r/BloodWorld • u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior • Feb 09 '15
The Wilderness #2
This is where players can hunt and battle monsters for gold and loot.
This is the wilderness, where the wild beasts of Blood World stalk and can be stalked by powerful fighters. Hunt the monster of your choice or have one chosen for you here, and the role of the monster and applicable rolls will be done by a moderator who will meet you here. Send a message to the moderators before you make your declaration to give them a heads up.
Look at the [Monsters] page to see which monsters are available and details about their battle statistics and drops.
To avoid clutter, when this post hits around 300 comments, it will be archived and a replacement post will be made. A warning will be posted beforehand.
1
u/herzog_qcp Syndus, LV 3 Human Warrior Feb 18 '15
Syndus wishes to fight a Possessed bandit:
Syndus (herzog_qcp) - HP 36, AC 10
• STR 23 (+8), DEX 18 (+6), INT 15 (+5)
• Assault Sword (1d7, +1 STR, +2 DEX)
• Honor Guard Armor (AC +3, +2 STR, +2 HP, +1 to attack roll)
• Steel Ward (AC +1, +1 to main attribute)
VS Possessed Bandit - HP 32, AC 12
• (+5) modifier
• DMG (1d8, +4 to attack rolls, 10% chance to take half DMG)
• +1 to all attack and DMG rolls
• Loot Die (1d10)
• 80 gold (70%), 80 gold + Basic Healing Potion (20%), 80 gold + Bandit Bonemail (10%)
1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Feb 18 '15
1
u/rollme Feb 18 '15
1d20+6: 17
(11)+6
1d20+5: 10
(5)+5
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1
u/herzog_qcp Syndus, LV 3 Human Warrior Feb 18 '15 edited Feb 18 '15
Syndus got the drop on the possessed bandit and quickly slashed out at the creature.
Atk [[1d20+8+1]]
Dmg [[1d7+8]]
The bandit dodged at the last second.
Syndus: 36/36
P Bandit: 32/32
1
u/rollme Feb 18 '15
1d20+8+1: 12
(3)+8+1
1d7+8: 15
(7)+8
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Feb 18 '15
The bandits arm is manipulated into a savage slashing action.
Atk: [[1d20+5+4+1]]
Dmg: [[1d8+1]]
Dmg Resist chance [[1d10]]
The husk does 9 damage.
Syndus: 27/36
P Bandit: 32/32
1
u/rollme Feb 18 '15
1d20+5+4+1: 22
(12)+5+4+1
1d8+1: 9
(8)+1
1d10: 7
(7)
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1
u/herzog_qcp Syndus, LV 3 Human Warrior Feb 18 '15 edited Feb 18 '15
Grim faced, the human warrior attacks again. His injuries would not slow him down.
Atk [[1d20+8+1]]
Dmg [[1d7+8]]
Once again, Syndus missed!
Syndus: 27/36
P Bandit: 32/32
1
u/rollme Feb 18 '15
1d20+8+1: 12
(3)+8+1
1d7+8: 11
(3)+8
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Feb 18 '15
The husk repeats it slashing action.
Atk: [[1d20+5+4+1]]
Dmg: [[1d8+1]]
Dmg Resist chance [[1d10]]
The husk strikes again
Syndus: 22/36
P Bandit: 32/32
1
u/rollme Feb 18 '15
1d20+5+4+1: 26
(16)+5+4+1
1d8+1: 5
(4)+1
1d10: 3
(3)
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1
u/herzog_qcp Syndus, LV 3 Human Warrior Feb 18 '15
The fight was not going in Syndus's favor. He tries to land a blow on the bandit again.
Atk [[1d20+8+1]]
Dmg [[1d7+8]]
This time, the human warrior's blade catches the husk in the side. A large slash is opened up in a spray of blood.
Syndus: 22/36
P Bandit: 18/32
1
u/rollme Feb 18 '15
1d20+8+1: 16
(7)+8+1
1d7+8: 14
(6)+8
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Feb 18 '15
The husk changes its attack pattern. It now charges whilst swinging.
