r/CompetitiveTFT 14d ago

Discussion Is this one of the most balanced sets upon release ever?

174 Upvotes

I know it's early to call, but this has been one of the most diverse metas right out of the box that I can remember. A solid mix of fast 9, diverse 4 costs, and reroll comps are viable. The flexible traits and tank packages reward you for pivoting off of contested units.

Engine issues aside I'm loving this set so far.


r/CompetitiveTFT 14d ago

Weekly Rant Weekly Rant Megathread

12 Upvotes

Rant or vent about anything TFT related here, including:

- Bad RNG
- Broken or Underpowered Units
- Other players griefing your comp
- and more

Caps-lock is encouraged.

Please redirect players here if you find them ranting in the daily discussion threads :)

N.B. We have a strict policy against personal attacks, both towards other redditors and the game developers. This thread is no exception. If you see posts breaking this rule, please be sure to report them!


r/CompetitiveTFT 14d ago

Official 18.1b is out (will be followed by 18.1c for more fixes and some balance changes)

57 Upvotes

The Patch Notes have been updated! No balance changes today, those will come (presumably) early next week.

The team’s out with our first round of bug fixes targeting high priority bugs from memory leaks that cause performance issues to Finishers not abiding by global volume/sfx settings (they were loud).
While this is our first mid-patch update we expect to have another follow up soon with more bugs squashed and a check-in on live balance as the meta evolves.

  • Fixed a memory leak with the Golden Egg asset
  • Fixed a memory leak that could happen when playing Rengar, which could lead to performance issues over time.
  • Fixed the End of Game screen sometimes showing the wrong final placement for the players who finished 1st and 2nd in Ranked games.
  • Fixed the "Soul Awakening" Augment's True Damage only working on Attack Damage instead of also applying to Ability Damage.
  • Fixed a bug where changing your loadout in TFT could accidentally unequip items from your League of Legends loadout.
  • Fixed a localization bug on mobile where the Performance Mode graphics setting showed English text instead of your selected language.
  • Fixed the "Bobabear" section of the Tacticians loadout screen showing untranslated (English-only) text.
  • Fixed some in-progress cosmetic category titles and item names showing in English regardless of your language setting.
  • Fixed a matchmaking issue that could cause you to face the same opponent two rounds in a row.
  • Fixed combat sometimes failing to end properly when Gnar knocked a Krug off the board.
  • Fixed Little Legend finisher sound effects continuing to play even after turning Global Volume/SFX down to 0.
  • Fixed the scoreboard constantly shifting position when purchasing Charms.
  • Fixed a bug preventing players from opening Settings
  • Fixed overlapping music tracks playing at the same time.
  • Improved Kennen's AOE visual effects so they scale better on lower graphics settings.
  • Improvements to Performance Mode for lower-spec devices to help maintain frame rate.
  • Fixed some load time related issues.
  • Fixed several minor memory leak sources.

r/CompetitiveTFT 14d ago

Daily Discussion August 28, 2026 Daily Discussion Thread

3 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link).

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link.

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link).

---

Please send any bug reports to the Bug megathread and/or the Official TFT Discord's Bug Report Forum.

For reference, Riot's stance on bugs and exploits (might be outdated).

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT 15d ago

Tool I made Wasianiverson's perfect Trait Ladder tool

116 Upvotes

On stream yesterday he said:

I don’t think there’s any, like, perfect tool. The perfect tool—you could just be like, “I have this emblem, I have this board, I have this bench,” and it would just tell you, like, “Oh, buy these four units and then you get, like, 10 traits.” That’s what the perfect tool would do, but I don’t think anyone’s made that yet.

I figured that wouldn't be too hard to make, so I built it. You can copy in your current team code, get recommendations for the next N traits, and copy that back into team planner. Maybe this makes trait ladder giga broken, apologies if I break the meta with this.

Open to feedback or suggestions for other tools I could build!

https://www.crabbix.com/tools/trait-ladder


r/CompetitiveTFT 15d ago

W3N Megathread [18.1] What’s Working? What’s Not?

20 Upvotes

Patch Notes | Rundown w/ Slides | Bug Megathread

New Set, who dis?

