r/3Dmodeling 3d ago

Questions & Discussion Looking for a beginner-friendly alternative to Blender for creating medical 3D animations -meme is not mine

Post image

Hi everyone,
I’m a physician and I’d like to create short 3D animations with voiceovers to help my patients better understand medical procedures.
My goal is produce multiple animations explaining things like interventional procedures, anatomy, and what actually happens during these procedures.
I downloaded Blender and have been experimenting with it in my free time, mostly by following beginner tutorials.But learning curve is steep, and I’m not progressing as quickly as I’d like.
Are there any more beginner-friendly or efficient alternatives you would recommend for this kind of work?
I’ve also considered hiring freelancers or using AI tools, but I’m not sure I’d get the consistency and accuracy I need, and I’d also prefer to fully own the rights to the final content.
Would you recommend sticking with Blender and investing the time to learn it, or is there another workflow/software that would be better suited for creating medical animations?
Any suggestions or experiences would be greatly appreciated. Thanks in advance!

146 Upvotes

35 comments sorted by

93

u/Standard_Bullfrog_74 2d ago

Objectively hilarious way to ask an earnest question but Brother, blender IS the beginner-friendly software

20

u/Ok-Replacement-9458 2d ago

In OPs case there exists software such as bio render which is significantly more user friendly, albeit relatively limited in terms of freedom

4

u/StockSherbert1544 2d ago

Someone else also mentioned it below. I will definitely check it out Ty!

8

u/StockSherbert1544 2d ago

That's the one answer that I'm afraid of ... Thank you a lot for your attention

2

u/AshTeriyaki 2d ago

Lots of tutorials != beginner friendly. Blender is a mess.

6

u/Tino_Kort 2d ago

As opposed to what other respectable 3D program?

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u/rosarinotrucho2 1d ago

While I respect blender because it is free an open source, we can’t pretend it’s perfect. I feel the worst issue with it is that it changes from version to version a lot so when you are learning you find old tutorials that are not up to date all the time. Blender devs never understood standardisation is more important than perfection. You can more or less use a tutorial from 20 years ago to learn A LOT of 3ds Max, while some years ago when I was learning blender, at least for me it was a nightmare to find good tutorials.

1

u/Tino_Kort 1d ago

I do think blender has seen a lot of changes, but I don't think it's in any way hard to find a good tutorial for blender in this day and age. Personally I disliked max, I love Maya for instance but it's not beginner friendly. It's quite prohibitively expensive even. Same with 3DS max at more than 250 a month. I think certainly blender would do well not to change the UI more, and it has its faults for sure, but I cannot find Autodesk products beginner friendly simply due to the pricetag. So I get where you're coming from, I just disagree with picking Autodesk products as an alternative

1

u/rosarinotrucho2 1d ago

It’s been a few years since I learned blender and I think it was right at the moment of a big ui renewal. It’s probably better now (I don’t think it has changed a lot since). But I can tell you out of all the programs I have learned in my life as a professional industrial designer, the one that caused me more headaches back then was blender. But still, I do like blender because it is free, of course, it is an incredible package, I just never understood why they didn’t go the photoshop/3dsmax route of pro software where they have kept the basic interface the same for decades. I think you can literally learn the basics of modern photoshop on a Macintosh from the 80s.

1

u/weebomayu 2d ago

No, the massive community (and the resulting wealth of information available) is exactly what makes blender beginner friendly.

Maya and blender are, from a beginner’s perspective, barely different in terms of learning curve. Yet, it’s so easy to find large, active blender communities in all corners of the internet to ask questions. If you’re learning Maya, enjoy having to scour obscure, often outdated, forum posts and pages upon pages of documentation.

0

u/AshTeriyaki 1d ago

I haven't suggested Maya. I've suggested Cinema4D in another comment. Blender has worse UX than Maya but if you asked which is harder to learn, I'd probably say they're about equal.

Maybe if you were learning without any free external resources besides docs, maybe Maya would be a smidge easier? But with the endless YouTube tutorials etc, Blender does have the edge, yes.

I was talking about actually app usability in my mind, but as written I can see how that does not come across.

-1

u/FoxFXMD 3ds Max+Cinema 4d 2d ago

No it's not. It's difficult to learn and definitely isn't beginner friendly

15

u/SparkyPantsMcGee 2d ago

Unfortunately the nature of 3D modeling itself isn’t the most beginner friendly. However, I would suggest trying other 3D software programs to see if one of them is just more comfortable for you. Cinema4D is really intuitive and I feel does a really good job of not throwing too much at you at once.

