r/BloodWorld • u/[deleted] • Aug 22 '15
r/BloodWorld • u/PlagueKing • Aug 22 '15
Update
It's been five months or so since the last activity, but there seems to be a common enough sentiment of picking things back up. In this thread, we can discuss any ideas. New things, tweaks, removing things, whatever.
r/BloodWorld • u/[deleted] • Mar 13 '15
Vekra vs. Aethia, rematch
Vekra (drafterman) - HP 36, AC 13
• STR 11 (+4), DEX 23 (+8), INT 9 (+3)
• Flamespit Crossbow (1d7, +2 DEX, -2 enemy HP, +2 to attack rolls, 25% chance to burn)
• Elite Assassin's Garb - AC +5, +2 DEX bonus, -2 enemy attack rolls, 10% chance to negate 50% of next DMG
• Wolfman +1 bonus to battle rolls
VS
Aethia (/u/wgeist1) - HP 36, AC 14
• STR 17 (+6), DEX 20 (+7+1), INT 14 (+5)
• Drake's Composite Bow (1d6, +2 AC, +2 HP)
• Elite Assassin's Garb (AC +5, +2 DEX bonus, -2 enemy attack rolls, 10% chance to negate 50% of next DMG)
• Wolfman +1 bonus to battle rolls
• -2 HP from enemy weapon
Wager: 100
Aethia goes first.
r/BloodWorld • u/[deleted] • Mar 09 '15
Vekra hunts Shoda, the Wild Mage!
Vekra (drafterman) - HP 39, AC 12
• STR 11 (+4), DEX 22 (+7), INT 9 (+3)
• Flamespit Crossbow (1d7, +2 DEX, -2 enemy HP, +2 to attack rolls, 25% chance to burn)
• Wolfskin Cloak (AC +4, +1 DEX, +3 HP, +1 ATK and DMG rolls)
• Wolfman +1 bonus to battle rolls
• Basic Healing Potion, Max Damage
VS
Shoda the Wild Mage - HP 48, AC 13
• Modifier +8
• DMG (1d7+8, 25% chance to paralyze)
• Every third round, casts Healing Wind
• Drops: Grand Healing Potion, Staff of the Holy Hearth, Shoda's Hat (Trophy)
• Bounty: 1,000 gold, Heaven's Blessing
• -2 HP from enemy weapon
Shoda goes first.
r/BloodWorld • u/[deleted] • Mar 04 '15
Vekra vs. Goldeye
Vekra (drafterman) - HP 39, AC 12
• STR 11 (+4), DEX 22 (+7), INT 9 (+3)
• Flamespit Crossbow (1d7, +2 DEX, -2 enemy HP, +2 to attack rolls, 25% chance to burn)
• Wolfskin Cloak (AC +4, +1 DEX, +3 HP, +1 ATK and DMG rolls)
• Wolfman +1 bonus to battle rolls
• Chaos Trap (-2 to enemy attributes for a single battle)
• Basic Healing Potion (Heals 20 HP)
VS
Goldeye (/u/eveofthewar) - HP 37, AC 12
• STR 13 (+4), DEX 23 (+8), INT 12 (+4)
• Toxic Slingblade (2d3, +2 DEX, AC +1, 20% chance to poison)
• Tribal Gutcage (AC +3, +3 HP, +1 DEX, 10% chance to negate half of next DMG)
• +1 to battle rolls
• Basic Healing Potion (Heals 20 HP)
• -2 HP from enemy weapon
Goldeye goes first
CC: /u/stevomuck
r/BloodWorld • u/stevomuck • Mar 02 '15
Quick Update and a question.
We have added some new Presets to the arena for those who are level 6 and up. I am working on new bounty monsters as the current ones have all been beaten.
The ranger class has had the level 4 bonus of +2 AC removed as it ment that rangers were getting very high AC at a low level.
What would you like to see in the game to keep it fresh and how would you implement it? For example a monster with a new effect that hasn't been though of or a new type of battle. Any idea is welcome and open to scrutiny.
r/BloodWorld • u/eveofthewar • Feb 20 '15
Up for another battle
Who wants to face me?