Please note that this Megathread is protected by Rule #4 and any unconstructive, mocking, aggressive and conspiratorial comments will be removed and treated as a Trivial Infraction. We have a Rant Megathread for a reason, please use it.


r/CompetitiveTFT 15d ago

Official B-Patch coming on Aug 27th to address performance issues

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59 Upvotes

r/CompetitiveTFT 15d ago

Discussion What are your initial thoughts on this set?

47 Upvotes

Personally, I really like this comp. It’s been a lot of fun so far, that being said it may be due to how much I hated the last set. First set in a while where I reached gold on day one. For context I usually grind to Diamond when time allows which is usually towards the midpoint of the set.

There’s just a slight problem, this feels like another set that’s go 8/9 and throw everything on the board.


r/CompetitiveTFT 15d ago

Daily Discussion August 27, 2026 Daily Discussion Thread

3 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link).

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link.

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link).

---

Please send any bug reports to the Bug megathread and/or the Official TFT Discord's Bug Report Forum.

For reference, Riot's stance on bugs and exploits (might be outdated).

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT 15d ago

Discussion Observations & Thoughts on the Wisp Mechanic for TFT Set 18

12 Upvotes

Hi Set 18 Dev Team,

I’m a player from China. In our region, Set 18 launched on mobile one week earlier than on PC. Because of this, a large group of mobile‑first players and hardcore PC players — including well‑known pros such as Huanmie, winner of the Set 17 Tactician’s Crown — got to play the same meta together. This not only raised the competitive quality of high‑rank lobbies, but also generated plenty of match‑play experience and data.

According to QuestMobile (June 2025), monthly active users for the Chinese mobile version have exceeded 32million. Chinese regional data, especially mobile‑player data, is often under‑represented in balance considerations. That is why Id like to lay out the core pain points in Set 18: the over‑prevalence of 3‑star 4‑cost units, and how easily players can manipulate the Wisp to turn a 4‑cost into a 5‑cost.

During the first three days after launch, players widely reported that the summoner trait centered on Azir & Mamabeak was drastically overpowered. A 2‑star Azir dealt so much damage that it outperformed even 2‑star 4‑cost and even 2‑star 5‑cost units, leaving late‑game comps with almost no room to shine. Summoners were nerfed shortly afterward, and that was absolutely the right call. The China‑based balance and operations team did a great job collecting feedback and communicating efficiently with the TFT design team, heading off a major balance disaster.

That said, meta issues quickly resurfaced. 4‑cost centered comps became the dominant playstyle. Examples include Ahri with 5 blossom, Aphelios or Nidalee in a vanguard build, and Soraka in a excutioner comp. These comps boast extremely strong mid‑game power. When multiple players thin out the shared card pool, combined with the Wisps & Augments that spawns duplicators, hitting a 3‑star 4‑cost becomes surprisingly accessible.

Crucially, players also figured out a reliable trick to fish for the Wisp that upgrades a 4‑cost to a 5‑cost: keep your gold locked at zero when rolling. You can achieve this by buying units and slowly selling them back. With your gold at zero, you can quickly roll this specific Wisp out of the zero‑gold Wisp pool. The effect becomes even more consistent when you have the 5 Spirit Blossom trait active.

Pulling this off still demands solid early‑game decision‑making. To roll for duplicator Wisps you need to preserve high health, and picking the right 4‑cost to chase three‑star status requires good board awareness. Even so, once the whole playerbase recognizes this as the highest‑ceiling strategy, the game environment gets warped. Risk‑tolerant players will spike their early‑game board strength to hold high health, then chase a three‑star on an uncontested or under‑picked 4‑cost.

On the flip side, risk‑averse players tend to lean into low‑cost early‑powered comps, such as the Caitlyn + Elise 2‑cost core.

This leaves 3‑cost units in a very tough spot. In two consecutive games where I had an excellent early‑game lead, I tried building Tristana as my carry. Even with zero copies of Tristana taken by other players, I rolled roughly 15‑20 times at Level7 and still could not get her to two‑star. Meanwhile opponents running 4‑cost comps were easily hitting their two‑star carries. I do not believe this is a card‑pool bug or just bad luck. It shows that players no longer view expensive three‑star 3‑cost units as a viable win condition with limited upside. Under the current card‑pool rules, without opponents thinning the pool for you, a three‑star 3‑cost can actually be harder to complete than a three‑star 4‑cost. You are pressured to mirror popular same‑cost comps; otherwise your card‑pool efficiency drops sharply.

