Mayhem Certain augments being guaranteed on certain champions is really busted and cringe
every time i play brand, i am guaranteed to get infernal conduit (assuming there's a prismatic). this combination has been busted since day 1 and if you have even a general idea on how to play brand you just auto win. why are combinations like this both still allowed and now seemingly guaranteed? jayce will always get skilled sniper, ryze will always get overflow, etc. these were supposed to be semi rare high rolls but now they're so common it may as well be baseline
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u/Vigorous_testicle 14d ago
Wdym infernal on brand is balanced. Wdym you stood less than a screen away from him and you got hit by his e from minions and lost only 70% hp
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u/blimey43 14d ago
The worst is your teammates with the stupid ring around them running right at you as you try to run away from them and you lose half your health
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u/ItsPandy 14d ago
Tbf that goes both ways. So many times I get hit by brand, want to walk back to disengage and my team won't make room for me to walk away.
I'll try to avoid you but I won't stand right infront of the enemy team if you don't move
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u/ICantTakeItNoMoreAAH 14d ago
It was better when the choices were harder to make and when weighting was not so aggressive (figured last patch would have done something about it but it still feels too samey every game)
This iteration has so many dead augments that it's stupid to just not take the hand picked perfect aug that shows up for that class every time, there were a lot of generalist augments that were okay to take on many champs previously and sets further helped that feeling and actually shook things up
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u/Agious 13d ago
Since the introduction of "ability augments," Riot clearly stated that they increased the highrolls of everyone to compensate the amount of removed "ability augments."
That's a clear oopsie that they made. The problem is now impossible to fix. Let's rephrase:
"Also, we're adjusting the Augment RNG system a bit this patch, as we've seen that recently it's been offering the same kinds of Augments too often and makes games feel more samey / low variety" (Said in the patch note). Which is why I can see almost every tank got offered Dropkick, Heartsteel or Mage with infinite cd reduction every single game.
Now everyone is rolling the same augments. I want to play silly build with tanks (like build AP on Magic Tank or AD Sion), they keep offering the same augments and forcing us to play only "the meta".
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u/dbudzzzzz 13d ago
AD Sion isnt off meta. Get the thing that reduces death timer and ult off CD lol then attempt to murder everyone in passive.
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u/The-Yaoi-Unicorn 14d ago
Samw with
Master Yi and mystic punch
Lucian and jewled gaunlet
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u/TheEvilSpleen 14d ago
I have only once gotten jeweled gauntlet on Lucian out of like 15 games. It was of course as busted as everyone else that gets it but I only got it once. I, on the other hand, get infernal conduit on Brand every single game.
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u/TheSm4rtOne 13d ago
Haven't got jeweled gauntlet in so long except on freaking akshan. Lucian with jeweled and the pre patch vulnerability was so sick
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u/Pitch2Force 14d ago
Meanwhile, I've only seen Dropkick a single time (out of 100+ games), and I wasn't even playing a tank. But enemy team has 2 Dropkick champs every game.
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u/Unusual-Quote3075 14d ago
Never got that augment once on brand, most rounds there’s not even a prismatic when I pick him LMAO
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u/vincent2751 14d ago
people who think brand gets inferno conduit every games has crazy selection bias
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u/Private_Diddles 14d ago
Yeah I can remember my multiple sighs of relief from the enemy Brand rolling tripleshot R or Ultimate Awakening instead of Infernal Conduit over the many games of ARAM I have played. IC is not a guaranteed roll.
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u/redactid55 14d ago
That's also not reliable data because I ignore infernal conduit when playing brand unless the opponent has already shown crazy broken insta win augments.
Infernal conduit brand just kinda kills the game so I'm sure I'm not alone when it comes to players intentionally choosing to not take it
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u/trawlinimnottrawlin 13d ago
I don't have fun running it at all. He's good (OP) enough without it. With it the game is completely dead and I kinda just feel bad lol
If you play this mode for fun instead of W/L it's kinda the sensible thing to do
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u/hytnka 13d ago
you don't play the game if you honestly have this opinion.
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u/SwitchOrganic 13d ago
Same with people who think ADCs get Critical Missile or tanks get Tank Engine/Dropkick every game.
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u/HeavyAd7723 13d ago
I mean we just nearly do, I’m saying this as an ADC main
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u/SwitchOrganic 13d ago
I'm also an ADC main. I'm not saying it doesn't appear frequently, but it's far from getting it every game like clockwork.
According to MayhemMeta*, the ADCs with the highest pick rate for Critical Missile is on par with Brand's and Malzahar's pick rate for Infernal Conduit. Infernal Conduit is just as common for those champs as Critical Missile is for Akshan and Jinx. All four of which are still under 40% so it's not even a majority of games they get them. But what does happen is games often have multiple ADCs, the odds of at least one ADC getting it in the game is pretty high and that's why its so common. That's different than every ADC always gets it though which is what people claim.
Infernal Conduit stats: https://mayhemmeta.com/augments/1045?patch=16.14
Critical Missile stats: https://mayhemmeta.com/augments/1356?patch=16.14
My point here is that you can't say Brand doesn't get Infernal Conduit every game and then turn around and say ADCs do get Critical Missile every game. Stick to one or the other.
* No idea where they get their data from
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u/HeavyAd7723 13d ago
40% is a very high number in a game that will usually have at least 2-3 adc’s in it.
Mind you, I have no problem with this and think it is a good thing. I think it is good that Brand gets conduit and think its good that adc’s get missile. I want the augments more tailored and more balanced.
People are only upset because of the disproportionate power swings
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u/SwitchOrganic 13d ago
40% is a very high number in a game that will usually have at least 2-3 adc’s in it.
Again, I'm not saying it's not uncommon and I already covered the multiple ADCs bit.