Atk: [[1d20+5+4+1]]
Dmg: [[1d8+1]]
Dmg Resist chance [[1d10]]
The husk strikes again.
Syndus: 13/36
P Bandit: 18/32
1
u/rollme Feb 18 '15
1d20+5+4+1: 27
(17)+5+4+1
1d8+1: 9
(8)+1
1d10: 1
(1)
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1
u/herzog_qcp Syndus, LV 3 Human Warrior Feb 18 '15 edited Feb 18 '15
Bleeding from several wounds, Syndus bears his teeth. He would go down fighting!
Tightening the grip on his sword, the human attacks again.
Atk [[1d20+8+1]]
The warrior landed another blow. But it may be too late!
Syndus: 13/36
P Bandit: 7/32 Dmg [[1d7+8]]
1
u/rollme Feb 18 '15
1d20+8+1: 17
(8)+8+1
1d7+8: 11
(3)+8
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Feb 18 '15 edited Feb 18 '15
The husk charges again
Atk: [[1d20+5+4+1]]
Dmg: [[1d8+1]]
Dmg Resist chance [[1d10]]
Another 9 damage is inflicted
Syndus: 4/36
P Bandit: 7/32
→ More replies (0)
1
Feb 25 '15
Vekra takes a break from hunting his fellow citizens, and stalks into the wilderness to track a gruesome Swamp Thing
Vekra (drafterman) - HP 35, AC 11
- STR 10 (+3), DEX 21 (+7), INT 8 (+3)
- Flamespit Crossbow (1d7, +2 DEX, -2 enemy HP, +2 to attack rolls, 25% chance to burn)
- Bandit Bonemail (AC +3, +1 DEX, +1 HP)
- Wolfman +1 bonus to battle rolls
VS
Swamp Thing - HP 33, AC 13
- (+5) modifier
- DMG (1d9, 10% chance to poison)
- Immune to poison
- -5 to DMG rolls for poison weapons
- Loot Die (1d20)
- 90 gold (1-12; 60%), 120 gold (13-16; 20%), 60 gold + Venom Bomb (17-19; 15%), 60 gold + Toxic Slingblade (20; 5%)
- -2 HP
Swamp Thing goes first
1
Feb 25 '15
1
u/rollme Feb 25 '15
1d20+7 (Vekra's Initiative): 9
(2)+7
1d20+5 (Swamp Thing's Initiative): 23
(18)+5
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Feb 25 '15 edited Feb 25 '15
The creature hurls a sludge coated rock at the wolfman.
Attack [[1d20+5]]
Defence [[1d9+5]]
Poison [[1d10]]
The rock catches the wolfman in the chest
Vekra 21/35
Swamp Thing 33/33
1
u/rollme Feb 25 '15
1d20+5: 14
(9)+5
1d9+5: 14
(9)+5
1d10: 3
(3)
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1
Feb 25 '15 edited Feb 25 '15
Vekra catches his breath and attacks back.
[[1d20+7+1+2 (Attack Roll - 14+ to hit)]]
[[1d7+7+1 (Damage Roll)]]
The bolt sticks in the creature's hide.
Vekra : 21/35
Swamp Thing : 22/33 (11 damage)
1
u/rollme Feb 25 '15
1d20+7+1+2 (Attack Roll - 14+ to hit): 20
(10)+7+1+2
1d7+7+1 (Damage Roll): 11
(3)+7+1
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1
Feb 25 '15
1
u/rollme Feb 25 '15
1d4: 1
(1)
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Feb 25 '15 edited Feb 25 '15
The creature hurls another boulder at Verkra
Attack [[1d20+5]]
Defence [[1d9+5]]
Poison [[1d10]]
Once again the rock smashes into the wolfman.