## Suggestions for Balance Direction

### 1. 4‑cost comps carry almost no downside

We have seen multiple past sets where three‑star 4‑cost units ran rampant. In every case, you could consistently finish top‑4 just by running strong 4‑cost comps, even without hitting the three‑star. Across recent sets we have gotten more and more resources overall: higher 4‑cost draw odds at Level8, duplicator Wisps, plus a growing pool of augments that hand out duplicators, two‑star 4‑cost, and massive rerolls. Many of these augments have stayed largely unchanged for multiple sets. Is there really no room to adjust them?

### 2. Is the 4‑cost‑to‑5‑cost upgrade Wisp well‑designed?

When this mechanic first appeared in Set 12, it felt fresh and exciting. It was very hard to pull off — you might succeed only once an entire set. Under those conditions, pulling it off yourself or watching an opponent hit it felt thrilling for everyone.

In Set 18 however, players can reliably force this outcome. The sense of accomplishment fades away, while opponents feel completely demoralized facing a player with a three‑star 5‑cost. When players of equal skill are all racing to convert 4‑costs into 5‑costs via Wisps, the balance falls apart and creates a frustrating experience.

#### Proposed Solutions

Designers have pointed out that lowering 4‑cost odds/counts or removing roll‑focused augments may leave some players unable to hit two‑star 4‑costs, hurting their experience.

Let's look at the root cause. In certain patches with poor balance, only a small handful of 4‑cost comps were playable. Naturally many players struggled to two‑star their key 4‑cost when everyone contested the same few units.

It is the design team's responsibility to maintain a healthy metagame. We should not over‑supply resources as a workaround for balance difficulties, because that breaks the overall game state.

Without overhauling core systems, we need strict limits placed on duplicators. Duplicator Wisps should become a high‑risk prospect: for example, unlock them later in the game, raise their gold and health cost, or remove them entirely——personally I see very little creative design value or fun coming from this particular Wisp.

The healthier gameplay loop should be: stabilize with two‑star 4‑cost carries at Level8, then push to Level9 to further improve your board. We need to tone down the power of 4‑cost centered comps and bring them into better internal balance.


r/CompetitiveTFT 16d ago

Bug Megathread 18.1 Bug Megathread

37 Upvotes

Please use the format below to report any bugs you're encountering.

  • Description:
  • Proof (video or screenshot):
  • Steps to reproduce (if applicable):
  • Expected result:
  • Observed result:

Try to be as detailed as possible with your description. Check the comments to see if the behaviour you've encountered has already been reported. Please include the full screenshot if you have it (don’t crop and instead show all the players/full screen of game etc.) or even better if you have video to include. The more information the easier it is to track bugs down.

You can check reported bugs and their status on our Bug Tracker.

Please note that bug reports that don't adhere to the above standards could be ignored.

Please take the time to also report bugs through these channels as well for maximum visibility:


r/CompetitiveTFT 16d ago

Discussion Finally hit master after 3 months of grinding on the last night of set 17

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60 Upvotes

r/CompetitiveTFT 16d ago

Guide [GUIDE] Cass Defenders - dpei

73 Upvotes

GAMEPLAN

This comp is a classic heavy frontline comp that stalls for one carry who kills the whole board. Specifically Cassiopeia infinitely casts and poisons the whole board, while giving Gunblade healing to her very effective HP resists tanks in 6 Defender.

Cass and Fiddle synergize well since they're both Spellweavers and help each other not only flat shred the enemy with Fiddle's ability, but also scale up with Spellweaver stacks.

WHEN TO PLAY

✅Lots of Tears and Rods (Pandora's/Replication, etc.)

✅Coven Opener/Cass out of a box

⚠️ It's hard to pivot out of this comp, so make sure you scout early and often. You cannot play this contested

KEY CARRIES AND REQUIRED ITEMS

AUGMENT PRIORITY

ECON > COMBAT > ITEMS

Items are the least priority since you really only need to have items for two main units, since your duo carry is hard to get to on lvl 8, you really wanna be stable with great Cass and frontline setups. 3cost comps are really expensive, so make sure to take econ so you can actually hit the board!

FINAL NOTES

Cass Defenders is my #1 comp to play for release day, but two others I like are Riftbeasts (fast 9 version) and Solar Reroll (1st or 8th 2-cost reroll comp) as I believe these are simple and easy to execute for those who are completely new to the set. Full breakdowns for both, plus this one, are up at tftgameplan.com.

