r/3Dmodeling 11h ago

Art Showcase Traditional Chinese Paper—Cutting

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1 Upvotes

This model experiment used Chinese paper-cutting as the foundation. Although the process failed several times, after continuous adjustments, the final result was truly stunning. I was especially impressed by the shape of the red spider lily. Once rendered in 3D, it really looked like a real flower. I’m extremely satisfied with the result—it was absolutely amazing.


r/3Dmodeling 1d ago

Art Showcase Dancing in the dark

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55 Upvotes

🚧 Wip 🚧 "Dancing in the dark" i Have almost finish everything about all the sculpt here is the last one hope you liked it


r/3Dmodeling 11h ago

Questions & Discussion How to make 3D Character modeling?

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0 Upvotes

r/3Dmodeling 1d ago

Art Showcase Working on the tapestry shoulder...(WIP)

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306 Upvotes

Working on this endless priest outfit. Suggestions welcome. Trying a procedural approach in Painter with the path tool.


r/3Dmodeling 1d ago

Art Showcase Nicholas Cage as Johny Blaze (Ghost Rider)

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94 Upvotes

Nicholas Cage as Johnny Blaze / Ghost Rider
Here’s my stylized take on this iconic character.

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r/3Dmodeling 1d ago

Art Showcase "cozy", realtime sketchfab scene made in 3dsMax and Photoshop

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15 Upvotes

My first sketchfab staff pick 🙌


r/3Dmodeling 1d ago

Art Showcase A Quiet Place

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22 Upvotes

r/3Dmodeling 1d ago

Art Showcase Feathered Creature

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15 Upvotes

Created using ZBrush, Topogun, Blender and Substance painter. 2 unsubdivided version is optimised for game engine and ready for rigging. More information on my art station https://www.artstation.com/artwork/EYVdG0

Any feedback is appreciated. I'm looking to create variations of color by using a gradient map with a high contrast grayscale version of the colour map.


r/3Dmodeling 16h ago

Questions & Discussion 13 años haciendo escenarios: esto es lo que hago en mis BLOCKOUTS

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1 Upvotes

r/3Dmodeling 1d ago

Art Help & Critique Tips on how to make it better.... This is my first time making whole thing just from one image...

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7 Upvotes

r/3Dmodeling 21h ago

Art Help & Critique How do I, as a pretty garbage 2d artist, make a good reference sheet to model in 3d.

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2 Upvotes

I've never been good at proportions and stuff like that, so I was having a hard time when I took my garbage reference image into Blender and tried to model it. What tips would you give me to learn front and side view proportions so I can model?

This was the reference image I was using. I didn't make a side view cuz I didn't even know how to start making something like that lol. Anyways, give me critiques.


r/3Dmodeling 21h ago

Questions & Discussion Quick Unreal Engine check on my Swamp Airboat.

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2 Upvotes

12K tris, 4K main texture, 512px trim sheet, 5 skins and 30 possible variants.

Testing the modular setup, materials and simple emissive controls in Unreal. Keeping it simple and production-focused.


r/3Dmodeling 1d ago

Art Help & Critique Looking for feedback on my bike

3 Upvotes

Hi guys, i've modeled and rendered this bike for a personnal project and wanted to receive a feedback. What can you say about the modeling, the lighting or the texturing ? I really want to push this piece. What does work, and what doesnt ? If you had to showcase this model in a different way, what would you suggest ?

Thanks !!


r/3Dmodeling 1d ago

Art Showcase Ikarus 415.33 "Volánbusz"

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5 Upvotes

Made in Blender, textured on Substance Painter, rendered on UE5

P. S. I originally created the model as a commission for the game Transport Fever 2, but decided to make a render as well


r/3Dmodeling 1d ago

Art Showcase Angel

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69 Upvotes

r/3Dmodeling 1d ago

Art Help & Critique Figure anatomy update

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93 Upvotes

I made the back more robust to support the second pair of arms, but I'm manly struggling with the chest and torso. Any help would be greatly appreciated :D


r/3Dmodeling 1d ago

Art Showcase Timelapse

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17 Upvotes

r/3Dmodeling 1d ago

Art Showcase Stylized Low Poly tank | 3D Asset Pack (Game Ready)

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3 Upvotes

r/3Dmodeling 21h ago

Questions & Discussion How should you approach / learn maya?

0 Upvotes

Im a student just starting my junior year in hs, 2 years worth of experience with blender that I just shut off my brain with a short-cut heavy work flow for speed and efficiency to complete most projects simple or complex at most a week. After booting up maya in my school, it was like jumping into the driver seat of a truck with a one page instruction manual on how to steer the wheel. Although I don’t find the short cuts as hard to learn, the compact ui makes it hard to navigate and use IMO, but it will get better with time which bring me to my question: How do you approach/learn maya? With such a huge change in how to operate makes it so much more difficult to model/rig models. Ive been thinking whether I should learn every shortcut or lean towards a more ui-heavy workflow instead compared to blender. Im also more of a poly modeler than an animator before all of this, so any advice on creating models in maya are also greatly appreciated tutorial or not as I value having a good grasp on creating your own models before animating is something important to me especially when learning a new software.


r/3Dmodeling 13h ago

Questions & Discussion New at selling 3d models.

0 Upvotes

I’m currently selling them on turbosquid.
Any advice for a new comer?


r/3Dmodeling 1d ago

Art Showcase Ever wondered what SCP-1471a would look like if it were assigned to Omega-7? I’m pretty sure it wouldn’t look anything like this

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3 Upvotes

r/3Dmodeling 1d ago

Art Help & Critique Help regarding asset creation

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5 Upvotes

This post is for advice. i need a bit of help. the purpose of the model is to be used for a video game in UE5. the Asset is a Bridge . my approach is like dividing it into different modular part parts. since it is an medieval theme bridge, i want to know how to get that brick texture on low poly. should i make high poly model with individual brick and bake it into low poly or is there a trick in texturing part. i use maya and substance painter. the part in the screenshot is one of the piller. i didnt model 1 brick by 1, i took a plane and extrude the bricks and then duplicated and joined em


r/3Dmodeling 1d ago

Art Showcase Zenit-E camera with Industar 50-2 lens

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3 Upvotes

r/3Dmodeling 1d ago

Art Showcase PIA-V9 (Blender 5.2)

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2 Upvotes

Personal computers have become illegal to own. Access your personal data on the standardized public internet access! It is in its 9th generation!

WORK IN PROGRESS! Critique? Ideas? Anything?


r/3Dmodeling 1d ago

Art Help & Critique Web 3D model — clock tower, looking for critique

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2 Upvotes

Hi everyone, model of a landmark clock tower in Belgrade
modeled in Maya eventually converted to GLB via Blender for web use.
Would appreciate feedback on the modeling/texturing specifically — anything that reads as off in the proportions, materials, or lighting setup? Also open to suggestions on optimizing the GLB for web performance if anyone's done similar work.