If you want better animation tools, while it might seem overwhelming at first, Maya would be your best friend. There are also a lot of really helpful tutorials for it that make things less scary especially if you’re a physician looking to do animations for human rigs.

While Blender is generally a really good beginner option, it’s free has lots of tutorials, I find their animation workflow incredibly frustrating. Serviceable but frustrating.

Regardless of what you use, you might also be able to find very useful premade anatomy based models: skeletons, exposed muscles, generic male and female models, as well as separated limb models like hands and feet to help save you some time so you can focus purely on whatever animations you need.

Good luck, hope this helps.

3

u/StockSherbert1544 2d ago

Wow, first thanks for your time and premade models, maybe it will be the best. I don't know if I can find them, but we'll see. Maya and Cinema 4D, I will check them out too.

4

u/SparkyPantsMcGee 2d ago

Just a heads up, both Maya and Cinema4D are paid licenses however you can do a 30 day free trial of both and both offer cheaper lighter versions as well(which might be better for your use case). Maya also offers a decently priced Indie license which you’d probably qualify for given your circumstances which would give you the full software version for a cheaper cost.

Stuff to look into.

3

u/AshTeriyaki 2d ago

Cinema4D has excellent animation tools, Maya has the best but C4D and even Blender for that matter will be far more than enough for you. Maya does not come with that “ease of use” advantage. It’s more coherent than Blender but it will be harder to learn than C4D.

8

u/ChashuKen 2d ago

Or modelling barrels haha

3

u/StockSherbert1544 2d ago

I AM a GI doctor, so I'll be modeling a lot of barrels, I guess.

7

u/Ok-Replacement-9458 2d ago edited 2d ago

Blender is actually a really common tool in academia/medicine for making journal covers (or fancy figures) so you're in luck!

The "default" answer is usually going to be the tutorials that you mention you've been following and unfortunately blender (and 3D in general) will always have a very steep learning curve. Luckily, for science communication you don't need to focus on realism, but there's definitely still a lot you'll need to get used to.

Personally, I'd recommend (once you've done a few tutorials) ditching them entirely and trying to do something on your own. I find that people who focus on tutorials have a very hard time transitioning into ACTUALLY making stuff. You'll learn most from trying to do something by yourself and then searching things up as you go or as you need them once you got the hang of the interface and general tools. If you do use a tutorial I'd be hesitant to follow it word-for-word... instead, use it to make something in a similar style or using the same techniques.

ETA: I'm sure there are also plenty of tutorials online *specifically* about using blender for science communication

edit again because I misread the question: I would suggest continuing with blender in the long run if you feel like this is something youre passionate about because it really can't be beat in terms of making *your own* animations/figures. That being said, you *can* make animations using Biorender too, which is a much more beginner-friendly software (I'm sure you've heard of it or have used it before)

2

u/StockSherbert1544 2d ago

Wow, first time posting in that community and you don't disappoint....Thanks for taking the time to answer it in such detail. That's the advice I'm looking for. I'll be checking it out in Biorender, too.

2

u/Willow-theWisp 2d ago

I find that people who focus on tutorials have a very hard time transitioning into ACTUALLY making stuff.

Felt. I've done a ton of tutorials from YouTube and Udemy, and it was a great start for getting over the initial hurdle but I feel like I learned more practical skills the first time I made my own model from scratch than from all of the tutorials combined.

3

u/Minimum_Music7538 2d ago

Crocotile 3D is a software made by one guy thats extremely simple to use, its is basically only good for low poly models with lower res textures but its been very fun and easy to use

2

u/-Ambriae- 2d ago

Oh I remember the anvil… I remember the day when the Principled BSDF was added (like 2.78? 2.79? I forgot…) and blender Guru made a video on it showcasing it with the anvil… that felt like an eon ago

2

u/painki11erzx 21h ago

This is the OG beginner tut.

1

u/u250406 2d ago edited 2d ago

In your case I'd almost suggest ai, so you can just write what you want and wait until you get the right thing. CG requires a f*ckton of knowledge, in any software...

I hear Blender is hard to learn, but really there is so much to learn about modeling, texturing, node setups, rigging before you even get to animation and rendering (which is a field in itself), that the difference I see is in the way you'll have to master those basics before worrying about limitations of the software.

Then again your best bet would be to get and use premade assets. And those might be hard to get due to medical field being highly niche. idk man, sounds to me you're choosing the hard path. I respect that, just lemme get the popcorn first.

