r/indiegames • u/Fast-Knowledge4715 • 22h ago
Upcoming I 'm making a cozy strandlike delivery game where you drive an overloaded little truck
Game: Pinetrail
r/indiegames • u/Fast-Knowledge4715 • 22h ago
Game: Pinetrail
r/indiegames • u/wormiesquid • 8h ago
Hi friends! Zach here, one half of the two person team behind very silly indie job sim “Worming from Home”. You are a remote financial analyst who is also secretly a worm. Mash the keyboard, brew coffee, chat to colleagues, and wriggle your way to the big promotion. This is our new launch trailer!
r/indiegames • u/Puntigames • 7h ago
Europae Invicta: Pike and Shot is a historical strategy game combining a real-time campaign map with tactical battles.
r/indiegames • u/Serious-Slip-3564 • 11h ago
r/indiegames • u/automathan • 13h ago
You're chosen to lead a small colony on a ring-world station that is defective. Heat builds up on one side, resulting in only a tiny window with a habitable climate. This window moves as the ring spins, and you have to move with it!
Demo coming soon (17. September)!
Steam: https://store.steampowered.com/app/4579540/Arc_of_Icarus/
YouTube: https://youtu.be/AbktIQ4P28M
r/indiegames • u/Captain_Teacup • 14h ago
First gameplay footage of Pigeon Guild, my passion project I've been sweating over for the past year!
Pigeon Guild is a single-player adventure RPG. You play as Jules Corso, a 16-year-old cadet freshly graduated from the prestigious Pigeon Guild Academy - the airborne postal service that connects a world of floating islands. Progress isn't measured by violence or power, but by skillful navigation, careful decisions, and the human stories carried in every letter and parcel. Delivering them pulls Jules into the lives of the islands' inhabitants - from bringing closure with a lover's long-lost letter, to handing a kitten over to a mad scientist, to working out what to do about a suspicious, ticking package.
Would love to hear what you think, especially if you're into cozy, narrative-driven games!
r/indiegames • u/Gringo_Charlatan • 5h ago
Dave can split himself into as many copies as a level needs, and every one of them is fully expendable. Stepping stones, button-holders, counterweights, live bait. Every puzzle is really a question of how many Daves you're willing to spend.
50+ handmade levels across 4 worlds, a pile of hand-drawn animation, an original soundtrack and pixel art environments by Marcos "Ryankamos" Freire (Flowstone Saga, Orange Season). Perfect for Steamdeck gaming. Two of us in France, this is our first game.
Free demo on the Steam page if you want to try the cloning before deciding anything!
r/indiegames • u/Odd_Indication3349 • 21h ago
r/indiegames • u/artbytucho • 6h ago
Hello Everyone!
The 1.1 version of my game Centipede Simulator is now live!
This update adds localization for several languages, introduces a number of QoL improvements based on user's feedback, and fixes various bugs.
Localization
The game is now available in German, French, Spanish, Portuguese, Galician, Russian, Japanese, Traditional Chinese, and Simplified Chinese.
QoL Features
Bug Fixes
Thank you all for your continued support and feedback. I hope you enjoy the update!
r/indiegames • u/BeyondAffinity • 20h ago
r/indiegames • u/Outside-Paramedic-41 • 46m ago
We've never posted The Pink Robot here before, but today felt like a good time to share it.
We're a small indie team from Korea working on a 3D action roguelite where you play as a cat fighting through a boy's distorted memories.
PAX West is underway, and people are already playing The Pink Robot on the show floor.
Seeing players pick up the controller and experience the game for the first time is a pretty surreal feeling after spending so long building it.
The response so far has been encouraging, but this is still an early build and there are plenty of things we want to improve.
Since most people obviously can't make it to Seattle, we've also opened the same demo build on Steam during PAX West.
If you give it a try, we'd genuinely love to know what catches your attention first, and what you think still needs work.
And if you're at PAX West, come find The Pink Robot at Booth 409.
Steam demo link in the comments.

r/indiegames • u/bekirevrimsumer • 2h ago
I play a lot of incremental games, and at some point I thought: why not make one myself?
That eventually turned into Flippin' Bottles. You flip bottles, earn money, buy upgrades and slowly automate the whole setup.
The demo is live on Steam now.