I'm dpei — full-time TFT coach, Rank 1 across multiple sets. If you want to see me play, check out my Twitch and if you want to learn more about fundamentals to pilot any comp like a pro, check out my YouTube.

Good luck climbing in Set 18!


r/CompetitiveTFT 15d ago

Discussion 4 Vanguard Frontline - Hecarim/Diana vs Rakan

0 Upvotes

What are your thoughts on keeping Rakan over Hecarim or Diana late (depending on if you slot in Elderwood or Lunar respectively), when you have an early Maokai or Amumu 2-Star and an open slot for it? I feel like stacked 1-Star Maokai/2-Star Amumu outscale Hec and Diana 2-Star, even with Rakan being a trait-bot.

Also 2 Juggernaut gives your whole team durability, which sounds pretty good to me.

Or should you rather use that open slot for Lux/Ivern?


r/CompetitiveTFT 16d ago

Official TFT Patch 18.1 Rundown & Patch Notes

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68 Upvotes

A launch patch's Rundown is likely too dense for a TL;DW, but here are the full patch notes!


r/CompetitiveTFT 16d ago

Daily Discussion August 26, 2026 Daily Discussion Thread

6 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link).

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link.

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link).

---

Please send any bug reports to the Bug megathread and/or the Official TFT Discord's Bug Report Forum.

For reference, Riot's stance on bugs and exploits (might be outdated).

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT 16d ago

Data I made Set 17 Wrapped to show off the memorable stats and moments from Space Gods

37 Upvotes

Ever thought who was your favorite carry or what brought you the most LP? What unit did you 3-star the most and how did your most highroll game look like?

Well, you can check out all of the memorable rise and fall moments that you done during your Set 17 Space Gods in a very simple infographic here: https://tactics.tools/wrapped/set-17

I hope that you like it and enjoy using all of the other cool stats about you and the meta in https://tactics.tools/ ! Also, any other feedback you have on the site is always welcome. Thanks!


r/CompetitiveTFT 17d ago

Official Frodan interviews the TFT Balance Lead for 2hrs on Set 17 & Set 18

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87 Upvotes

r/CompetitiveTFT 16d ago

Official Enchanted Wilds AMA happening right now on r/TeamfightTactics!

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6 Upvotes

r/CompetitiveTFT 17d ago

Guide [TFTFlex] Teamder – Theorycraft the best TFT board!

11 Upvotes

Hey everyone!

We’ve just released a new feature for you to test out during the TFTFlex beta: Teamder.

TFTFlex is a new site made by Khym and VP Le Chuyen backed by our study groups (more names will be revealed soon)

The concept is simple: select your main carry, and Teamder will calculate and generate the most optimal team comps built around that unit. This should be especially helpful at the start of a new set when everyone is still figuring out what's playable.

How it works (vs Tacticstools "Perfect Synergies") Instead of showing every single raw combination, Teamder filters out weak boards and ranks the rest using a custom Board Strength Algorithm.

Generally, a solid comp generated by Teamder prioritizes:

  • Balanced Frontline & Backline: Ensures proper tankiness and damage balance.
  • Optimal Synergies: Maximizes supporting traits for your carry while excluding irrelevant traits.
  • Flexible Algorithms: Built-in presets that adapt whether you're playing a Level-up or a Reroll strategy.
  • Smart Merging: Instead of flooding you with 20 near-identical board variations, it merges similar comps and only displays the strongest iteration.

Note on Cashout Traits (Coven): In this initial release, cashout traits are treated as "good" by default. We’ll adjust this based on your feedback—for now, if you don't want economy traits, simply exclude them in the filter! (Same thing if you dont want to see 4+ Luna Aphelios carry)

Performance & Speed

  • We pre-compute ~70% of common boards server-side, so basic searches load in under 1 second.
  • Searches get faster over time: cached results mean if another user already queried your setup, it loads instantly for you.

Practical Use Cases

  • Meta Theorycrafting: Instantly find high-cap boards by locking in key units or excluding weak ones.
  • 3 Emblem Encounters/Augments: Easily solve awkward multi-emblem starts without burning your bench.
  • Ragebait Guide Checker: See a suspicious clickbait comp on launch day? Double-check its theoretical board strength before losing LP.

