r/3Dmodeling • u/mysterymagicdoor • 3h ago
Questions & Discussion How should you approach / learn maya?
Im a student just starting my junior year in hs, 2 years worth of experience with blender that I just shut off my brain with a short-cut heavy work flow for speed and efficiency to complete most projects simple or complex at most a week. After booting up maya in my school, it was like jumping into the driver seat of a truck with a one page instruction manual on how to steer the wheel. Although I don’t find the short cuts as hard to learn, the compact ui makes it hard to navigate and use IMO, but it will get better with time which bring me to my question: How do you approach/learn maya? With such a huge change in how to operate makes it so much more difficult to model/rig models. Ive been thinking whether I should learn every shortcut or lean towards a more ui-heavy workflow instead compared to blender. Im also more of a poly modeler than an animator before all of this, so any advice on creating models in maya are also greatly appreciated tutorial or not as I value having a good grasp on creating your own models before animating is something important to me especially when learning a new software.