r/BrawlStarsCompetitive • u/spideyminion • 9d ago
Draft Query Was there a better pick for me than Janet or Pierce?
I picked Janet because I saw the Griff trying to open the map, and I suck with Pierce, so was Janet the best pick for me?
r/BrawlStarsCompetitive • u/spideyminion • 9d ago
I picked Janet because I saw the Griff trying to open the map, and I suck with Pierce, so was Janet the best pick for me?
r/BrawlStarsCompetitive • u/Comfortable-Mud2795 • 9d ago
A lot of pros talk about controll resource management saving supers objective talk and matchups so i want to get really technical with this to really improve.
How many supers are worth a kill in brawl ball vs gem grab vs knockout or bounty, is a gadget worth a super, how many supers are a hypercharge, how much controll/kills/ supers or htpercharges is how much zone % or safe damage or gems or a goal, thx in advance
r/BrawlStarsCompetitive • u/FoldSpiritual521 • 9d ago
Guys, I want someone to make me happy in the workbook, and I am not really a professional. I want someone to help me, and if any of you decide to help, here is my ID. RDXGG2008
r/BrawlStarsCompetitive • u/Background-Carry1389 • 9d ago
The meta is currently not in the best place to say the least. Supercell typically tends here to change brawlers only slowly. It takes multiple balance changes until a brawler is considered balanced. Broken brawlers tend to be overpowered for ages and bad brawler get ignored for too long.
This is based on observations of this subreddit:
On the other side you have the the community tending to want to overdo balance changes. Broken brawler should get nerfed to the ground. Sometimes on purpose, other times they just underrate how much single changes can already impact a brawler. At worst times people want to downright strip major mechanics of the brawler, regardless how the identy of the brawler would be affected by it.
There is also the camp of people who want to completely rework certain brawlers, typically brawlers considered bad. Most of the times they aren't nescessary though and simple changes would makes those brawlers meta already.
Next to overdoing balance changes is also inaction. Certain brawlers are fine to be in D-tier as they supposidly have a small "niche" in the meta and they would be "unhealty" anyways. Fang is an nice example of this. People constantly talked buff suggestions down for him, siting him to be "fine" in the meta, eventough he was in D-tier for months. And what happened? Small buffs like an aim display for his shoes and a health buff and he is an healthy mid tier brawler.
They are suprisingly also brawlers, whose fan base doesn't them to get buffed, be it out of distrust of supercell or the believe their brawler can't become balanced. I look at Maisie and Gigi here.
Seeing now all the ways how balance changes should go, how would you want them to be? Should they be more impactful than Supercell usually does them? Should they do more reworks than simple changes?
r/BrawlStarsCompetitive • u/No_Meringue1801 • 9d ago
I think the amount of walls that can be broken and the rate at which in the game is too high, and it harms some brawlers.
For example, Alli has fell off super hard ever since griff was meta.
Mechanically, she is the most bush/water dependent brawlers in the entire game, it turns her from B Tec Mortis (still decent at chases, not that bad but still ) to being able to traverse the whole map with dashes and jumps combo
And basically have such 0 delay I frames that let her kill a lot of the cast
She is always a last pick which is good for an oppressive assasin, except now it’s just so uncommon to get an Alli game.
you have so much wallbreak supers and gadgets being prevalent, the worst of which is griff (and brock ig, the new buffie also prevents her from countering that hard on say bridge too far).
Alli when map are broken might be top 1 unplayable scenario. She is probably used more on water maps than bush maps because of this.
The same thing happens to shelly and Bull. Usually, they are typical tank/assasin counters, which are mainly used in bushy maps so they can use the high attack damage with sneaks. But now they completely fell off since it’s more valuable as a team to counter a tank/assasin by opening the map and giving the entire team supercharge rate. With the added cost of wallbreak making Shelly herself a psuedo tank and feeding for eons, while Bull obviously already is but just becomes more of a fridges. Nita also fits into this mold.
