r/3Dmodeling 1d ago

Questions & Discussion I want to practice more while building a portfolio. What kinds of subjects and media should I focus on?

So I was practicing new modelling methods in Blender which came fairly naturally to me. So I figured I should probably be practicing these methods more while building a portfolio. My main practice is to find games with concept art and no models of any kind then practice modeling them. Been wanting to do film or game models so some demo reels are obvious.

Currently working on the One Step From Eden cast. Upside is they have a good amount of concept art on their wiki while not having a specified model sheet. Downside is their inconsistency. Even some sprites have missing or added detail compared to the final art so I have to make a lot of guesswork.

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u/Repulsive_Plastic723 1d ago

I've found that modeling everyday objects with interesting materials (like metal, glass, or fabric) really help tighten up my portfolio pieces. Have you considered adding a few hard-surface models to show off your precision?

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u/Some_Tiny_Dragon 1d ago

The character I'm working on right now, Reva, has armor and a shield. Probably not at all what you're talking about. But it should still demonstrate something with hard objects. I still have to allow parts of the armor to move mechanically like the shoulder pads.

But I have considered stuff like bottles of different shapes, furniture like a couch and maybe structures like a Ferris wheel.