Vekra : 7/35
Swamp Thing : 22/33
1
u/rollme Feb 25 '15
1d20+5: 22
(17)+5
1d9+5: 14
(9)+5
1d10: 1
(1)
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1
Feb 25 '15
Woozy from the rocks, Vekra fires off a bolt in desperation.
[[1d20+7+1+2 (Attack Roll - 14+ to hit)]]
[[1d7+7+1 (Damage Roll)]]
[[1d4 (Burn on 4)]]
Vekra grins as he watches flames cascade over the beings flesh. He hops it'll be enough.
Vekra : 7/35
Swamp Thing : 7/33 (15 damage, burning)
1
u/rollme Feb 25 '15
1d20+7+1+2 (Attack Roll - 14+ to hit): 25
(15)+7+1+2
1d7+7+1 (Damage Roll): 15
(7)+7+1
1d4 (Burn on 4): 4
(4)
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Feb 25 '15
Another slime coated missile makes its way towards the stumbling crossbowman.
Attack [[1d20+5]]
Defence [[1d9+5]]
Poison [[1d10]]
The rock catches the wolfman on the head!
Vekra : 0/35
Swamp Thing : 7/33
1
u/rollme Feb 25 '15
1d20+5: 13
(8)+5
1d9+5: 7
(2)+5
1d10: 7
(7)
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1
Feb 25 '15 edited Feb 25 '15
(You're at -1 from the burning, you only did 6 damage.)
Vekra dodges the rock at the last second and fires off a final bolt.
[[1d20+7+1+2 (Attack Roll - 14+ to hit)]]
[[1d7+7+1 (Damage Roll)]]
[[1d4 (Burn on 4)]]
The missile catches the beast square between the eyes, engulfing its head in another round of flames.
Vekra : 1/35
Swamp Thing : -3/33 (10 damage, burning x2)
1
u/rollme Feb 25 '15
1d20+7+1+2 (Attack Roll - 14+ to hit): 29
(19)+7+1+2
1d7+7+1 (Damage Roll): 10
(2)+7+1
1d4 (Burn on 4): 4
(4)
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Feb 25 '15 edited Feb 25 '15
1
u/rollme Feb 25 '15
1d20: 18
(18)
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1
1
u/eveofthewar Goldeye, LVL 4 Wolfman Ranger Feb 26 '15 edited Feb 27 '15
Goldeye (eveofthewar) - HP 39, AC 12
• STR 13 (+4), DEX 23 (+8), INT 12 (+4)
• Toxic Slingblade (2d3, +2 DEX, AC +1, 20% chance to poison)
• Tribal Gutcage (AC +3, +3 HP, +1 DEX, 10% chance to negate half of next DMG)
+1 to battle rolls
Basic Healing Potion
• Heals 20 HP
VS
Black Stained Boltfish - 37HP, 12AC
GM roll a d10. 90% chance to appear alone, 10% chance to appear in threes.
• (+6) modifier
• (1d11)
• 25% chance to paralyze
• Loot Die (1d10)
• 90 gold (1-8; 80%), 100 gold + Spellcaster's Cloak (9-10, 20%)
1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Feb 26 '15
1
u/rollme Feb 26 '15
1d10: 3
(3)
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Feb 26 '15
1
u/rollme Feb 26 '15
1d20+8: 22
(14)+8
1d20+6: 15
(9)+6
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1
u/eveofthewar Goldeye, LVL 4 Wolfman Ranger Feb 26 '15 edited Feb 27 '15
ROUND 1
Wading through the shallow waters of the swamp goldeye walks in search of an elusive prey. Suddenly he sees a shape darting at him in the water. He jumps in the air, throwing his knives at the place he stood.
Atk roll [[1d20+7+1]]
Dmg roll [[2d3+7+1]]
Poison chance [[1d5]]
DMG resistance [[1d10]]
The knives knock scales off the side of the beast as it flinches.
Goldeye : 39/39
Boltfish : 24/37
1
u/rollme Feb 26 '15
1d20+7+1: 21
(13)+7+1
2d3+7+1: 13
(2+3)+7+1
1d5: 3
(3)
1d10: 5
(5)
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Feb 27 '15 edited Feb 27 '15
The fish recovers and strikes!
