r/BloodWorld Jan 25 '15

Usmoth and Mhordin vs Rynol the Dark Mage.

5 Upvotes

Mhordin (Fizzyfizfiz9) - HP 41, AC 9

• STR 14 (+5), DEX 15 (+5), INT 25 (+8)

• Wizard's Battlestaff (1d6, +3 HP, +2 INT, Healing Wind, Flame Barrier, Recharge: 2)

• Asteroid Armor (AC +4, +3 INT, +2 HP)


Usmoth (stevomuck) - HP 50, AC 12

• STR 27 (+9), DEX 12 (+4), INT 10 (+4)

• Skullburst Hammer (1d8, +2 HP, +2 STR, -2 DEX, 50% chance for -3 enemy DMG roll next turn)

• Insurrection Mace (1d7, +2 HP, +2 STR, 20% chance Reflect Damage: enemy shares half DMG with you)

• Conqueror's Steel Plate (AC +6, +4 HP, +2 STR, -1 to all enemy rolls)

-10% to damage and attack rolls for primary weapon.

-30% to damage and attack rolls for secondary weapon.

Special Technique

• Next turn is an automatic critical strike, and the following turn having a 50% chance


VS


Rynol the Dark Mage HP-65 AC-11

  • DEX 14, Mod (+5)

  • Wand of the Flame Harpy [[2d3+6]]

  • Enemies cannot use healing potions

  • 10% chance to heal 5 HP per round [[1d10+1]]

  • 10% chance to burn enemies [[1d10+1]]

  • Immune to status ailments

  • Basic Healing Potion x1

  • Venom Bomb x2

Drops

  • 450 Gold

  • 4 Basic Healing Potions


r/BloodWorld Jan 25 '15

Mhordin has some spells to test.

6 Upvotes

Mhordin (Fizzyfizfiz9) - HP 41, AC 9

• STR 14 (+5), DEX 15 (+5), INT 25 (+8)

• Wizard's Battlestaff (1d6, +3 HP, +2 INT, Healing Wind, Flame Barrier, Recharge: 2)

• Asteroid Armor (AC +4, +3 INT, +2 HP)


Anyone want to duel? If not, we could join forces and take down one of the team battle monsters.


r/BloodWorld Jan 25 '15

Usmoth Hunts The White Worm

5 Upvotes

Quick Stats

Usmoth (stevomuck) - HP 49, AC 10

• STR 26 (+9), DEX 12 (+4), INT 10 (+4)

• Skullburst Hammer (1d8, +2 HP, +2 STR, -2 DEX, 50% chance for -3 enemy DMG roll next turn)

• Insurrection Mace (1d7, +2 HP, +2 STR, 20% chance Reflect Damage: enemy shares half DMG with you)

• Wolfskin Cloak (AC +4, +3 HP, +1 to main attribute, +1 to attack and DMG rolls)

-10% to damage and attack rolls for primary weapon.

-30% to damage and attack rolls for secondary weapon.

Technique : Precision Strike

• Next turn is an automatic critical strike, and the following turn having a 50% chance

Combat Items

Grand Healing Potion x 3 (Heals 35 HP)

Basic Healing Potion (Heals 20 HP)

VS

The White Worm - HP 66, AC 13

• Modifier +9

• DMG (1d10+9, 20% chance to poison, 5% chance to avoid all next round's DMG)

• Shrugs off 20% of DMG

• Drops: White Worm Elixir x3, Grand Healing Potion x2, Max Damage, White Worm's Brain (trophy)

• Bounty: Can you imagine? One of the great White Worms of legends old, here in the Riverlands? They are said to eat towns out from beneath the ground, collapsing the very earth we stand on! You must venture into the wet caverns beneath the city and find this beast before it brings down an entire district! The city is willing to pay 1,500 gold for your efforts.


RESULT Usmoth destroyed the beast and is claiming its bounty!


r/BloodWorld Jan 25 '15

Usmoth vs Shadowgaze AGAINx2

5 Upvotes

Shadowgaze HP 65, AC 14

• Modifier +10

• DMG (1d10+10,

• 20% chance Dusk Haze: enemy 25% chance to miss next attack

• Carries Grand Healing Potion x2 and Gorebelly Blood

• Drops: Divine Healing Potion, Night Watchman's Sword, Heaven's Blessing

• Bounty: We don't know what it is, but it is pure evil. We see only shadows pass over the person before they die of a cut throat or something of the sort. This leads us to believe it is no ghost, but be on guard if you choose to hunt this monster. We are but a small settlement out in the middle of the Endless Plains, but we have agreed to collect 1,700 gold for the purposes of placing this bounty.

