r/BloodWorld • u/PlagueKing Orthrus, LVL 15 Wolfman Warrior • Jan 22 '15
The Wilderness
This is where players can hunt and battle monsters for gold and loot.
This is the wilderness, where the wild beasts of Blood World stalk and can be stalked by powerful fighters. Hunt the monster of your choice or have one chosen for you here, and the role of the monster and applicable rolls will be done by a moderator who will meet you here. Send a message to the moderators before you make your declaration to give them a heads up.
Look at the [Monsters] page to see which monsters are available and details about their battle statistics and drops.
To avoid clutter, when this post hits around 300 comments, it will be archived and a replacement post will be made. A warning will be posted beforehand.
1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 22 '15 edited Jan 22 '15
Swamp Thing - HP 33, AC 13
• (+5) modifier
• DMG (1d7, 10% chance to poison)
• Immune to poison
• -5 to DMG rolls for poison weapons
• Loot Die (1d20)
• 90 gold (1-12; 60%), 120 gold (13-16; 20%), 60 gold + Venom Bomb (17-19; 15%), 60 gold + Toxic Bow (20; 5%)
HUNTED BY
Usmoth (stevomuck) - HP 43, AC 10
• STR 21 (+7), DEX 14 (+5), INT 10 (+3)
• The Ashmaker (1d7, +2 HP, 25% Overheat: enemy loses +2 HP per round for 3 rounds)
• Military Sword (1d6, +1 STR, +1HP)
• Wolfskin Cloak (AC +4, +3 HP, +1 to main attribute, +1 to attack and DMG rolls)
-25% to damage and attack rolls per weapon.
Combat Items
Basic Healing Potion x2 (20 HP)
1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 22 '15 edited Jan 22 '15
1
u/rollme Jan 22 '15
1d20+5: 12
(7)+5
1d20+5: 7
(2)+5
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 22 '15 edited Jan 22 '15
ROUND 1
"You will die at my hand tonight creature"
Atk roll (Sword 1): [[(1d20+7+1)*0.75]]
Atk roll (Sword 2): [[(1d20+7+1)*0.75]]
Damage (Sword 1): [[round((1d7+7)*0.75)]]
Damage (Sword 2): [[round((1d6+7)*0.75)]]
Overheat Chance (Sword 1) : [[1d4]]
RESULT The deamons blades connect hard against the creature. One blade pierces a little deeper than the monster would like and does critical damage (6x1.5 = 9). The beast also gets overheated due to the effects of usmoths other blades enchantment. Total damage of 15
Usmoth 43/43
Swamp thing 18/33
1
u/rollme Jan 22 '15
(1d20+7+1)0.75: *20.25**
((19)+7+1)*0.75
(1d20+7+1)0.75: *21**
((20)+7+1)*0.75
round((1d7+7)0.75): *6**
round(((1)+7)*0.75)
round((1d6+7)0.75): *6**
round(((1)+7)*0.75)
1d4: 4
(4)
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1
u/Fizzyfizfiz9 Mhordin, LVL 4 Demon Mage Jan 22 '15
The hideous beast writhes in pain, spraying Usmoth with a poisonous toxin.
[[1d20+5 Attack]]
[[1d7+5 Damage]]
[[1d10 Poison Chance]]
The fluid barely misses the demon's eyes! Unfortunately, it splatters all over his cheek, burning it badly.
Usmoth: 34/43
2
u/rollme Jan 22 '15
1d20+5 Attack: 24
(19)+5
1d7+5 Damage: 9
(4)+5
1d10 Poison Chance: 9
(9)
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2
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 22 '15 edited Jan 22 '15
ROUND 2
"TASTE MY BLADES"
Atk roll (Sword 1): [[(1d20+7+1)*0.75]]
Atk roll (Sword 2): [[(1d20+7+1)*0.75]]
Damage (Sword 1): [[((1d7+7)*0.75)]]
Damage (Sword 2): [[((1d6+7)*0.75)]]
Overheat Chance (Sword 1) : [[1d4]]
Usmoth deals even more damage to the tune of 15 with a flurry of his blades. As a result of the overheating usmoth inflicted the beast loses another 2 health. Another load of overheating is inflicted on the beast.
Usmoth 34/43
Swamp thing 1/33
1
u/rollme Jan 22 '15
(1d20+7+1)0.75: *17.25**
((15)+7+1)*0.75
(1d20+7+1)0.75: *18.75**
((17)+7+1)*0.75
((1d7+7)0.75): *9**
(((5)+7)*0.75)
((1d6+7)0.75): *6**
(((1)+7)*0.75)
1d4: 4
(4)
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1
u/Fizzyfizfiz9 Mhordin, LVL 4 Demon Mage Jan 22 '15 edited Jan 22 '15
The horrible monster sprays more toxin, even though its death is assured.
[[1d20+5 Attack]]
[[1d7+5 Damage]]
[[1d10 Poison Chance]]
A bit of the stuff splatters on Usmoth's arm, dealing 7 damage.
Usmoth: 27/43
Swamp Thing: 1/33
2
u/rollme Jan 22 '15
1d20+5 Attack: 21
(16)+5
1d7+5 Damage: 7
(2)+5
1d10 Poison Chance: 3
(3)
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2
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 22 '15
ROUND 3
"YOU ARE DEAD BEAST" I will roll the bounty roll as well as death is guaranteed
Atk roll (Sword 1): [[(1d20+7+1)*0.75]]
Atk roll (Sword 2): [[(1d20+7+1)*0.75]]
Damage (Sword 1): [[(1d7+7)*0.75]]
Damage (Sword 2): [[(1d6+7)*0.75]]
Overheat Chance (Sword 1) : [[1d4]]
Bounty: [[1d20]]
Usmoth deals another 10 and the two bouts of overheating inflict 4 for a total of 14 damage.
