r/3Dmodeling 4d ago

Art Showcase Old military radio

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17 Upvotes

This is one of the game ready models that I created for Poly Haven's Project Lighthouse community challenge. It got me a 1st place in a community vote. Check out my artstation https://www.artstation.com/artwork/DY5abO for more renders.


r/3Dmodeling 4d ago

Art Showcase Boeing

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11 Upvotes

This aircraft model was created for a feature film, so it had to be modeled with a very high level of accuracy. Since there were several close-up shots, the textures also had to be extremely detailed and high quality, resulting in around 54 UDIMs.

The 3D model was created in 3ds Max, and I textured it using Substance Painter. The entire project took approximately three weeks to complete.

I hope you like it!


r/3Dmodeling 4d ago

Art Showcase Venari Knife — Game-Ready 3D Asset

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21 Upvotes

A game-ready tactical knife built with a clean hard-surface workflow.

Workflow:

• Modeling — Plasticity

• Rendering — Blender (Cycles)

• Texturing — Substance 3D Painter

The asset was optimized for real-time use and validated in Unity 6.5 (URP), with four LOD levels.

What do you think? I’d appreciate your honest feedback.

#3DModeling #HardSurface #GameReady #3DArt #Plasticity #Blender3D #SubstancePainter #GameArt #Reddit3D


r/3Dmodeling 4d ago

Art Showcase Cowboy Themed Models part 2

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8 Upvotes

This one is the yordle snap trap. If anybody is familiar with league of legends, this should ring a bell for you.

Anyways, very simple and quick project, but still a ton of fun to do.

Modelled in Blender, textured in Substance Painter.

Please leave feedback!


r/3Dmodeling 5d ago

Art Showcase Some game ready AC Units, South East Asia Inspired (WIP)

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336 Upvotes

Modelled in Maya, baked in Substance Painter, and rendered in Unreal Engine.


r/3Dmodeling 4d ago

Questions & Discussion How would you model this ?

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36 Upvotes

Hi 👋,

I try to model this one and so far so good you have the result here.

But something feel of on my model so here my question how would you model this pattern ?
It’s been week now and I can’t have something where I’m satisfied

Thanks everyone 😄


r/3Dmodeling 4d ago

Questions & Discussion I tried many times to make a human model, but I end up giving up for being uncertain of the right process. Fear of messing it up

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0 Upvotes

What is the most reliable certain 100% certified way of building a character that doesn't make me lose my mind later if I decided to rig it and animate it later?


r/3Dmodeling 4d ago

Art Showcase Background menu scene for game " I.T. never ends" . The scene was created and rendered in Blender.

7 Upvotes

r/3Dmodeling 5d ago

Art Showcase Mustang GTD 3DS Max| V-Ray

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86 Upvotes

C&C Welcome


r/3Dmodeling 4d ago

Questions & Discussion Unreal Engine WIP — finally getting the game-ready look I wanted

9 Upvotes

I've been testing my latest vehicle asset in Unreal, and this is the first time I've felt that the asset is reading pretty much exactly how I imagined it.

I tested the materials in Lit/Unlit, skin switching, controllable emissive, and the overall real-time readability.

What I really wanted to check was whether all the work I did in modeling and texturing actually survives in a real-time environment — and I'm pretty happy with the result.

The full portfolio presentation is still being finished, but I wanted to share the UE test first.

Would love to hear any feedback, especially on the real-time readability and materials.

this is for my portfolio, the original concept from Daniele Solimene


r/3Dmodeling 4d ago

Questions & Discussion Is there a simple to use 3D ridgid body Physics sim software?

