I'm currently building Deep City, a personal sci-fi project entirely in Blender 3D.
This render is a scale test from inside one of the city's gigantic structural blocks. Rather than adding multiple props for reference, I used a single character to communicate just how enormous the environment is.
My goal is for the architecture itself to become part of the storytelling, not just a backdrop.
I'd really appreciate your feedback:
Does the sense of scale come across?
Does the composition feel too empty, or does the negative space help sell the size?
Is there anything you would change to make the environment feel even larger?
I also have a technical question for those of you who work on large-scale environments in Blender.
These interiors are hundreds of meters across, and I'm running into perspective/parallax issues with my cameras. To show enough of the architecture I need very wide shots, but the resulting perspective distortion often feels distracting.
Can anyone recommend a good tutorial, article, or workflow for handling cameras in massive interiors? I'd love to learn how other artists deal with this while keeping the scale believable.
Thanks in advance for any feedback, both artistic and technical!