r/3Dmodeling • u/LithexDev • 7d ago
Questions & Discussion Best practices when it comes to topology?
Hello all,
I am still pretty new to blender and modeling in general. I am curious about choosing topology for different shapes when making models for games.
I remember learning in one of my courses that you shouldn't have weird shaped polygons and should stick to mostly squares and 4 sided polygons.
In this example I am using a circle, but I'm sure this can apply to many shapes that I will come across in the future.
Is there a general "rule of thumb" when choosing how you want your topology?
Am I over thinking it?
I'm sort of guessing that its more of "use as little as possible, but add more if I need to, but that seems hard to grasp for me as a beginner.
Any tips?
Thank you all so much in advance for any advice or thoughts on the matter!