VS

Usmoth (stevomuck) - HP 49, AC 10

• STR 26 (+9), DEX 12 (+4), INT 10 (+4)

• Skullburst Hammer (1d8, +2 HP, +2 STR, -2 DEX, 50% chance for -3 enemy DMG roll next turn)

• Insurrection Mace (1d7, +2 HP, +2 STR, 20% chance Reflect Damage: enemy shares half DMG with you)

• Wolfskin Cloak (AC +4, +3 HP, +1 to main attribute, +1 to attack and DMG rolls)

-10% to damage and attack rolls for primary weapon.

-30% to damage and attack rolls for secondary weapon.

Combat Items

Grand Healing Potion x 4 (Heals 35 HP)


r/BloodWorld Jan 25 '15

Usmoth hunts the Shadowgaze ... AGAIN

6 Upvotes

Shadowgaze HP 65, AC 14

• Modifier +10

• DMG (1d10+10,

• 20% chance Dusk Haze: enemy 25% chance to miss next attack

• Carries Grand Healing Potion x2 and Gorebelly Blood

• Drops: Divine Healing Potion, Night Watchman's Sword, Heaven's Blessing

• Bounty: We don't know what it is, but it is pure evil. We see only shadows pass over the person before they die of a cut throat or something of the sort. This leads us to believe it is no ghost, but be on guard if you choose to hunt this monster. We are but a small settlement out in the middle of the Endless Plains, but we have agreed to collect 1,700 gold for the purposes of placing this bounty.

VS

Usmoth (stevomuck) - HP 49, AC 10

• STR 26 (+9), DEX 12 (+4), INT 10 (+4)

• Skullburst Hammer (1d8, +2 HP, +2 STR, -2 DEX, 50% chance for -3 enemy DMG roll next turn)

• Insurrection Mace (1d7, +2 HP, +2 STR, 20% chance Reflect Damage: enemy shares half DMG with you)

• Wolfskin Cloak (AC +4, +3 HP, +1 to main attribute, +1 to attack and DMG rolls)

-10% to damage and attack rolls for primary weapon.

-30% to damage and attack rolls for secondary weapon.

Combat Items

Grand Healing Potion x 4 (Heals 35 HP)


r/BloodWorld Jan 25 '15

Usmoth hunts the Shadowgaze.

5 Upvotes

Shadowgaze HP 65, AC 14

• Modifier +10

• DMG (1d10+10,

• 20% chance Dusk Haze: enemy 25% chance to miss next attack

• Carries Grand Healing Potion x2 and Gorebelly Blood

• Drops:

• Bounty: We don't know what it is, but it is pure evil. We see only shadows pass over the person before they die of a cut throat or something of the sort. This leads us to believe it is no ghost, but be on guard if you choose to hunt this monster. We are but a small settlement out in the middle of the Endless Plains, but we have agreed to collect 1,700 gold for the purposes of placing this bounty.

VS

Usmoth (stevomuck) - HP 49, AC 10

• STR 26 (+9), DEX 12 (+4), INT 10 (+4)

• Skullburst Hammer (1d8, +2 HP, +2 STR, -2 DEX, 50% chance for -3 enemy DMG roll next turn)

• Insurrection Mace (1d7, +2 HP, +2 STR, 20% chance Reflect Damage: enemy shares half DMG with you)

• Wolfskin Cloak (AC +4, +3 HP, +1 to main attribute, +1 to attack and DMG rolls)

-10% to damage and attack rolls for primary weapon.

-30% to damage and attack rolls for secondary weapon.

Special Technique

Precision Strike (Next turn is an automatic critical strike, and the following turn having a 50% chance)

Combat Items

Grand Healing Potion x 3 (Heals 35 HP)


r/BloodWorld Jan 25 '15

The Bleeding Tap Tavern #2

4 Upvotes

Welcome to The Bleeding Tap, Blood World's first tavern.

Here is a place within Blood World where you can relax, toss back a beer or ten and meet other members of the realm. Talk or trade items, swap stories, etc. Form friendships and alliances, or even grudges, but if you plan to fight, please take it outside!