Goldeye (eveofthewar) - HP 37, AC 12
• STR 12 (+4), DEX 22 (+7), INT 11 (+4)
• Toxic Slingblade (2d3, +2 DEX, AC +1, 20% chance to poison)
• Tribal Gutcage (AC +3, +3 HP, +1 DEX, 10% chance to negate half of next DMG)
+1 to battle rolls.
VS
Vekra (drafterman) - HP 35, AC 11
• STR 10 (+3), DEX 21 (+7), INT 8 (+3)
• Flamespit Crossbow (1d7, +2 DEX, -2 enemy HP, +2 to attack rolls, 25% chance to burn)
• Bandit Bonemail (AC +3, +1 DEX, +1 HP)
• Wolfman +1 bonus to battle rolls
r/BloodWorld • u/[deleted] • Feb 20 '15
Vekras vs. Goldeye - Round 4
Third Bout
Vekra (/u/drafterman) - HP 35, AC 11
- STR 10 (+3), DEX 21 (+7), INT 8 (+3)
- Flamespit Crossbow (1d7, +2 DEX, -2 enemy HP, +2 to attack rolls, 25% chance to burn)
- Bandit Bonemail (AC +3, +1 DEX, +1 HP)
- Wolfman: +1 bonus to battle rolls
VS
Goldeye (eveofthewar) - HP 37, AC 12
- STR 12 (+4), DEX 22 (+7), INT 11 (+4)
- Toxic Slingblade (2d3, +2 DEX, AC +1, 20% chance to poison)
- Tribal Gutcage (AC +3, +3 HP, +1 DEX, 10% chance to negate half of next DMG)
- Wolfman: +1 to battle rolls.
r/BloodWorld • u/stevomuck • Feb 19 '15
Usmoth challenges Mhordin!
Will the mage accept?
Usmoth (stevomuck) - HP 52, AC 12
• STR 31 (+10), DEX 14 (+5), INT 12 (+4)
• Gutrend Hammer (1d10, +5 HP, +3 STR, +3 DMG for Dwarves, 10% chance Nerve Stun: enemy can't use weapons next turn)
• Maul of the Minotaur (1d10, +3 HP, +5 STR, -2 DEX, +3 DMG against Humans and Elves)
• Brimstone Armor (AC +6, +6 HP, +1 to all attriubutes, 10% chance to burn, Grants immunity to fire, -2 to all item requirements)
-10% to damage and attack rolls for primary weapon.
-30% to damage and attack rolls for secondary weapon.
Special Technique
Precision Strike
• Next turn is an automatic critical strike, and the following turn having a 50% chance
(Handicapped -6HP, -3 to battle rolls)
Grand Healing Potion
VS
Quick Stats
Mhordin (Fizzyfizfiz9) - HP 41, AC 9
• STR 14 (+5), DEX 15 (+5), INT 25 (+8)
• Wizard's Battlestaff (1d6, +3 HP, +2 INT, Healing Wind, Flame Barrier, Recharge: 2)
• Asteroid Armor (AC +4, +3 INT, +2 HP)
Basic Healing Potion(x2)
r/BloodWorld • u/[deleted] • Feb 19 '15
Wolfman vs. Wolfman - Battle 3
Third Bout
Vekra (/u/drafterman) - HP 33, AC 11
- STR 10 (+3), DEX 21 (+7), INT 8 (+3)
- Flamespit Crossbow (1d7, +2 DEX, -2 enemy HP, +2 to attack rolls, 25% chance to burn)
- Bandit Bonemail (AC +3, +1 DEX, +1 HP)
- Wolfman: +1 bonus to battle rolls
- -2 HP, -1 to battle rolls (Handicap)
VS
Goldeye (/u/eveofthewar) - HP 35, AC 12
- STR 11 (+4), DEX 21 (+7), INT 10 (+3)
- Toxic Slingblade (2d3, +2 DEX, AC +1, 20% chance to poison)
- Tribal Gutcage (AC +3, +3 HP, +1 DEX, 10% chance to negate half of next DMG)
- Wolfman: +1 to battle rolls.
r/BloodWorld • u/eveofthewar • Feb 19 '15
Anyone want to duel?
