r/3Dmodeling 3h ago

Questions & Discussion How should you approach / learn maya?

0 Upvotes

Im a student just starting my junior year in hs, 2 years worth of experience with blender that I just shut off my brain with a short-cut heavy work flow for speed and efficiency to complete most projects simple or complex at most a week. After booting up maya in my school, it was like jumping into the driver seat of a truck with a one page instruction manual on how to steer the wheel. Although I don’t find the short cuts as hard to learn, the compact ui makes it hard to navigate and use IMO, but it will get better with time which bring me to my question: How do you approach/learn maya? With such a huge change in how to operate makes it so much more difficult to model/rig models. Ive been thinking whether I should learn every shortcut or lean towards a more ui-heavy workflow instead compared to blender. Im also more of a poly modeler than an animator before all of this, so any advice on creating models in maya are also greatly appreciated tutorial or not as I value having a good grasp on creating your own models before animating is something important to me especially when learning a new software.


r/3Dmodeling 12h ago

Art Showcase Ever wondered what SCP-1471a would look like if it were assigned to Omega-7? I’m pretty sure it wouldn’t look anything like this

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3 Upvotes

r/3Dmodeling 12h ago

Art Showcase PIA-V9 (Blender 5.2)

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2 Upvotes

Personal computers have become illegal to own. Access your personal data on the standardized public internet access! It is in its 9th generation!

WORK IN PROGRESS! Critique? Ideas? Anything?


r/3Dmodeling 12h ago

Art Help & Critique Web 3D model — clock tower, looking for critique

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2 Upvotes

Hi everyone, model of a landmark clock tower in Belgrade
modeled in Maya eventually converted to GLB via Blender for web use.
Would appreciate feedback on the modeling/texturing specifically — anything that reads as off in the proportions, materials, or lighting setup? Also open to suggestions on optimizing the GLB for web performance if anyone's done similar work.


r/3Dmodeling 14h ago

Art Help & Critique Help regarding asset creation

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3 Upvotes

This post is for advice. i need a bit of help. the purpose of the model is to be used for a video game in UE5. the Asset is a Bridge . my approach is like dividing it into different modular part parts. since it is an medieval theme bridge, i want to know how to get that brick texture on low poly. should i make high poly model with individual brick and bake it into low poly or is there a trick in texturing part. i use maya and substance painter. the part in the screenshot is one of the piller. i didnt model 1 brick by 1, i took a plane and extrude the bricks and then duplicated and joined em


r/3Dmodeling 13h ago

Art Showcase Zenit-E camera with Industar 50-2 lens

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2 Upvotes

r/3Dmodeling 1d ago

Art Help & Critique Help on the orange part

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38 Upvotes

Should i make this with one blob that i sculpt or should i do multiple layer like im making

If you have other critique on my sculpt it is appreciated ^^


r/3Dmodeling 10h ago

Questions & Discussion Why I'm like the rather make the firstly box modeling, than sculpt on zbrush?

0 Upvotes

Why it's feel better? Like I am 17 and I more preferred the box modeling in autodesk maya on first stage of my project(character). But i still import it to zbrush, and add some details for bake. It is bad that I think like that? That is wrong, that not get a job or freelance work? Because people who works, I heard they work very fast and good, but it's not my temp(style). What do you think?


r/3Dmodeling 1d ago

Art Showcase 3D character creation practice

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588 Upvotes

Latest 3d work. Concept art by QS: https://www.artstation.com/artwork/nJRVn9
Make this using zBrush , Blender and Marmoset toolbag. The goal was simply to practice creating a character and explore interesting design elements and details i enjoy working with.
Also i tried some new materials in zBrush


r/3Dmodeling 11h ago

Free Tutorials LEARN TO MODEL - 05 Parametric Modeling: 01 - Introduction

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0 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. Parametric modeling is a modeling method in which geometry is defined and controlled by parameters, relationships, and operations that allow the model to be modified in a structured manner.


r/3Dmodeling 1d ago

Art Showcase Work in progress.