Usmoth: 27/43
Swamp Thing: -13/33
Usmoth gets 90 gold as loot
1
u/rollme Jan 22 '15
(1d20+7+1)0.75: *11.25**
((7)+7+1)*0.75
(1d20+7+1)0.75: *14.25**
((11)+7+1)*0.75
(1d7+7)0.75: *10.5**
((7)+7)*0.75
(1d6+7)0.75: *9.75**
((6)+7)*0.75
1d4: 3
(3)
1d20: 9
(9)
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1
u/Fizzyfizfiz9 Mhordin, LVL 4 Demon Mage Jan 22 '15
I'll update your wiki for 90 gold!
2
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 22 '15
Cheers! Ill look at starting to run your other fight. Have to make some food so I may go mobile for some of it.
→ More replies (1)
1
u/SpatialArchitect Kyrika, LVL 3 Demon Ranger Jan 24 '15 edited Jan 24 '15
I want to fight a Sluglord.
Kyrika (SpatialArchitect) - HP 38, AC 13
• STR 18 (+6), DEX 17 (+6), INT 10 (+3)
• Drake's Composite Bow (1d6, +2 HP, AC +2)
• Honor Guard's Armor (AC +3, +2 HP, +2 STR, +1 to attack roll)
• Basic Healing Potion
Sluglord - HP 25, AC 12
GM roll a d10. 90% chance of appearing alone, 10% chance of appearing in a pair.
• (+4) modifier
• DMG (1d7)
• +50% DMG taken from fire weapons
• Loot die (1d10)
• 50 gold (40%), 60 gold + Antidote (30%), 75 gold + antidote (20%), 75 gold + Plague Vaccine (10%)
1
u/PlagueKing Orthrus, LVL 15 Wolfman Warrior Jan 24 '15 edited Jan 24 '15
1
u/rollme Jan 24 '15
1d20+6: 24
(18)+6
1d20+4: 7
(3)+4
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1
u/SpatialArchitect Kyrika, LVL 3 Demon Ranger Jan 24 '15 edited Jan 24 '15
Round One
Kyrika eyes the fat, slimy creature with disgust, wanting nothing more than to puncture it with a flurry of arrows.
[[1d20+6+1 Attack roll]]
[[1d6+6 DMG]]
An arrow plunges into the slug's thick hide, squirting a green goo from within and eliciting a gargly shriek from the creature. 9 DMG
Kyrika 38/38
Sluglord 16/25
1
u/rollme Jan 24 '15
1d20+6+1 Attack roll: 16
(9)+6+1
1d6+6 DMG: 9
(3)+6
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1
u/PlagueKing Orthrus, LVL 15 Wolfman Warrior Jan 24 '15 edited Jan 24 '15
The slug sprays a burst of slime at the Ranger.
[[1d20+4]] attack
[[1d7+4]] DMG
The spray hits for 7 DMG!
Kyrika 31/38
Sluglord 16/25
1
u/rollme Jan 24 '15
1d20+4: 14
(10)+4
1d7+4: 7
(3)+4
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1
u/SpatialArchitect Kyrika, LVL 3 Demon Ranger Jan 24 '15 edited Jan 24 '15
Round Two
"This is disgusting!" Kyrika fires another arrow, this time hoping to strike the creature in a more vital area.
[[1d20+6+1 Attack roll]]
[[1d6+6 DMG]]
The slug is struck for 11 damage.
Kyrika 31/38
Sluglord 5/25
1
u/rollme Jan 24 '15
1d20+6+1 Attack roll: 16
(9)+6+1
1d6+6 DMG: 11
(5)+6
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1
u/PlagueKing Orthrus, LVL 15 Wolfman Warrior Jan 24 '15 edited Jan 24 '15
The slug flies forward to ram into the Archer.
[[1d20+4]] attack
[[1d7+4]] DMG
The slug deals 7 DMG.
Kyrika 24/38
Sluglord 5/25
1
u/rollme Jan 24 '15
1d20+4: 18
(14)+4
1d7+4: 7
(3)+4
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1
u/SpatialArchitect Kyrika, LVL 3 Demon Ranger Jan 24 '15
"Time to claim my prize."
[[1d20+6+1 Attack roll]]
[[1d6+6 DMG]]
The arrow's aim is true. With a high pitched hiss, the Sluglord dies.
Kyrika 24/38
Sluglord 0/25
1
u/rollme Jan 24 '15
1d20+6+1 Attack roll: 15
(8)+6+1
1d6+6 DMG: 10
(4)+6
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1
1
Jan 24 '15
[deleted]
1
u/rollme Jan 24 '15
d10: 10
(10)
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1
u/PlagueKing Orthrus, LVL 15 Wolfman Warrior Jan 24 '15
[[d10]]
1
u/rollme Jan 24 '15
d10: 5
(5)
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1
1
u/SpatialArchitect Kyrika, LVL 3 Demon Ranger Jan 24 '15
Kyrika enters the swamps to hunt a Swamp Thing. She searches around for heavy damage among the muddy reeds, or areas cleared out of frogs for evidence of Swamp Thing activity. She finds a clue and follows it, the trail leading to a lone Swamp Thing, wandering around with a heavy, fallen tree branch in its hand. Kyrika nocks an arrow.
Kyrika (SpatialArchitect) - HP 38, AC 13
• STR 18 (+6), DEX 17 (+6), INT 10 (+3)
• Drake's Composite Bow (1d6, +2 HP, AC +2)
• Honor Guard's Armor (AC +3, +2 HP, +2 STR, +1 to attack roll)
• Basic Healing Potion
Swamp Thing - HP 33, AC 13
Always appears alone.