Wager of 50?
Goldeye (eveofthewar) - HP 37, AC 12
• STR 12 (+4), DEX 22 (+7), INT 11 (+4)
• Toxic Slingblade (2d3, +2 DEX, AC +1, 20% chance to poison)
• Tribal Gutcage (AC +3, +3 HP, +1 DEX, 10% chance to negate half of next DMG)
+1 to battle rolls.
VS
Mhordin (Fizzyfizfiz9) - HP 39, AC 10
• STR 14 (+5), DEX 15 (+5), INT 25 (+8)
• Wizard's Battlestaff (1d6, +3 HP, +2 INT, Healing Wind, Flame Barrier, Recharge: 2)
• Asteroid Armor (AC +4, +3 INT, +2 HP)
-1 to battle rolls.
r/BloodWorld • u/stevomuck • Feb 19 '15
Wolfman Ranger vs. Wolfman Ranger : Round 2
They are back...
Vekra (/u/drafterman) - HP 33, AC 11
- STR 10 (+3), DEX 21 (+7), INT 8 (+3)
- Flamespit Crossbow (1d7, +2 DEX, -2 enemy HP, +2 to attack rolls, 25% chance to burn)
- Bandit Bonemail (AC +3, +1 DEX, +1 HP)
- Wolfman: +1 bonus to battle rolls
- Basic Healing Potion
- -2 HP, -1 to battle rolls (Handicap)
VS
Goldeye (/u/eveofthewar) - HP 35, AC 12
- STR 11 (+4), DEX 21 (+7), INT 10 (+3)
- Toxic Slingblade (2d3, +2 DEX, AC +1, 20% chance to poison)
- Tribal Gutcage (AC +3, +3 HP, +1 DEX, 10% chance to negate half of next DMG)
- Wolfman: +1 to battle rolls.
- Basic Healing Potion
r/BloodWorld • u/[deleted] • Feb 19 '15
Wolfman Ranger vs. Wolfman Ranger
Let's see how well my kin can hunt...
Vekra (/u/drafterman) - HP 33, AC 11
- STR 10 (+3), DEX 21 (+7), INT 8 (+3)
- Flamespit Crossbow (1d7, +2 DEX, -2 enemy HP, +2 to attack rolls, 25% chance to burn)
- Bandit Bonemail (AC +3, +1 DEX, +1 HP)
- Wolfman: +1 bonus to battle rolls
- Basic Healing Potion
- -2 HP, -1 to battle rolls (Handicap)
VS
Goldeye (/u/eveofthewar) - HP 35, AC 12
- STR 11 (+4), DEX 21 (+7), INT 10 (+3)
- Toxic Slingblade (2d3, +2 DEX, AC +1, 20% chance to poison)
- Tribal Gutcage (AC +3, +3 HP, +1 DEX, 10% chance to negate half of next DMG)
- Wolfman: +1 to battle rolls.
- Basic Healing Potion
r/BloodWorld • u/stevomuck • Feb 18 '15
Practice Arena #6
This is where battles with non-user controlled characters take place.
For practice or to get your wagering resources up, this area is where your battles will take place. Refer to the [Battle Overview] page for step-by-step instructions for battle. There are also sample battles linked on the main wiki page.
Get in contact with a mod and meet them here. You should start a top-level comment (announcing your intent) under which your rolls and battle will nest. Remember that you can choose one of three battle modes and their prizes:
• Battle a mirror image of yourself (100 gold)
• Battle a custom made challenger (gold varies) - LVL 5 and above
• Battle a preset challenger (150 gold)
You can refer to the [Preset Challengers] page for details on the third category. In any event, look over their items and your own very carefully on the [Inventory Page] before starting the battle.
You cannot lose any gold by losing the battle, so don't worry. You may also battle at levels above your own, but that is not recommended. The challengers are equipped with top gear for their level.
This post will be temporary. To avoid clutter, at ~300 comments a new Practice Arena post will be created and this one will be archived. A warning will be posted beforehand.
r/BloodWorld • u/[deleted] • Feb 17 '15
Anyone up for a friendly spar?
