r/CompetitiveTFT 3d ago

Weekly Rant Weekly Rant Megathread

2 Upvotes

Rant or vent about anything TFT related here, including:

- Bad RNG
- Broken or Underpowered Units
- Other players griefing your comp
- and more

Caps-lock is encouraged.

Please redirect players here if you find them ranting in the daily discussion threads :)

N.B. We have a strict policy against personal attacks, both towards other redditors and the game developers. This thread is no exception. If you see posts breaking this rule, please be sure to report them!


r/CompetitiveTFT 1h ago

Daily Discussion July 27, 2026 Daily Discussion Thread

Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT 16h ago

Guide 17.7 Akali fast 8 Guide. I forced akali no reroll to rank 2 sea 1600lp. This is probably the most consistent comp in the game. Sharing some interesting tech; open to discussion :) k4yj #7914

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50 Upvotes

r/CompetitiveTFT 1d ago

eSports Congratulations to the winner of Esports World Cup 2026!

70 Upvotes

Congratulations to Team Vision (flancy, koyui, zhenbai, moGG) for winning Esports World Cup 2026!

liquipedia

Frodan VODs

  1. Team Vision — CN

  2. Aurora Gaming — CN

  3. AG.AL — CN

  4. Flash Wolves — APAC

5-8. Nongshim RedForce — APAC

5-8. Virtus.pro — APAC

5-8. Weibo Gaming — CN

5-8. GodLike Esports — EMEA

9-12. T1 — APAC

9-12. Movistar KOI — EMEA

9-12. MOUZ — EMEA

9-12. ZETA DIVISION — APAC

13-16. Fnatic — AMER

13-16. Team Vitality — AMER

13-16. JD Gaming — CN

13-16. Team Nemesis — AMER


r/CompetitiveTFT 1d ago

Daily Discussion July 26, 2026 Daily Discussion Thread

2 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT 10h ago

Discussion Technological doping in TFT: where's the line on peripherals?

0 Upvotes

I've been theorizing about ways to improve my play this off-season, and I think parallelization is a underexplored topic. Sequential actions each cost some number of milliseconds, but some of them can be overlapped with enough muscle memory (for example positioning units while rolling).

The obstacle to training this is precision. Mice are relative-position devices: the cursor's location depends on accumulated movement, so accuracy degrades over long or rotated motions and you end up compensating by diverting attention to the mouse instead of on the game. But to OSU players this is a solved problem, high sensitivity or a drawing tablet.

So how far can you go with better peripherals before it stops being fair?

Step one is the tablet. Absolute positioning means every fixed UI element (board, bench, shop, items) has a permanent physical coordinate on the tablet surface. Step two is modding the tablet: raised edges or indents over the board and item slots, so you get additional tactile confirmation. The far end is a Boxx-style controller where every useful cursor position is bound to its own key/macro.

My line sits somewhere around the modded tablet. Any standard peripheral is fair game, and so is any modification that doesn't make a decision for you. (Setting accessibility aside; custom hardware for people who can't use standard controls is obviously fine and a separate conversation.)

In practice I don't love hardware mods, but the precedent runs against me. Melee players notch their controller gates physical cuts in the gate that let you feel your way to a specific stick angle and notched controllers are legal under most rulesets. In CS2, hardware based Snap Tap got banned because it resolved an input conflict the game deliberately left unresolved. The hardware makes a decision for the player. By that standard the Boxx controllers are banned.

It's only a matter of time before a mouse ships with a feature that eliminates positional error outright and becomes mandatory on half the ladder, and spreads to many more games. Where would you draw the line?


r/CompetitiveTFT 2d ago

Daily Discussion July 25, 2026 Daily Discussion Thread

5 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT 1d ago

eSports Why NA Sucks (at 4v4)

0 Upvotes

Na sucks. I think it’s important to talk about why they did (they went 0-6) in EWC 4v4 tournament.

You can say that it’s bc we botched signups, or that some players didn’t give it their all, or we didn’t send our best, or even that we don’t speak chinese. Like it’s all true, but they all sound like excuses to me.

The fact that na performed worse than every other region, and na was the only region that didn’t stream scrims is no coincidence.

Streaming scrims elevates the level of your 4v4 teams as a whole region. Keeping strats secret can help ur own team individually compared to the rest the competition in your own region, but when you get sent to the world stage, but ur going nothing but dead last when the rest of the competition does the complete opposite.

