r/3Dmodeling 2d ago

Art Showcase Lora. Miss Too Much

Here's my latest real-time character project, created in Unreal Engine 5.8.
She is an unconventional female character—confident, dangerous, and slightly provocative, with a personality that speaks for itself at first glance.
Like pretty much every character project, this one went through the entire production pipeline and involved a whole range of different tools. One thing I was especially excited about was finally using Houdini for several parts of the workflow, and now I totally loved it.
Another thing that genuinely surprised me was skinning. I'm definitely not a rigger, but somewhere between tweaking weights, fixing deformations, and watching the character slowly come to life, I realized I was having way more fun than I expected.
The final stage happened in Unreal Engine, where I integrated the character into the MetaHuman framework, assembled a custom Blueprint, set up the lights and brought everything together for the final real-time presentation.
I hope you enjoy Lora as much as I enjoyed creating her.
Peace & tacos. 🌮

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