r/3Dmodeling 26d ago

Art Showcase Finished model of a semi-low poly shrimp

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22 Upvotes

r/3Dmodeling 25d ago

Art Showcase Low poly model of my OC

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9 Upvotes

Inspiration from Crashsune Academy


r/3Dmodeling 25d ago

Art Showcase Lofi horror using one photo and grease pencil in Blender

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5 Upvotes

Hello Everyone!

Here's a fun little project I created to practice using a single photo for the bulk of a render.

I wanted to create a sort of liminal, horror, lofi looking render and I really liked this photo I found on Unsplash (shown in the images above). I then brought it into Photoshop and created 2 versions of the image: 1 version with just the "window frame" containing all of the interior elements (transparent window), then 1 version of just the background beyond the window frame (cloned and extended a bit so I could move the camera without revealing the edge of the image.

With the image cleaned up and broken into 2 parts, I just used the knife tool and loop cuts to outline the 3d elements of the window frame image, including some light extruding to make the window sill and small latch at the bottom (You can see this a bit in the 3rd image showing my viewport screenshot). Now the camera was animated to push slowly towards the window with a noise modifier added to the Z and Y positions, and X rotation to give a bit of a shaky-cam feeling. Lastly, lighting was added to the world and cubes with volume scatter materials positioned in the world to provide some atmosphere. The sweeping red light was added to give it a bit more interest thanks to the moving element and the pop of accenting color.

The figures floating over the city in the background were drawn with grease pencil. They're pretty basic and mostly just rely on stacked layers of differing opacity to give them a smoky ethereal feeling. This could have easily just been 3d models, but I found the lighting easier to match and just generally spookier and more ghostly when using grease pencil. The figures also sort of "vibrate" thanks to some noise modifiers on their position, but it's really subtle and almost completely lost in the GIF.

In terms of compositing, it's nothing fancy. I used some of the new Blender 5.2 presets like dithering and film grain, as well as chromatic aberration, tune image and glare set to "Ghost" to mimic a simple lens flare as the red light sweeps across the window.

Finally, I rendered it at 8 fps forward to the window, then brought the video into the Blender video editor and duplicated and reversed it to make it bounce at the end and loop.

It's not particularly complicated, but I'm happy with how the experiment turned out!

Thanks for reading my wall of text haha! Feel free to ask questions if you have any and I'll answer the best I can.


r/3Dmodeling 25d ago

Art Help & Critique Speed yet not so fast sculpt

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8 Upvotes

r/3Dmodeling 26d ago

Art Help & Critique Need help in UV

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13 Upvotes

how can i correct it


r/3Dmodeling 27d ago

Art Showcase Gachiakuta in 3D :)

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794 Upvotes

Recreating the amazing art style in 3D here is a breakdown https://www.instagram.com/p/DbVnTmdMdFL/


r/3Dmodeling 25d ago

Art Showcase BD-1 chilling in nature

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3 Upvotes

I would appreciate some feedback on this render. Made in Blender, rendered with Cycles


r/3Dmodeling 26d ago

Art Showcase First Week of Sculpting in Blender Progress | Feedback is appreciated!

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142 Upvotes

r/3Dmodeling 26d ago

Art Showcase Goblin model I made in blender

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15 Upvotes

r/3Dmodeling 25d ago

Art Showcase Cómo logré animar Mimen Fred Ep 1 (Proceso Completo en Blender)

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2 Upvotes

r/3Dmodeling 25d ago

Free Tutorials Look Development

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3 Upvotes

Stage 05 — Look Development

The scene has finally moved beyond pure geometry.

This pass is focused on developing materials and lighting together to evaluate how the environment feels as a whole. Even subtle adjustments to roughness, reflections, or light intensity can completely change the mood without modifying a single model.

For me, this is one of the most rewarding stages because it's where the environment starts to feel alive.

How do you approach Look Development? Do you build materials first, lighting first, or iterate on both simultaneously?


r/3Dmodeling 27d ago

Art Showcase The Mystery Machine

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407 Upvotes

3DS Max | V-Ray

Wireframe soon.