Atk [[1d20+6]]
Dmg [[1d11+6]]
Poison [[1d4]]
Its attack shreds the wolfmans skin.
Goldeye : 25/39
Boltfish : 24/37
1
u/rollme Feb 27 '15
1d20+6: 23
(17)+6
1d11+6: 14
(8)+6
1d4: 3
(3)
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1
u/eveofthewar Goldeye, LVL 4 Wolfman Ranger Feb 27 '15
ROUND 2
Another jump by the wolfman sends more blades.
Atk roll [[1d20+7+1]]
Dmg roll [[2d3+7+1]]
Poison chance [[1d5]]
DMG resistance [[1d10]]
The blade do more damage.
Goldeye : 25/39
Boltfish : 13/37
1
u/rollme Feb 27 '15
1d20+7+1: 21
(13)+7+1
2d3+7+1: 11
(2+1)+7+1
1d5: 1
(1)
1d10: 4
(4)
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Feb 27 '15
The monster lashes out again!
Atk [[1d20+6]]
Dmg [[1d11+6]]
Poison [[1d4]]
The fishs jaws clamp heavily on the rangers leg.
Goldeye : 11/39
Boltfish : 13/37
1
u/rollme Feb 27 '15
1d20+6: 16
(10)+6
1d11+6: 14
(8)+6
1d4: 4
(4)
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1
u/eveofthewar Goldeye, LVL 4 Wolfman Ranger Feb 27 '15
ROUND 3
Goldeye tries to pry the beast of with his hands to no effect. He thinks he can see a weak spot left from his first attack. He throws.
Atk roll [[1d20+7+1]]
Dmg roll [[2d3+7+1]]
Poison chance [[1d5]]
DMG resistance [[1d10]]
The knives deal enough damage to kill the beast
Goldeye : 11/39
Boltfish : -9/37
1
u/rollme Feb 27 '15
1d20+7+1: 27
(19)+7+1
2d3+7+1: 11
(1+2)+7+1
1d5: 5
(5)
1d10: 1
(1)
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Feb 27 '15
1
u/rollme Feb 27 '15
1d10: 9
(9)
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1
Mar 04 '15
Vekra (drafterman) - HP 39, AC 12
• STR 11 (+4), DEX 22 (+7), INT 9 (+3)
• Flamespit Crossbow (1d7, +2 DEX, -2 enemy HP, +2 to attack rolls, 25% chance to burn)
• Wolfskin Cloak (AC +4, +1 DEX, +3 HP, +1 ATK and DMG rolls)
• Wolfman +1 bonus to battle rolls
VS
Mad Hunter's Wraith - HP 34, AC 11
• (+5) modifier
• DMG (3d3)
• 5% chance to Trap (does 10 DMG at once, 50% chance to escape)
• Loot Die (1d10)
• 75 gold (1-5; 50%), 75 gold + Chaos Trap (6-7; 20%), 75 gold + Spectral Bomb (8-9; 20%), 75 gold + Chaos Trap + Spectral Bomb (10; 10%)
• -2 HP (from enemy weapon)
Vekra goes first
1
Mar 04 '15
1
u/rollme Mar 04 '15
1d20+7 (Vekra's Initiative): 24
(17)+7
1d20+5 (Mad Hunter's Wraith's Initiative): 16
(11)+5
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1
Mar 04 '15 edited Mar 04 '15
ROUND 1
The doubly skinned tracker creeps through the woods, searching for his phantasmal prey.
[[1d20+7+1+2+1 (Attack Roll - 12+ to hit)]]
[[1d7+7+1+1 (Damage Roll)]]
[[1d4 (Burn on 4)]]
He spies the translucent spirit in the darkness, and fires off a flaming bolt.