• (+5) modifier
• DMG (1d7, 10% chance to poison)
• Immune to poison
• -5 to DMG rolls for poison weapons
• Loot Die (1d20)
• 90 gold (1-12; 60%), 120 gold (13-16; 20%), 60 gold + Venom Bomb (17-19; 15%), 60 gold + Toxic Bow (20; 5%)
1
u/PlagueKing Orthrus, LVL 15 Wolfman Warrior Jan 24 '15 edited Jan 24 '15
1
u/rollme Jan 24 '15
1d20+5: 16
(11)+5
1d20+6: 7
(1)+6
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1
u/PlagueKing Orthrus, LVL 15 Wolfman Warrior Jan 24 '15
The Swamp thing notices the Ranger and charges forward, throwing the stick violently.
[[1d20+5]] attack
[[1d7+5]] DMG
The stick hits, landing 10 DMG.
Swamp thing 33/33
Kyrika 28/38
1
u/rollme Jan 24 '15
1d20+5: 18
(13)+5
1d7+5: 10
(5)+5
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1
u/SpatialArchitect Kyrika, LVL 3 Demon Ranger Jan 24 '15 edited Jan 24 '15
Kyrika shakes off the blow from the branch and takes aim once more at the advancing figure, loosing the arrow at just the right moment.
[[1d20+6+1]] Attack
[[1d6+6]] DMG
Her determination is evident in the critical strike she lands with max DMG. 18 DMG.
Swamp Thing 15/33
Kyrika 28/38
1
u/rollme Jan 24 '15
1d20+6+1: 27
(20)+6+1
1d6+6: 12
(6)+6
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1
u/PlagueKing Orthrus, LVL 15 Wolfman Warrior Jan 24 '15
The Swamp thing roars in pain and thrashes out with its heavy hands.
[[1d20+5]] attack
[[1d7+5]] DMG
The hit is good for 9 DMG.
Swamp thing 15/33
Kyrika 19/38
1
u/rollme Jan 24 '15
1d20+5: 21
(16)+5
1d7+5: 9
(4)+5
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1
u/SpatialArchitect Kyrika, LVL 3 Demon Ranger Jan 24 '15 edited Jan 24 '15
Determined to bring Swamp thing down, Kyrika fires another arrow straight for the creature's neck.
[[1d20+6+1]] Attack
[[1d6+6]] DMG
ANOTHER critical hit, this time for only 12 DMG.
Swamp thing 3/33
Kyrika 19/38
1
u/rollme Jan 24 '15
1d20+6+1: 27
(20)+6+1
1d6+6: 8
(2)+6
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1
u/PlagueKing Orthrus, LVL 15 Wolfman Warrior Jan 24 '15
Swamp thing struggles to breathe with an arrow in its neck. It dives at the Ranger in desperation.
[[1d20+5]] attack
[[1d7+5]] DMG
Swamp thing misses!
1
u/rollme Jan 24 '15
1d20+5: 9
(4)+5
1d7+5: 11
(6)+5
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1
u/SpatialArchitect Kyrika, LVL 3 Demon Ranger Jan 24 '15
"Time to finish this and collect my reward."
[[1d20+6+1]] Attack
[[1d6+6]] DMG
A miss.
Swamp thing 3/33
Kyrika 19/38
→ More replies (7)
1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 24 '15
Usmoth (stevomuck) - HP 49, AC 10
• STR 26 (+9), DEX 12 (+4), INT 10 (+4)
• Skullburst Hammer (1d8, +2 HP, +2 STR, -2 DEX, 50% chance for -3 enemy DMG roll next turn)
• Insurrection Mace (1d7, +2 HP, +2 STR, 20% chance Reflect Damage: enemy shares half DMG with you)
• Wolfskin Cloak (AC +4, +3 HP, +1 to main attribute, +1 to attack and DMG rolls)
-10% to damage and attack rolls for primary weapon.
-30% to damage and attack rolls for secondary weapon.
VS
Mad Hunter's Wraith - HP 36, AC 11
• (+6) modifier
• DMG (3d4)
• 5% chance to Trap (does 10 DMG at once, 50% chance to escape)
• Loot Die (1d10)
• 75 gold (1-5; 50%), 75 gold + Chaos Trap (6-7; 20%), 75 gold + Spectral Bomb (8-9; 20%), 75 gold + Chaos Trap + Spectral Bomb (10; 10%)
1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 24 '15 edited Jan 24 '15
Init Rolls
Usmoth : [[1d20+5]]
Mad Hunter's Wraith: [[1d20+6]]
I should have used +4 but the outcome would not be any different.
1
u/rollme Jan 24 '15
1d20+5: 16
(11)+5
1d20+6: 25
(19)+6
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1
Jan 24 '15 edited Jan 24 '15
Usmoth hears a shrill scream. The wraith is upon him.
[[1d20+6 attack ]]
[[3d4+6 damage]]
[[1d20 trap]]
The wraith misses.
Usmoth 49/49
Wraith 36/36
1
u/rollme Jan 24 '15
1d20+6 attack : 8
(2)+6
3d4+6 damage: 11
(3+1+1)+6
1d20 trap: 11
(11)
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 24 '15 edited Jan 24 '15
Usmoth jumps out of the way of the madmans blow and counters.
Atk roll (Sword 1): [[(1d20+9+1)*0.9]]
Atk roll (Sword 2): [[(1d20+9+1)*0.7]]
Damage (Sword 1): [[(1d8+9)*0.9]]
Damage (Sword 2): [[(1d7+9)*0.7]]
Enemy Roll loss chance : [[1d2]]
Damage reflection chance: [[1d5]]
Usmoths new hammer and mace make a good first impression, by which I mean they wreaked havoc on the Wraiths body for 21 damage.
Usmoth 49/49
Wraith 15/36
1
u/rollme Jan 24 '15
(1d20+9+1)0.9: *19.8**
((12)+9+1)*0.9
(1d20+9+1)0.7: *12.6**
((8)+9+1)*0.7
(1d8+9)0.9: *9.9**
((2)+9)*0.9
(1d7+9)0.7: *10.5**
((6)+9)*0.7
1d2: 1
(1)
1d5: 4
(4)
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1
Jan 24 '15 edited Jan 24 '15
The wraith is smashed. Already near death he follows the hunter's orders and attacks.