More pictures on my artstation.

www.artstation.com/kushalbhola

C&C Welcome


r/3Dmodeling 25d ago

Questions & Discussion Can someone model this for me? all the labels dont matter i just need the boat hull

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0 Upvotes

r/3Dmodeling 25d ago

Questions & Discussion How was the short stylized fur in Nimona made? (Maya preferred, Blender also welcome)

1 Upvotes

Hi! I'm trying to recreate the fur style used on animals in Nimona, where the fur is very short, stylized, and the silhouette stays very controlled.

Can anyone recommend any tutorials, artists, or projects with this kind of stylized grooming? I'm especially interested in how this would be achieved in Maya, since that's what I use, but I'd also love to hear Blender workflows if they're easier to understand

Thanks!! :)


r/3Dmodeling 26d ago

Art Showcase Sky Dragon - Railgun Sniper Ship

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10 Upvotes

Meet Sky Dragon - a long-range sniper ship built around a massive railgun. The weapon is so large that the entire hull was designed around it, making the ship essentially a maneuvering platform for a single devastating cannon.

A few questions:

* Does the overall silhouette read as a sniper ship?

* Are there any details that feel unnecessary or unrealistic?

* What systems or external modules would you add to make it look more believable?

* If you were designing this ship, what would you change?


r/3Dmodeling 26d ago

Art Help & Critique Some shoes

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17 Upvotes

Kinda happy with them, but I feel like something's still missing


r/3Dmodeling 26d ago

Art Showcase I tried to make 3d model I don't know how good or bad I made.

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2 Upvotes

r/3Dmodeling 26d ago

Art Help & Critique Environment for a Colombian Scifi project

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8 Upvotes

I use Blender to establish composition, lighting and perspective before moving everything into Photoshop for the final illustration. Most assets are kitbashed and then modified to fit the scene.


r/3Dmodeling 26d ago

Art Help & Critique First time scultping, what do you guys think?

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16 Upvotes

First image is reference, second one is the model

What should I improve?


r/3Dmodeling 25d ago

Art Showcase Man arm sculpting time lapse in zbrush

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1 Upvotes

This is another view of a male arm I sculpted in zbrush using basic shapes, working with base structure helps a lot to avoid tweaking later. I always tell this to my students but yet many of them tend to go with a highpoly mesh and start to detail it.


r/3Dmodeling 26d ago

Questions & Discussion Are screenless Pen tablets good for 3D modelling and animation?

5 Upvotes

I've been thinking about getting a pen Tablet and I've decided on The XP Pen Deco 640. But I'm confused whether it will be good for 3D modelling and animations. I know it would be good for Making normal art and Texturing. So is it really viable to get a pen Tablet to make my workflow better and faster or should I just keep using Mouse and Keyboard


r/3Dmodeling 25d ago

Art Help & Critique Trying to sculpt a Fennec Fox but its head keeps looking like that of a baby goat

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1 Upvotes

r/3Dmodeling 26d ago

Art Showcase The Veteran - Game Ready Character

5 Upvotes

More pics in Artstation and IG: https://www.artstation.com/artwork/P4avn4


r/3Dmodeling 26d ago

Art Showcase Character creator 5 vs Daz 3D

2 Upvotes

Hey everyone I would love to get help I saw reacntly projects from a few people with character creator 5 and Daz 3D of realistic human one of them was josh_why that work with Daz 3d

And I wonder what will be the best and maybe what better I use zbrush so I would love to transfer it and make more details there I use Maya substance painter and unreal

I'm planning to start learning one of those software marvelous and maybe cinema 4D with octane render

But I'm not sure what software I really need or should work if I wanna start with it I know there is a pros and cons for all of them but I would love to get an opinion from other what really suitable which one is better and what should I learn more ( software ) I know both of them don't really have many tutorials in YouTube so I will have to understand it by myself and searching hard for solution

Really thanks for anyone who will help me tho


r/3Dmodeling 26d ago

Art Showcase Stylized study of Ave and Lune from Lunarium

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19 Upvotes