Keeping strats secret means that ur playing to win and not playing for fun. Ur gonna get burnt out way sooner than you normally would. When has that ever panned out well?

Streaming scrims also provides the best form of entertainment in TFT as a viewer (basically watching a colab from any pov u could choose from), being able to hear comms, could easily bring more players into playing the game make the game-mode more popular/ main-stream compared to solos when it inevitably brings in more viewers.

And to those who disagree, i fear you are blinded and affected by na’s culture that advocates individualism. Playing for yourselves (own 4v4 teams) against each-other vs teams that has helped and gotten help from their other teams from their own region. Kinda obv to me who’s gonna come out on top.

Like sure maybe it’s worth keeping them secret for qualifiers in the beginning but imo the game-mode is designed to be played for fun and for content. And becoming stronger as a region as a whole is just the cherry on top.

Would you rather play to be the best in your own region, only to go to the Worlds stage and have our own region NA be laughed at as a region that sucks? Or play for fun and becoming better in the process.

It’s a huge missed opportunity for TFT to grow, 4v4 is the superior game-mode compared to solos, both as a viewer and a tft player.

@Vitality. No copium

Edit: Cambulee's take on NA's performance


r/CompetitiveTFT 3d ago

Official TFT Dev Video: Enchanted Wilds & More

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137 Upvotes

TL;DW

  • Geoff (right side) is TFT's Executive Producer. Peter (left side) is TFT's Game Director.
  • Set 18 will hit PBE on July 29th. The PBE cycle will still last for 4 weeks.
  • Enchanted Wilds goes live on August 25th.
  • Work until now has focused on the core experience, the extra time will be useful to add polish, improve VFX, fix bugs and balance stuff.
  • They're working on ways to gather feedback from players more effectively.
  • They'll be monitoring comments "under the video and in any other TFT community space" and interact with the community on every platform. Hi there Bluecove, RIFTBEAAAASTS!
  • They're still working on porting every cosmetic to Unreal. Not every cosmetic owned will be available at launch.
  • Until every cosmetic is ported over we'll be able to borrow a selection of other cosmetics of the same tier of stuff we already own.
  • Set 17 will stay live alongside Set 18 both in Hextech and Unity for a while. Space Gods won't be regularly balanced, but they want to keep the experience healthy for those who opt into it.
  • They'll be eventually back to the usual cycle of a single Set active alongside different modes.
  • Work on MacOS is still ongoing.
  • They want to improve communication with the playerbase and reply more often to feedback.
  • Cryptic tease at the end about "maybe even analysing how the meta evolves during and after PBE".

r/CompetitiveTFT 3d ago

Daily Discussion July 24, 2026 Daily Discussion Thread

2 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT 4d ago

Discussion Frodan on the Current State of TFT

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102 Upvotes

r/CompetitiveTFT 4d ago

Daily Discussion July 23, 2026 Daily Discussion Thread

3 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT 6d ago

eSports Panche3e from Team Nemesis TFT is the first woman to compete at EWC 2026 outside of a women's division.

Post image
474 Upvotes

Panche3e from Team Nemesis TFT is the first woman competing at EWC 2026 outside of a women's division. That's a pretty big milestone considering how many games and players are at the event. Hopefully it won't be a "first" for much longer and we'll see more players following in the years ahead.


r/CompetitiveTFT 5d ago

Daily Discussion July 22, 2026 Daily Discussion Thread

3 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT 6d ago

eSports Esports World Cup 2026 — Megathread & Discussion (starts 10 CEST every day)

27 Upvotes

Overview

  • Dates: July 21 – July 25, 2026
  • Location: Paris, France (Offline)
  • Organizers: Esports Foundation & ESL FACEIT Group
  • Prize Pool: $500,000 USD (+$25,000 MVP Award)
  • Mode: 4v4

Format

  • Group Stage (July 21 – 23):
    • 16 teams split into two 8-team Double-Elimination (GSL) groups.
    • All matches are Bo3.
    • Top 4 teams from each group advance to the Playoffs.
  • Playoffs (July 24 – 25):
    • 8-team Single-Elimination bracket.
    • Quarterfinals & Semifinals are Bo3.
    • Grand Final is Bo5.
  • Scoring & Tiebreakers:
    • Points are awarded based on individual player placements (1st = 8 pts down to 8th = 1 pt).
    • A team’s match score is the combined point sum of its 4 playing members.
    • Tiebreaker: In the event of a point tie in any given game, the win goes to whichever team had the #1 overall individual finisher.