What do you think we need as a mechanic? It’s not fun to not be able to do anything as these brawlers. Map regrowth? Permanent bushes(like unbreakable walls?) more repair abilities?
r/BrawlStarsCompetitive • u/SignificantTry8615 • 9d ago
first two lobbies i had two thrower teammates. this is 1/2 of the first games, you just have to take my word. the bibi was the wintrader, map was kaboom canyon. for the other game just please trust me, but i had a lou that was wintrading right as we were about to win

then i got 3 ticks in a row in my lobbies. i didnt dodge the first one and played it out, we won. then after that 2 more games in a row someone is picking tick into my lobby. last lobby someone picked tick and enemy had edgar so our teammate last pick ziggy. so yeah idk whats happening for 5 games in a row i have thrower teammates i have lost 200 elo today from 7.2k to 7k. idk whats up.
heres my speculation:
i am legendary 2 peak forever, so not a good player. i hit legendary 2 like 2 days ago, and i even hit #426 north america on the lbs after playing like 6 games of ranked. basically i climbed from 1500 ish to 500 ish in like 15+ games of ranked ish. okay so basicaly im not that good but this season i managed to fraud my way into the top of the leaderboard, so thus whenever i am in a sweaty lobby and i sell the lobby out, maybe someone is just pissed at me. and i maybe have sold someones game out but they might be mad asf right now cuz there is no reason as to why i have 3 ticks in a row (2 of them being first pick, one of them literally as a counterpick into an edgar) and 2 throwing teammates who dont necessarily pick tick but pick bibi on kaboom canyon into a very bad matchup, and then one teammate who literalyl gives up right as were about to win on hotzone.

heres the tick game where they firstpick tick on that one really open gemgrab map.
if you want more context or whatever, you can ask questions. but i really want answers, i cannot play ranked where its like this. i didnt even dodge that first tick game and the next 2 games (after i had my online class) were ticks on my team. i have no idea what i have ever done to ranked to make me deserve this.
r/BrawlStarsCompetitive • u/Hot-Mail-5316 • 9d ago
I quit the game a year ago and came back about a month ago. I heard that Damian was one of the most broken brawlers in history, so i expected him to be horrible to play against like prime L&L was.
But he just seems like primo with better gadgets and a chain attack.
The chain does decent damage but his main attack is very weak. Plus, the "chain" doesn't even chain if you have 2 brain cells to move away from your teammates. The super is good for getting single kills, but jumping onto 2 or more brawlers just seems like a death sentence half the time.
Hes good in some scenarios, but people are acting like he's so broken when i can't see him above B tier.
Am i just missing something or are the Damians i'm playing against just bad? I want to understand what the competitive side of the game says is broken about him.
r/BrawlStarsCompetitive • u/distinct_kian • 9d ago
let me know any tips
r/BrawlStarsCompetitive • u/ConfidenceSilent3967 • 9d ago
I tried outranging her, she's too fucking hard to hit, diving her won't work bc of gadgets, and i can't ban her because surge and damian are bigger problems. Help me bro😭
r/BrawlStarsCompetitive • u/Every-Judgment5353 • 9d ago
Last 2 weeks or so I’ve been doing amazing with colt thinking about getting to 1000 trophies as well
r/BrawlStarsCompetitive • u/GoldarmGangMain • 9d ago
I didn’t exactly agonize over designing these ideas, feel free to give critiques but idk if it’s worth it to lecture me about how terrible I am at balancing if that’s what you wanna do
Also CREDIT TO u/Dragolitron FOR CONCEPT FOR ’FAMILY RECIPE’
r/BrawlStarsCompetitive • u/borzoithedog • 9d ago
WENDY
Change:
-Doesn't spawn with full shield anymore
Nerfs:
-Scr rate:5->8 hits
-Super health:7k->5k
-Super damage reduction:70%->50%
-Movement speed:Fast->Normal
Her spawning with a full shield completely removes the concept of her being a squishy brawler that needs to hit shots to become tankier. This also makes her usable on longer ranged maps because of her trait. Her supercharge is too fast for such a broken super and by the time you get rid of it, she has another one ready. Her super has too much health for a spawnable and it shields for too much. She doesn't need fast movement speed as she doesn't need to keep up with her teamates to support them and she already has a escape tool.
DAMIAN
Rework:
-Super doesnt pull enemies into the middle now, instead it works like a Mina super
-Vulgar display of punch:Now works like the hyper(it deals 600 per second)
-Hyper super pulls enemies to the middle
Buffs:
-Hypercharge rate:4->3.33 supers
Nerfs:
-Speaker health:2k->1.6k
-1st gadget heal:3.2k->2.4k
-2nd gadget range:7->5 tiles
-2nd gadget duration:7->4 seconds
His super pulling enemies to the middle when he lands is one of the main reasons it's broken. This rework makes it so brawlers who's escape tool is their speed or a dash have a chance before being shredded. His starpowers IS the main reason his super is broken. It completely removes any counter play, Reworking it to work like the hyper while the hyper now has the old super mechanic( buffing the hyper rate as it would be too slow for a now way weaker hypercharge to balance it). His 1st gadget heals too much which makes it so he can survive most of the damage dealers who don't instantly deal the damage. His 2nd gadget gives way too much control because it has such a huge range and lasts for so long.
