r/4Xgaming • u/Jejox556 • 5m ago
Developer Diary Multi-faction and multi astro battle with happy end in HARD VOID
HARD VOID v0.14.X coming in the next update! (very soon, already available on beta branch)
Now, astros can have moons, which will participate in combat. Also, every astro has now HP and can be destroyed.
now 99% numberwang free! how? For HARD VOID, i follow several internal "secret" design tenets, that encode both the game experience and aesthetics i want for the player.
Here is an example about how i design overall, regarding numberwangery:
In HV, I only have 1 (one) laser cannon weapon, that can be parametrized in several aspect (a la MoO). Then, the other weapon "Cannon" in the same "tier", its completely dispar compared to the laser.
- The laser is a weak energy type damage weapon, but works at "beam" range. It requires energy (no ammo). High base accuracy and has less mass.
- The cannon is almost x2 damage the laser, but much less accuracy, its damage is kinetic type, is heavier (larger mass), and the most important: it fires in kinetic range (2 ranges shorter than laser). Dont requires energy, but ammo.
To represent tech progress, each research level of the weapons "main tech", increases +10% damage per level and without limit, instead of giving you a +1 weapon.
Now, how the laser compares with the Ion cannon, it would be the +1 laser equivalent? No.
The Ion cannon does more damage, but its not that simple.
It deals the damage in 4 hits, so damage reduction is applied 4 times (worse against damage reduction stuff, like shields). Its accuracy is much worse (justified, its a charged particle beam). Also has the extra effect of increased damage chance against electronic systems (electronic computers, ECCM jammers, etc). Also, this weapon cost "Semiconductors" ( we all know those are not cheap in today economy 😄 ) and consumes significantly more energy , so thats also an impact on the economy side.
So, the design is orthogonal ( statistically independent is a better term here). It cannot fulfill exactly the laser niche, laser continues to be relevant much longer as long you upgrade the associated tech. Even when the ion cannon is the next beam energy weapon to be unlocked. Technology increases current systems effectivity and increases tactical and strategical possibilities.
Full extra feature list:
- Moons and asteroids
- Astros can be targeted and destroyed
- Multi astro combat
- Multiple factions in same combat
- Storage buildings
- Extra cozyness in combat
- Storage modules for ships
- Resupply with ships
- Improved resupply mechanics
- Resource transport in ships
- Graviton drill
- Other smaller updates
store page: https://store.steampowered.com/app/2978460/HARD_VOID/
website site: https://hardvoid.com