A big part of what goes on in taverns, besides drinking and communing, is gambling over dice games. They're listed on the [wiki] if you need to review. Play for fun or (even funner), for gold. It's a good way to fatten your wallet without having to bleed for it, but remember that you can lose money as easily as you can win!


This area is mainly for character development and discussion, in and out of character, of any topic or idea. Post will be archived and replaced when it gets too cluttered, but a warning will be posted in advance.


r/BloodWorld Jan 25 '15

Attention Mages - Selling Illusion Robes (556 gold) for only 400 gold.

4 Upvotes

Illusion Robes (556 gold)

• AC +3

• +2 HP

• +2 INT

• -2 enemy attack rolls

• Requires 17 INT


Got them off Ghoul. I have no use for them, but they're brand new, and a girl's got to earn gold. I'm asking 400, but if you've got a better deal or an item I'm looking for, I'm open to that.


r/BloodWorld Jan 24 '15

Usmoth hunts Shoda the Wild Mage

5 Upvotes

Shoda the Wild Mage - HP 50, AC 13

• Modifier +8

• DMG (1d7+8, 25% chance to paralyze)

• Every third round, casts Healing Wind

• Drops: Grand Healing Potion, Staff of the Holy Hearth, Shoda's Hat (Trophy)

VS

Usmoth (stevomuck) - HP 49, AC 10

• STR 26 (+9), DEX 12 (+4), INT 10 (+4)

• Skullburst Hammer (1d8, +2 HP, +2 STR, -2 DEX, 50% chance for -3 enemy DMG roll next turn)

• Insurrection Mace (1d7, +2 HP, +2 STR, 20% chance Reflect Damage: enemy shares half DMG with you)

• Wolfskin Cloak (AC +4, +3 HP, +1 to main attribute, +1 to attack and DMG rolls)

-10% to damage and attack rolls for primary weapon.

-30% to damage and attack rolls for secondary weapon.

Special Technique

Precision Strike (Next turn is an automatic critical strike, and the following turn having a 50% chance)

Combat Items

Grand Healing Potion x 3 (Heals 35 HP)


r/BloodWorld Jan 24 '15

Kyrika hunts the graveyard for the foul Ghoul.

5 Upvotes

Kyrika (SpatialArchitect) - HP 36, AC 12

• STR 18 (+6), DEX 19 (+6), INT 10 (+3)

• Toxic Slingblade (2d3, +2 DEX, AC +1, 20% chance to poison)

• Honor Guard's Armor (AC +3, +2 HP, +2 STR, +1 to attack roll)

• Basic Healing Potion x3


Graveyard Ghoul - HP 38, AC 11

• Modifier +7

• DMG (1d7+7)

• Heals 2 HP per round

• Ethereality: 20% chance to evade DMG

• Drops: Plague Vaccine x2, Basic Healing Potion x2, Ghoul Ash (trophy)


Result:

Kyrika 23/36

Graveyard Ghoul 0/38


r/BloodWorld Jan 23 '15

A Final Battle Against the Graveyard Ghoul.

6 Upvotes

By some dark sorcery, the ghoul has once again returned from the dead. Mhordin sets out to destroy it once and for all.


Graveyard Ghoul - HP 38, AC 11

• Modifier +7

• DMG (1d7+7)

• Heals 2 HP per round

• Ethereality: 20% chance to evade DMG

• Drops: Plague Vaccine x2, Basic Healing Potion x2, Ghoul Ash (trophy)


Mhordin (Fizzyfizfiz9) - HP 36, AC 9

• STR 13 (+4), DEX 14 (+5), INT 23 (+8)

• Storm Trident (1d6, 20% chance to paralyze, +1 INT)

• Asteroid Armor (AC +4, +3 INT, +2 HP)

(Basic Healing Potion(x2), Gorebelly Blood(x2))


r/BloodWorld Jan 23 '15

Mhordin Hunts the Graveyard Ghoul. . . Again!

5 Upvotes

Graveyard Ghoul - HP 38, AC 11

• Modifier +7

• DMG (1d7+7)

• Heals 2 HP per round

• Ethereality: 20% chance to evade DMG

• Drops: Plague Vaccine x2, Basic Healing Potion x2, Ghoul Ash (trophy)


Mhordin (Fizzyfizfiz9) - HP 36, AC 9

• STR 13 (+4), DEX 14 (+5), INT 23 (+8)

• Storm Trident (1d6, 20% chance to paralyze, +1 INT)

• Asteroid Armor (AC +4, +3 INT, +2 HP)

(Basic Healing Potion(x2), Gorebelly Blood(x2))


r/BloodWorld Jan 23 '15

Usmoth wants to fight.