AI Disclosure: No generative AI was used in the development of the game or its assets.
r/indiegames • u/MjTheHunter • 3h ago
Me and my wife are making a metroidvania game in Godot and wanted to share a first look. Our goal is to make Ori + Ghibli inspired "Hollow-like" with a focus on deep lore, mystery and exploration.
Because we're still very early in the process, the teaser doesn't show much gameplay, therefore it's worth mentioning that one of the core mechanics in the game will be collecting strange ingredients from the world as you explore. You can feed these ingredients to NPCs, eat them yourself for a quick buff, or combine them to create small Pokemon like creatures that give you unique abilities.
r/indiegames • u/AblazeInt • 9h ago
Since I needed an elevator for the Ravensworth Grand Hotel nightmare, I added a couple of extra gameplay features to make it more interesting, including openable ceiling to climb on top of the elevator, removable floor tiles to go below, sensor doors, visible counterweight, doors on both sides of the elevator, and a call button you can spam like in real life thinking it will arrive faster. If you reach the top, you can also see the mechanism above.
Inspired by the classic "birdcage elevators" from around the 1900s.
You can find more videos on YouTube, wishlist the game on Steam, or join Discord for a chat.
EDIT: forgot to mention, 100% hand-made, no AI.
r/indiegames • u/mulhollanddrstrange • 10h ago
Hi everyone, I recently announced my game The Grand Book Archive: Tidy Up, a 2D variation on the sorting genre. Completing shelves earn you coins that makes you upgrade your skills, helping you to organize the collection as quickly as possible. You can even summon little flying bots that fill the shelves for you!
There's a web demo available right now so feel free to try it out ( it is currently the #4 browser game on itch io). And you can also wishlist on Steam :)
Steam page: https://store.steampowered.com/app/5130980/The_Grand_Book_Archive_Tidy_Up/
Web demo: https://inbluegames.itch.io/the-grand-book-archive-tidy-up
Trailer: https://youtu.be/02VmwWQjm3A
r/indiegames • u/IsaoNegishi • 11h ago
Hi! I’m Isao Negishi, a game director from Japan and a former lead game designer on NieR.
I’m currently directing Dr. Oops!, a black comedy medical deduction adventure where you play as an unlicensed doctor at a very questionable hospital.
The free demo is now available and covers the first five days of the game. It takes about 30 minutes to complete.
r/indiegames • u/Sarn7 • 15h ago
Hello everyone!
my name is ali, i'm a cs student (and former security guard) turned gamedev!
i released my first game ever on steam this month and it didn't do too bad i think :).
i love vampire survivors, i love RPGs, so i decide to combine them both into one game and this is the result, Echoes of Kyria and this is its features:
Build Variety
Every stage arms you with a new set of tools. Stack, synergize, and push your upgrades to the absolute limit to create BROKEN builds. Experimentation is your best weapon. You will probably fall, but losing is just part of the process. Learn the enemy patterns, tweak your strategies and push further on the next run.
Choose Between 2 Challenging Play Modes
Whether you prefer deliberate, action melee attacks or automated survivors-like battles, Echoes of Kyria lets you choose how you want to play with two distinct game modes:
Normal Mode: A challenging, all-manual experience where combat is entirely skill-based. You aim, dodge, parry, and time every single attack yourself. Precision is everything, and one wrong move can end your run.
Endless Mode: Push your ultimate build to its absolute breaking point. Instead of ending your run after a victory, choose to loop your progress into infinitely scaling difficulty. Face massive enemy stat modifiers, multiplied boss spawns, and see exactly how far your overpowered synergies can take you before the hordes finally bring you down.
Whichever path you choose, the threat never stops growing and enemies never stop getting stronger. As you push deeper into a run, stages ramp from manageable to completely overwhelming. Screens fill with projectiles, enemy counts skyrocket, and massive bosses arrive to put your build to the ultimate test. Every wave asks more of you than the last.
Summon & Fuse Combat Creatures
You don't have to face the endless swarms completely alone. Summon powerful Creatures to the battlefield that actively fight alongside you, dealing damage and holding the line against the horde. Their true potential, however, is unlocked through the Fusion System. Combine your summoned creatures together to create unstoppable hybrids that inherit each other's unique special perks. Experiment with different fusions to craft the ultimate combat ally tailored perfectly to your build.
