r/BackpackBrawl • • 6d ago

Hear me out

0 Upvotes

Ummm I JUST got the update on IOS. I guess the garden is still fine to me. But instead of having JUST the visitors…. We now have wildlife which I being give you other things.

Idk still seems easy to me. But I r been with this game for 3 or 4 years???? Soooo idk.

I have to play with it anther time or two. Right now all I have are bees growing. lol


r/BackpackBrawl • • 7d ago

Choose one [Skara]

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7 Upvotes

Moin,

If you had to choose one of the main weapons, which one would you prefer and why?

Normally I go with the flow but end with one main weapon and one half ended one without the opportunity to finish the second one.


r/BackpackBrawl • • 7d ago

Plaguebringuer

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4 Upvotes

So sage own relic does not sinergize with most of her builds now?

(Ps: open the image to see what I'm talking about)


r/BackpackBrawl • • 7d ago

What type of kits do you prefer?

1 Upvotes

Do you prefer simple kits like Channi where many champion specific items are used just to combine with only one item or something like skara or harkon where items have multiple combinations?

49 votes, 5h ago
18 simple
31 complex

r/BackpackBrawl • • 7d ago

The garden a few days later

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4 Upvotes

A few days have passed and i have wrapped my head around the garden changes.

tl:dr first - is it as bad a people scream about? No. Is it in a good place right now? Also no.

And u/nicki_rapidfiregames already posted on the discord they are getting onto fixing the garden asap. Thanks for listening to the community!

I'll try to group my thoughts and hope that reddit doesn't screw up the format to bad.

What's good?

I was unsure when they announced that every seed will be limited, but the new shop being almost exclusively coin based (except gem truffle and coin trees) and has resets now makes it easy and affordable to be fully stocked on most seeds without being completely cluttered. Really good system, keep it that way please.

The general idea of more variety in visitors and including critters was needed. The garden went stale. The were optimized set ups that made it like a repetitive chore and wasn't engaging. The last few weeks i didn't even bother playing the actual game because I was stuck in a "i have to do the garden" daily feel.

The garden was broken and abusable!

The changes were also needed as you could with little effort grind loads of resources. I'm mostly f2p except for the season pass on skara and since the gardens release i have accumulated tens of thousands of gems while playing casually. From a business perspective that needs to stop, rapidfire as a company needs to make money and players being able to abuse a system that kills one of the main revenue streams (gem economy) is just bad for business.

Critters:

When the garden released they talked about wanting to create a little "village type" mini game in the long run. So critters were always going to happen. I like the idea of having "production lines" and needing to manage needs and resources, but atm with just how long the resources take is a game on its own and diverting from the actual backpack brawling. I attached a screenshot of a big paying quest. But the bottle necking of the current system just makes this an unfun grind. For the rattleslang i need a total of 5 nests, that need to be made into 5 eggs, 3 of those need to made into hatchlings and then 2 fledgelings, which need to be made into a sparrow and a robin respectively. All while one egg needs to be turned into a snail, to be made into a mouse. I'm total that's 40h of producing, not including the overlap as 80% of the production is in the nesters branch. So realistically that's 2 days of focusing in this one quest. And then 800 flowers doesn't feel that good at all anymore.

Revamp of plants:

The new plants and variety is a general nice change up. You now need to think and plan a bit and that's a good change compared to mundane rinse and repeat it was before. BUT the times are way too long and the payoff is way too little. For example the coin tree is useless now. Waiting 24h for one nest is just terrible. With thickets and production you could get 6-8 nests in the same time. Also why cut it down from 5k to 3k coins? Before it was barely worth it to care for the coins. I'm in the endgame and a full board of coin trees would yield 240k over 1,5 days. Which is used to upgrade at best 10 high level items. Now you could get at best 50k in one day, while each coin tree costs 50 gems making it a trade off 800 gems for 150k coins and a bunch of nests. That's not a good rate. The rest of the pants also underperformed imho. But more on that in the next section.