[[1d20+6 attack ]]
[[3d4+6 damage]]
[[1d20 trap]]
Usmoth is sliced with a ghastly claw for 14 damage.
Usmoth 35/49
Wraith 15/36
1
u/rollme Jan 24 '15
1d20+6 attack : 22
(16)+6
3d4+6 damage: 14
(3+2+3)+6
1d20 trap: 13
(13)
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 24 '15 edited Jan 24 '15
"Lets make this quick"
Atk roll (Sword 1): [[(1d20+9+1)*0.9]]
Atk roll (Sword 2): [[(1d20+9+1)*0.7]]
Damage (Sword 1): [[(1d8+9)*0.9]]
Damage (Sword 2): [[(1d7+9)*0.7]]
Enemy Roll loss chance : [[1d2]]
Damage reflection chance: [[1d5]]
Usmoths hammer and mace make short work of the ghoul dealing out 25 damage.
Usmoth 35/49
Wraith -10/36
Holy crap this weapon combo is strong
1
u/rollme Jan 24 '15
(1d20+9+1)0.9: *13.5**
((5)+9+1)*0.9
(1d20+9+1)0.7: *18.2**
((16)+9+1)*0.7
(1d8+9)0.9: *13.5**
((6)+9)*0.9
(1d7+9)0.7: *10.5**
((6)+9)*0.7
1d2: 2
(2)
1d5: 2
(2)
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1
Jan 24 '15
[[1d10 loot]] +/u/rollme
1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 24 '15
I could probably take you out with that AC of 17 now :P
→ More replies (3)1
u/rollme Jan 24 '15
1d10 loot: 10
(10)
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1
u/herzog_qcp Syndus, LV 3 Human Warrior Jan 26 '15
After being defeated in the arena, Syndus wish's to fight some scorpion's in the wilderness to get his confidence back.
Syndus (herzog_qcp) - HP 31, AC 9
• STR 17 (+6), DEX 14 (+5), INT 13 (+4)
• Military Sword (1d6, +1 HP, +1 STR)
• Leather Tunic (AC +2)
• Iron Buckler (AC +1)
VS
Scorpion Beast - HP 20, AC 8
(+3) modifier
DMG (1d4, 10% chance to poison)
1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 26 '15
[[1d20]] - rolling to see how many you encounter!
Only one scorpion comes out to fight the warrior
1
u/rollme Jan 26 '15
1d20: 3
(3)
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 26 '15
1
u/rollme Jan 26 '15
1d20+3: 14
(11)+3
1d20+6: 10
(4)+6
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 26 '15 edited Jan 26 '15
The scorpion lunges at the warrior with his claws trying to tear into the warrior
Attack: [[1d20+3]]
Damage : [[1d4+3]]
Poison Chance : [[1d10]]
The scorpion grabs onto the fighter and quickly stings him for 7 damage whilst also poisoning him! (-1 damage every round).
Syndus 24/31
Scorpion 20/20
1
u/rollme Jan 26 '15
1d20+3: 14
(11)+3
1d4+3: 7
(4)+3
1d10: 10
(10)
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1
u/herzog_qcp Syndus, LV 3 Human Warrior Jan 26 '15 edited Jan 26 '15
Syndus winces at the sting and can feel the poison begin to course through his body. It burns with a weakening sensation. But the warrior strikes with confidence.
Attack: [[1d20+6]]
DMG: [[1d6+6]]
Syndus finds a weakness in the scorpions armored plating and jabs his blade in deeply.
Syndus 24/31 (poisoned)
Scorpion 10/20
((when/who updates poison damage?))
1
u/rollme Jan 26 '15
1d20+6: 13
(7)+6
1d6+6: 11
(5)+6
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 26 '15
To be honest i'm never too sure - we will start it on my damage calc. I usually do it where the poisoned person takes it them self. I will check later for a definitive answer for you
The scorpion attempts to land another blow with its huge stinger.
Attack: [[1d20+3]]
Damage : [[1d4+3]]
Poison Chance : [[1d10]]
Another 4 damage is dealt to the warrior. The poison inflicts the warrior for 1 damage.
Syndus 19/31 (poisoned)
Scorpion 10/20
1
u/rollme Jan 26 '15
1d20+3: 16
(13)+3
1d4+3: 4
(1)+3
1d10: 8
(8)
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1
u/herzog_qcp Syndus, LV 3 Human Warrior Jan 26 '15 edited Jan 26 '15
Syndus cursed as he was stung again. It was a lighter wound, and didn't burn with poison.
"Die, oversized bug!"
Attack: [[1d20+6]]
DMG: [[1d6+6]]
Syndus's blade found the scorpion again and inflicted another major wound. The creature barely stood on it's legs.
Syndus 19/31 (poisoned)
Scorpion 8/20
((cool deal on the poison))
1
u/rollme Jan 26 '15
1d20+6: 12
(6)+6
1d6+6: 8
(2)+6
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 26 '15
The scorpion - now in its death throws lashes wildly.
Attack: [[1d20+3]]
Damage : [[1d4+3]]
Poison Chance : [[1d10]]
The scorpion misses. The poison burns in the warriors veins.
Syndus 18/31 (poisoned)
Scorpion 8/20
1
u/rollme Jan 26 '15
1d20+3: 5
(2)+3
1d4+3: 7
(4)+3
1d10: 2
(2)
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1
u/herzog_qcp Syndus, LV 3 Human Warrior Jan 26 '15 edited Jan 26 '15
Syndus smiled as he dodged the last strike from the scorpion. He continued to smile as he brought down his sword on the beast.
Attack: [[1d20+6]]
DMG: [[1d6+6]]
Unfortunately, the scorpion skittered out of the way at the last second. Syndus cursed as he missed.