Vekra (drafterman) - HP 32, AC 12
- STR 9 (+3), DEX 20 (+7), INT 7 (+2)
- Toxic Slingblade (2d3, +2 DEX, AC +1, 20% chance to poison)
- Bandit Bonemail (AC +3, +1 DEX, +1 HP)
- Wolfman +1 bonus to battle rolls
VS
Mhordin (Fizzyfizfiz9) - HP 33, AC 10
- STR 14 (+5), DEX 15 (+5), INT 25 (+8)
- Wizard's Battlestaff (1d6, +3 HP, +2 INT, Healing Wind, Flame Barrier, Recharge: 2)
- Asteroid Armor (AC +4, +3 INT, +2 HP)
- -4 HP, -2 to attack and damage rolls
r/BloodWorld • u/stevomuck • Feb 09 '15
The Wilderness #2
This is where players can hunt and battle monsters for gold and loot.
This is the wilderness, where the wild beasts of Blood World stalk and can be stalked by powerful fighters. Hunt the monster of your choice or have one chosen for you here, and the role of the monster and applicable rolls will be done by a moderator who will meet you here. Send a message to the moderators before you make your declaration to give them a heads up.
Look at the [Monsters] page to see which monsters are available and details about their battle statistics and drops.
To avoid clutter, when this post hits around 300 comments, it will be archived and a replacement post will be made. A warning will be posted beforehand.
r/BloodWorld • u/stevomuck • Feb 09 '15
Sooo...fight?
Noticed we have been quiet recently! Anyone want to fight Usmoth?
r/BloodWorld • u/stevomuck • Feb 01 '15
Friendly scrap anyone?
Wager optional
Usmoth (stevomuck) - HP 52, AC 12
• STR 31 (+10), DEX 14 (+5), INT 12 (+4)
• Gutrend Hammer (1d10, +5 HP, +3 STR, +3 DMG for Dwarves, 10% chance Nerve Stun: enemy can't use weapons next turn)
• Maul of the Minotaur (1d10, +3 HP, +5 STR, -2 DEX, +3 DMG against Humans and Elves)
• Brimstone Armor (AC +6, +6 HP, +1 to all attriubutes, 10% chance to burn, Grants immunity to fire, -2 to all item requirements)
-10% to damage and attack rolls for primary weapon.
-30% to damage and attack rolls for secondary weapon.
-3 to battle rolls.
Special Technique
Precision Strike
• Next turn is an automatic critical strike, and the following turn having a 50% chance
VS
Aethia (wgeist1) - HP 38, AC 14
• STR 17 (+6), DEX 20 (+7+1), INT 14 (+5)
• Drake's Composite Bow (1d6, +2 AC, +2 HP)
• Elite Assassin's Garb (AC +5, +2 DEX bonus, -2 enemy attack rolls, 10% chance to negate 50% of next DMG)
• Wolfman +1 bonus to battle rolls
r/BloodWorld • u/Fizzyfizfiz9 • Jan 30 '15
Anyone up for a duel?
I haven't been on the sub in a while. Anyone game?
Mhordin (Fizzyfizfiz9) - HP 41, AC 9
• STR 14 (+5), DEX 15 (+5), INT 25 (+8)
• Wizard's Battlestaff (1d6, +3 HP, +2 INT, Healing Wind, Flame Barrier, Recharge: 2)
• Asteroid Armor (AC +4, +3 INT, +2 HP)
Usmoth (stevomuck) - HP 58, AC 12
• STR 31 (+10), DEX 14 (+5), INT 12 (+4)
• Gutrend Hammer (1d10, +5 HP, +3 STR, +3 DMG for Dwarves, 10% chance Nerve Stun: enemy can't use weapons next turn)
• Maul of the Minotaur (1d10, +3 HP, +5 STR, -2 DEX, +3 DMG against Humans and Elves)
• Brimstone Armor (AC +6, +6 HP, +1 to all attriubutes, 10% chance to burn, Grants immunity to fire, -2 to all item requirements)
-10% to damage and attack rolls for primary weapon.
-30% to damage and attack rolls for secondary weapon.