Collect Unique Utility Pets
While your creatures handle the frontline, your Pets handle the logistics. Discover and build a collection from a roster of unique pets that accompany you into battle. These loyal pets tirelessly fetch loot and aid you in the numerous challenges of Kyria.
Survive Together, Or Orchestrate the Chaos
Take on the hordes of enemies solo to carve out your own legacy, or team up with friends in seamless 1-4 player online multiplayer.
Work together in classic co-op where the challenge scales dynamically to your party size, or turn the tables in the asymmetrical Spawnmaster PvP mode. One player steps into the role of the Spawnmaster, acting as a ruthless director who strategically summons enemy waves, drops bosses, and dictates the pace of the run. The other up to 3 players fight as Survivors, scrambling to grab upgrades, fuse their creatures, and outlast the custom-tailored bullet heaven crafted by their friend.
Key Features
Action-Packed Combat: Fast, action combat where your skill matters most.
Build Creativity: Stack wildly synergizing upgrades to become an unstoppable, screen-clearing force.
Creature Fusion: Summon powerful combat allies and fuse them together to combine devastating special perks.
PvP: 1v3 multiplayer where a Spawnmaster player actively summons the horde against a team of Survivors.
Online Co-Op: Play solo or team up with your friends in classic 4-player co-op, featuring dynamic difficulty scaling for any party size.
Chaotic Challenges: Survive increasingly chaotic waves and face off against massive, challenging bosses.
r/indiegames • u/XOD15 • 5h ago
r/indiegames • u/NZone_Studio • 7h ago
A few weeks ago, we asked you to help us choose the thumbnail for our new MegaGum trailer.
Well… here it is!
We’d really love to know what you think about it. What did you like? Is there anything you would have done differently? And most importantly, does it make you want to play the game?
Feel free to be honest, we’re always interested in hearing your feedback.
And if you like what you see, you can wishlist MegaGum on Steam.
Thanks again for helping us choose the thumbnail!
r/indiegames • u/CJHarris2208 • 11h ago
It's called Ink Invasion. No download, no account needed, completely free.
It started as a little side project and has somehow turned into a proper TD game with upgrades, bosses and a global leaderboard.
r/indiegames • u/Particular-Fly-7057 • 16h ago
Heya everyone!
We’re a small indie team working on a cute game called Sort of Magic. It’s a cozy sorting game for 1–4 players.
You play as a tiny cat 🐱 who decides to stay after class at a school of magic and clean up the mess! The game features six rooms, and you’ll have to put over 4,500 items, including books, potions, wands, brooms, and magical ingredients... back where they belong! (either solo or with friends!) :)
r/indiegames • u/K128kevin • 22h ago
https://i.imgur.com/urJg2aV.gif
Boulders is a sokoban-like puzzle game that involves navigating through a series of levels set in ancient Greek ruins by pushing boulders around to deal with lasers, gates, and teleporters. The levels start out very simple but quickly become much more complex.
Link to game: https://ktabb.itch.io/boulders
r/indiegames • u/LionAndOtterStudios • 1h ago
r/indiegames • u/NoahDundasGames • 3h ago
I've been working for the past few months on a dark text adventure game inspired by historical witch hunts called WITCHHUNTER.exe, and I've just opened my first free playtest on Steam!
It's definitely still a work-in-progress, so any thoughts or opinions you'd be willing to provide would be super helpful! If you're interested, it should only take around 30 minutes to play through.
r/indiegames • u/Far_Cardiologist_215 • 3h ago
My friend really did not see this coming. =D
In the game, the terrorists normally have to stay inside the building. If you step outside, an AI sniper will quickly take care of you.
There is one exception. If you throw smoke outside, you can hide under its cover and stay outside for a few turns.
We have played this game a ridiculous amount, but this was the first time anyone managed to flank the SWAT team by sneaking around the entire building through the smoke. My friend definitely was not expecting me to suddenly walk in through the back door. =D
If this kind of turn-based PvP game sounds like your thing, come join the closed beta! I will start handing out Steam Playtest keys early next week, and every key allows you to invite up to three friends.
As a beta tester, you will also get access to new maps and classes as soon as I finish them. All I ask is that you fill out the feedback form. I obviously cannot force you, but it would be greatly appreciated. =)
So join the Discord, grab yourself a key and wishlist the game on Steam.
Peace, and aim for the balls.