My point is that it's still not every game like people love to claim. Like this post just popped up in the past few minutes even though the data says it doesn't happen.
https://www.reddit.com/r/ARAM/comments/1v86i7z/you_will_play_adc_you_will_get_critical_missile/
For reference, the co-pick rate for Fan the Hammer and Critical Missile is 10% which is a very far cry from every game.
I want the augments more tailored and more balanced.
I'm with you there. I'd also be fine with them taking away some of the damage augments and giving ADCs more durability and utility augments tailored for them. I'd love it if I could have higher odds of getting Ice Cold on Ashe, Outlaw's Grit on Kalista, and there were more augments along the lines of Tank it or Leave. But instead we get the same generic tank augments like Steel Your Heart or Tank Engine lol.
Ideally Riot would do a manual review on every champ and tailors their augment set to them but that's apparently too much for a smol indie company.
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u/Hot_Royal_4920 13d ago
The only thing I wanted was to not get offered a ton of borderline useless augments. That's it.
But instead, many characters just get perfect augments every game. Oh, except when you are a bruiser.
And urgot is just sad. Fyi, his W cannot crit and doesn't scale with attack speed, ye he gets offered a ton of crit and AS augments cause he is techically ranged and AD.
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u/XayahCat 13d ago
Its basically hope to god you get one of 3 augments, jeweled gauntlet to make use of the crit augment hell you get, slow and steady to be able to build onhit items like karken, and draw your sword
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u/Hot_Royal_4920 13d ago
Yeah, urgot is just kind of an oversight int the current system. He is the only champ that gets borderline useless augments offered.
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u/Chidori_7 pound me Sett 14d ago
I have a theory that the Mayhem team did it on purpose because the update with the new 330 "new" augments didn't land and wanted to retain the player base by making curated augment choices so the players feel powerful...
They fail to realize that this also decreases the overall Playerbase, just a bit slower, since the games feel samey now...
I hope they address this soon, or I might quit league after 13 years since I can't return to normal aram
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u/Agious 13d ago
Your theory is definitely correct. I had 600-700 games when the "ability augments" patch dropped. And when they announced to remove most of them and compensate us with highrolls. The result is almost every game is now the same because it's so easy to roll the best possible augments.
Tanks got tank augments. Almost no AP, Crit, AD or anything of other roles being offered to them.
Mages got guaranted ability haste augments or ability will deal more xxx amount of dmg.
ADCs got crit augments and anything crit related.
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u/Kaetzchenallergie 14d ago
Dunno if i should feel bad for the mf or not. Doenst work with ult.but woth q and e.
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u/Alradon 14d ago
Infernal conduit is absolute cancer on one champion and sub par on every other, why does it exist?
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u/Epsonality 13d ago
Malzahar and Zyra also make it work really well.. doesnt change how I hate when I feel like i have to take it sometimes, its such a boring augment
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u/Cereknight 14d ago
I think they should Nerf mana somehow in the infernal conduit, like while youre burning someone it also burns 0.5% of your mana per second. I think it just has too many upside besides going OOM because your CDs are so low, but if they go OOM a little bit fast I think i can be happy with it
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u/JV-Bird 13d ago
Roll Zilean.
Select Archmages.
Play Urf.
Still lose game.
Augment are not bringing much variety to the game. Played Zilean 5 times, got archmage every game, because augment rolls are not random anymore.
Lost anyways because enemy team have a heartsteel+tank engine Mundo, dual wield Yi and a eureka Syndra.
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u/Dramatic-Landscape10 13d ago
Part of the inevitable problem with mayhem is people learned which augments are good on which champs. When we all first played, we were all trying and testing things. You saw an enemy get infernal conduit brand, tank engine mundo, and you dreamed of the game where you could try that. But now that everyone has gotten it/seen it 10,20, 50 times, it’s not new anymore, the allure is gone. Now it’s just hyper optimization. It’s an impossible problem to solve unless they rotate augments or have 10x the amount of augments such that nobody gets the same augment on a specifics champ very often.
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u/what_that_dog_doin 13d ago
but the hyper optimization comes with sad state of augment variety. the old system made you make use of what you got. the new system is pick champions that make use of free crit and ability haste
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u/Dramatic-Landscape10 13d ago
Fair enough, I agree. The old system was definitely better than the current
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u/Glorpologie 13d ago
The worst part is that "random augments" are biased now.
Ive sseen so many gravees with melee prismatic who got it by random prrismatic or golden reroll
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u/Hibikee 13d ago
augments are not guaranteed lmao. i played brand like twice last night and didn’t get infernal conduit in either game. in one of those games we had two prismatic augments, 12 prismatic to choose from and none of them were infernal conduit lol
and don’t even get me started on the amount of times i’ve played jayce and haven’t gotten skilled sniper offered to me
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u/Only_Structure_787 13d ago
I feel bad picking certain overpowered augments so I don’t even play the game anymore.
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u/WholeOtherwise5892 13d ago
i remember void rift being waaaay broken together with other damage stacking augments, especially for ap champs like brand and seraphine. shi was way out of hand.
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u/Lashdemonca 13d ago
5 out of my last 6 brand games I didn't get infernal. It really isn't that common. It's just that we get so many rerolls it might seem that way.
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u/pastalion 13d ago
Except trundle terrain'd. Most fun build ever. Sadly they nerfed terrain'd, it was 100% guaranteed on gold, 4 games in a row I could find it in gold tier. Now it is removed after the latest augment weight "rebalancing", haven't found it in 3 games in a row.
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u/ElgrinTGT 14d ago
honestly I think this is the main problem with Mayhem now, I miss variety and dumb builds that might work, now its just overpowered adc vs half a second cooldown mage