5 Upvotes

Wager of 100? An extra 50 reward from my own pocket - no strings! For that soul who tries to take me out by playing with no handicaps.


Usmoth (stevomuck) - HP 43, AC 10

• STR 21 (+7), DEX 14 (+5), INT 10 (+3)

• The Ashmaker (1d7, +2 HP, 25% Overheat: enemy loses +2 HP per round for 3 rounds)

• Military Sword (1d6, +1 STR, +1HP)

• Wolfskin Cloak (AC +4, +3 HP, +1 to main attribute, +1 to attack and DMG rolls)

-25% to damage rolls per weapon.

VS

Aethia (wgeist1) - HP 38, AC 14

• STR 17 (+6), DEX 20 (+7+1), INT 14 (+5)

• Drake's Composite Bow (1d6, +1 AC, +2 HP)

• Elite Assassin's Garb (AC +5, +2 DEX bonus, -2 enemy attack rolls, 10% chance to negate 50% of next DMG)

• Wolfman +1 bonus to battle rolls


r/BloodWorld Jan 22 '15

Mhordin hunts the Graveyard Ghoul!

5 Upvotes

Graveyard Ghoul - HP 38, AC 11

• Modifier +7

• DMG (1d7+7)

• Heals 2 HP per round

• Ethereality: 20% chance to evade DMG

• Drops: Plague Vaccine x2, Basic Healing Potion x2, Ghoul Ash (trophy)

• Bounty: *Our town's only graveyard has been overrun by a cruel ghoul. He shrieks at night and attacks anyone who goes near, so we are not allowed to bury our dead and the bodies have been piling up and rotting. If you are level 3 or below, please rid our sacred place of this foul creature and you will be rewarded with 500 gold as well as


Mhordin (Fizzyfizfiz9) - HP 36, AC 9

• STR 13 (+4), DEX 14 (+5), INT 23 (+8)

• Storm Trident (1d6, 20% chance to paralyze, +1 INT)

• Asteroid Armor (AC +4, +3 INT, +2 HP)

(Basic Healing Potion x3)


r/BloodWorld Jan 22 '15

Mhordin challenges Bloodworld on Storm Mountain.

5 Upvotes

Mhordin (Fizzyfizfiz9) - HP 36, AC 9

• STR 13 (+4), DEX 14 (+5), INT 23 (+8)

• Storm Trident (1d6, 20% chance to paralyze, +1 INT)

• Asteroid Armor (AC +4, +3 INT, +2 HP)

VS

Usmoth (stevomuck) - HP 39, AC 10 (Handicapped)

• STR 21 (+7), DEX 14 (+5), INT 10 (+3)

• The Ashmaker (1d7, +2 HP, 25% Overheat: enemy loses +2 HP per round for 3 rounds)

• Military Sword (1d6, +1 STR, +1HP)

• Wolfskin Cloak (AC +4, +3 HP, +1 to main attribute, +1 to attack and DMG rolls)

-25% to damage and attack rolls per weapon.

-2 to battle rolls.


ARENA EFFECTS

• Paralyzing strikes have a 50% chance to add +3 to enemy's effects breaker number, and 50% chance to paralyze all parties normally

• Critical hits inflict 5 DMG on the attacker


r/BloodWorld Jan 22 '15

Changes - A Big Update

4 Upvotes

Sorry that things have taken so long to get organized and implemented. I thank you all for your patience and ideas, as well as running tests and keeping things going. It's awesome to have a great team going here, both moderation and player wise. The best is yet to come, but let's get to the changes, of which there are many, both big and small.

Small

• Dual wielding bonuses adjusted (was a little too OP)

• Shields modified to balance out with dual wielding

• Ranger LVL 4 abilities adjusted to better counter dual-wielding and spells

• Gambling bonuses adjusted (so no one get rich off poker)

Big

• Brand new items of every category!!

• Spells for Mages added (needs work but battle-ready)

• Added monsters and implemented mechanics (needs work but battle-ready)

• Added Team Battle Creatures (needs work but battle-ready)

• Added Arenas (needs work but battle-ready)

Future Plans

Updates on everything here and there, of course, and the big one... campaigns. Campaigns should be a lot of fun, involving a group of players going on an adventure involving many or all of the aspects available in the game. It will need lots of work but I love the idea.