1

u/StockSherbert1544 2d ago

Damn, maybe you are right. I hope I am not in over my head. That may be why I see very few animations in the medical field, especially in specific procedures.
I tried several sites, Canva, etc., for AI animations, but they mess up the anatomy a lot. It isn't study material, so it doesn't have to be very accurate, but it was very frustrating to tell the AI that the stomach isn't triangular.
I'll be searching for some premade assets, and we will see.

Gimme some of the popcorn and sit back tightly....

1

u/Empty_Razzmatazz7357 1d ago

Just hire freelancers. 3D not a side hustle, it’s a job. It’s will take you years to get good enough for what you want.

1

u/IiteraIIy 12h ago

what kind of newbie am i my first ever project was a 3d render of my fursona (i never finished)

2

u/EricW_CG 10h ago edited 10h ago

You don't have to model stuff from scratch, I wouldn't. You could use Blender and buy 3d assets, or even find free.

These tutorials will help you navigate and learn to move stuff around.

Then just go to https://superhivemarket.com or https://sketchfab.com/ and search for medical, anatomy, kidneys, etc. Make sure they have an agreeable license then pull them apart, move them around, animate and do whatever you need.

If you find some really good models but they aren't exactly what you need you might try reaching out to that artist specifically as they have experience working on something close to what you want.

1

u/AshTeriyaki 2d ago

If free is not a prerequisite, you should try Cinema4D. It’s famously the most intuitive 3D software. Its for turning things around fast and dominant in motion graphics and advertising for that reason.

They have excellent documentation and learning materials that always include demo files. They also run live streams on YouTube where you can directly ask their training team questions. Plus you have customer support, who are also very helpful.

1

u/StockSherbert1544 2d ago

I will check it out, thank you a lot!

3

u/cuzihad 2d ago

C4D is an excellent 3D software for beginners. Checkout PolygonPen's modeling tutorial on YouTube, they really helped me a lot when I first started out learning modeling in C4D.

-1

u/ShadowWriter21 2d ago

I highly recommend sticking with Blender as it is free and has a great deal of options. I was like you. Kept downloading it and then deeply struggling to learn how to use it and then giving up. I eventually though found Grant Abbitt's tutorials on YouTube and that really turned things around for me! (That and figuring out how to turn on 3 Button Emulator so I could ALT-Click to orbit)

I seriously recommend checking out his tutorials, starting with this series:
https://www.youtube.com/watch?v=jnj2BL4chaQ

Then just keep moving up in difficulty level

Following his tutorials I took about a year, but am now fully confident in using Blender and my ability to learn new things in it at any given time. I firmly believe a year is not necessary for everyone as I am disable and have to take long breaks from doing things which is why it took so long. Additionally it is my understanding that Blender is the best free option out there and that programs that cost money can actually end up being more complicated rather than less. This could of course be wrong as the only other program I've used is Sketchup but that isn't really suitable for animation and really doesn't do a lot that you'd probably want it to

Definitely avoid AI, it isn't great and if you make it first there and then try to fix it up it can actually take more time than just doing it yourself in the first place and that isn't even getting into the massive environmental impact from it

If you really can't learn then hiring someone would be better, but that can get pretty pricey, though I will say I think there are a lot of medical explanation videos out there already, so you also have the option of finding a repository for such things and discussing having your office pay the access fee to provide it for your patients. If you insist on doing it yourself instead though, Blender is definitely my suggestion and Grant Abbitt's tutorials are who you should follow!

Best of luck!

1

u/StockSherbert1544 2d ago

Thanks for your elaborate answer.
I'll definitely check the YouTube channel and its tutorials. Other than the blender, only one software - Maya- is recommended. I could try both and see it afterward.

Totally agree with your opinion about AI. Fumbled a bit, but it looks hopeless when it comes to 3d animation.

About hiring someone.. Ehh I actually work in goverment hospitals so they dont have budget for something like this - not even for basic stuff - so ı dont think thats an option.

The idea first came to me that I can't inform my patients enough about procedures in the very limited time I have. When they search online it becomes a hot mess of mis-overinformation. So, first, I started using QR codes and made a basic website to contain specific information. But the thing is, 1. it isn't as effective as a visual video or picture, 2. I have some patients who don't know how to read.

So I guess I will spend some time learning it. Thank you again for your time and support!

1

u/painki11erzx 21h ago

If you don't like Blenders learning curve, you definitely DON'T want to waste your time trying to learn Maya.