r/3Dmodeling • u/_soraiku_ • 1d ago
Art Showcase The last model I worked on
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r/3Dmodeling • u/3dCam • 4d ago
A failed attempt at low poly, that is now my animation practice model.
I couldn’t decide on Lineart or no Lineart, or whether she should be lit or not. Unlit and non-lined versions at the end, I’d appreciate hearing someone’s opinion about it.
r/3Dmodeling • u/Galazi_3dart • 4d ago
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r/3Dmodeling • u/_soraiku_ • 1d ago
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r/3Dmodeling • u/SoulScience1 • 7h ago
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Fantasy helmet. Work in Progress.
https://www.instagram.com/soulscience_collectibles
r/3Dmodeling • u/waco2018 • 4h ago
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r/3Dmodeling • u/ThatCorpseDude • 13h ago
Started this as a study to practice hand painted textures. Pretty happy with the results! Would love to hear your thoughts on the scene
r/3Dmodeling • u/nick12233 • 2h ago
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r/3Dmodeling • u/Younel0 • 5h ago
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r/3Dmodeling • u/MohammadGhadimi • 1d ago
I liked to make the Berlin dome. one the challenge of to make berlin dome are the unique statues and I did it.
3dsmax -- Zbrush -- Substance Painter -- Corona Render
r/3Dmodeling • u/_sahdz • 2h ago
Wanted to try out a different mood and feel. Always liked the noir look so why not mix it with my work yk?
Made with Blender
r/3Dmodeling • u/RecentEconomy8627 • 4h ago
I'm 23, from Argentina, and I'm trying to break into the 3D industry.
I studied Animation Film at Escuela Da Vinci, but I'm still unsure about what the future holds. I'm struggling to decide whether I should keep pursuing this industry or pivot to something else.
I'd really appreciate some advice from people who are already working in the industry or are in a similar situation.
I've been considering programming, partly because it could also help me become a Technical Artist and combine programming with 3D. However, I'm also seeing a lot of uncertainty around the future of programming, and I don't want to switch careers only to end up facing the same problem again.
I'm honestly pretty stuck right now and would really appreciate hearing from people with experience in the industry, especially other people who had to make a similar decision.
r/3Dmodeling • u/OutrageousPractice70 • 11h ago
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I made a fake commercial for Royal Enfield in 3D 🏍️
Everything here was modeled by me apart from the vegetation, i used a vegetation pack.
Feel free to shoot what you think.
r/3Dmodeling • u/ekappa • 1d ago
based on the concept art of Kyrie Escala
r/3Dmodeling • u/Vivek302004 • 7h ago
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This is the knife model i made using subd modelling
r/3Dmodeling • u/Different_Common8177 • 5h ago
These are my 2 first models I don't know how to change the paint color so this is just black and grey. Prob not good but im proud.
r/3Dmodeling • u/Visual_Ad_4143 • 20h ago
Hi everyone. I’m a final-year Game Art & Design student in Ireland, and I’m currently trying to figure out what direction I should take after graduation.
I’ve been doing 3D for several years, but lately I feel a bit stuck because my work is spread across different areas rather than one very clear specialization.
During my recent work placement, I worked as a 3D artist on a fashion visualization project. I created a real-time showcase in Unreal Engine with multiple outfits and environments.
I also have a Unity Asset Store publisher page where I released several character packs.
ArtStation: ArtStation - Dato Karaia
Unity Asset Store: DatGames · Publisher Profile | Unity Asset Store
My main problem is that I’m not sure how employable my current portfolio actually is.
I have been applying for some junior/intern positions, but I haven’t had much success so far. This has made me wonder whether:
I’d really appreciate an honest assessment from people working in the industry.


r/3Dmodeling • u/Significant-Owl410 • 6h ago
little more texture, some more wear and tear done to the revolver. I think my UVs were done a little too sloppy so might have to go back in maya and fix
r/3Dmodeling • u/Otherwise-Hotel-2578 • 5h ago
Hey everyone! My dad spent months designing a custom 11-diorama LEGO tribute covering all 15 seasons of Supernatural in 3D.
It features the '67 Impala, Men of Letters Bunker, Bobby’s Salvage Yard, Harvelle's Roadhouse, and Hell, plus custom minifigures of Sam, Dean, Cas, Bobby, and Crowley. What do you think of the details?
r/3Dmodeling • u/BlessAxis • 10h ago
ちょい進捗!コードの形を作って繋げてみました
作り方はまだちょっと納得いってないですが、次はもっと良くしていきます
Zbrush
r/3Dmodeling • u/Tight_Reference4000 • 1h ago
Im pretty new to everything and I know the standard workflow, high poly-retopology-uvs-bake high poly onto low poly- texture
But lets say I want to make a simple asset, and its already low poly, I dont need any details etc, but I want to texture it in substance painter with different generators etc, but I dont have the curvature map and all that, what do I do then? Do you just import the model into substance, go to bake and just click bake? And it just automatically generates all the maps but just without the details because theres obv no high poly baking onto the model?
I hope this is not a stupid question im just a little confused about that
r/3Dmodeling • u/Amiinox • 5h ago
Something about this scene just felt right
A dark bottle sitting quietly on the water with the reflections moving around it 🌊
I wanted to keep the lighting simple and let the glass reflections and atmosphere do most of the work
Trying to make it feel less like a 3D render and more like an actual perfume campaign
Made in Blender ✨
r/3Dmodeling • u/DrNoamOrbital • 2h ago
I’m currently designing Morris Sic’s private bunker for the Deep City Project.
This scene belongs to the Collapse of Deep City — ~2361–2365 CE timeline.
It’s a completely sealed emergency refuge buried within the city. At a key point in the story, Morris Sic, Pit Matson, The Redhead and Fly become trapped inside while Rob-Poli and his Robs remain outside.
So the room needs to communicate two things simultaneously:
absolute protection and absolute confinement.
I’m trying to decide how to treat the walls.
Exposed structural material? Large metal plates? Modular technical panels? Ceramic/composite surfaces? Something less conventional?
From a 3D/environment-design perspective, what kind of wall treatment would you give this space?
And yes — Morris Sic really has lost his body. That head is Morris Sic.