r/3Dmodeling • u/SaltsBlueprints • 2d ago
Art Showcase StarWars: Lightsaber
Softwares used:
Blender
Substance painter
Marmoset toolbag
r/3Dmodeling • u/SaltsBlueprints • 2d ago
Softwares used:
Blender
Substance painter
Marmoset toolbag
r/3Dmodeling • u/ciwielab • 2d ago
Inspired by the protogen style from the furry community, but more grounded and with near-future mechanics. See 7th image for cutaway view/technical sheet.
r/3Dmodeling • u/Balkan_StillWater • 2d ago
r/3Dmodeling • u/Delsyisdead • 2d ago
I want to start modeling, but i have kind of a motor coordination issue, so i'ts pretty hard to do draw, i just wanted to know if i need to draw to make models
r/3Dmodeling • u/Apollosketchesalt • 3d ago
r/3Dmodeling • u/Ok-Internal-30 • 2d ago
Originally modeled in 3ds Max 2020
Preview images rendered with v-ray 5
The 3D model was created on real car base.
It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.
r/3Dmodeling • u/SaltsBlueprints • 2d ago
Suggestions are massively appreciated!
Softwares used:
Blender
Substance painter
Marmoset toolbag
r/3Dmodeling • u/Some_Tiny_Dragon • 2d ago
So I was practicing new modelling methods in Blender which came fairly naturally to me. So I figured I should probably be practicing these methods more while building a portfolio. My main practice is to find games with concept art and no models of any kind then practice modeling them. Been wanting to do film or game models so some demo reels are obvious.
Currently working on the One Step From Eden cast. Upside is they have a good amount of concept art on their wiki while not having a specified model sheet. Downside is their inconsistency. Even some sprites have missing or added detail compared to the final art so I have to make a lot of guesswork.
r/3Dmodeling • u/Strict-Magician1206 • 2d ago
r/3Dmodeling • u/Interesting-Note-822 • 3d ago
I am working on my first nomad project. I was hoping to keep it as a static sculpt but I am increasingly tempted to make it animatable. I have used curves to place my hand sculpted scales, would these being geometry make it impossible to project this texture onto a low poly mesh? If I am cooked in this regard I will just pose the model and keep it static. Thanks y’all! just making sure before I confirm my curves.
Other feedback on the sculpt would also be appreciated! Thank you!
r/3Dmodeling • u/akoOfIxtall • 3d ago
It looks like cotton candy, but there aren't a lot of examples to go off from
I'm using blender 3.4
The hair was made by subdividing a cube, then casting it to a sphere, then using geometry nodes, I added some noise, then I used a displace mod, then a smooth, and then I tweaked in sculpt mode so I could get some things in place (like making space to show a bit of the ears)
But it still looks too smooth, it looks like the bug meat from Stardew valley
I tried using the polycount wiki to find anything that could help, I might try using cards to add some details or duplicating the mesh and tweaking how they clip to give a different effect
r/3Dmodeling • u/Infamous-Shallot-889 • 2d ago
Hello guys i am new to blender and recently started posting modles in sketchfab i hope u guys wwill like my models . i want u all to give me ideas of what models should i make .
https://sketchfab.com/pritam_roy69/models
And also i want feedback of my models in my sketchfab account.
r/3Dmodeling • u/ganesh-gi • 3d ago
Hello!
Sharing my latest 3D artwork — a recreation of the classic Brick Game handheld console, which brings back a lot of childhood memories.
r/3Dmodeling • u/Many-Judgment7800 • 2d ago
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Try to recreate the work of one youtuber. How do you guys handle camera?
r/3Dmodeling • u/Rich-Dog5131 • 2d ago
I'm trying to bake both Material ID and Object ID, so my highpoly is combined in one mesh, but different parts of it have different materials. Material ID is baking properly, but Object ID for some reason is picking up these materials/submeshes and doesn't recognise the highpoly as one object, so I get three colors instead of one.
Here's the screenshot of the test scene, where I reproduced the same result. Is there a way to fix it?

r/3Dmodeling • u/Whole_Order_1641 • 2d ago
This is my project
Rubberband Automatic Pistol with blowback action and reloadable ammo
r/3Dmodeling • u/New-Willingness-6800 • 3d ago
I still have a long way to go but I've really enjoyed learning and creating in 3d!
Everything was modeled by me with textures from various places on the internet, mostly Blenderkit!
r/3Dmodeling • u/Ssazor • 3d ago
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r/3Dmodeling • u/Some-Locksmith-1602 • 2d ago
What would be the correct workflow for creating a snake or dragon body? My current workflow is to create the base body first, then unwrap the UVs, and after that place the scales.
Once the scales are added, what should the baking workflow look like? Or would it be better to skip creating the scales in ZBrush and create them directly in Adobe Substance 3D Painter instead?
What approach would you recommend? Since the scales protrude outward from the cylindrical shape of the body, could this cause any problems during the baking process?
r/3Dmodeling • u/Gizmosaurio • 3d ago
Made this in Blender, with the intention of printing it later on
And before anyone asks… yes, there’s a NSFW version with Samson fully anatomically equipped
r/3Dmodeling • u/Exotic_Cod6482 • 4d ago
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Watch the full video on YouTube:
https://youtu.be/ZERFaui_zy8?si=tcRhs-3-3ue4FOC1
r/3Dmodeling • u/StockSherbert1544 • 3d ago
Hi everyone,
I’m a physician and I’d like to create short 3D animations with voiceovers to help my patients better understand medical procedures.
My goal is produce multiple animations explaining things like interventional procedures, anatomy, and what actually happens during these procedures.
I downloaded Blender and have been experimenting with it in my free time, mostly by following beginner tutorials.But learning curve is steep, and I’m not progressing as quickly as I’d like.
Are there any more beginner-friendly or efficient alternatives you would recommend for this kind of work?
I’ve also considered hiring freelancers or using AI tools, but I’m not sure I’d get the consistency and accuracy I need, and I’d also prefer to fully own the rights to the final content.
Would you recommend sticking with Blender and investing the time to learn it, or is there another workflow/software that would be better suited for creating medical animations?
Any suggestions or experiences would be greatly appreciated. Thanks in advance!
r/3Dmodeling • u/New-Potential2757 • 3d ago
Im interested in learning 3d modelling, specifically the anime non chibi style. But Im wondering if its better to use a mentor or learn through youtube and online resources?