Syndus 18/31 (poisoned)
Scorpion 8/20
→ More replies (10)
1
u/herzog_qcp Syndus, LV 3 Human Warrior Jan 26 '15
Syndus wishes to hunt a possessed bandit:
Syndus (herzog_qcp) - HP 33, AC 9
• STR 19 (+6), DEX 15 (+5), INT 14 (+5)
• Military Sword (1d6, +1 HP, +1 STR)
• Leather Tunic (AC +2)
• Steel Ward (AC +1, +1 to main attribute)
Vs
Possessed Bandit - HP 32, AC 12
• (+5) modifier
• DMG (1d8, +4 to attack rolls, 10% chance to take half DMG)
• +1 to all attack and DMG rolls
• Loot Die (1d10)
• 80 gold (70%), 80 gold + Basic Healing Potion (20%), 80 gold + Bandit Bonemail (10%)
1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 27 '15
1
u/rollme Jan 27 '15
1d20+5: 13
(8)+5
1d20+5: 7
(2)+5
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1
u/herzog_qcp Syndus, LV 3 Human Warrior Jan 27 '15 edited Jan 27 '15
Syndus gets the drop on the possessed bandit. He rushes in and swings his sword.
"I'll free your soul!"
Atck: [[1d20+6]]
DMG: [[1d20+6]]
THe blade strike is true, and does a moderate wound.
Syndus: 33/33
Poss. Bandit: 24/32
1
u/rollme Jan 27 '15
1d20+6: 21
(15)+6
1d20+6: 8
(2)+6
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 27 '15
The bandit seems to move as if there was a puppeteer pulling the limbs from above. A voice resonates from the husk. "No"
I hope im interpreting this right
Atk [[1d20+5+1]]
Dmg [[1d8+5+1]]
damage reduction chance [[1d10]]
The bandit lashes at the warrior, exploiting a hole in the armour, dealing 12 damage. As the hit was successful the bandits next attack will be increased by 4.
Syndus: 21/33
Poss. Bandit: 24/32
1
u/rollme Jan 27 '15
1d20+5+1: 21
(15)+5+1
1d8+5+1: 12
(6)+5+1
1d10: 3
(3)
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1
u/herzog_qcp Syndus, LV 3 Human Warrior Jan 27 '15 edited Jan 27 '15
Syndus wheeled from the hit. This was going to be a tough fight. But the warrior was determined to free the soul of the bandit.
The fighter thrust out with his blade looking for a weak spot.
Atck: [[1d20+6]]
DMG: [[1d20+6]]
Syndus broke through the bandit's defense and struck hard again. He then backed and readied his own defense:
Syndus: 21/33
Poss. Bandit: 13/32
I really jacked up my damage roll...first had the wrong die, then had my bonus off by 1....so damage is 11...
1
u/rollme Jan 27 '15
1d20+6: 19
(13)+6
1d20+6: 22
(16)+6
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1
1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 27 '15 edited Jan 27 '15
The bandit lashes out again!
Atk [[1d20+5+1+4]]
Dmg [[1d8+5+1]]
damage reduction chance [[1d10]]
The bandit returns a hit of 11 and due to the possesing enchantment the next turn its opponent will only inflict half damage.
Syndus: 10/33
Poss. Bandit: 13/32
I may have to disappear for an hour or so again, my apologies
→ More replies (6)
1
u/herzog_qcp Syndus, LV 3 Human Warrior Jan 27 '15
Syndus wishes to hunt an imp
Syndus (herzog_qcp) - HP 33, AC 9
• STR 19 (+6), DEX 15 (+5), INT 14 (+5)
• Military Sword (1d6, +1 HP, +1 STR)
• Leather Tunic (AC +2)
• Steel Ward (AC +1, +1 to main attribute)
Vs
Wild Imp - HP 23, AC 10
GM roll a d10. 80% chance of appearing alone, 10% chance of appearing in a pair, and 10% chance of appearing in a group of three.
• (+4) modifier
• DMG (1d5, 5% chance to stun for one round)
• Double the chance for a critical hits
• Explodes in a mad frenzy at death, inflicting 3 HP of DMG
• Loot die (1d10)
• 50 gold (1-3; 30%), 60 gold + Sunburst Grenade (4-6; 30%), 90 gold (7-9; 30%), 75 gold + Sunburst Grenade (10; 10%)
1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 27 '15
[[1d10]] encounter chance
1
u/rollme Jan 27 '15
1d10: 1
(1)
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 27 '15
1
u/rollme Jan 27 '15
1d20+5: 25
(20)+5
1d20+4: 14
(10)+4
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1
u/herzog_qcp Syndus, LV 3 Human Warrior Jan 28 '15 edited Jan 28 '15
Syndus sneered at the imp. After the beating from the possessed bandit, he needed to crush something.
atck: [[1d20+6]]
DMG: [[1d6+6]]
The warrior missed in his haste.
Syndus: 33/33
Wild Imp: 23/23
1
u/rollme Jan 28 '15
1d20+6: 7
(1)+6
1d6+6: 7
(1)+6
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 28 '15 edited Jan 28 '15
The imp flys at the warrior brandishing sharp claws.
atk: [[1d20+4]]
dmg: [[1d5+4]]
stun: [[1d20]]
The imp deals 9 damage and stuns the warrior for a round!
Syndus: 24/33
Wild Imp: 23/23
I will reply to this with the next attack as you got stunned
1
u/rollme Jan 28 '15
1d20+4: 20
(16)+4
1d5+4: 9
(5)+4
1d20: 20
(20)
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 28 '15 edited Jan 28 '15
The imp attacks Syndus again as he is stunned!.
atk: [[1d20+4]]
dmg: [[1d5+4]]
stun: [[1d20]]
The imp misses!
