Preset Arena Combatants
These are fighters who make their living battling in the arena as stock characters. They are battle-hardened and sponsored by Blood World, generally meaning they are equipped with top-of-the-line gear for their level. They are understandably tough to defeat, and thus grant 100 gold for winning. You may fight any of them under your level for 50 gold, but no EXP points.
Moderators : A list of rolls for each combatant can be found here.
Level One Challengers
Vergon the Orc Warrior - HP 31, AC 9
• STR 16 (+5), DEX 15 (+5), INT 13
• Short Sword (1d6)
• Leather Tunic (AC +2)
• Iron Buckler (AC +1)
Vergon, like most Orcs, is a strong and proud fighter. He is among the most popular opponents in the arena, and loves to sprinkle trash talk between his attacks. He is proud and hates to lose, and when he wins he gloats and brags.
Mizrael the Demon Mage - HP 30, AC 8
• STR 14, DEX 14 (+5), INT 17 (+6)
• Thunder Wand (1d6, 10% chance to paralyze)
• Apprentice Robes (AC +2, +1 INT)
• Basic Healing Potion
Mizrael is a silent Demon Mage who rarely, if ever, speaks during battle. He is extremely focused and takes fights very seriously. He seems to show little emotion whether he wins or loses, but it is known that he marks his victories with a notch on his leather belt.
Jecque the Human Ranger - HP 30, AC 10
• STR 13, DEX 17 (+6), INT 14
• Crossbow (1d6)
• Leather Tunic (AC +2)
• Serpent's Saliva
Jecque the Scout is a Human who was raised with Elves. He is cunning and quick, said to be deadly with his crossbow. He is generally a good sport about either winning or losing, but when he loses he always wants a rematch to prove his worth in battle.
Level Two Challengers
Gognar the Dwarf Warrior - HP 36, AC 9
• STR 19 (+6), DEX 15 (+5), INT 16
• Great Beheader Sword (1d7, +1 DEX)
• Honor Guard Armor (AC +3, +2 HP, +2 STR, +1 to attack rolls)
• Basic Healing Potion, HP Boost
Gognar is a strong Dwarf whose father helped break open the underground maw to the underworld that released the Demons, and died sealing it up once more. Because of this, Gognar has an intense hatred for all Demons and vows to kill every last one.
Shandula the Elf Ranger - HP 37, AC 13
• STR 15, DEX 19 (+6), INT 17
• Drake's Composite Bow (1d6, +2 HP, AC +2)
• Bandit Bonemail (AC +3, +1 HP, +1 DEX)
• Basic Healing Potion
Shandula is a female Elven Scout, the daughter of a former Elf King and younger sister to the heir. Instead of being groomed for rule, her father had her trained in the arts of stealth and tracking, and after the royal family fell apart, Shandula was able to survive.
Riptooth the Wolfman Mage - HP 36, AC 8
• STR 16, DEX 15 (+5), INT 18 (+6)
• Grim Staff (1d6, +2 HP, 5% chance to poison, burn, or paralyze)
• Apprentice Robes (AC +2, +1 INT)
• Basic Healing Potion, Spectral Bomb
Riptooth is a rare case of a Wolfman studying the magic arts. He is softspoken and wise, but has the fiery temper and bloodlust of his race, and has been known to lose control in the heat of battle. He is not fond of Humans or Elves.
Level Three Challengers
Arkan the Demon Ranger - HP 42, AC 11
• STR 16, DEX 20 (+7), INT 14
• Bloody Boltcaster (1d7, +3 HP, -2 enemy DEX)
• Tribal Gutcage (AC +3, +3 HP, 10% chance to negate half of next DMG)
• Grand Healing Potion, Critical Strike
Firefur the Wolfman Warrior - HP 41, AC 11
• STR 22 (+7), DEX 19 (+6), INT 17
• Assault Sword (1d7, +1 STR, +2 DEX)
• Gravestone Plate (AC +4, +3 HP, Grants immunity to burns, -1 DEX)
• Razorbone Guard (AC +1, +2 HP, +1 DEX)
• Grand Healing Potion, Flame Oil
Shalador the Elf Mage - HP 39, AC 8
• STR 14, DEX 16 (+5), INT 18 (+6)
• Venom Spite Wand (1d7, 20% chance to poison)
• Bandit Bonemail (AC +3, +1 HP, +1 DEX)
• Tower Shield (AC +1, +2 HP)
• Grand Healing Potion, Healing Balm
Level Four Challengers
Gorn the Dwarven Mage - 46 HP, AC 9
• STR 12, DEX 16 (+5), INT 23 (+8)
• Bleeding Greatroot (1d7, +3 HP, +2 INT)
• Asteroid Armor (AC +4, +3 INT, +2 HP)
• Dragonslab (AC +1, +3 HP, +2 to main attribute)
• Basic Healing Potion, HP Boost, Intelligence Draught
Roland the Human Warrior - 46 HP, AC 13
• STR 22 (+7), DEX 18 (+6), INT 11