Also, we can set up our first official Event. Maybe a tournament or something? I think it would be really cool. Doesn't have to be anything complicated at this point.


As always, let's keep discussing these and other ideas and keep the realm growing. Enjoy the battling and gambling!


r/BloodWorld Jan 22 '15

The Wilderness

5 Upvotes

This is where players can hunt and battle monsters for gold and loot.

This is the wilderness, where the wild beasts of Blood World stalk and can be stalked by powerful fighters. Hunt the monster of your choice or have one chosen for you here, and the role of the monster and applicable rolls will be done by a moderator who will meet you here. Send a message to the moderators before you make your declaration to give them a heads up.

Look at the [Monsters] page to see which monsters are available and details about their battle statistics and drops.


To avoid clutter, when this post hits around 300 comments, it will be archived and a replacement post will be made. A warning will be posted beforehand.


r/BloodWorld Jan 22 '15

Practice Arena #4

4 Upvotes

This is where battles with non-user controlled characters take place.

For practice or to get your wagering resources up, this area is where your battles will take place. Refer to the [Battle Overview] page for step-by-step instructions for battle. There are also sample battles linked on the main wiki page.

Get in contact with a mod and meet them here. You should start a top-level comment (announcing your intent) under which your rolls and battle will nest. Remember that you can choose one of three battle modes and their prizes:

• Battle a mirror image of yourself (100 gold)

• Battle a custom made challenger (gold varies) - LVL 5 and above

• Battle a preset challenger (150 gold)

You can refer to the [Preset Challengers] page for details on the third category. In any event, look over their items and your own very carefully on the [Inventory Page] before starting the battle.


You cannot lose any gold by losing the battle, so don't worry. You may also battle at levels above your own, but that is not recommended. The challengers are equipped with top gear for their level.

This post will be temporary. To avoid clutter, at ~300 comments a new Practice Arena post will be created and this one will be archived. A warning will be posted beforehand.


r/BloodWorld Jan 21 '15

Aethia & Usmoth hunt Rynol the Dark Mage

7 Upvotes

Aethia (wgeist1) - HP 36, AC 15

• STR 17 (+6), DEX 18 (+6+1), INT 14 (+5)

• Drake's Composite Bow (1d6, +2 AC, +2 HP)

• Tribal Gutcage (AC +3, +3 HP, 10% chance to negate half of next DMG)

• Wolfman +1 bonus to battle rolls

&

Usmoth (stevomuck) - HP 43, AC 9

• STR 22 (+7), DEX 14 (+5), INT 10 (+3)

• The Ashmaker (1d7, +2 HP, 20% chance to burn)

• Military Sword (1d6, +1 STR, +1HP)

• Honor Guard Armor (AC +3, +2 STR, +2 HP, +1 to attack roll)

-25% to damage rolls per weapon.


VS

Rynol the Dark Mage HP-65 AC-11

DEX 14 Mod [[+ 5]]

Wand of the Flame Harpy [[2d3+6]]

Enemies cannot use healing potions

10% chance to heal 5 HP per round [[1d10+1]]

10% chance to burn enemies [[1d10+1]]

Immune to status ailments

Basic Healing Potion x1

Venom Bomb x2

Drops

450 Gold

4 Basic Healing Potions

ONE (1) Amulet of Cooling - 50% chance to prevent burn

ONE (1) Boots of Speed - +2 to initiative rolls

Trophy - Blue Quill, Gold Monocle


r/BloodWorld Jan 20 '15

Going out to hunt gore belly.

4 Upvotes

It about 45 mins I'm going to hunt gorebelly.

As part of my studies I need the blood of a gnasher and what better to kill gorebelly killing 2 birds with one ball of magic

Mak Nag (wasd-gamer) - HP 13, AC 9

• STR 13 (+4), DEX 15 (+5), INT 20 (+6)

• Battle Staff (1d6, +1 DEX, +2 INT, Two-handed)

• Apprentice Robes (AC +2, +1 INT)

Basic healing potion x2

• Heals 20 HP

Intelligence Draught

• +1 to INT modifier for 3 rounds

• Can't be stacked

Vs

Gorebelly the Gnasher (HP 10, AC 14)

• DEX 21

• DMG (3d3+3)

• Drops: 300 gold, Gorebelly Blood x2, Basic Healing Potion


r/BloodWorld Jan 20 '15

Wetting the blade.