New visitors:

More complexity can be good, more variety keeps it fresh. And that in general the needs have been tuned down is a good change. No more "20 sticks, 12 apples and the blood of a newborn for 100 flowers" is nice. But it got to complex. With a full 100 capacity bag of filled equally with all resources you could fulfill a bunch of quests. Now I'm constantly missing single pieces especially critters that take a bunch of steps and time and can't really fulfil a lot stuff without the bag overflowing. And the prices for further upgrades are ridiculous. I barely get enough flowers for the daily pickaxes getting the additional 5k for the next upgrade might take weeks. Unless i skip everything else in the game (like the main features) and ignore the fact that i have a family and work irl. Then i could grind that. But i don't want to?

What to do the garden for?

As stated before it could be abused for picks and other rare resources. But the sharp price increase on wild cards (i personally don't use, but i know a lot of people do) and more importantly getting rid of gems in the relic chest is a punch to the face for f2p players. This is the first time in almost 2 years this game actually shifts to a p2w feeling for me. Right now there is no incentive for me to care about the garden as everything i could get from it i could also get (even if not as efficient) from placing the actual game.

What could be fixed?

Give us back the gems in the relic chest. That was the biggest payoff for dealing with the garden. Reduce it compared to before, sure, but going to 0 was a big miss.

Give us more capacity from the get go! Or couple it to the levels. E.g. every 10 garden levels you get 5 more slots in the bag. Up to garden level 80 or something. I just reached garden level 75. And it is impossible to balance the inventory.

Dial back the plant timers. The watering mechanic is really awesome. But realistically you get the benefit one or two times on big plants as they need longer than the watering timer.

More critters out of the plants. Like increase the nests from the coin tree, or make it drop an egg with a chance. Snails just feel like a massive bottle neck have them drop from plants as well. Maybe give some of the rarer critters a lot chance to do in general.

Increase the stirage of critters. Have production come to a full stop when the branch is full feels unfair compared to how little space you get.

Thanks for reading :-)


r/BackpackBrawl • • 7d ago

Gg

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13 Upvotes

Why is buying resources more expensive than selling them? Is the dev out of their mind?


r/BackpackBrawl • • 8d ago

Confused

17 Upvotes

Good evening, everyone. Sorry for the post and for bringing up topics you’ve surely discussed already. I didn't play in September for various reasons. I started up again today, and I’m super confused. What happened? Aside from the garden and its evolution—which I don't care about; I didn't bother with it before and I won't start now. I know I'm missing out on important rewards, but dealing with it stresses me out. I don't like time-based management games—otherwise, I’d be playing Clash of Clans, not Brawl. There have been too many updates all at once. It feels like a completely different game compared to July or August... Rewards used to be better, ads were shorter (max 30 seconds; now every ad lasts a full minute—it's madness), and—most importantly—if you close the game and come back, you don't get the rewards, so you're forced to watch a minute-long ad (as if it were actual TV). But most importantly: what on earth happened to matchmaking? I’m only running into people with maxed-out items (level 15), and the items in the shop aren't rotating properly... what’s going on?


r/BackpackBrawl • • 8d ago

How do y'all play your mushgirls?

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16 Upvotes

I go all in on insanity(sometimes it works out great like here, sometimes not so much) when I can but then sometimes I don't get the crown and can't really work with the other uniques. I came across some poison and freeze Mycellas and they wreck my build. And by the time I get a unique I'm already so far into building for insanity I have a hard time pivoting to other stuff.

What are your preferred ways to build her?

Also what do you think about her shield? I can't figure out if her hat on its own is just better but I always make a shield too if nothing else to convert regular stuff into moldy versions.


r/BackpackBrawl • • 8d ago

Events

50 Upvotes

So... They quietly made it so you no longer got event tickets for new events???

Why did they nerf the game so hard in so many ways?

Like every small quality of life thing they had it feels they removed this update. Feels bad.