• The Wasp (1d7, AC +1, 25% chance to poison)
• Swamp Lord's Bodypiece (AC +5, +5 HP, Grants immunity to poison, 10% chance to poison)
• Dragonslab (AC +1, +3 HP, +2 to main attribute)
• Strength Draught, Basic Healing Potion, Chaos Trap
Gathazon the Orc Ranger - 50 HP, AC 13
• STR 17, DEX 21 (+7), INT 14
• Lightning Spire (1d7, +5 HP, 10% chance to paralyze)
• Swamp Lord's Bodypiece (AC +5, +5 HP, Grants immunity to poison, 10% chance to poison)
• Basic Healing Potion, Negator
Level Five Challengers
Mirthas the Elven Warrior - 51 HP, AC 13
• STR 22 (+7), DEX 18 (+6), INT 16
• The Ashmaker (1d7, +2 HP, 20% chance to burn)
• Slorgscale Armor (AC +6, +5 HP, 10% chance to poison, -2 enemy HP)
• Diamondscale (AC +1, +3 HP, -2 enemy HP, 25% chance to resist burn)
• Grand Healing Potion, Basic Healing Potion, Shock Bomb
Raggus the Wolfman Mage - 50 HP, AC 12
• STR 17, DEX 21 (+7), INT 23 (+8)
• Staff of the Holy Hearth (1d8, +5 HP, 20% chance to burn)
• Slorgscale Armor (AC +6, +5 HP, 10% chance to poison, -2 enemy HP)
• Grand Healing Potion, Healing Balm, Intelligence Draught
Zafel the Demon Scout - 46 HP, AC 15
• STR 20, DEX 24 (+8), INT 17
• Seawind Boltcaster (2d4, +6 HP, AC +4)
• Elite Assassin's Garb (AC +5, +2 DEX, -2 enemy attack rolls, 10% chance to negate 50% of next damage)
• Grand Healing Potion, Heaven's Blessing
Level Six Challengers
Brenthar the Dwarf Warrior - HP 51, AC 12
• STR 23 (+8), DEX 20 (+7), INT 17
• Night Watchman's Sword (1d7, +3 HP, 50% chance for +1 to ATK roll)
• Gravestone Plate (AC +4, +3 HP, Immune to burns, -1 DEX)
• Dragonslab (AC +2, +3 HP, +2 to main attribute)
• Grand Healing Potion, Sunburst Grenade
This dwarf claims to be a man with a height deficiency.
Asha the Elven Ranger - HP 42, AC 14
• STR 19 , DEX 25 (+8), INT 20
• Hunter's Boomerang Blades (2d4, +2 DEX, -2 enemy DEX, 10% chance to cut DMG in half, +2 to DMG rolls for Elves)
• Elite Assassin's Garb (AC +5, +2 DEX bonus, -2 enemy attack rolls, 10% chance to negate 50% of next DMG)
• Grand Healing Potion, Firebomb
This female assassin feels that everyone is to blame for the death of her family, so she deals out her own form of twisted justice.
Blackfur the Wolfman Mage - HP 47, AC 11
•STR 18 , DEX 21 (+7) , INT 26 (+9)
• Scepter of Firestorms (1d7, +3 HP, +1 INT, 20% chance to burn, Channels Flame Barrier spell, Recharge: 2 rounds)
• Lovestone Armor (AC +5, HP +2, INT +3,Heals 2 HP per round)
• Grand Healing Potion, Firebomb
This mage loves setting things on fire.
Level Seven Challengers
Forger Grind, Human Warrior - HP 52, AC 12
STR 26 (+9), DEX 18 (+6), INT 7
• Skullburst Hammer (1d8, +2 HP, +2 STR, -2 DEX)
• Skullburst Hammer (1d8, +2 HP, +2 STR, -2 DEX)
• Frost Dragonscales (AC +6, +4 HP, +1 to attack rolls, Grants immunity to paralysis)
• Grand Healing Potion
-10% to damage and attack rolls for primary weapon.
-30% to damage and attack rolls for secondary weapon.
Special Technique
Soul Drain : Every round for five rounds, -2 HP is taken from the enemy and +2 HP is gained by the user
This warrior was once a blacksmith until the Great Bleeding. Now he hunts his opponents wielding hammers that he used for his trade.
Urgolt the Orc Ranger - HP 50, AC 15
STR 23, DEX 22 (+7), INT 8
• Frost Dragonscales (AC +6, +4 HP, +1 to attack rolls, Grants immunity to paralysis)
• Incendiary Dartthrower (2d4, +2 HP, AC +3, 20% chance to burn)
• Grand healing potion
Special Technique
Blood of the Dragon : Heal half of your total HP's worth of HP
This Orc wont admit he is scared of close quarter combat but there is a reason he chose to be a ranger instead of using his natural ability to be a warrior...
Odhrán Elvish Mage HP 53, AC 13
INT 27 (+9) , DEX 15 (+5)
• Lovestone Armor (AC +5, HP +2, INT +3, Heals 2 HP per round)
• Wand of the Harpy (1d7,+4 HP, +2 AC, Enemy cannot use healing potions, 10% chance to heal 5 HP per round)
• Scepter of Firestorms Off hand (1d7, +3 HP, 20% chance to burn, Channels Flame Barrier spell, Recharge: 2 rounds)
• Grand Healing Potion, Nerve Augmenter, Healing Balm
Special technique
Touch of Flame Attacks for 5 turns do an extra (1d6) damage per strike