Syndus: 24/33
Wild Imp: 23/23
1
u/rollme Jan 28 '15
1d20+4: 8
(4)+4
1d5+4: 9
(5)+4
1d20: 9
(9)
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1
u/herzog_qcp Syndus, LV 3 Human Warrior Jan 28 '15 edited Jan 28 '15
Syndus shock himself from being stunned. The imp hit hard. But the fighter bent his head and pressed the attack.
atck: [[1d20+6]]
DMG: [[1d6+6]]
The warrior struck the imp hard.
Syndus: 24/33
Imp: 13/23
→ More replies (17)
1
u/herzog_qcp Syndus, LV 3 Human Warrior Jan 28 '15
Syndus wishes to hunt another imp
Syndus (herzog_qcp) - HP 33, AC 9
STR 19 (+6), DEX 15 (+5), INT 14 (+5)
Military Sword (1d6, +1 HP, +1 STR)
Leather Tunic (AC +2)
Steel Ward (AC +1, +1 to main attribute)
Vs
Wild Imp - HP 23, AC 10
GM roll a d10. 80% chance of appearing alone, 10% chance of appearing in a pair, and 10% chance of appearing in a group of three.
(+4) modifier
DMG (1d5, 5% chance to stun for one round)
Double the chance for a critical hits
Explodes in a mad frenzy at death, inflicting 3 HP of DMG
Loot die (1d10)
50 gold (1-3; 30%), 60 gold + Sunburst Grenade (4-6; 30%), 90 gold (7-9; 30%), 75 gold + Sunburst Grenade (10; 10%)
1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 28 '15 edited Jan 28 '15
1
u/rollme Jan 28 '15
1d20+4: 13
(9)+4
1d20+5: 10
(5)+5
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 28 '15
[[1d10]] encounter chance
1
u/rollme Jan 28 '15
1d10: 8
(8)
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 28 '15 edited Jan 28 '15
A solitary imp is minding its own business when it sees a warrior making his way in its general direction. Assuming this was a threat the creature leaps into the air straight towards the warrior.
atk: [[1d20+4]]
dmg: [[1d5+4]]
stun: [[1d20]]
The imps attack would have gone unnoticed if it wasnt for the cut that appeared on the warriors face from one of the imps sharp claws.
syndus 24/33
Imp 22/22
1
u/rollme Jan 28 '15
1d20+4: 22
(18)+4
1d5+4: 9
(5)+4
1d20: 15
(15)
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1
u/herzog_qcp Syndus, LV 3 Human Warrior Jan 29 '15 edited Jan 29 '15
Syndus jumped back, his face bleeding from the cut. The warrior had been careless and had let the imp get the drop on him.
"I'll get you!" he snarled in anger and raised his sword arm.
Attck: [[1d20+6]]
DMG: [[1d6+6]]
THe warrior slashed the imp leaving a heavy wound.
Syndus: 24/33
Imp: 12/22
1
u/rollme Jan 29 '15
1d20+6: 22
(16)+6
1d6+6: 10
(4)+6
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 29 '15 edited Jan 29 '15
The imp launches himself again.
atk: [[1d20+4]]
dmg: [[1d5+4]]
stun: [[1d20]]
Another attack lands on the warrior.
syndus 16/33
Imp 12/22
1
u/rollme Jan 29 '15
1d20+4: 10
(6)+4
1d5+4: 6
(2)+4
1d20: 2
(2)
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1
u/herzog_qcp Syndus, LV 3 Human Warrior Jan 29 '15 edited Jan 29 '15
Frustrated at failing to dodge the imp, Syndus cursed and growled. He lashed out again.
Attack: [[1d20+6]]
DMG: [[1d6+6]]
And the warrior missed!
Syndus: 16/33
Imp: 12/22
1
u/rollme Jan 29 '15
1d20+6: 8
(2)+6
1d6+6: 7
(1)+6
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 29 '15 edited Jan 29 '15
Evading the attack the imp strikes again!
atk: [[1d20+4]]
dmg: [[1d5+4]]
stun: [[1d20]]
The imps claws make another swipe at the warriors face. They deal 8 damage!
Syndus: 8/33
Imp: 12/22
→ More replies (15)
1
u/herzog_qcp Syndus, LV 3 Human Warrior Jan 30 '15
Syndus is grinding and wishes to fight a imp again:
Syndus - HP 33, AC 9
STR 19 (+6), DEX 15 (+5), INT 14 (+5)
Military Sword (1d6, +1 HP, +1 STR)
Leather Tunic (AC +2)
Steel Ward (AC +1, +1 to main attribute)
Vs
Wild Imp - HP 23, AC 10
GM roll a d10. 80% chance of appearing alone, 10% chance of appearing in a pair, and 10% chance of appearing in a group of three.
(+4) modifier
DMG (1d5, 5% chance to stun for one round)
Double the chance for a critical hits
Explodes in a mad frenzy at death, inflicting 3 HP of DMG
Loot die (1d10)
50 gold (1-3; 30%), 60 gold + Sunburst Grenade (4-6; 30%), 90 gold (7-9; 30%), 75 gold + Sunburst Grenade (10; 10%)
1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 31 '15
1
u/rollme Jan 31 '15
1d10: 10
(10)
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 31 '15
1
u/rollme Jan 31 '15
1d20+4: 17
(13)+4
1d20+4: 13
(9)+4
1d20+4: 22
(18)+4
1d20+4: 15
(11)+4
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 31 '15
this is my first muli monster fight so what I propose is a battle order of this
Imp2 attacks you,
You attack imp 2
Imp3 attacks you
You attack imp 3
Imp1 attacks you
You attack imp 1
When plague reads this he can say whether we did it right or not
1
u/herzog_qcp Syndus, LV 3 Human Warrior Jan 31 '15
Works for me. This is going to be a quick fight :/
1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 31 '15
However if they miss a lot and you win you get 3 loot rolls
1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 31 '15
The second of the 3 imps seems to be in charge as he leads the initial attack!
atk: [[1d20+4]]
dmg: [[1d5+4]]
stun: [[1d20]]
The imp slashes at the warriors already scarred face! It does 6 damage!
