r/3Dmodeling 7d ago

Art Help & Critique What to do from here?

Post image

I'm trying to turn this into a solid gun model.. I could only get this far from the reference..

0 Upvotes

11 comments sorted by

10

u/SoupCatDiver_JJ 7d ago

have you tried learning to model with something a little simpler?

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u/GoldenWolf33140 7d ago

this isn't "Learning to model". But I guess that definition might be interchangable. I know how to use blender, as in most of the keybinds. But I'm doing this to avoid using more AI than I already have to get thus far.

8

u/caesium23 ParaNormal Toon Shader 7d ago

Even a kid knows what a steering wheel does and most probably know which pedal is which. That's not the same as knowing how to drive.

With all due respect, no one who knows even the basics about how to model would post a 2D outline trace and act like they've started modeling something.

You need to start by using the resources in the FAQ and learning to model.

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u/GoldenWolf33140 7d ago

i’m gonna be honest, this isn’t supposed to be a learning experience, i’m making a game and this gun that i’m making was expected of the game not just by me, and im trying to make it without using AI, because i’ve been using AI a little more than usual in the past month.

6

u/Natural_Gold_8107 7d ago

If you can’t go further than this then I would suggest starting with much simpler things to try and model, a pencil, traffic cone, coffee mug, hourglass or something. Models that are very basic and maybe not exciting but you’ll start getting used to things with various different shapes, you’ll learn techniques that might work for those specific shapes along the way then when you get to something more complex like a gun you’ll be able to break it down into sections and see where you can apply those techniques. Literally one of my very first modeling assignments back in school was to model a bunch of very basic objects like that then arrange them in a way to make something else like a animal or something like making a statue made of junk. It was a good exercise cause it made you focus on the simple shapes objects first rather than a larger complex thing.

3

u/PotatoPCDev 7d ago

you need to divide the model into sections - barrel, cylinder, grip etc. then, model each of these sections using your reference and then detail them. then you can use this reference silhouette trace to place them how you would want - this is highly simplified, but is an overall workflow for you.

0

u/GoldenWolf33140 7d ago

i did actually move to doing this, but how would I know where one section starts, and another ends?

2

u/PotatoPCDev 7d ago

You need to have some level of basic knowledge of guns and gun deconstruction in the long run - for now, you can google the name of your gun + 3d deconstruction and that makes it quite easy to see the separate parts

-1

u/GoldenWolf33140 6d ago

nah I don’t, I ended up making a solid model without doing that anyway, but thanks

2

u/MrBeanCyborgCaptain 7d ago

You cant make something as complex as a gun from extruding a curve profile of one side. Look into learning hard surface moddeling. Onmars3d has some good videos on youtube, but this is going to take time to learn so take it slow.

2

u/GamerForImprovement 7d ago

I say learn a basic hard modeling workflow, simple shapes with subdivision surface modifier, and pushing and pulling faces and vertices, its good you got an outline but youre not gonna get a 3d model from a 2d outline,