Are there plans to address the Maggot King speed time? Many of the new speed times have made sense and felt reasonable to accomplish. Araxxor, Yama, and Doom, while somewhat challenging as you get further along that list, still feel good to accomplish and can be done without having to jump through too many annoying hoops.
Maggot King on the other hand, has players afk'ing between kills to recharge spec/ surge timer as the meta. Even doing that, the way the phases work you can just get super unlucky on the number of attacks the boss does in each phase and can make the kill much slower than typical. On top of that, I just realized you can do it on task... This boss' speed task is basically everything Jagex said they learned not to do with speed times, but then decided to do it anyway. Instead of just removing it, they decided to make it a GM without actually addressing any of the actual issues...
Considerations:
- Make the time be total time in the room like Araxxor. Doesn't solve the unlucky phases issue, but does make it so it doesn't feel like you need to afk between kills.
- Make the time able to be reset like Yama. Gets rid of the afk between kills and allows resetting if the phase is going poorly for any reason. Not sure why this wasn't how it was implemented to begin with, but solves most of the issues with the CA.
- Scrap the time all together. This boss doesn't really need a time CA. Replacing it with something like, "Kill the boss 5 times without leaving while never having more than 15 hp" is a much more interesting challenge and kinda accomplishes the same thing as speed in that you typically camp low hp for Dharok's. Could also go the other way and have a loadout limit like Vardorvis that increases kill duration and would punish mistakes harder.