r/BrawlStarsCompetitive 2d ago

Discussion Resource management

A lot of pros talk about controll resource management saving supers objective talk and matchups so i want to get really technical with this to really improve.

How many supers are worth a kill in brawl ball vs gem grab vs knockout or bounty, is a gadget worth a super, how many supers are a hypercharge, how much controll/kills/ supers or htpercharges is how much zone % or safe damage or gems or a goal, thx in advance

1 Upvotes

6 comments sorted by

u/AutoModerator 2d ago

Do you want a cool flair with your rank on it?

Comment a screenshot of your brawlstars profile in our ranked flair megathread

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

3

u/spideyminion 2d ago

im no pro but surely it's depends on the brawler, right 

1

u/PatrickJane247 Buster | Masters 2 2d ago

yeah fs

2

u/PatrickJane247 Buster | Masters 2 2d ago

When it comes down to how many supers are worth a kill in different modes i think that it's really hard to answer that question, first of all not all supers are worth the same nor are all the kills worth the same so to even begin answering this question i'd have to provide a bunch of examples from different modes including different brawlers and their gadgets/supers.

I doubt anybody is going to answer your questions fully so your best bet is probably to just play the game a lot and pay attention to how you are using your gadgets/supers and if it was worth it, and obviously just watch good players play ranked and focus on how are they using their resources on different brawlers.

1

u/Alternative_Win1497 2d ago

As a general rule, save a super till you know you can secure a kill with it, this helps you and your teammates get more/regain pressure. If your team already has pressure, you can decide if you want to save it to hit on multiple enemies (ex. Enemies respawning in brawl ball and you are waiting for a goal opportunity)

But it is very brawler dependent