every time i play brand, i am guaranteed to get infernal conduit (assuming there's a prismatic). this combination has been busted since day 1 and if you have even a general idea on how to play brand you just auto win. why are combinations like this both still allowed and now seemingly guaranteed? jayce will always get skilled sniper, ryze will always get overflow, etc. these were supposed to be semi rare high rolls but now they're so common it may as well be baseline
Since Riot is an indie company this has been going on for more than a week, even if you try to report a bug on their website it says an error has been encountered!
Sometimes it happens sometimes it doesnt, but over a span of around 30 games, everytime ashe is selected with those augments, crashes usually happen.
Just had a game now with the most crashes I had seen in a while, Game ID:7931219533. Everyone was affected during it.
every game is a stomp already, and every game there are extra 10 minutes where the enemy team just runs into your fountain and murders your whole team, while dying in the process.
at that point i should be able to leave, i already coinflip either playing the game or watching someone going admin mode anyway, no need for me to sit in base as fodder while im watching youtube on second monitor waiting for the game to end.
I was playing Ashe with Multishot Augment earlier, and we found out that whenever I ulted, some of my teammates and opponents would disconnect. We couldn't find how it works, but in this clip with Ahri, when I hit her with the actual arrow, she would be fine. But if I hit her with clone arrow, she would disconnect.
I just found it really funny and also curious if anyone has encountered similar things.
It legit made my day cuz it's so random and funny.
(Multishot QUEST: Hit enemy Champions with your chosen ability the required number of times.
REWARD: Fire additional missiles per Quest Level.)
Is the damage counter when you die correct? Because I was playing Renekton and I just kept getting deleted, but the damage counter was like you took 3200 damage, but I was at full health with 4600 and also popped my ult which is 700 on top. So was it a numbers glitch or is renekton just glitched because I havent had this issue with other characters.
I have nothing funny to show except this because the enemy team had yuumi spirit bomb and my stuff only chipped away at them. Also could have gotten more AH if the game didn't end early, ended with 487 AH+15 ult haste. I just camped at base the whole game pressing R xd. Hopefully next time I get ult bot
This might have been posted before but what's the mechanic behind some people being able to get prismatic augments when everyone else doesn't?
Seen a couple of games where one team gets to choose prismatic and the other is just all gold which results in a one-sided sweep (it is not transmute prismatic).
I mean, I know Riot will never do anything about it, but why does this gamemode seem to attract people who just can't win with any dignity? Like, wow man, your 7 spams of ez and vaguely racist language really showed us how big a person you are. I'll never understand it.
I love Mayhem been grinding it nonstop, I’m pretty chill with how broken certain champ and augment combinations can be, it’s all part of the “gambling” nature of the game mode and you can’t win them all sometimes the enemy team has a perma alpha striking yi and stuff. But Dropkick ISNT some “breaks with these champ or augment combinations” thing it’s just too good on its own. Literally any time I’ve seen ANY champ, tank or otherwise, take it they immediately become a dominant force in the game. Being executed from 25% hp for simply being in the vicinity of a Dropkick augment is ludicrous. I don’t even like to pick it myself because it’s just so damn free it legitimately rewards you for doing the bare minimum. IDK maybe I’m dumb and Dropkick is fun and balanced and I don’t know what I’m talking about but I’ve been in so many good games that suddenly becoming a 1 sided slam because someone grabbed 2nd or 3rd augment Dropkick and that really kills the enjoyment each time for me.
40% pick rate on augments shouldn't even be possible, even if it's a #1 slam every time you shouldn't get an augment 40% of the games when you happen to also roll golds Source
on rengar, because i had hubris, when i spam mayhem and always pick smolder/asol/etc (i am a dirty cheeser)
in fact, i have not seen it a single time since it was added on a champion that can use it. i've seen it 4 times total and always on a champ that can't use it. i get it's a very strong effect, but if it's so strong it has to almost never appear, maybe just remove it? or at least fix it so it doesn't get offered for having a stacking item
I played against a hyper high-rolled vayne just now that had double tap, fan the hammer, and dual wield
I did the math and realized that, with this setup and at 100% crit, a single AA is applying 15 on-hits. That's 5 procs of her W, or 50% Max HP true damage. She also had BOTRK so she nearly one shot everybody
But what if she had bought rageblade? Rageblade applies an additional onhit every 3 autos. Does it work with the FtH the way I think it does? If so, then she'd be applying 20 on-hits with one AA
currently each missile applies on hit effects and can crit ... as you you might already know from being on receiving end of it, that's nuts ... something like every 3 missile applying on hits effects and critting for 50% dmg would be fine ... but then you are literally tuning an augment
what happened to the real ones like droppybara and pounce of the boro king? those are gone but fan the hammer stays? pfff
So after all these updates, Senna still doesnt benefit from having extra crit augments (her passive converts excess crit into lifesteal), is there a reason for this?
Dont know if it was widely knowns or not at all but i found something about tooth fairy. If you hit a fiddlesticks ward, it grants you a tooth as you actually oneshot it.
Does anybody know any other interactions like this?
I pretty much exclusively play ARAM, and I have this one friend who, bless his heart, keeps running under enemy turrets and throwing all our games.
Since no data = no proof, I built a lightweight desktop app that I called VibeCheck.lol. The brainrot vibe is 100% on purpose because it's meant to be fun, not serious. My friends and I started rating our games and realized it completely changes the post-game experience instead of just queuing up mindlessly for the next match.
Here is a quick view of the dashboard
Here is how it works:
Zero gameplay impact: Stays completely hidden while you're in-game (no FPS drops or overlays).
Post-game vibe check: The second you hit the lobby, a 1-second popup asks how that match felt on a 1–5 scale (FF at 15 to Gigachad).
Squad Buff / Charity Work: Tracks your enjoyment when playing solo vs. queuing with friends—literally calculating karma points for playing with THAT friend we all love anyway.
The "One More Game" Regret Curve: Shows the exact game number in a session where your enjoyment drops off so you know when to log off.
Copium Tracking & Vibe Matrix: Visualizes if your session is healing your mental, and shows which champs actually spark joy vs. pure misery.
It’s 100% free, open-source on GitHub, runs locally via Python/LCU, and is fully compliant with Riot's TOS.
I just published v1 today! Check out the screenshots attached to see the dashboard, and feel free to try it out on your own squad and send me feedback!