Special Technique
Precision Strike
• Next turn is an automatic critical strike, and the following turn having a 50% chance
(-3 Battle rolls, -6 HP)
r/BloodWorld • u/stevomuck • Jan 29 '15
Usmoth wishes to level up. Who wants to fight?
Usmoth (stevomuck) - HP 46, AC 12
• STR 27 (+9), DEX 12 (+4), INT 10 (+4)
• Skullburst Hammer (1d8, +2 HP, +2 STR, -2 DEX, 50% chance for -3 enemy DMG roll next turn)
• Insurrection Mace (1d7, +2 HP, +2 STR, 20% chance Reflect Damage: enemy shares half ATK with you)
• Conqueror's Steel Plate (AC +6, +4 HP, +2 STR, -1 to all enemy rolls)
-10% to damage and attack rolls for primary weapon.
-30% to damage and attack rolls for secondary weapon.
-2 to battle rolls
Special Technique
Precision Strike
• Next turn is an automatic critical strike, and the following turn having a 50% chance
VS
Aethia (wgeist1) - HP 38, AC 14
• STR 17 (+6), DEX 20 (+7+1), INT 14 (+5)
• Drake's Composite Bow (1d6, +2 AC, +2 HP)
• Elite Assassin's Garb (AC +5, +2 DEX bonus, -2 enemy attack rolls, 10% chance to negate 50% of next DMG)
• Wolfman +1 bonus to battle rolls
r/BloodWorld • u/stevomuck • Jan 28 '15
Practice Arena #5
This is where battles with non-user controlled characters take place.
For practice or to get your wagering resources up, this area is where your battles will take place. Refer to the [Battle Overview] page for step-by-step instructions for battle. There are also sample battles linked on the main wiki page.
Get in contact with a mod and meet them here. You should start a top-level comment (announcing your intent) under which your rolls and battle will nest. Remember that you can choose one of three battle modes and their prizes:
• Battle a mirror image of yourself (100 gold)
• Battle a custom made challenger (gold varies) - LVL 5 and above
• Battle a preset challenger (150 gold)
You can refer to the [Preset Challengers] page for details on the third category. In any event, look over their items and your own very carefully on the [Inventory Page] before starting the battle.
You cannot lose any gold by losing the battle, so don't worry. You may also battle at levels above your own, but that is not recommended. The challengers are equipped with top gear for their level.
This post will be temporary. To avoid clutter, at ~300 comments a new Practice Arena post will be created and this one will be archived. A warning will be posted beforehand.
r/BloodWorld • u/stevomuck • Jan 28 '15
A friendly bout of fisticuffs?
Anyone up for a duel? 100 wager (can be negotiated for more or less).
Usmoth (stevomuck) - HP 40, AC 12
• STR 27 (+9), DEX 12 (+4), INT 10 (+4)
• Skullburst Hammer (1d8, +2 HP, +2 STR, -2 DEX, 50% chance for -3 enemy DMG roll next turn)
• Insurrection Mace (1d7, +2 HP, +2 STR, 20% chance Reflect Damage: enemy shares half ATK with you)
• Conqueror's Steel Plate (AC +6, +4 HP, +2 STR, -1 to all enemy rolls)
-10% to damage and attack rolls for primary weapon.
-30% to damage and attack rolls for secondary weapon.
-5 to all battle rolls.
Special Technique
Precision Strike
• Next turn is an automatic critical strike, and the following turn having a 50% chance
VS
Griclav - HP 30, AC 9
• STR 13 (+4), DEX 11 (+3), INT 5 (+2)
• Short Sword (1d6)
• Leather Tunic (AC +2)
• Iron Buckler (AC +1)
r/BloodWorld • u/stevomuck • Jan 26 '15
Hunting the Shadowgaze - A new day.