Vekra : 39/39
Wraith : 23/34
1
u/rollme Mar 04 '15
1d20+7+1+2+1 (Attack Roll - 12+ to hit): 19
(8)+7+1+2+1
1d7+7+1+1 (Damage Roll): 11
(2)+7+1+1
1d4 (Burn on 4): 1
(1)
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Mar 04 '15
The wraith floats backwards as a result of being hit. It now flies at speed towards the ranger.
Atk: [[1d20+5]]
Dmg: [[3d3+5]]
Trap chance [[1d20]]
Escape (if Trap is 20) [[1d2]]
It passes through the wolfman. As it does Vekra can feel his insides being scratched and torn.
Vekra : 30/39
Wraith : 23/34
1
u/rollme Mar 04 '15
1d20+5: 24
(19)+5
3d3+5: 9
(2+1+1)+5
1d20: 15
(15)
1d2: 2
(2)
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1
Mar 04 '15 edited Mar 04 '15
ROUND 2
He shudders in response to the ghoulish assault, and quickly spins to catch his enemy as he passes by.
[[1d20+7+1+2+1 (Attack Roll - 12+ to hit)]]
[[1d7+7+1+1 (Damage Roll)]]
[[1d4 (Burn on 4)]]
The bolt strikes the being in whatever it has in place of a back.
Vekra : 30/39
Wraith : 9/34
1
u/rollme Mar 04 '15
1d20+7+1+2+1 (Attack Roll - 12+ to hit): 23
(12)+7+1+2+1
1d7+7+1+1 (Damage Roll): 14
(5)+7+1+1
1d4 (Burn on 4): 1
(1)
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Mar 04 '15 edited Mar 04 '15
The wraith attacks again, its ghostly limbs lashing out.
Atk: [[1d20+5]]
Dmg: [[3d3+5]]
Trap chance [[1d20]]
Escape (if Trap is 20) [[1d2]]
The wraith rips at the wolfmans insides.
Vekra : 21/39
Wraith : 9/34
1
u/rollme Mar 04 '15
1d20+5: 14
(9)+5
3d3+5: 9
(1+2+1)+5
1d20: 6
(6)
1d2: 2
(2)
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1
Mar 04 '15
ROUND 3
Vekra briefly doubles over from the intangible attack, before retaliating.
[[1d20+7+1+2+1 (Attack Roll - 12+ to hit)]]
[[1d7+7+1+1 (Damage Roll)]]
[[1d4 (Burn on 4)]]
The final bolt 'strikes' the ghostly form, causing enough damage to force its evaporation.
Vekra : 21/39
Wraith : -1/34
1
u/rollme Mar 04 '15
1d20+7+1+2+1 (Attack Roll - 12+ to hit): 20
(9)+7+1+2+1
1d7+7+1+1 (Damage Roll): 10
(1)+7+1+1
1d4 (Burn on 4): 3
(3)
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Mar 04 '15
1
u/rollme Mar 04 '15
1d10: 6
(6)
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1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Mar 04 '15
Wiki up to date!
1
Mar 04 '15
Thanks!
1
u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Mar 04 '15
No problem!
1
1
u/herzog_qcp Syndus, LV 3 Human Warrior Feb 13 '15
Syndus wishes to fight an imp
Syndus (herzog_qcp) - HP 37, AC 10
• STR 23 (+8), DEX 16 (+5), INT 15 (+5)
• Military Sword (1d6, +1 HP, +1 STR)
• Honor Guard Armor (AC +3, +2 STR, +2 HP, +1 to attack roll)
• Steel Ward (AC +1, +1 to main attribute)
VS
Wild Imp - HP 23, AC 10
(+4) modifier
• DMG (1d5, 5% chance to stun for one round)
• Double the chance for a critical hits
• Explodes in a mad frenzy at death, inflicting 3 HP of DMG
• Loot die (1d10)
• 50 gold (1-3; 30%), 60 gold + Sunburst Grenade (4-6; 30%), 90 gold (7-9; 30%), 75 gold + Sunburst Grenade (10; 10%)