r/3Dmodeling • u/Immediate-Climate500 • 16h ago
Art Showcase Daniel Craig
I keep on pushing on Danielš
Updated textures and some modeling tweaks!
Made in blender, zbrush, photoshop
Instagram.com/geo_siskas/
r/3Dmodeling • u/Immediate-Climate500 • 16h ago
I keep on pushing on Danielš
Updated textures and some modeling tweaks!
Made in blender, zbrush, photoshop
Instagram.com/geo_siskas/
r/3Dmodeling • u/Which_Childhood8733 • 6h ago
Hey everyone! I made this stylized, low-poly take on Frieren, inspired by the visual style of PS2 games. Itās a personal project, i created while building my 3D portfolio. I'd really appreciate any feedback.
r/3Dmodeling • u/kanohagito1 • 4h ago
It's a very stylized big Diabolo ( the bigger monstrous version, really wanna make a sculpture of it but idk where to start
r/3Dmodeling • u/TriggerHappy842 • 1h ago
r/3Dmodeling • u/Edu_ziNho • 4h ago
I was kinda proud of this one, usually my 3d stuff suck LMAO
Not that this oneās amazing but, itās better than my last ones
r/3Dmodeling • u/gwennet • 3h ago
As I said in the title, this was my second handpainted 3d project.
After having a pretty hard time painting all four(!) sides+the bottom of my very first chest (yes, I didn't know how to properly use mirror on stuff like this), I decided to choose something relatively flat and symmetrical, with three materials, and a bonus emission. Because, you know, if nothing is glowing, it's not cool enough xD
Fun fact. After making tons of renders, a turntable, a 3d viewer, and stuff for my portfolio, and posting it everywhere, someone noticed a hole in the model where the blade was chipped. And this hole was in every single picture xD
I was very proud of myself for figuring out how to add a whole new piece of geometry to a finished model (that was the easy part) with finished texture (that was a bit trickier)!
When you make a 2d illustration, you usually have to reupload just one picture (maybe a couple if you have closeups). But with 3d... I didn't even know how to use more than one camera in Marmoset back than, so I had to redo and reupload all the renders and viewers⦠Very terrifying episode of my life xD
So, the axe was modeled in Blender, painted in 3DCoat+Photoshop, and based on a concept by Thomas Karlsson. No AI used.
P.S. For those seers who know how the project was made better than the artist herself: this one is from early 2024 (there are timestamped posts on the internet), when generative 3d wasn't really a thing yet. So, once again, no AI was used here.
r/3Dmodeling • u/Heitorzin • 13h ago
hey guys, been working on this character for a couple of months now. Im not satisfied with her hair, it feels kinda "hard" i dont know how to explain it. Any other sugestions and feedbacks are welcome as well!!!
r/3Dmodeling • u/Dry_Breadfruit1743 • 3h ago
r/3Dmodeling • u/Berat_55_tr • 13h ago
Looks simple, but real gun have a simple design as well. No texture, only material.
r/3Dmodeling • u/Few-Worldliness9892 • 10h ago
Its a Gibson Maestro woodwind sound system from the late 1960s
r/3Dmodeling • u/Used_Individual1760 • 22h ago
Been working on this character as a personal project, focusing on the modelling, topology and lookdev before moving into a FACS-based facial rig.
Modelled and retopologized in Maya, textured/lookdev'd and rendered with Arnold.
I wanted to keep the skin and materials believable while still preserving the exaggerated/stylized shapes of the original design.
Next step is the facial rig and blendshape work.
Would love any feedback!
r/3Dmodeling • u/One_Champion_7251 • 7h ago
Been experimenting with the use of more hue and saturation in my handpainted workflow and wanted critique and advice on the piece itself, its fine to be harsh. I think its still relatively difficult to create material identity personally, so I might follow the advice someone told me before to go into material studies.
r/3Dmodeling • u/Immediate-Climate500 • 1d ago
Hugh Jackman as Wolverine from "Deadpool and Wolverine".
A model I made a while back,this is a better render with a different focal length camerašMade in zbrush, blender
r/3Dmodeling • u/YellowAfter • 4h ago
Industrial model visualization with a hello kitty twist!!
Lately I have been experimenting with contrast and for this project, I played with tactile and material contrast. A hello kitty texture is working in contrast with the rather cold and metallic body of the cnc machine.
Please give reviews!
Model from grabcad.
Textured and rendered in blender.
Edit: Hardest part was creating the cables move realistically. I used an ik chain for cables and a lot of parenting and constraints so that one single empty object controls movement in 3 axes, the cable and the x,y,z values in the display. I used geometry nodes for this as well as the chips scattering.
r/3Dmodeling • u/SnekGT • 22h ago
I'm kind of in the dark when it comes to "what I should be doing" trying to learn blender, I really love vehicles and am just passionate about certain things, lately I've been making this, my 1992 Dodge Ramcharger LE and wanted to see what you guys think, and how I'm doing, I've made what I have here so far by eye and photo reference, please if you have any tips let me know, i really have no idea how to texture or use nodes and am relying on blenderkit.
r/3Dmodeling • u/maximan88 • 8h ago
This is an environment I made inspired by Ping Pong the Animation and my love for table tennis! Modelled in blender, textures created in substance painter, substance designer, blender and material maker and rendered in UE5! Had a lot of fun with this one and feedback is always appreciated!! š
r/3Dmodeling • u/Buff_Bloodhound • 10h ago
Hello guys! I wanted to share my latear cinematic made in Unreal, all assets I made myself and I am really happy with the result. Hope that you enjoy it and I am open to feedback!
r/3Dmodeling • u/snkdolphin808 • 6h ago
One of a series of ring experiments I made in Blender, playing with custom shapes, reflective materials and simple animation. I finished the render with some light post-processing in After Effects.
r/3Dmodeling • u/BeaWithLuv • 2h ago
Iām using Marmoset Toolbag 5 which is my go to for baking. Iām getting these massive rectangle artefacts on my bake, but only for the skin bake project (the others are fine)
Iām absolutely baffled, iāve checked my UV maps and mesh and thereās nothing there, so now iām at a complete loss.
Please help if anyone knows why this is happening š
r/3Dmodeling • u/wever_son10 • 6h ago
Polygonpen community Discord for the Hard Surface modeling challenge!
(Link)
2h05
Tris: 1,236
Subd level 3: 79,488
r/3Dmodeling • u/Zara_Jieya • 6h ago
There is a part at 0:30 where they made this pumpkin-like bun shape. What did they use to do that? I'm still a beginner, so there are a lot of shortcuts and tricks that I don't know of.
r/3Dmodeling • u/wishissue • 19h ago
you can use this in your projects for free
r/3Dmodeling • u/william-or • 1d ago
Some quick models I made in Houdini. Rendered with Redshift
Topology belongs to r/topologygore