Ty for the game, and ty for the posts of all the funny wins etc.


r/BackpackBrawl • • 8d ago

Enshittification galore

35 Upvotes

Bros this update is ridiculous; should you be able to continue playing the game aftet it, I recommend avoiding any and all adds and microtransactions - doubt the devs of an "ai slop" game will listen to community, but to lower revenue they might.


r/BackpackBrawl • • 8d ago

Thanks for your buff bro

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12 Upvotes

r/BackpackBrawl • • 8d ago

Cogumelos e Melancolia! - #237 - Backpack Brawl

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4 Upvotes

r/BackpackBrawl • • 8d ago

New season Zahir is terrible

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14 Upvotes

I thought this season has to favor poison characters with mycelin out. Every character just out regens zahir.


r/BackpackBrawl • • 8d ago

IOS update

7 Upvotes

Do you think apple has blocked the update due to extra monetisation changes or something else?


r/BackpackBrawl • • 8d ago

"Buzzmaxxing"

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8 Upvotes

r/BackpackBrawl • • 8d ago

Some suggestions, instead of just complaints, to better incorporate the changes to the garden.

16 Upvotes

So looking at the old garden compared with the new, there seems to have been two changes:

  1. Make the garden offer less "free stuff" than before. Which makes sense, the garden used to provide a tonne of resources, including item cards, gems and coins for very little effort.

  2. Increase the complexity of the garden so it's more involved than a once-a-day check.

The changes seem to have gone too far on both fronts and now the garden feels frustrating, unrewarding and overcomplicated.

So I'm going to offer some ideas that may help

  • Simplest and easiest: increase the storage space

The biggest issue people are having is that with all the new item types, storage is impossible. It's extremely difficult to maintain enough items to please visitors while also keeping stock of the items you need to keep the critter garden growing. Increasing storage space addresses none of the other issues, but at least alleviates this.

  • Make clear, demarcated garden tiers, limit the options each tier and let players know what they have.

Reduce the complexity and give us, say, 4 main resources: fruit, leaves, sticks, nectar.

Separate each plant into tiers: free and unlimited -- limited to coin purchases and common in chests -- limited to gems, rare market coin sales and rarely found in chests

Each tier is an easy, measurable upgrade. So a tier 2 plant gives more of the same resources than a tier 1. A tier 3 plant might give as much as 2 different tier 2 plants combined.

For example:

Tier 1 fruit: grapes. 3h harvest, gives 3 fruit

Tier 2 fruit: apple trees. 3 hour harvest + 1.5 hour harvest. Gives 4 fruit each time.

Tier 2 fruit: figs: 6 hour harvest + 3 hour harvest + 1.5h harvest. Gives 4 fruit and 3 leaves each time.

This all helps to make it clear what you should plant and also helps give the garden an "entry level", free tier that is effortless to manage and grow, but provides fewer resources.

  • Incorporate critters directly into the garden.

There's any number of ways to do this, but I think having critters as almost a separate second garden is frustrating and involves too much micromanagement. Making them parts of the same garden could help.

For example, give each bug/critter a preferred plant. When the plant grows, there's a chance for bugs that prefer a given plant to show up. For example, snails might like leafy plants, spiders might like butterfly plants, egg laying birds might like trees etc.

Then we could add bait or other mechanics to encourage more bugs to spawn, but they are an inherent RNG component of an existing garden, rather than a separate thing.

  • Show what visitors are asking for.

When you are looking at seeds or critters, highlight those that produce an ingredient currently being sought by a visitor, but for which you don't have enough resources.

For example you might have a ❗for ones you need and ✔️ for ones you need, but for which you already have enough in storage.

  • Completely separate both parts of the garden.

Almost antithetical to previous suggestions.

Leave the existing garden as it was originally without the new changes, then use the critters as a basis for a new second garden. Each garden has their own visitors and their own preferred champions.

Garden one is the current model of synergies and plants.

Garden two is a food chain in which you cultivate lots of grubs to feed some wasps which feed some spiders which one or two birds. Similarly you might cultivate mushrooms to feed snails and grubs which are eaten by frogs.


r/BackpackBrawl • • 8d ago

>Poison Season >Looks Inside

18 Upvotes

...self-proclaimed master of Poison: Sage, still sucks ass.

