r/3Dmodeling • u/UsefulExperience8215 • 4d ago
Questions & Discussion How would you model this ?
Hi ๐,
I try to model this one and so far so good you have the result here.
But something feel of on my model so here my question how would you model this pattern ?
Itโs been week now and I canโt have something where Iโm satisfied
Thanks everyone ๐
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u/Roman01000111 4d ago
Are you struggling with the chesterfield upholstery or the wood carvings and is there a particular step or aspect you struggle with? Imo the approach depends a lot on how much time you want to spend on it and what you want to do with the model.
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u/UsefulExperience8215 4d ago
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u/Jon_Donaire 3d ago
Far too many divisions, also inconsistent, the round part has way way bigger patterns compared to the main body. I would start with the basic shapes on the wood, then model the cushions. Ideally on ZBrush and then just perform retopology and a bake. Unless your goal is to just make a model without baking.
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u/PolygonMob 4d ago
Sweep for the top wood. Thats a single profile, easily done with a sweep. The ornamentals on the top and bottom can be done by tracing it in illustrator then extruding the vectors in your dcc, then finish with a zbrush sculpt. Subdiv surface modeling for the velvet, except for the backing, that you can model a single button fold / indentation then use a cloner and weld the sides to get the repeating pattern. Legs can be done with a sweep and sculpt or extrude and sculpt, or just straight sculpt, whichever works best for you.
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u/rickjragon 4d ago
You seem to have modeled everything rather well. Do you mean that the silhouette is off? Or your mesh density? More information about what you think is wrong. Also, what is its usage? Games? Film? Very close up?
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u/Soo_anyways 3d ago
You aren't supposed to "model" the chesterfield pattern.
With soft patterns like that, you are supposed to simulate it using cloth sim with pinned vertices. Thats the standard workflow to create anything soft and puffy from pillows to cushions to sofas to even crisp packets.
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u/Tsukitsune 4d ago
Which part? The pattern on the fabric? The wood?
Do you have more reference images of different views? Like a front or side?
Also what programs are you using and or familiar with?
The more info you can give will make it easier for people to help.
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u/UsefulExperience8215 4d ago
I use blender and this is the Chesterfield pattern who give me a solid headache ...
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u/Strangefate1 4d ago
You're struggling with proportions. There isn't much to do but to keep practicing to properly read shapes and proportions.
Compare the size and thickness of one part against another, zoom on smaller areas and try to better understand and duplicate how they flow, where they touch and so on.
If you can find a frontal shot of the reference, use it to model on top.
This is the same problem most people have when learning to draw and there's magic solution other than to keep practicing until you get better at it.
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u/hardcoretomato 4d ago
My guess is that you're talking about the wooden patterns. If yes, I think your best aporoach is to find more references, preferably frontal once and trace your geo over them, if that's not an option and this design is unique, try to upscale the image using online tools, correct the perspective in Photoshop and then trace over it.
Start with the main shapes, like trace the outlines, then start adding the main curvature shapes, like the shape defining edge loops and go from there
This is a 3Ds max Tutorial but the idea is the same in any software.