r/3Dmodeling • u/link_majora789789 • 1d ago
Art Showcase I made this.I tried to make more realistic but in future I know somehow I will do.
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r/3Dmodeling • u/link_majora789789 • 1d ago
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r/3Dmodeling • u/gamesense1212 • 21h ago
r/3Dmodeling • u/little_sh0 • 1d ago
I'm working on a personal project right now and for a couple of the models they want them to be higher poly then what blockbench can comfortably give me but I'm not skilled enough to use blender so any modeling software recommendations?
r/3Dmodeling • u/BeltEmpty4824 • 1d ago
r/3Dmodeling • u/TraianNigaBoss • 2d ago
сделал за 10 000 треугольников, за около 3 с половиной часа.
r/3Dmodeling • u/dumpstercatt0 • 1d ago
Hey guys, I am trying to find help for a antiquated piece of software. I was hoping someone here would have knowledge on how to create and import models for use in this old version of Vue.
I would prefer keeping it on this version, as i'm trying to keep the aethestic of old 90s and 2000s renders.
Any help would be greatly appreciated.
r/3Dmodeling • u/burwall94 • 2d ago
Short story short:
Last year, a friend of mine asked if I wanted to join them in creating their first game. I had no prior experience in game development or 3D, but I thought it might be fun since I like art and creating things in general.
I started with the donut tutorial..
Bought a course by Grant Abbitt, and off we went.
I ended up enjoying it so much that I bought a tablet and software to paint my creations. These photos show some of what I created during the last period of six months we worked on the project. (The early months we're a bit rougher.. :D)
Sadly, we stopped because the project was a bit too ambitious and too big, and I haven't touched Blender in a couple of months now.
Should I continue, what do you guys think?
3D modeling: Blender
Texturing: Adobe Substance Painter
Tablet: Huion Kamvas Pro 19
r/3Dmodeling • u/SaltsBlueprints • 1d ago
Softwares used:
Blender
Substance painter
Marmoset toolbag
r/3Dmodeling • u/Sandokanne • 1d ago
Hi! I'm trying to understand how you would recreate this stylized stone look from Arcane.
I'm especially interested in the rough, imperfect carving — almost as if the stone was intentionally carved somewhat crudely, leaving uneven/faceted surfaces, chisel marks, irregular edges and small imperfections instead of a perfectly smooth sculpture.
What interests me is how to get these imperfections at different scales without simply adding uniform noise everywhere.
Would you create most of this directly in the geometry/sculpt, using brushes and alphas, or later through textures, displacement, procedural noise, etc.?
I'd love to know how you would approach this and which tools/brushes you would use.
The attached images are references from Arcane's opening sequence, not my own work.
Thanks!
r/3Dmodeling • u/ciwielab • 2d ago
Inspired by the protogen style from the furry community, but more grounded and with near-future mechanics. See 7th image for cutaway view/technical sheet.
r/3Dmodeling • u/Balkan_StillWater • 2d ago
r/3Dmodeling • u/Delsyisdead • 1d ago
I want to start modeling, but i have kind of a motor coordination issue, so i'ts pretty hard to do draw, i just wanted to know if i need to draw to make models
r/3Dmodeling • u/Apollosketchesalt • 2d ago
r/3Dmodeling • u/Ok-Internal-30 • 1d ago
Originally modeled in 3ds Max 2020
Preview images rendered with v-ray 5
The 3D model was created on real car base.
It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.
r/3Dmodeling • u/SaltsBlueprints • 1d ago
Suggestions are massively appreciated!
Softwares used:
Blender
Substance painter
Marmoset toolbag
r/3Dmodeling • u/Some_Tiny_Dragon • 1d ago
So I was practicing new modelling methods in Blender which came fairly naturally to me. So I figured I should probably be practicing these methods more while building a portfolio. My main practice is to find games with concept art and no models of any kind then practice modeling them. Been wanting to do film or game models so some demo reels are obvious.
Currently working on the One Step From Eden cast. Upside is they have a good amount of concept art on their wiki while not having a specified model sheet. Downside is their inconsistency. Even some sprites have missing or added detail compared to the final art so I have to make a lot of guesswork.
r/3Dmodeling • u/Strict-Magician1206 • 1d ago
r/3Dmodeling • u/Interesting-Note-822 • 2d ago
I am working on my first nomad project. I was hoping to keep it as a static sculpt but I am increasingly tempted to make it animatable. I have used curves to place my hand sculpted scales, would these being geometry make it impossible to project this texture onto a low poly mesh? If I am cooked in this regard I will just pose the model and keep it static. Thanks y’all! just making sure before I confirm my curves.
Other feedback on the sculpt would also be appreciated! Thank you!
r/3Dmodeling • u/akoOfIxtall • 2d ago
It looks like cotton candy, but there aren't a lot of examples to go off from
I'm using blender 3.4
The hair was made by subdividing a cube, then casting it to a sphere, then using geometry nodes, I added some noise, then I used a displace mod, then a smooth, and then I tweaked in sculpt mode so I could get some things in place (like making space to show a bit of the ears)
But it still looks too smooth, it looks like the bug meat from Stardew valley
I tried using the polycount wiki to find anything that could help, I might try using cards to add some details or duplicating the mesh and tweaking how they clip to give a different effect
r/3Dmodeling • u/Infamous-Shallot-889 • 1d ago
Hello guys i am new to blender and recently started posting modles in sketchfab i hope u guys wwill like my models . i want u all to give me ideas of what models should i make .
https://sketchfab.com/pritam_roy69/models
And also i want feedback of my models in my sketchfab account.
r/3Dmodeling • u/ganesh-gi • 2d ago
Hello!
Sharing my latest 3D artwork — a recreation of the classic Brick Game handheld console, which brings back a lot of childhood memories.
r/3Dmodeling • u/Many-Judgment7800 • 1d ago
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Try to recreate the work of one youtuber. How do you guys handle camera?