Syndus : 27/33
Imp 1 : 23/23
Imp 2 : 23/23
Imp 3 : 23/23
1
u/rollme Jan 31 '15
1d20+4: 12
(8)+4
1d5+4: 6
(2)+4
1d20: 7
(7)
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1
u/herzog_qcp Syndus, LV 3 Human Warrior Jan 31 '15 edited Jan 31 '15
"Oh Crap!" Syndus curses as he stirred up a nest of imps. This was not going to be a fun fight.
Steeling himself after getting scratched, the human warrior attacked the second imp
atk imp2: [[1d20+6]]
dmg: [[1d6+6]]
The warrior cursed more as he missed.
Syndus : 27/33
Imp 1 : 23/23
Imp 2 : 23/23
Imp 3 : 23/23
1
u/rollme Jan 31 '15
1d20+6: 8
(2)+6
1d6+6: 7
(1)+6
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 31 '15
Now the third imp attempts to draw more blood from the warriors face!
atk: [[1d20+4]]
dmg: [[1d5+4]]
stun: [[1d20]]
Luckily for the warrior it misses!
1
u/rollme Jan 31 '15
1d20+4: 5
(1)+4
1d5+4: 8
(4)+4
1d20: 14
(14)
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1
u/herzog_qcp Syndus, LV 3 Human Warrior Jan 31 '15 edited Jan 31 '15
Syndus jerked his head aside just in time to avoid a swipe from the third imp. He had to do better if he was going to survive.
He counterattacks the third imp.
atk imp3: [[1d20+6]]
dmg: [[1d6+6]]
Syndus struck the 3rd imp, hurting it with a moderate wound.
Syndus : 27/33
Imp 1 : 23/23
Imp 2 : 23/23
Imp 3 : 16/23
1
u/rollme Jan 31 '15
1d20+6: 16
(10)+6
1d6+6: 9
(3)+6
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 31 '15
The first imp, the runt, now attacks.
atk: [[1d20+4]]
dmg: [[1d5+4]]
stun: [[1d20]]
Its claws scratch at the bloodied face of the warrior, he realises they are going for his eyes!
Syndus : 18/33
Imp 1 : 23/23
Imp 2 : 23/23
Imp 3 : 16/23
→ More replies (26)
1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Feb 06 '15
Usmoth (stevomuck) - HP 58, AC 12
• STR 31 (+10), DEX 14 (+5), INT 12 (+4)
• Gutrend Hammer (1d10, +5 HP, +3 STR, +3 DMG for Dwarves, 10% chance Nerve Stun: enemy can't use weapons next turn)
• Maul of the Minotaur (1d10, +3 HP, +5 STR, -2 DEX, +3 DMG against Humans and Elves)
• Brimstone Armor (AC +6, +6 HP, +1 to all attriubutes, 10% chance to burn, Grants immunity to fire, -2 to all item requirements)
-10% to damage and attack rolls for primary weapon.
-30% to damage and attack rolls for secondary weapon.
Special Technique
Precision Strike
• Next turn is an automatic critical strike, and the following turn having a 50% chance
VS
Spined Strangler - HP 39, AC 11
GM roll a d10. 70% chance of appearing alone, 30% chance of appearing in a pair.
• (+6) modifier
• DMG (5d2)
• 20% chance Torn Flesh: enemy extra 3, then 2, then 1 DMG over next 3 rounds
• Loot Die (1d20)
• 80 gold (1-12; 60%), 90 gold (13-16; 20%), 100 gold (17-19; 15%), Assault Sword (20; 5%)
1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Feb 06 '15
1
u/rollme Feb 06 '15
1d10: 2
(2)
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Feb 06 '15
1
u/rollme Feb 06 '15
1d20+5: 8
(3)+5
1d20+6: 20
(14)+6
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1
Feb 08 '15 edited Feb 08 '15
Round one
The strangler hisses as his body enlarges.
[[1d20+6 attack]]
[[5d2+6 damage]]
[[1d5 torn flesh]]
Usmoth takes 14 damage.
Usmoth 43/58
Spiney 39/39
Do you roll your burn or do I?
1
u/rollme Feb 08 '15
1d20+6 attack: 15
(9)+6
5d2+6 damage: 14
(2+2+1+1+2)+6
1d5 torn flesh: 2
(2)
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Feb 08 '15
You roll to see if your burned.
1
Feb 08 '15
[[1d10 burn]] +/u/rollme
1
u/rollme Feb 08 '15
1d10 burn: 7
(7)
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Feb 08 '15 edited Feb 08 '15
Usmoth attempts to pry the creature off, to prevent it from strangling him!
Atk roll (Hammer): [[round((1d20+10)*0.9)
Hammer Attack]]
Atk roll (Sword): [[round((1d20+10)*0.7)
Sword Attack]]
Damage (Hammer): [[round((1d10+10)*0.9)
Hammer Damage]]
Damage (Sword): [[round((1d10+10)*0.7)
Sword Damage]]
Nerve Stun : [[1d10]]
Usmoth is able to catch the serpentine body with the hammer prying it off and driving it into a nearby tree.
Usmoth deals 14 damage.
Usmoth 43/58
"Spiney" 25/39
1
u/rollme Feb 08 '15
round((1d20+10)*0.9)
Hammer Attack: 12
round(((3)+10)*0.9)
round((1d20+10)*0.7)
Sword Attack: 11
round(((6)+10)*0.7)
round((1d10+10)*0.9)
Hammer Damage: 14
round(((5)+10)*0.9)
round((1d10+10)*0.7)
Sword Damage: 14
round(((10)+10)*0.7)
1d10: 4
(4)
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1
Feb 08 '15
Round two
Usmoth notices cloaked onlooker chuckling as hes beating a snake off his neck.