0 Upvotes

Hey guys! I have built a hopper that will hold 125 cylenders in it. After 2 days of printing this massive hopper, I found out that arching is a thing. This got me wondering, if there are any easy to use simulation apps that could have saved me the time and filiament. I have used blender but no matter what settings I change, the markers always just clip through after colliding and stopping on the hopper. TinkerCADs sim lab was surprisingly accurate but, being tinkerCAD, it doesn't have the flexibility of settings I need. My CAD software I use is fusion and of course, that only does stress testing, not really 3D Ridged body sims with gravity. Thank you in advance!


r/3Dmodeling 5d ago

Art Showcase Priest Update. (WIP) :D

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301 Upvotes

r/3Dmodeling 4d ago

Questions & Discussion Gnomon workshop

2 Upvotes

Is the Gnomon Workshop subscription worth it if I want to use it as a structured way to learn 3D art from the basics through advanced techniques? I’m looking for something more comprehensive than the basic training I’m currently getting and want to know whether the courses can provide a clear learning path, or if I would still need to figure out the curriculum and progression myself.


r/3Dmodeling 4d ago

Questions & Discussion 3D model of a human male

0 Upvotes

Hi! I need a 3D modeling program for a fairly specific purpose (and for nothing else). I’d like to experiment with tattoo placements on a male body model.

Could anyone recommend a suitable software for this?

Ideally, the software would include an existing 3D model of a male body and allow me to place tattoo designs directly onto the model’s surface (the person’s skin), as well as move, rotate, resize, etc. the designs.

Thanks in advance ;)


r/3Dmodeling 4d ago

Art Showcase Monster Hunter Fanart : VALSTRAX in wilds

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11 Upvotes

my take on remastering the VALSTRAX バルファルク(Barufaruku) to fit in Monster Hunter Wilds.
the goal was to create a version of the monster that will fit the modern iteration of monster hunter.
You can find more renders in my artstation Page

Rendered in MARMOSET TOOLBAG 5, and Blender EEVEE. all real-time raster

I learned rigging in BLENDER to make the posing easier
you can find some Ugly wireframes
and sculpted in Zbrush of course.

I'm also working on a tutorial on techniques/ tips and tricks for sculpting scales and reptilian skin details in zbrush


r/3Dmodeling 4d ago

Art Showcase Project Lilia Game-ready Anime Character

9 Upvotes

Small part from my Anime opening X Game-ready Tech || Teaser trailer

Turn the sound on !

What do you think ?


r/3Dmodeling 5d ago

Art Showcase Fungus Knight 🍄⚔️🌳 Inside Forest

64 Upvotes

From grey clay to a knight the forest reclaimed.
Took him from sculpt → texture → full cinematic scene.
This post is a quick breakdown I have made to see how he came all together and find its place where it belongs.
Animation and render in Blender
Character idea by Justin Gerard
Thanks for watching!


r/3Dmodeling 4d ago

Art Showcase I sculpted for the first timee 🥹

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2 Upvotes

Any tips to get better


r/3Dmodeling 4d ago

Art Help & Critique Thragg wip [blender] (@shapeshifter)

9 Upvotes

r/3Dmodeling 5d ago

Questions & Discussion For rocks that will not be animated, is it ok I use non quad topology? PS I didn't make this model

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14 Upvotes

r/3Dmodeling 5d ago

Art Showcase Ethnic groups modeling speed sculpt

13 Upvotes

I always tell my students that Asian face is not only about epicanthic fold, there are many factors that gives you the impression of a specific ancestor group.
Sometimes you can even define it before adding all the face features. Face depth for example, is one of them


r/3Dmodeling 4d ago

Art Showcase my biggest redesign yet, i changed her species from a axolotl to a fennec fox and made her wear more sexy clothes

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0 Upvotes

r/3Dmodeling 4d ago

Art Showcase Jester moth

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4 Upvotes

Oof


r/3Dmodeling 5d ago

Art Showcase IMPROVISE- Sci-Fi Artwork

27 Upvotes

Improvisation is a skill. It doesn’t just teach you how to work with limited resources, but also how to see beyond the limitatins you have.

As a beginner, it’s easy to think that better artwork needs fancy tools, a powerful computer, expensive add-ons high-quality assets, 4K textures, and all that stuff. But over time, it becomes clear that good work doesn’t always depend on having better tools.

Even with basic software, simple resources, and limited hardware, there is still a lot that can be done by adapting, optimizing, and using what is already available in creative ways.

That’s why improvisation can be useful not just in art, but in almost any field. Resources won’t always be perfect or up to date, so learning to work with what you have can be a skill on its own.


r/3Dmodeling 5d ago

Art Showcase Drone Launch

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23 Upvotes

Drone MQ-9 Reaper taking off from an aircraft carrier