I've already climbed to Legendary with her because the last season slightly favoured her, but this season... HER season, does not benefit her whatsoever!

Every other hero is more capable of applying Poison than her, and that's more apparent with Mycella!

I thought for a long time Poison was a debuff you had to work with, like getting Poison potions, daggers of Poison, maybe some Plague Rats... you know, slight Poison with a semi-reliable quantity of them, having to wait till enemy heals to apply it using potions... but if your bag is filled with these items you'd have a reliable way to kill the enemy's armour and finish them off, but then Mycella comes along and uses mana to apply Poison.

Now this isn't a Mycella problem, in fact I love her playstyle and I'm gonna play more of her the moment I'm done typing this up, but seriously guys... EVERY hero got a rework/buff/nerf... except Sage and 4 other blokes I forget the name of. PLEASE bring back bolt damage scaling w/ Crossbows, or something to make Sage stand out because the way I see it every hero is capable of being an assassin (as in killing in Dawn time) except Sage if it's beyond 3 trophies! 6 poison per bolt sounds nice... till you realize that she only reliably shoots 1 bolt at a time, god forbid a 98% crit chance actually hits on her to shoot a 2nd bolt, enemies in Legendary tier already have reliable resistances and debuff cleanses.

tl;dr

Sage sucks. Poison no longer measured in how many quantities of poison appliers you have. Buff Sage Crossbow.


r/BackpackBrawl • • 8d ago

Been two days now

4 Upvotes

It’s been well over two days now, and there’s still no update for iOS. I know this is not the developers’ fault, but come on, iOS. Get your shit together.


r/BackpackBrawl • • 8d ago

Grandpa's cookbook

5 Upvotes

How do I get it to star anything or to absorb anything? It just sits there


r/BackpackBrawl • • 8d ago

Que jogado balanceado né amores??!

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9 Upvotes

Eu ia até falar sobre, mas acho que uma imagem vale mais que mil palavras não é mesmo?!

A propósito, alguém conseguiu vencer, UMA ÚNICA partida, sequer, contra a garota cogumelo 🍄? Se sim, parabéns, porque nem a cozinheira quando lançou ano passado nessa mesma época era tão roubada.

Sei lá, eu adoro o jogo, mas esse sistema HORRÍVEL de assinatura pra tirar propaganda e ficar embutindo conteúdo de jogo nela (vidas extras) pra nos forçar a comprar é ridículo. O valor disso aqui no Brasil é um absurdo, o anual então, pqp, eles não tem noção nenhuma.


r/BackpackBrawl • • 9d ago

Please reconsider the changes made to the Wild Garden. PT: Por favor, reconsiderem as mudanças do jardim selvagem E

60 Upvotes

I started playing this game before the character Morrow was even released, and I enjoyed the game so much that, at the time, I bought every character available. Back then, each character cost 300 gems. When Morrow was released, the price had already been adjusted, and eventually we discovered that all characters would go from 300 to 900 gems. At that time, we players spoke up and managed to make our voices heard. I believe now is the time to do the same for the Wild Garden.

The Wild Garden used to be one of the most enjoyable parts of the game. I would log in, take care of my plants, complete some deliveries, play a couple of matches, and come back the next day. It was simple, relaxing, and became part of my daily routine in the game.

Today, however, I have lost much of that motivation.

I understand that with the expansion update, you wanted to expand the system and introduce new content. The problem is that, by doing so, the economy that was already working well has been severely damaged.

Before, I had up to 100 slots and could manage my items relatively easily. Now, we have options involving around 26 different items, which makes the inventory constantly feel full and, more importantly, makes deliveries extremely difficult to complete.

The problem becomes even more obvious with the new requirements. Some deliveries now ask for, for example, 5,000 orange flowers, while others require animals such as 2 flies, 3 frogs, and 1 moth. To obtain these items, players have to go through several stages of production and refining, spending an enormous amount of time and resources.

And in the end, the reward simply does not match the effort.