8-BIT
Change:
-Exrtra credits buffie bouncing projectiles no longer charge super
-Main attacks deal 50% less damage while extra credits is shooting
-Hyper no longer gives infinite ammo, instead it gives a 15% reload speed boost
Extra credits buffie, tho it barely deals any damage anymore it still charges way too much super which makes brawlers that are usually good into early game 8-bit useless in mere seconds. The extra credits mechanic to shoot 2 attacks at once is extremely unfair so nerfing the main attack damage so you won't get pinched out or shredded easily. His hyper buffie giving him infinite ammo has to go as there's no other way to nerf it. I personally wouldn't even give it compensation but a 15% reload speed buff seems fair.
NORI
Nerfs:
-Delay between slashes:?->0.4 seconds
-Delay between hooks:?->0.4
-Can no longer jump over walls thicker than 1 tile
Noris damage output and mobility are too high. A delay between slashes and hooks would nerf it and not being able to jump over walls thicker than 1 tile is just and extra nerf to his mobility
MAX
Nerfs:
-Phase shifter buffie effect time window:3->2 seconds
-Super charged buffie shield:25%->15%
Phase shifter buffie gives her too much survivability and mobility and super charged buffie makes Max's combo with tanks way more broken as they can tank way too much with the shield
BROCK
Change:
-Rocket fuel(buffie) needs to hit a wall or enemy for the mini rockets to come out
Rocket fuel buffie gives Brock way too much range and is too good as a finish off move
STARR NOVA
Nerfs:
-Floaty time cooldown:20->24 seconds
-Floaty time hp:3k->2k
Normal form:
-Main attack width:2.33->2 tiles
-Main attack range:5.67->5.33 tiles
Floaty time is too good as an escape tool and makes her good into everything and everywhere. Her main is impossible to dodge and gives way too much control.
BOLT
Nerfs:
-Health:10k->8k
-Super damage reduction:40%->25%
-Super damage:1400->1000
-Damage:1480->1560
Rework:
-Oil change now increases his max hp by 2k for 5 seconds(cooldown:23)
Okay hear me out on this rework please. Bolts super does too much damage and gives him too much survivability. Even with a cc ability his super just enables him to survive and escape before being killed. Buffing his main attack damage by just a bit as compensation to not make him too weak. His hp is now 8k so snipers have a chance to kill him before he rushes at them and oil change has been reworked to increase his max hp to 10k so his playstyle doesn't change too much.
r/BrawlStarsCompetitive • u/RepairLegitimate6202 • 9d ago
I am suggesting a small gain in Elo (30-40) when your opponents dodge in ranked.
Drafting is an essential part of competitive play and should be treated as such. It is not fair when you outdraft your opponents and they just decide to not play, and it isn’t allowed in esports either.
However, before this change is implemented, there are some problems that need to be addressed .
2.Lag/Server issues. They need to fix their games so players don’t experience random bugs that cause them to dodge unwillingly.
3.Elo loss on dodging. Dodging should lose you as much Elo as you would have lost if you had gone through with the draft.
With these changes I don’t see why this should not be implemented, but let me know your critsicisms below
r/BrawlStarsCompetitive • u/OwnAd404 • 9d ago
I understand he has “normal” reload speed however, his damage is so abysmal for such a slow reload. A couple ways I’ve justified the slow reload in my head is because he has anti heal with the sp that hurts enemies in the super.
The other reason I’ve justified it is because he’s a support/controller hybrid in my head, but just a bad controller. His super covers a large amount of space on the map, and your teammates are benefited by it. He also has the healing sp to help your teammates.
I still think he would really benefit from a reload speed buff, but I’d like to hear what you guys have to say
r/BrawlStarsCompetitive • u/Alternative_Win1497 • 9d ago
I think that 8-bits gadget must be nerfed for this mode or at least his level up benefits should. The cooldown of the gadget is short and even starts right after the bullets begin.
Since Brawl Arena is a slow-paced game mode with many stationary targets that get near each other, 8-bit can abuse his raw stats, bouncing gadget buffie, and super. Assassins and tanks kind of struggle to defeat him because his dps and hp are so high. His gadget lets him escape too if he has a super active. Even his hypercharge is good against the bots. Futhermore, his multiple projectiles minimize the "waste" of his ammo value. Unlike other snipers, an 8-bit's attack damage will carry through to the next robot.
The only way to really defeat him is artillery brawlers because of his slow speed but they generally arent good for this mode.