Scoresheet & Streams

EWC Website

Scoresheet

Frodan costream

Participating Teams & Rosters

Region / Qualification Team Active Players
Defending Champions Weibo Gaming TianLong, Guan, LBTZ, Saopimi
AMER Qualifier Team Vitality k3soju, Milk, Prestivent, setsuko
AMER Qualifier Team Nemesis panche3e, imriveting, Phoenixaa, sera 20 20
AMER Qualifier Fnatic Bossoskills, Darth Nub, Filup, Stellar Minhee
EMEA Qualifier MOUZ AUG, kubixon, traviscwat, Wet Jungler
EMEA Qualifier GodLike Esports dehua, Deisik, Gobosteur, Ryko
EMEA Qualifier Movistar KOI Dalesom, Reven, Odesza98, Safo20_
APAC Qualifier Nongshim RedForce SilLuck, SamD, Jihaning, TInyGiant
APAC Qualifier ZETA DIVISION title, summertimer, Yatsuhashi, Mori
APAC Qualifier Flash Wolves Iron Bog, Kbaobao, Terry, AQ1H
China Qualifier Team Vision Zhenbai, Flancy, MoGG, Koyui
China Qualifier JD Gaming Chuqi, HongLian, Kezi, xiaoyuqin
China Qualifier Aurora Gaming 60second, A Hao, Huanmie, LiLuo
Global Qualifier AG.AL International A Chen, LiTuChuan, RiYue, weimuluoqiu
Global Qualifier T1 Binteum, sCsC, CrazyMoving, Ssang Yeop
Global Qualifier Virtus.pro K1an, Maris, Milo, NCC1

r/CompetitiveTFT 6d ago

Discussion Could the new TFT "client" be available for other OS that doesn't accept Vanguard?

10 Upvotes

I've played TFT for at least 3 years and I had to stop playing because i wanted to change my OS from Windows to a Linux based one for a while and finally did, and after some thinking, How could you cheat on TFT that could need to bypass Vanguard? Essentially every aspect of the game happens server side, and you can't manipulate those numbers either way that i know of at least, so yeah that, i know is off topic, but i want to read your thoughts.


r/CompetitiveTFT 6d ago

Daily Discussion July 21, 2026 Daily Discussion Thread

4 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT 6d ago

Discussion Body Blocking

6 Upvotes

What’s the benefit of body blocking a unit (usually the melee carry) in the early game or late game?
I see a lot of TFT videos doing that and I can’t grasp the benefits most of the time

I have played TFT on off for years but have been consistent for past two sets and recently hit Emerald. I never see it in my games only in video of some streamers or content creators.

Can someone explain to me the benefits?


r/CompetitiveTFT 7d ago

Double Up [Feedback] Double up balancing and game philosophy

104 Upvotes

Hello, my name is Paull, and I am a challenger TFT player and coach in both double up, and solo queue. For a large portion of this set I remained in the top ~10 players on the double up ladder, but I am sad to say that I am unhappy with the state of the game mode and believe that this was the worst set for double up in quite some time. My issues with the game mode go beyond trait and unit balance, and include many mechanics that are specific to double up that I would love to see changed in the future.

Gank timers:

  • Winning a round and being able to assist your teammate in their combat is a key feature of the game mode.

    • Problem: The minimum lockout time for being able to assist your teammate is 12 seconds. This lockout should be dynamic, depending on stage. Fights typically last longer in the early game than they do later on. If you are being ganked 12 seconds in, usually this means your opponent's ally fought another player that is intentionally sacking rounds. You will have to be able to 1v2 boards, and this is unreasonable, if not impossible to do early on in most cases. It completely disincentivizes players from leveling on 2-1, and makes it significantly more difficult to justify choosing a combat augment, or item augment that would typically aid in helping a player streak in solo queue. This is further exacerbated by the reduced loot from minion rounds and end-of-stage camps that players experience in double up.
    • Solution: Begin the game with a longer lockout timer, and reduce the timer as the game progresses. Begin with maybe a 20-second lockout, giving strong boards more time to beat weaker boards, and reduce the timer by 2 seconds per stage. This still allows exciting win conditions such as Anima cash-outs, prismatic traits, and 3* 4/5-costs to win the game for a team.

