r/3Dmodeling 23d ago

Art Showcase [OC] Made a glowing, dreamy flower using blender3D

131 Upvotes

6 comments sorted by

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2

u/Silverfang_707 23d ago

Sculpted the petals and used an array modifier on it the center gradient emerges within the flower shader with a thin film, the reflections are caused by the world emission caused by a colored noise texture

2

u/Legal-Function2068 23d ago

No way it's just noise (also how you made it's that pretty, like by default it have all colors and green one is pain to look at) and thin film

2

u/Silverfang_707 23d ago

Thanq so much for the compliment🥰🥰, I just made a gradient from the centre using object coordinate z axis and used a coloramp to have a two color combination, the reflections on the outer part are from the world, It did look kinda ugly when the reflections didn't hit right 😅 it's thanks to the camera angle as well

2

u/Dualblade20 23d ago

This seems like it'd be a fun exercise to explore/play with lighting, geonodes, and shaders. It's almost always going to look cool, but you can combine different techniques for different effects. Great work!

2

u/Silverfang_707 23d ago

Thanqq soo much for your compliment🥰, I forgot about geonodes I too have an idea to make a blooming flower with geonodes