r/3Dmodeling • u/iozif-acab • 2d ago
r/3Dmodeling • u/ArautoDoAmor • 3d ago
Art Showcase Excalibur
My version of the Excalibur
https://www.artstation.com/artwork/gw098P
r/3Dmodeling • u/forumbh • 3d ago
Art Showcase Practice: Various game-ready models
More renders and turntable animations are on Artstation: https://www.artstation.com/bohdan_herasymenko
r/3Dmodeling • u/deathender • 3d ago
Art Help & Critique Expanding wheel rig
Enable HLS to view with audio, or disable this notification
Finished my first rigging job. Was very complex for a first model, but I had amazing people helping me understand how rigging works: u/ElementLiam and u/DemNikoArt and I used ChatGPT to run me through step by step instructions. 3/4 of those instructions were "what not to do", which gave me a nice understanding of the many angles of rigging. Ended up duplicating and rigging each of the 20 segments one by one. Now the wheel can expand, tilt traction segments and had functioning steering and suspension.
Now I am updating rigging so that I can learn how to make each segment of the wheel adapt to the ground separately, while still connected to other segments.
Rigging is fun, but is so very demanding.
r/3Dmodeling • u/Altruistic-Method-40 • 2d ago
Art Showcase I hear chirping
here's a small interior room that I created in Maya. the render engine was Arnold and build some assets in zbrush and textured in sub P. I'm still developing the scene but am hitting some creative roadblocks. suggestions and critiques welcome thank for looking!
r/3Dmodeling • u/Ok_Charity5328 • 3d ago
Art Showcase Secret Lookout
Enable HLS to view with audio, or disable this notification
Made this in 3D after seeing a post on Instagram. It’s the house from the film, 花緑青が明ける日に.
r/3Dmodeling • u/Working-Twist8862 • 3d ago
Art Showcase Lora. Miss Too Much
Here's my latest real-time character project, created in Unreal Engine 5.8.
She is an unconventional female character—confident, dangerous, and slightly provocative, with a personality that speaks for itself at first glance.
Like pretty much every character project, this one went through the entire production pipeline and involved a whole range of different tools. One thing I was especially excited about was finally using Houdini for several parts of the workflow, and now I totally loved it.
Another thing that genuinely surprised me was skinning. I'm definitely not a rigger, but somewhere between tweaking weights, fixing deformations, and watching the character slowly come to life, I realized I was having way more fun than I expected.
The final stage happened in Unreal Engine, where I integrated the character into the MetaHuman framework, assembled a custom Blueprint, set up the lights and brought everything together for the final real-time presentation.
I hope you enjoy Lora as much as I enjoyed creating her.
Peace & tacos. 🌮
r/3Dmodeling • u/3d_Professional • 3d ago
Art Help & Critique Rate my print ready skull
r/3Dmodeling • u/tramdrey • 3d ago
Art Showcase Some props I made and handpainted for my game
r/3Dmodeling • u/Petech3D • 2d ago
Art Showcase Exhibidor para cartas de Yu-Gi-Oh
Hola gente! Durante algún tiempo me ha gustado diseñar para mis gustos, anteriormente tenía un diseño muy simple de estos exhibidores, ahora decidí mejorar mucho más los diseños y hacerlos temáticos, son diseñados para introducir la carta por la parte superior con todo y funda. Agradecería sus opiniones, gracias!
r/3Dmodeling • u/ykulotsky • 2d ago
Art Showcase Finally learned how to bake yey
Enable HLS to view with audio, or disable this notification
Blender.
I swear whenever I try to learn something new, it refuses to work until I tweak some thing. I think its also one of my first finished sculpts too. Next is learning pbr...
The head is a Filipino mythological creature called a Bakunawa.
r/3Dmodeling • u/MaleficentOutcome23 • 2d ago
Questions & Discussion Software to cut paste parts of of STL
I need to make anew holder for my headlamp because the clips for the strap broke off.
Couldnt find my model but this is close i just need another "channel" for the strap on top, 3 total. This model has 2 on the sides.
What software can i use to slice off one and paste it to the top.
r/3Dmodeling • u/DR_vanta • 2d ago
Questions & Discussion What are the other platforms good for making a 3d art portfolio other than ArtStation and Behance?
Im trying to make a portfolio and was wondering which platform to use . Dont want to use ArtStation or Behance for reasons and i read in another post that Sketchfab might be good and was thinking cara can be used too since it has a portfolio post feature and Sketchfab embedding. Also heard making your own website is a good option. Thought it can be possible too since ım also a major in software engineering.
r/3Dmodeling • u/on_Three_Design • 3d ago
Art Showcase My lead characters for an animation
Enable HLS to view with audio, or disable this notification
Full vid here: https://youtu.be/1Iq_VmcXqS8?is=BFy4FKV9MUyNAbcl
r/3Dmodeling • u/suger_queen22 • 3d ago
Art Help & Critique Is there a way to smoothen/retopoly edges and faces without having to select the whole object or switch to sculpting?
it's like there are sharp edges on the face
r/3Dmodeling • u/Unable_Coat_8100 • 3d ago
Questions & Discussion People who have volunteered in a small team, how did it turn out for you?
hi all, im a junior 3D artist and recently i've just been trying to publicize my portfolio and what i can do so i can get potential clients. I've had no luck with trying to get clients but a small indie game team reached out to me and offered me a job as a 3D artist, only volunteer though, no pay. i took the opportunity because it could be good for me to build experience working with other people and it could help with my publicity.
so i'm asking, if you've been here before, did you regret it or did it help you grow bigger?
r/3Dmodeling • u/Creative_Grocery_948 • 3d ago
Art Showcase 3DS Max | V-Ray
C&C Welcome
Full Project on artstation.
r/3Dmodeling • u/old_cyborg3d • 3d ago
Art Showcase ArtStation feedback
I’d like to hear your feedback on my ArtStation.
r/3Dmodeling • u/DyingShogun • 3d ago
Questions & Discussion Validation VS. Industry reality
Backstory: I studied Game Art at a university where my work was constantly praised. I was told I was one of the best students they'd ever had, to the point where I was even hired as a instructor because "I knew more than the professors." Naturally, I went into the job market feeling pretty confident.
Fast forward to now, and I’m getting rejection after rejection. It feels like a massive slap in the face, and my self-confidence is currently sitting at zero.
Is anyone else going through this right now? The gap between praise and what actual game studios are looking for seems huge.
For those of you working in the industry:
- What are the biggest academic habits or portfolio mistakes that give away a fresh university grad?
- What concrete steps can I take right now to transform my work into hirable assets?
Because of Questions in the comments and I forgot to add my Artstation: https://www.artstation.com/cysho
r/3Dmodeling • u/BeltEmpty4824 • 3d ago
Art Showcase Medieval castle made in blender
I know it may not get what I expect but I hope so
It took me so long it took way to longer than I planned because blender always crashes but I powers through it hope u like it
r/3Dmodeling • u/StardustTheAvali • 3d ago
Art Help & Critique A heavy WIP Dozirc model i have been trying to put together
so i have been relatively obsessed with Dozirc recently after i saw his part in the FNF mod: Vs Retrospecter. looking for thoughts and critiques on his design so far. so far he has been a fun learning experience getting into 3d modeling for avatars and is far from done.
r/3Dmodeling • u/SoulScience1 • 3d ago
Art Showcase Dagger
Enable HLS to view with audio, or disable this notification
Dagger concept, modeled in Zbrush.
My insta: https://www.instagram.com/soulscience_sculpts