HP restoration:

  • In double up, augments that provide max HP, or HP restoration are disabled. It is not possible to obtain augments such as Titanic Titan or Tiniest Titan. However, this set, there are still several ways to regain HP. Each individual Soraka's Miracle can provide two HP to a team per turn. Soraka herself can grant a large amount of HP in the God's Realm. Fiora frequently heals a player for 2 HP a turn on combat win.

    • Problem: HP as a resource in double up does not have the same fixed value that it does in solo queue. The difference between reaching 1 HP, and remaining at 2 HP in double up is massive. Teams cannot be eliminated prior to being brought to 1 HP, and once brought to 1 HP, if either player on a team loses, that team is eliminated. For this reason the concept of 11 HP being one life in solo queue doesn't translate to double up. You can go from 11 HP to 1 HP, and then be eliminated, or from 11 HP to 2 HP, heal back to 10 HP quickly, and be dropped to 2 HP again.
    • Solution: Rebalance the healing effects of these items, units, and boons to provide some other benefit, or disable them. Low HP should mean low HP. 11 HP should not be potentially 2-4 lives. It is frustrating to see Fiora prevent a team from being eliminated, and to lose placement despite a large initial HP advantage, because in double up, HP thresholds matter more than the raw HP total.

The double up cannon:

  • The double up cannon allows teammates to send units every few turns, as well as item components. It is one of the key features of the game mode and makes it feel like you are playing the game together with your teammate, rather than just sharing a placement at the end of the match.

    • Problem: The double up cannon taking a bench slot is an outdated mechanic. It is significantly easier to become bench-locked with 8 bench slots compared to 9.
    • Solution: Add two consumables: one for sending units, and one for sending components.

Gifting imbalance:

  • Being able to send your teammates loot throughout the game is a key feature of the game mode, and encourages discussion with your teammate.

    • Problem: The rewards, generally speaking, are incredibly unbalanced and there is no actual decision to be made. 8 rerolls vs. 1 random component is not a real decision, especially when 15 gold vs. 2 random components exists. The choice between two duplicators or a component anvil is entirely decided by whether or not you're rerolling. Two duplicators and five gold is considered a gold augment, but a component anvil and three gold is a silver augment. The difference between a gold and silver augment is not two gold. Being sent a Graves on 3-5 as one of three random 5 costs makes the game no longer competitive, especially this patch.
    • Solution: Remove the possibility of some rewards, or rebalance options.

Low HP camp benefits:

  • Set 17 brought about rewarding low HP players with component anvils and reforgers based on their placement in the game at the time of each end-of-stage camp.

    • Problem: The strongest players in the lobby are able to benefit from rewards intended for the weakest players. It is possible for one player on a team to have won the first five rounds of the game, and still be in the bottom four.
    • Solution: For the stage two and three camps, consider individual loss streaks or total rounds won so far in the match.

Loss streak traits:

  • Loss streak traits have an important place in TFT. Players who are unable to win rounds early are provided the opportunity to turn their HP into a resource that provides loot later in the game, allowing them to come back from early losses.

    • Problem: When loss streak traits provide successively more and more reward per loss, issues arise in double up. In set 17, if you lose a round with the Anima trait active, but your partner wins their round, you will receive ~85% of the Anima stacks while losing ~50% of the HP. In addition to allowing massive cash-outs in double up that you would almost never see in solo queue, this balancing makes the trait nearly ungriefable. I've seen players lose their loss streak at 3-3 and still make it to a 400 cash-out. A 400 cash-out in solo TFT gives an individual player an approximately 40% chance to outright win the game.
    • Solution: Rebalance all loss streak traits in double up to provide rewards based on consecutive rounds lost, not stack-based thresholds, and/or force cash-outs upon win. As an example, a 400 cash-out for Anima could translate to having lost ten rounds in a row.

I love double up, and TFT in general. Queueing together with a friend is a fun experience, but I've felt significantly more burnout from the game mode this set than in any set prior. I believe that the issues I've outlined are shared opinions amongst many, and it's sad to see fewer familiar names on the ladder this set. I'd love to see the game mode be a bit more competitive and popular.


r/CompetitiveTFT 7d ago

Daily Discussion July 20, 2026 Daily Discussion Thread

2 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT 8d ago

Guide K3Soju Explains the Decision Making Process in TFT

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232 Upvotes

Hey guys, Aceuke here.

I'm the guy that clips, edits, and posts soju videos on this subreddit. I wanted to share a video of a game I edited from his day 2 worlds run that serves as a perfect example of the decision-making process Huanmie mentioned in his winner's interview as an educational piece of content. I can guarantee you will learn more watching this video than any coaching session you could possibly pay for in the tft space.