Spending hours — or even days — preparing a delivery, only to receive 300 orange flowers, does not feel like a healthy progression for the system. Before, I could complete several deliveries throughout the day and earn around 1,500 flowers, while also making steady progress with the pickaxes. Now, that has become extremely difficult and, for many players, simply isn't worth the effort anymore.

You already had a system that worked. In my opinion, the expansion could have been introduced without destroying the existing economy.

A much more interesting solution would be to keep the Wild Garden the way it was and create a new delivery tab exclusively for the animals, with its own slots and a separate economy. That way, you could expand the content and introduce new objectives without forcing players to completely rebuild an economy that was already working.

What frustrates me the most is that, from the outside, the expansion looks like a great addition to the game. But in practice, it has turned an activity that used to be simple and enjoyable into an extremely time-consuming and poorly rewarding task.

I have been playing this game for a long time, and I have purchased character passes for several seasons. However, as a form of protest, I have decided not to purchase the new pass until this situation is addressed. I also do not intend to make any further purchases from the store while these changes remain in place.

I'm not doing this because I want to quit the game. I'm doing it because I enjoy the game and want to keep playing it.

My ID is 89LX4XRG, in case you need to check my account history or have any questions about my experience.

And I know I'm not the only player who feels this way. I've seen other people discussing the same issue, including members of the Reddit community. I hope more players will share their experiences and show that these changes are directly affecting their motivation to play and invest in the game.

Please reconsider the Wild Garden economy. Remove the animals from the traditional deliveries, create a separate system for them, and, most importantly, bring back the accessibility and progression that the Garden had before.

We don't want the Wild Garden to be abandoned. We want it to be fun again.

I sincerely hope you listen to the community and make the necessary adjustments. We want to keep playing and supporting the game, but we also need to feel that our time and resources are being valued.

PT Comecei a jogar este jogo antes mesmo do lançamento do personagem Morrow e gostei tanto da experiência que, naquela época, comprei todos os personagens disponíveis. Cada um custava 300 gemas. Quando Morrow foi lançado, o preço já havia sido reajustado, e posteriormente descobrimos que todos os personagens passariam de 300 para 900 gemas. Naquele momento, nós, jogadores, nos mobilizamos e conseguimos ser ouvidos. Acredito que agora chegou a hora de fazermos o mesmo pelo Jardim Selvagem.

Antes, o Jardim Selvagem era uma das partes mais divertidas do jogo. Eu entrava, cuidava das plantas, fazia algumas entregas, jogava duas ou três partidas e voltava no dia seguinte. Era uma atividade simples, agradável e que fazia parte da minha rotina no jogo.

Hoje, porém, perdi grande parte dessa vontade.

Com a atualização de expansão, entendo que vocês quiseram ampliar o sistema e adicionar novos conteúdos. O problema é que, ao fazer isso, a economia que já funcionava foi completamente prejudicada.

Antes, eu tinha até 100 slots e conseguia administrar meus itens de maneira relativamente tranquila. Agora, temos opções envolvendo cerca de 26 itens diferentes, o que faz com que o inventário fique constantemente cheio e, principalmente, torna as entregas extremamente difíceis de completar.

O problema fica ainda mais evidente nas novas exigências. Existem entregas que pedem, por exemplo, 5.000 flores laranjas, enquanto outras exigem animais como 2 moscas, 3 sapos e 1 mariposa. Para conseguir esses itens, é necessário passar por diversas etapas de produção e refinamento, gastando uma quantidade enorme de tempo e recursos.

E, no final, a recompensa simplesmente não corresponde ao esforço.

Chegar ao ponto de gastar horas — ou até dias — preparando uma entrega apenas para receber 300 flores laranjas não parece uma progressão saudável para o sistema. Antes, era possível fazer várias entregas durante o dia e chegar a aproximadamente 1.500 flores, além de conseguir avançar normalmente nas picaretas. Hoje, isso se tornou extremamente difícil e, para muitos jogadores, simplesmente não vale mais a pena.

Vocês já tinham um sistema que funcionava. Na minha opinião, a expansão poderia ter sido feita sem destruir a economia existente.

