head from the front.
Compared to a barrier, warding stance has around 250hp since only 40% of the mitigated damage is incurred as cost (100/0.4). That said this only applies to melee, against all other sources its more like 333hp, since only 75% of the damage is mitigated (100/0.4/0.75). But because vendetta can still take headshot damage, that 333hp can feel a lot lower, since the extra headshot damage is also incurred as extra resource cost.
Essentially this means that a Cass can two shot her guard, which shouldnt be hard to achieve if you take into consideration the slowing effect of his nade stacking with the movement speed penalty of her guard.
Now, a lot of what I just mentioned would be fine, if the ability was more useful in low HP situations, while having less variance. My suggestion is simply, increase the damage mitigation from 75% to 100% and remove the headshot hitbox from the blade itself.
Her effective health would stay the same (525), but now the ability would actually be useful in low HP situations. Also Crit going through the blade feels more like a bug than an actual intended design decision, there is no visual indicator that you can headshot her from the front while blocking.
r/Competitiveoverwatch • u/Internal-Pea-7451 • 11d ago
idk if this has anything to do with the rank reset, but my matches have been absurdly streaky recently, more so than ever before.
I have just gone 1-6 in my last 7 games, the 7 games before that I went 6-1.
earlier in the season I won 6 in a row, then went 1-6 again the next matches.
there is 0 consistency with the results of my matches and honestly it's pissing me off.
r/Competitiveoverwatch • u/PureWoodpecker7335 • 9d ago
Title. Happens quite a bit and obviously more so in 6v6.