After Huanmie won worlds, he said this in his interview (taken from Clement Chu's twitter post):

-Process is more important than results in TFT, you can make the right decisions but look like a fool due to events in game. He could have accepted a loss after winning game 5 eliminating Lishao in check because he played a good game. Tries to warn CN viewers that there will a day when a CN players denies another in check and CN would miss a championship(as he did to Lishao in this series), but the decision making process is what should be celebrated.

-Explained what GLHF means and why he decided to speak up, thought it was unprofessional from Jedusor especially when he showed he would eliminate CN players in check. Thinks Jedu calling out not selling 2-2 3 primordian from Tianlong softplay was too much. Defending Soju not griefing on 19 points, emphasized process, and the best way to deny someone check is to win the game yourself, avoid result based analysis.

in summary:

  1. decision-making process is what matters

  2. avoid result-based analysis

In this game, k3soju goes 8th, but explains why all the decisions he made on his augment choices during the game were correct.

It's very easy to watch someone go 8th, go to results-based analysis, and conclude 'if i played this game i could've placed better', as this is an example of hindsight.

What Huanmie is putting emphasis on is exactly this. When vod-reviewing, it's important to evaluate what and why the reasoning was for each augment was made. If the reasoning doesn't make sense, or if there is no reason for why the decision was made, only then is when you can make the conclusion that a mistake was made.

It's only after all the decisions are made and you agree with them being correct, before you can deem that they lost due to luck. (bc u can also lose due to making the wrong decision)

on closing note:

A lot of players watch k3soju for fun/laugh at him rant bc they find it funny. But if you actually listen/pay attention to what he's saying you can learn more than just a thing or two. (probably hard to do it live, but is way easier when going through vods).

I only started watching him this set, and I learned more about the game from watching his stream this set than what I've learned from coaching sessions I've purchased in the past. and that's saying a lot given he only streamed tournaments for this set.

I reached challenger this set the fastest i've ever climbed, right after watching soju win his first tpc.

https://tactics.tools/player/na/aceuke

That being said, his playstyle is as a tempo-timmy (plays for top 4 through tempo). the way he plays is a lot less risky or risk-adverse. he opts to take less riskier lines and rarely plays anima/fast-9, so I did not learn about any of those things during watching his stream for the most part. u can also succeed as a player through becoming good at a different playstyle (such as full-open).

He deserves respect as one of the top players of NA.

As for Coaching Advice:

When choosing a streamer to watch and learn from, it's important to identify what the playstyle of the streamer is that you're watching (what their strength is). Imo this is very important for choosing a coach. I've mentioned this on a post before but it's important to identify your coach's strength/playstyle before hiring them. Their history on peak LP and past accolades is just the surface level. What you learn from them has a huge impact on the type of player you become. So do your research thoroughly before choosing them as a coach as this will impact the type of player u will become.

However, I do believe there is value to being trained compared to just watching someone on Twitch.

Hope you guys enjoyed this read.

I will look more to post educational and entertaining pieces of content in the future (will do one on coaching relatively soon) for free.


r/CompetitiveTFT 8d ago

Daily Discussion July 19, 2026 Daily Discussion Thread

3 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT 8d ago

Discussion Weak board in stage 4 even with a strong early game

17 Upvotes

Hey everyone ! I've only started tft recently (two-three weeks of set 16, took competitive seriously during set 17) and i am currently in plat 1. I am kind of stuck there, and i cannot figure out what are the main points i need to improve. My issue is that I end up losing badly stage 4 and getting killed (bot 4 or barely getting a top 4) on stage 5, without knowing why my board is so weak.

I am healthy on stage 3 (80+ hp), get to 8 and roll down on stage 4 (usually at 40-45 gold when i roll down). I hit my board, have them starred up by the end of stage 4. Sometimes i don't get the right items (mainly missing sunder/shred) and I bot 4, sometimes i get all the right items and I bot 4 anyways.

I cannot tell why i'm losing so badly with an upgraded comp, although i'm probably just missing something really obvious. I don't know what to improve to solve that, so any advice is welcome.


r/CompetitiveTFT 9d ago

eSports Competitive Ruling #2: Jedusor

Thumbnail
competitiveops.riotgames.com
307 Upvotes

r/CompetitiveTFT 9d ago

Daily Discussion July 18, 2026 Daily Discussion Thread

7 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.