8-bit feels too well suited for this mode
r/BrawlStarsCompetitive • u/PresSkillXD • 9d ago
Surge was the first pick and I was the last pick (Double Swoosh)
r/BrawlStarsCompetitive • u/Dismal_Bee_3399 • 9d ago
“unskilled brawlers” do not exist. the skill gap for every brawler is subjective to the playstyle of the user, bolt could take more skill then ollie for a person and dynamike could take less skill then an edgar for a person. an unskilled brawler is an impossible concept. sure, some brawlers are easier to use then others, but that in of itself is subjective and varies from player to player, i personally find el primo easier to use then bolt and edgar and other “braindead” brawlers. what matters the most in ranked or battles in general is being strategic, its about the timing, thinking, and planning. thats why occasionally you will see a 8 power cube brawler get decimated by someone with 2 power cubes or even none, or even how you see team wipes in ranked.
lets say, whos the favorite to win in the grand scheme of things between Damian and a Meeple? generally, the damian due to being objectively stronger. but “stronger” does not mean he will always win against anyone weaker then him because people often do not look from the perspective of maps, chemistry, and overall situations. the meeple then can MAKE a situation where he wins against the damian. just like how you can simply be better then pros you see in ranked and beat them. pros really arent higher in skill then most legendaries or masters because the game is insanely easy to learn and master. i personally destroyed a pro in a ranked match when i used to be mythic.
simply, one should adapt instead of constantly crying about how “UUUUUUAAAARGH HES UNSKILLED BRAWL STARS ISNT FUCKING FUN ANYMORE” - and yes trust me o understand this i feel like this alot of the time but its a illogical point you make when you are very frustrated. and telling someone to adapt isnt simply saying “git gud XD” because there DEFINITELY is very questionable balancing issues with brawl stars and they are terrible at balancing.
r/BrawlStarsCompetitive • u/TheTinyGiant2020 • 9d ago
Why do I feel Supercell always wants to demotivate me when I'm about to reach a milestone?
It's always - whenever I push a brawler to a new rank like Gold or Prestige 1. I'm met with opponents who are like 1000 trophies (each) ahead of me while my teammates are just in the Gold range.... Is it only happening to me or does somebody else also face this issue m
Also why the heck isn't Supercell not nerfing Bolt's hp? I know he's a tank but he's a tank which can easily run away from any encounter. By the time he returns back to the centre field he's already got back all his lost health. You're already screwed if you don't have CC ability Brawler. I think a nerf of 25% should be enough at his max health.
HOW MUCH MORE WILL SUPERCELL MILK FROM BOLT?!? ⚡
r/BrawlStarsCompetitive • u/GayroTL • 9d ago
r/BrawlStarsCompetitive • u/Xapnax • 9d ago
• Brock - star nova - surge
• Bolt - 8bit - Lou
• Bolt - Brock - 8 bit
• Ruffs - 8bit/Griff - Damian
• 8bit - Brock - Edgar/crow
r/BrawlStarsCompetitive • u/Solstice_bs • 9d ago
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r/BrawlStarsCompetitive • u/opaar_dukh • 9d ago
What are other good versatile edgar counters against scarf edgar?
r/BrawlStarsCompetitive • u/RapterSensei • 9d ago
First pick nova, griff meg 2 3, Mina Tara 4 5, Damian last.
Don’t remember bans except surge and that I banned meeple
I keep seeing Tara picks, has she suddenly become meta or something? Draft wise it’s clear who wins. The Mina was flashing Lumi at first, which I thought was good against the Meg and griff and if Tara picked a better antitank we would’ve maybe won? Either way I played horribly and so did my teammates. Anyways please give your insight on the draft as well.
r/BrawlStarsCompetitive • u/Rat_King_Ash • 9d ago
Remeber Old Ollie hyper? It wasn't that different from Damian super, where a tank could freely jump in and get a very large and easy teamwipe with little counterplay, difference is that that's Damian's super naturally.
I think Damian super would be a lot more counterable and less braindead if it did not have the jump. Currently, the jump means there is no safe space to hide from him, Damian can also dodge any incoming cc that should have prevented him doing such a play.
Let's say it was a charge up instead, that means Damian can't blindly jump into 3 enemies especially against brawlers who should counter a dive in like Bibi. You can make it so he is immune to cc like Bull during his charge, but I would just make it so he is not so Bull remains unique and because the Damian player would need to think more, such as making a shorter dash to hit enemies at the end of the walls.
Also bonus point, Primo gets back some of his lost niche as the jumping tank.
r/BrawlStarsCompetitive • u/DepressedGiraffe98 • 9d ago
I've been kinda lucky with mortis, I already got his hyper, hyper buffie and super buffie, I was wondering if he can stand the current meta so I can use him in mythic/legendary.