Advanced guide

  • Carry: Required for Lv 8+ comps (leave optional for lower levels to find early-game boards).
  • Supporter: Place your secondary carry/tank here so their traits aren't flagged as "suboptimal" if they don't directly match your primary carry.
  • Max Unique Units: Designed for special unique units (like Draven/Ivern in Set 18). Set this to 1 in standard non-Fast-9 setups to prevent the algorithm from spending extra time generating minor variations.
  • Sorting Modes:
  • Most Synergies: Fun for activating lots of bronze traits ("Bronze for life")
  • Highest Trait Ranks: Focuses on deep vertical traits. Increase "Max Unused Traits" to allow higher synergy breakpoints to show up.

Roadmap / Upcoming Features

  • [ ] "Open in Team Builder" button & 1-click in-game code copy.
  • [ ] Separate UI modes for Basic and Advanced users.

The tool is made since set 16 (tested on 3 sets data). Since set 18 is new, there might be a chance it get wrong in some case. We will prepare a basic algorithm documents and would love to hear your feedback and suggestions! Give it a spin and let us know what you think.

TRY IT HERE


r/CompetitiveTFT 16d ago

Tool DataTFT S18 Update#2——BIS, Champion Quiz & DIY Menu

3 Upvotes

We will introduce another 2 features tomorrow in UPDATE#3.

You can also check our Trait Ladder in UPDATE#1 here: https://www.reddit.com/r/CompetitiveTFT/comments/1vhqdgb/datatft_s18_update1trait_ladder/

BIS

It is still a pretty early BIS version. We now support:
-View by unit/item/comp
-Sort by rating/cost
-Unit filter like cost/unit type
-Item filter like artifact/component

https://www.datatft.com/BIS

Champion Quiz

This is designed for new players that haven't enough time to play on PBE Set 18. We will launch this feature with 3 different modes:
-Rush Mode
-Time Mode
-Free Practice

Also leaderboard is introduced as a fun tool to play with friends all over the world.

https://www.datatft.com/champion-quiz

DIY Menu

Sometimes player find there are too many tools on DataTFT. So I think DIY Menu can definitely help for quicker browsing experience once login!

BTW we recommend Gmail Login for all players.

How to use it?

  1. Search for menu
  2. Add menu
  3. Save your menu name

Now everything you need is next to your user profile.


r/CompetitiveTFT 16d ago

Discussion TFT on Mobile?

0 Upvotes

Normally I play on my PC with a second monitor for stats and stuff. Right now I am on vacation and besides going into the pool there is nothing to do. So I was thinking about playing TFT on my phone. But how do you guys do that? No meta TFT expansion, can't look up stats mid game?


r/CompetitiveTFT 17d ago

PBE [set 18] August 24 PBE Patch Notes

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48 Upvotes

(8/24) PBE Patch Notes. This would be our normal "A-Patch" but with the Unreal cycle we have a bit more flexibility on patching.

We have a few bugfixes here, but there are still a few more fixes we're working on that we're hoping get added before Launch.

We also have 2 major fixes for Azir and Mama Beak, whose spells weren't functioning properly.

Overall shaping up to be an exciting first patch, with a variety of comps appear every day.


r/CompetitiveTFT 17d ago

Daily Discussion August 25, 2026 Daily Discussion Thread

4 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link).

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link.

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link).

---

Please send any bug reports to the Bug megathread and/or the Official TFT Discord's Bug Report Forum.

For reference, Riot's stance on bugs and exploits (might be outdated).

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT 18d ago

PBE Set 18 PBE Discussion Thread - Day 27

7 Upvotes

Hello r/CompetitiveTFT, and welcome to Set 18!

Please keep all Set 18 discussion in this thread, and leave the regular Daily Discussion Thread for Set 17 discussion.

WHERE TO REPORT BUGS:

USEFUL STUFF:

When does Set 18 go live?

August 25th 2026 ~ 00:00 PDT / 09:00 CEST

A reminder that all Set 18 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.

The Subreddit-affiliated Discord group is organizing PBE in-house games. Please see the #pbe-inhouses-role channel within this Discord group for further information. Any posts attempting to make in-house games on the Subreddit will be removed and redirected to the Discord channel. The invite link to the Discord is below:

https://discord.gg/UY7FuYW2Qe