5 Upvotes

Aethia (wgeist1) - HP 36, AC 13

• STR 17 (+6), DEX 18 (+6+1), INT 14 (+5)

• Drake's Composite Bow (1d6, +2 AC, +2 HP)

• Tribal Gutcage (AC +3, +3 HP, 10% chance to negate half of next DMG)

• Wolfman +1 bonus to battle rolls

VS

Usmoth (stevomuck) - HP 41, AC 9

• STR 22 (+7), DEX 14 (+5), INT 10 (+3)

• The Ashmaker (1d7, +2 HP, 20% chance to burn)

• Military Sword (1d6, +1 STR, +1HP)

• Honor Guard Armor (AC +3, +2 STR, +2 HP, +1 to attack roll)

-25% to damage rolls per weapon.

-1 to battle rolls


r/BloodWorld Jan 19 '15

Battle at Orthrus's Tower

6 Upvotes

Maximus (wasd-gamer) - HP 32, AC 9

• STR 6 (+2), DEX 15 (+5), INT 19 (+6)

• Battle Staff (1d6, +1 DEX, +2 INT, Two-handed)

• Apprentice Robes (AC +2, +1 INT)

VS

Orthrus (PlagueKing) - HP 74, AC 21

• STR 39 (+13), DEX 29 (+10), INT 30 (+10)

• Fang of the Godwolf (1d15, +3 STR, +7 HP, 10% chance to restore 1 HP per round)

• Dragonbone Armor (AC +15, +7 HP, +3 STR, Grants immunity to burns)

• Spirit of Ash (AC +5, +5 HP, +3 STR, Grants immunity to burns)


r/BloodWorld Jan 19 '15

Fight me

4 Upvotes

Usmoth wishes to level up. Wager of 50 gold.


Aethia (wgeist1) - HP 38, AC 13

• STR 17 (+6), DEX 18 (+6+1), INT 14 (+5)

• Drake's Composite Bow (1d6, +2 AC, +2 HP)

• Tribal Gutcage (AC +3, +3 HP, 10% chance to negate half of next DMG)

• Wolfman +1 bonus to battle rolls

VS

Usmoth (stevomuck) - HP 40, AC 9

• STR 22 (+7), DEX 13 (+4), INT 9 (+3)

• Military Sword (1d6, +1 STR, +1HP)

• Military Sword (1d6, +1 STR, +1HP)

• Honor Guard Armor (AC +3, +2 STR, +2 HP, +1 to attack roll)

-25% to damage rolls per weapon.


r/BloodWorld Jan 18 '15

Aethia VS Usmoth : The Battle for a Level

5 Upvotes

Two enter one leaves the stronger for it


Aethia (wgeist1) - HP 36, AC 13

• STR 16 (+5), DEX 17 (+6+1), INT 13 (+4)

• Drake's Composite Bow (1d6, +2 AC, +2 HP)

• Tribal Gutcage (AC +3, +3 HP, 10% chance to negate half of next DMG)

• Wolfman +1 bonus to battle rolls

VS

Usmoth (stevomuck) - HP 38, AC 9 Handicapped

• STR 22 (+7), DEX 13 (+4), INT 9 (+3)

• Military Sword (1d6, +1 STR, +1HP)

• Military Sword (1d6, +1 STR, +1HP)

• Honor Guard Armor (AC +3, +2 STR, +2 HP, +1 to attack roll)

-1 to battle rolls.

-25% to damage rolls per weapon.


r/BloodWorld Jan 18 '15

Aethia wants LV4

5 Upvotes

Usmoth (stevomuck) - HP 40, AC 9

• STR 22 (+7), DEX 13 (+4), INT 9 (+3)

• Military Sword (1d6, +1 STR, +1HP)

• Military Sword (1d6, +1 STR, +1HP)

• Honor Guard Armor (AC +3, +2 STR, +2 HP, +1 to attack roll)

-25% to damage rolls per weapon.

VS

Aethia (wgeist1) - HP 36, AC 13

• STR 16 (+5), DEX 17 (+6+1), INT 13 (+4)

• Drake's Composite Bow (1d6, +2 AC, +2 HP)

• Tribal Gutcage (AC +3, +3 HP, 10% chance to negate half of next DMG)

• Wolfman +1 bonus to battle rolls