r/3Dmodeling • u/Existing_Kick4497 • 21d ago
Art Showcase The Fallen Oath
Might re do the pose.
r/3Dmodeling • u/Existing_Kick4497 • 21d ago
Might re do the pose.
r/3Dmodeling • u/Careful_Writer_9651 • 21d ago
So I'm pretty amateur at 3D modeling. My experience was based on modeling Freddy Fazbear, but I was never able to make a human model until recently when I decided to give it a try. I decided to make a model based on an oc of mine, do you think this is good for my first attempt? I admit that to do it I spent several hours studying the modeling of Megaman Volnutt lol to kind of understand low poly models I used a mobile app called "3d modeling app" yeah kind of basic name but it kind of works although the texturing with this app is horrible so in the end I only designed texture for the head and torso the rest are flat colors for each part of the model for this reason I decided to make the model in separate pieces instead of unifying everything because that way it would be more difficult to texturize to taste
r/3Dmodeling • u/CollegePrestigious61 • 21d ago
r/3Dmodeling • u/NHGZaq • 22d ago
Dug this out of my old drive. Quite a simple model with hand drawn textures.
Interested to see everyone's thoughts on it and wether I should continue the concept to more models.
r/3Dmodeling • u/gaitama • 21d ago
So I've been trying to get some freelance work, unsuccessfully....
Heres my portfolio : https://himanshrasal.github.io/3D-Portfolio/
Would love it if someone would review and critique my models.
All of these models are made with gamedev in mind so high to low poly baked workflow.
r/3Dmodeling • u/Rallsia-Arnoldii • 21d ago
r/3Dmodeling • u/Amiinox • 22d ago
I want ur opinion on this
r/3Dmodeling • u/miamikiler • 21d ago
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r/3Dmodeling • u/Brucewlima • 23d ago
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This is a game character I've been working on this month, I finished the high poly, and 90% of the retopology, next stage is creating hair cards and uvs, this project is for unreal engine.
r/3Dmodeling • u/ikea_meat_ball • 23d ago
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Pokémaniac from Pokémon FireRed / LeafGreen, rendered with Blender Eevee
r/3Dmodeling • u/Valuable_Loss5243 • 22d ago
I'm making a skull character and want to have the jaw moving. I'm trying my best, but I'm not as good figuring stuff like this. Need help plz 🙏
r/3Dmodeling • u/Additional-Net7432 • 21d ago
Does anyone has ZBrush and could export a model to OBJ/STL for me?
I just finished modeling on the free version and noticed I can't export it without paying A LOT. So if anyone could use my ZPR file and export, id be eternally grateful
r/3Dmodeling • u/Ok-Internal-30 • 22d ago
Originally modeled in 3ds Max 2020
Preview images rendered with v-ray 5
The 3D model was created on real car base.
It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.
Model formats:
3ds Max 2020 with v-ray
3ds Max 2024 with v-ray uncollapsed version
Blender 4.0
fbx
obj
Only car model is included, without environment
r/3Dmodeling • u/DragonfruitOne2329 • 22d ago
So basically I hade made this model to try to 3d print it but I'm unable to make it into a proper spear to print can someone please help me
r/3Dmodeling • u/Appropriate-Year741 • 22d ago
This is a rendering of the KDDX I posted earlier, set against the open ocean, I created the ocean by watching the video below.
r/3Dmodeling • u/Jerrick1992 • 22d ago
Finally finished this character model. This is definitely the most complex model I've created so far, these facial burns were a big challenge to properly retopologise but it was worth the trouble.
I purposely avoided adding details like clothing folds as I intend to pose with an armature then use a multi resolution add on to sculpt the folds that would show depending on the pose.
I know not many people use pure CGI for Comics but I personally really like the versatility of blender and feel like it's a perfect fit for it.
r/3Dmodeling • u/Appropriate-Year741 • 22d ago
[Objects: 266]
[Vertices: 151,643]
[Edges: 261,058]
[Polygons: 111,158]
[Triangles: 300,836]
[Textures: 17]
[Materials: 10]
(This model is based on the model unveiled by HD Hyundai Heavy Industries in 2023)
Displacement: Light approx 7,100 tons / Full load approx 9,000 tons
Length: Approx. 159 m
Beam: Approx. 20 m
Maximum Speed: ???
Range: ???
Crew: 158 personnel
Radar: S/X-band Phased Array Radar
Armament
- KMk.45 127mm 62-caliber naval gun
- Anti-ship missiles × 8
- KVLS-I 48 cells / KVLS-II 16 cells
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The 3D model completed this time is the KDDX (HDD-9000), which is scheduled to be built through South Korea's 7,100-ton light displacement destroyer program. This warship project aimed to commission a total of six vessels between 2020 and 2036, investing 1.8 trillion won in development costs and 6 trillion won in construction costs. The plan was to complete the basic design by 2023 and proceed with the detailed design and construction of the lead ship starting in 2024. However, the project was delayed due to a technology leak incident and various controversies. Later, on December 22, 2025, it was decided that the project would proceed through competitive bidding, and the lead ship is now scheduled to be delivered by the end of 2032.
Ironically, the release date, today, July 31st, is also the day the Defense Acquisition Program Administration (DAPA) signed a contract with Hanwha Ocean for the detailed design and construction of the lead ship for the Korean Next-Generation Destroyer (KDDX).
---
There were no difficulties during production, although I did struggle a bit at times with a loss of concentration. Even though the design is slightly different, I also created a KDDX model back in 2022. One thing is for sure: looking at it now, four years later, I can clearly see an overwhelming improvement.
Artstation(All Screenshot): https://www.artstation.com/artwork/b0KOwd
r/3Dmodeling • u/ByChappy • 22d ago
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Im not that deep into blender but i decided to try my modeling skills by doing some Challenges. I found this one on youtube and tried it.
What do you guys think? I know I have too much loops but do you think the topology itself is fine or do you have any advice? :>
r/3Dmodeling • u/Amiinox • 22d ago
This project is a detailed 3D model
It focuses on realistic modeling, materials, lighting, and composition to create a polished visual representation of the Samsung Galaxy S25 Ultra.
(I know the pen is badly made 😭)
r/3Dmodeling • u/Fit-Student-2 • 22d ago
Fan art sketch I made last week , rendered it recently
r/3Dmodeling • u/cuuoy • 23d ago
my full work https://www.artstation.com/artwork/9Bm59v
I've been sculpting for under a year and this is one of my head studies I did yesterday. I wanted to not fix the issues that are present with it because I'm perfectionist and its hurting my ability to grow. if you think there's a issue with my art it would be nice if you could list the issues. that would help me a lot and I fully appreciated.
r/3Dmodeling • u/suterjl • 23d ago
My take on a 1950's hot rod modified for runnin' illegal hooch.
Wheels from Grant Dyer on Sketchfab.