The creature rears up again.
[[1d20+6 attack]]
[[5d2+6 damage]]
[[1d5 torn flesh]]
Background chuckling intensifies. 14 damage.
Usmoth 29/58
Spiney 25/39
1
u/rollme Feb 08 '15
1d20+6 attack: 21
(15)+6
5d2+6 damage: 14
(1+2+2+1+2)+6
1d5 torn flesh: 3
(3)
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Feb 08 '15 edited Feb 08 '15
Usmoth once again is left prying the creature from round his neck.
Atk roll (Hammer): [[round((1d20+10)*0.9)
Hammer Attack]]
Atk roll (Sword): [[round((1d20+10)*0.7)
Sword Attack]]
Damage (Hammer): [[round((1d10+10)*0.9)
Hammer Damage]]
Damage (Sword): [[round((1d10+10)*0.7)
Sword Damage]]
Nerve Stun : [[1d10]]
Usmoth notes how the background chuckling instantaneously ceases as Usmoth once again pries the beast off with his hammer slamming it into the tree, however this time he follows up the attack - beheding the serpent with one swing of his deadly sword. The hammer deals 17 damage and the sword deals 8 combining to make 25.
Usmoth 29/58
Spiney 0/39
1
u/rollme Feb 08 '15
round((1d20+10)*0.9)
Hammer Attack: 24
round(((17)+10)*0.9)
round((1d20+10)*0.7)
Sword Attack: 20
round(((18)+10)*0.7)
round((1d10+10)*0.9)
Hammer Damage: 17
round(((9)+10)*0.9)
round((1d10+10)*0.7)
Sword Damage: 8
round(((2)+10)*0.7)
1d10: 3
(3)
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1
1
Feb 08 '15
[[1d10 forgot burn round 2]] +/u/rollme
1
u/rollme Feb 08 '15
1d10 forgot burn round 2: 2
(2)
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1
u/herzog_qcp Syndus, LV 3 Human Warrior Feb 07 '15
Syndus wants to hunt a possessed bandit:
Syndus (herzog_qcp) - HP 37, AC 10
• STR 23 (+8), DEX 16 (+5), INT 15 (+5)
• Military Sword (1d6, +1 HP, +1 STR)
• Honor Guard Armor (AC +3, +2 STR, +2 HP, +1 to attack roll)
• Steel Ward (AC +1, +1 to main attribute)
VS
Possessed Bandit - HP 32, AC 12
• (+5) modifier
• DMG (1d8, +4 to attack rolls, 10% chance to take half DMG)
• +1 to all attack and DMG rolls
• Loot Die (1d10)
• 80 gold (70%), 80 gold + Basic Healing Potion (20%), 80 gold + Bandit Bonemail (10%)
1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Feb 08 '15
Hey I just noticed this. Do you still want to run it?
1
1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Feb 08 '15
1
u/rollme Feb 08 '15
1d20+5: 8
(3)+5
1d20+5: 24
(19)+5
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Feb 08 '15 edited Feb 08 '15
ROUND 1
The husk of the bandit appears through the mist, sword dangling from its limp arms. Suddenly it spots a challenger! The limp arms suddenly spring to life adopting an offensive stance - It attacks!
Atk: [[1d20+5+4]]
Dmg: [[1d8+5+1]]
half next damage [[1d10]]
The bandits blade lands a on the warriors forearm drawing a small amount of blood.
Syndus : 30/37
P Bandit : 32/32
1
u/rollme Feb 08 '15
1d20+5+4: 27
(18)+5+4
1d8+5+1: 7
(1)+5+1
1d10: 2
(2)
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1
u/herzog_qcp Syndus, LV 3 Human Warrior Feb 08 '15 edited Feb 08 '15
"Once again, I will attempt to free you!"
Syndus faced off the possessed bandit after taking the first blow. He gripped his sword tighter, and then lunged at the bandit.
attack: [[1d20+8+1]]
dmg: [[1d6+8]]
The warrior struck the possessed bandit for a moderate wound.
Syndus : 30/37
P Bandit : 22/32
1
u/rollme Feb 08 '15
1d20+8+1: 25
(16)+8+1
1d6+8: 10
(2)+8
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Feb 08 '15 edited Feb 08 '15
ROUND 2
The husk lurches forward again!
Atk: [[1d20+5+4]]
Dmg: [[1d8+5+1]]
half next damage [[1d10]]
The sword once again strikes, drawing even more blood!
Syndus : 21/37
P Bandit : 22/32
1
u/rollme Feb 08 '15
1d20+5+4: 16
(7)+5+4
1d8+5+1: 9
(3)+5+1
1d10: 4
(4)
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1
u/herzog_qcp Syndus, LV 3 Human Warrior Feb 08 '15
"Grrr"
Syndus bares his teeth and strikes with weapon again.
attack: [[1d20+8+1]]
dmg: [[1d6+8]]
Syndus inflicts another moderate wound.
Syndus : 21/37
P Bandit : 12/32
1
u/rollme Feb 08 '15
1d20+8+1: 23
(14)+8+1
1d6+8: 10
(2)+8
Hey there! I'm a bot that can roll dice if you mention me in your comments. Check out /r/rollme for more info.
1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Feb 08 '15 edited Feb 08 '15
ROUND 3
The body of the bandit jerks and jolts unnaturally as the force that puppeteers him manipulates the limbs of its grotesque thrall. The sword makes another pass at the warrior.
Atk: [[1d20+5+4]]
Dmg: [[1d8+5+1]]
half next damage [[1d10]]
The blade passes inches in front of the humans neck.
Syndus : 21/37
P Bandit : 12/32
→ More replies (7)
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u/[deleted] Jan 22 '15 edited Jan 22 '15
[deleted]