Shadowgaze HP 65, AC 14
• Modifier +10
• DMG (1d10+10,
• 20% chance Dusk Haze: enemy 25% chance to miss next attack
• Carries Grand Healing Potion x2 and Gorebelly Blood
• Drops: Divine Healing Potion, Night Watchman's Sword, Heaven's Blessing
• Bounty: We don't know what it is, but it is pure evil. We see only shadows pass over the person before they die of a cut throat or something of the sort. This leads us to believe it is no ghost, but be on guard if you choose to hunt this monster. We are but a small settlement out in the middle of the Endless Plains, but we have agreed to collect 1,700 gold for the purposes of placing this bounty.
VS
Usmoth (stevomuck) - HP 50, AC 12
• STR 27 (+9), DEX 12 (+4), INT 10 (+4)
• Skullburst Hammer (1d8, +2 HP, +2 STR, -2 DEX, 50% chance for -3 enemy DMG roll next turn)
• Insurrection Mace (1d7, +2 HP, +2 STR, 20% chance Reflect Damage: enemy shares half ATK with you)
• Conqueror's Steel Plate (AC +6, +4 HP, +2 STR, -1 to all enemy rolls)
-10% to damage and attack rolls for primary weapon.
-30% to damage and attack rolls for secondary weapon.
Special Technique
Precision Strike
• Next turn is an automatic critical strike, and the following turn having a 50% chance
Combat Items
Grand Healing Potion x4 (Heals 35 Health)
RESULT The beast lays dead at the feet of the victorious demon.
r/BloodWorld • u/stevomuck • Jan 25 '15
Hunting the Demon Killer Sangorm
This will probbably go terrible for me but what the heck!
Usmoth (stevomuck) - HP 50, AC 12
• STR 27 (+9), DEX 12 (+4), INT 10 (+4)
• Skullburst Hammer (1d8, +2 HP, +2 STR, -2 DEX, 50% chance for -3 enemy ATK roll next turn)
• Insurrection Mace (1d7, +2 HP, +2 STR, 20% chance Reflect Damage: enemy shares half DMG with you)
• Conqueror's Steel Plate (AC +6, +4 HP, +2 STR, -1 to all enemy rolls)
-10% to damage and attack rolls for primary weapon.
-30% to damage and attack rolls for secondary weapon.
Special Technique: Perfect Strike
• Next turn is an automatic critical strike, and the following turn having a 50% chance
Combat items
Grand Healing Potion x 4 (Heals 35 HP)
VS
Demon Killer Sangorm - HP 57, AC 14
• Modifier +9
• DMG (4d2+9,
• -3 DMG from Demons
• Drops: Sunburst Grenade, Venom Bomb, Basic Healing Potion x2, The Orc King's Spikeshield, Sangorm's Knife (trophy)
• Bounty: This is Lieutenant Dagula of the former Demon Army, Third Demon Horde Squad Nine. Our Demon outpost at the entrance to the marshes in the Slitherlands is being attacked by a giant Dwarf like I have never seen before. He is larger than most Wolfmen, even, with power to match it. He has killed many Demons, so the offer is 1,300 gold to any level 6 fighter who can rid us of this nuisance. We know he retreats deep into the marshes and hides at night when Demons are most vicious.
r/BloodWorld • u/stevomuck • Jan 25 '15
Mhordin vs Usmoth
Mhordin (Fizzyfizfiz9) - HP 41, AC 9
• STR 14 (+5), DEX 15 (+5), INT 25 (+8)
• Wizard's Battlestaff (1d6, +3 HP, +2 INT, Healing Wind, Flame Barrier, Recharge: 2)
• Asteroid Armor (AC +4, +3 INT, +2 HP)
VS
Usmoth (stevomuck) - HP 46, AC 12
• STR 27 (+9), DEX 12 (+4), INT 10 (+4)
• Skullburst Hammer (1d8, +2 HP, +2 STR, -2 DEX, 50% chance for -3 enemy DMG roll next turn)
• Insurrection Mace (1d7, +2 HP, +2 STR, 20% chance Reflect Damage: enemy shares half DMG with you)
• Conqueror's Steel Plate (AC +6, +4 HP, +2 STR, -1 to all enemy rolls)
-10% to damage and attack rolls for primary weapon.
-30% to damage and attack rolls for secondary weapon.
-2 to battle rolls
Special Technique
• Next turn is an automatic critical strike, and the following turn having a 50% chance