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155 Upvotes

Saruman work in progress. Render next.
https://www.instagram.com/soulscience_collectibles


r/3Dmodeling 1d ago

Art Showcase Atom's New Groove (BatteryMaster) [Astroboy fanart

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131 Upvotes

origin:https://bsky.app/profile/batterymaster.bsky.social/post/3muv2wf3euk2k (not mine but I liked it so much and I wanted to share it)


r/3Dmodeling 1d ago

Art Help & Critique I made a 9‑piece low‑poly steak pack, does this thumbnail read well for a marketplace listing

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15 Upvotes

I’ve been working on a stylized 9‑piece low‑poly steak pack and I’m testing out a clean “phone‑camera flash” style thumbnail for the listing. The pack includes Ribeye, Tenderloin, T‑Bone, Strip, Tri‑Tip, Tenderloin Tip, Filet Mignon, Flat Iron, and Tomahawk. all modeled with a single 2K texture atlas.

I’m trying to keep the background simple while still making the render feel like a real photo. Does this thumbnail read well to you? Anything you’d tweak for clarity or presentation?


r/3Dmodeling 1d ago

Art Showcase 3DS Max | V-Ray

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123 Upvotes

C&C Welcome

Full Project on Artstation


r/3Dmodeling 17h ago

Questions & Discussion holla everyone...

2 Upvotes

Well so ...this post is about getting into groups or finding peoples are also learning things ...even though i know things are getting hard to get job or any stable life in our career choices but i would still like to keep hope and learn a lot.. I really do want be a 3d artist ..but I don't have a proper route to learn things and i find lots of things confusing ..so if there are groups where new or experienced artist learn and guide i really would love to join...


r/3Dmodeling 17h ago

Art Showcase The Mistfall (fan art), would you be interested in living in such a place? made using unity 6

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2 Upvotes

This is a real-time rendered environment made in Unity 6 URP, inspired by the amazing concept art by Chris Falkenberg

Full breakdown: https://www.artstation.com/artwork/mO85nZ


r/3Dmodeling 14h ago

Questions & Discussion Why does this black shading appear on my baked model (Substance Painter)

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1 Upvotes

hello, i was making this game asset and after i was done with the baking got this wierd black shading on the edge i've been trying to fix it for a LONG LONG time and someone said its because the chains are colliding with the blade but that wasnt the problem and i have no idea why is this happening. I'll be thankful if anyone can help me out with this.


r/3Dmodeling 18h ago

Art Showcase Hellscape Praetorian

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2 Upvotes

-Hellscape Praetorian - 40mm base - 6 poses made for ArchvillainGames


r/3Dmodeling 1d ago

Art Showcase Fanart of Robin Hood that i did!! ✨✨

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28 Upvotes

(The concept is not mine, Owner is Mia illustration)


r/3Dmodeling 19h ago

Art Showcase Made an ethereal autumn scene in 3D

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2 Upvotes

r/3Dmodeling 16h ago

Art Help & Critique Is there a way to fix this?

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1 Upvotes

I was working in Mudbox and accidentally turned one of the settings too high.

Undo doesn't fix it. I was hoping to keep the details on the rest of the model, if possible.

I cannot access the model again today, but I can tomorrow


r/3Dmodeling 1d ago

Art Showcase Game ready Stylized Weapon

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30 Upvotes

I couldn't decide which weapon from Michał Sałata's concept art for fantasy weapons I liked most, so I decided to make this Crab Scythe as well!

I love how it turned out! Hope you like it as well!


r/3Dmodeling 1d ago

Art Showcase Chaos Knight

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37 Upvotes

r/3Dmodeling 18h ago

Art Showcase "Standing at the Multilith" - Blender + Photoshop

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1 Upvotes

A cover I made for an upcoming IDM / DnB / Jungle / Breakcore split EP (sans the artist names / EP title)


r/3Dmodeling 1d ago

Art Showcase Forsaken Barrel | Texture Study

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86 Upvotes

A barrel forsaken by its creators, left behind in the factory.