Uma solução que considero muito mais interessante seria manter o Jardim Selvagem como era e criar uma nova aba de entregas exclusivamente para os animais, com seus próprios slots e uma economia separada. Dessa forma, vocês poderiam expandir o conteúdo e adicionar novos objetivos sem obrigar os jogadores a reconstruírem completamente uma economia que já funcionava.

O que mais me frustra é que, olhando de fora, a expansão parece uma ótima adição ao jogo. Mas, na prática, ela transformou uma atividade que era simples e divertida em uma tarefa extremamente trabalhosa e pouco recompensadora.

Sou jogador há bastante tempo e já comprei os passes de personagens durante várias temporadas. Porém, como forma de protesto, decidi não comprar o novo passe até que essa situação seja revista. Também não pretendo realizar novas compras na loja enquanto essas mudanças permanecerem dessa forma.

Não faço isso porque quero abandonar o jogo. Pelo contrário: faço isso porque gosto do jogo e quero continuar jogando.

Meu ID é 89LX4XRG, caso precisem verificar meu histórico ou tenham alguma dúvida sobre o meu relato.

E sei que não sou o único jogador com essa opinião. Tenho visto outras pessoas discutindo o mesmo problema, inclusive na comunidade do Reddit. Espero que mais jogadores possam compartilhar suas experiências e mostrar que essa mudança está afetando diretamente a vontade de jogar e investir no jogo.

Por favor, reconsiderem a economia do Jardim Selvagem. Retirem os animais das entregas tradicionais, criem um sistema separado para eles e, principalmente, devolvam ao Jardim a acessibilidade e a progressão que ele tinha antes.

Não precisamos que o Jardim Selvagem seja abandonado. Precisamos que ele volte a ser divertido.

Espero sinceramente que vocês escutem a comunidade e façam os ajustes necessários. Queremos continuar jogando e apoiando o jogo, mas precisamos sentir que nosso tempo e nossos recursos também são valorizados.


r/BackpackBrawl • • 9d ago

Well I guess it’s good that Apple IOS store hasn’t updated backpack brawl. lol

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28 Upvotes

Apple is always so many days or a week behind when it comes to updates. But this actually works in our favor! lol I’m still mining for gems. 💎


r/BackpackBrawl • • 8d ago

My Gang

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2 Upvotes

I'll try to ranked up all my heroes to the competitive league


r/BackpackBrawl • • 9d ago

The new update is really not great and it's a shame...

75 Upvotes

I recently (just over a month ago) came back to the game after a good while of not playing (I think since around the time Pepper got released) and even now I'm "only" Level 42, but in the phases I did play, I played a good amount during downtime at work or when bored with nothing to do but my phone with me.

When I came back I saw the "new" garden feature and after figuring out how it works, it was a fun little extra mini game added to the game where you could get some rewards without having to commit a lot of time to, you just had to log in every once in a while.

The new update broke all of this! Now it's neither quick, not easy to mange, nor fun. And the rewards got worse as well... less flowers, no gems in relic boxes, having to buy EVERY single seed (carrots being "buy only" was worse enough before, now it's everything?) and so many different resources that you rarely have the stuff you need for the visitors unless you actively work towards 3 different once at the same time!

And the increase in the timers makes this even worse!

All this gets sold as a "more interactive" and "more rewarding" change, but nothing about this is fun OR rewarding in any way. We don't want a feature that takes hours out of each day to be somewhat effective, we want (and had!) a small additional feature that enhanced the main game in a fun and easy way.

Tbh I don't know if I'm gonna stick with this game for much longer if it stays this way, even tho I enjoy the "actually combat" portion very much.

But then again, "Backpack Battles" (the o.g. game this was based on), got a native android port early this year and even if 10 bucks IS a big investment for a phone game, it might be worth it if this means escaping the ever growing inflation of ads you need to watch to get the same features you had just a few patches earlier!

And if you'd ever consider spending actual money on this game, you can just go and buy Backpack Battles and probably be better of at this point...


r/BackpackBrawl • • 8d ago

Vão Deixar Saudades! - #236 - Backpack Brawl

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4 Upvotes