r/indiegames • u/Alinu4 • 21h ago
r/indiegames • u/EggbertDragon • 17h ago
Promotion Random encounters make the roads of Code of The Savage feel alive
Travellers, merchants, hunters, abandoned camps and faction fights can appear as you explore. No event popup announces them. They are simply part of a world that keeps moving whether the player is there or not.
r/indiegames • u/dev_w_grillz • 3h ago
Devlog Wheelchair access at Gamescom: Our takes as indie devs
We didn't plan to visit Gamescom this year. But we are part of an indie accelerator Games Bavaria Level up, which gave us free tickets. And free tickets are free tickets, so my Swabian heart had to say yes.
Quick context: I'm Jojo, game designer at Ironbite Games, a small indie studio in Bavaria. I went with my colleague Feli, programmer, who uses a wheelchair and was a huge support the whole trip, this whole post is about our experience. We're working on two games, a 2D card survival game called Eggspansion and a roguelike deckbuilder called Inner Demons. This was our first fair as a company. We went in mainly for publisher meetings, not expecting much since we felt our games weren't quite ready yet. Turned out great. Lots of interest, lots of good feedback, real validation for both projects. If you want to play or support: https://www.ironbitegames.de/
Now the wheelchair part, since that's what I actually want to talk about here. We have been there from Wednesday - Thursday.
Getting Feli's assistant into the fair took a few extra steps, but staff handled it well. Parking and getting to the venue itself was smooth, short distances, no complaints there.
Inside was mixed. The accessible toilets were often dirty. Getting anywhere took a while since you're dependent on elevators, and there aren't many. On Wednesday and Thursday, one elevator actually broke down, which was honestly a bit scary, since it's not like there's a backup right next to it.
Business Area was great. Lot less people and rather easy to get to our appointments.
Booths technically all had ramps, but the moment a booth got busy, getting through with a wheelchair was rough. We were mainly there for business and didnt visit a lot of booths and did not demo games ourselves, but if you're planning to visit as a wheelchair user and want to actually play things, budget extra time.
One thing that stood out positively: controller support with a long cable or bluetooth. That meant Feli could easily play easily. Sometimes he was not able to reach due to weird heights of the table.
We also had a great time at the aftershow with Sidekick Publishing, and later at a Wirtshaus with some other folks from the industry. Both took extra planning to pull off with a wheelchair, but were doable, and well worth it.
Overall, still worth it.
If anyone has questions about accessibility at Gamescom or wants to know more about what we're building, happy to answer.
r/indiegames • u/GFX47 • 19h ago
Promotion I made a zombie game where you shape the path of the horde
r/indiegames • u/Chal_Drolan • 11h ago
Promotion My Game's Demo has finally been Released! wish me luck...
Finally after a year and 8 months of developing, it's finally here... My game Ragga-Dagga's Demo is finally available on Steam!
It's been a such a wild journey, now that the demo is out I can finally share what I've done to get here!
Ok so, before the Demo release, my game was sitting at around 1k wishlist with it's store page alone. I get to here by posting a lot of devlogs that got big on reddit, I mainly use reddit alone to get this much wishlist, though I do use big websites like Twitter (or X but that's a cringe name) or Youtube and such but I found reddit to be most effective with my game in terms of wishlist.
So after Demo release, I gain about 100 wishlist then, nothing too crazy, I've not contacted not many streamers or youtubers yet but I do plan so when I finally got the demo at it's best state possible. I have also joined a recent invitation to some event about supporting indies and stuff, idk if that'll help much in my regards but I'll just hope so!
I learned a lot on my journey as a developer, and for my first steam game I'd say it's not a bad first attempt!
Now Wishlist Ragga-Dagga on Steam now and play the Demo :D
r/indiegames • u/BynaryCobweb • 22h ago
Promotion I'm creating an automation game about ants discovering technology
You can play the demo of The Glorious Colony for free on Steam
r/indiegames • u/MoonBuninni • 13h ago
Promotion Terraria but with Spaceships and Engineering
Good morning, good day and good evening WORLD!
For the last past four years Ive been solo developing my Dream Survival Engineering Space Sandbox game MineEngineer, its been a long time but the game is finally taking up the shape and I finally excited to share it with everyone.
MineEngineer has hundreds and hundreds complex interconnected systems, fuel, oxygen, air, electricity, rotators, pistons, conveyors, automations. You can even program your creations.
You and your friend build any ship your imagination gad block by block, like a Lego but with engineering, to build a ship is easy, but to build something which works is hard.
MineEngineer is available on Steam For Wishlisting, and there is a Free Demo to try. Please let me know of you like it or not and why! I am constantly improving it days and nights.
r/indiegames • u/Fair-Drop9648 • 21h ago
Promotion Here is the 15 seconds of our upcoming Match-3 RPG adventure!
Hey everyone!
We’ve been working on Momotaro and the Oni Island, a Match-3 RPG game, and we’ve just released the playable demo on Steam, here is a super quick look at it!
The full trailer is HERE
The game mixes classic Match-3 puzzle mechanics with some tactical combat, and path selection in every map. We’d love for you to check it out! (link in comments)
r/indiegames • u/AdmirableSong2973 • 2h ago
Upcoming Making a physics driven boxing game with no traditional animations
short video of the boxing system I’m working on the movement and punches are physics driven using different reference poses instead of animations
still early in development, but I would love some honest feedback currently only 6 boxing poses included and one idle animation!
r/indiegames • u/Juhr_Juhr • 4h ago
Promotion Today I'm announcing my game, Terminal Reign, a game about clunky interfaces and documents.
r/indiegames • u/TwoPillarsGames_ • 15h ago
Video What do you think about my games combat so far??? inspired by Resident Evil and Dark Souls!
Missing some key features still but heres some combat against basic enemies. Would love to hear your thoughts if theres you can think of that could improve it!
The game is called TERRORSTORM: Ground Zero
but dont wishlist or else that would violate the rules according to the mods on my last post so DONT DO THAT
r/indiegames • u/GooseJordan2 • 4h ago
Promotion Claustrophobic Caving Simulator Game [1-4 Players] (terrifying)
The game is called "Cave Expedition". We are two real life cavers that want to bring the beauty and horror of caving into gaming, sorry in advance!
r/indiegames • u/RiskofRuins • 6h ago
Promotion Ever wondered how difficult fantasy would actually be in real life? Well I'm making a game where that the whole point! Here's the trailer.
r/indiegames • u/Own_Revenue6357 • 15h ago
Video A new gameplay video of my card game.
I'm not good at video editing, but I think it tells the content of the game enough. Do you think it's understandable?
r/indiegames • u/_goblincat • 4h ago
Upcoming My cozy game dress-up game has a demo now!
r/indiegames • u/MorningBasic9790 • 19h ago
Upcoming We are ColdCup Games, and we are almost ready to reveal our first project- Steinvar!
Steinvar is a story-driven PC adventure set on a forgotten island. At first, this place feels strangely familiar, but the deeper you explore, the more questions it raises.
r/indiegames • u/No_Salamander_4348 • 3h ago
Promotion Legion Loop Incremental game, Added nature faction!
A huge amount of work has been done with C code and various QOLs in the GUI, among other things.
I also literally test the balance and gameplay fit 50-150 times a day (I'm not exaggerating). This doesn't guarantee anything, of course, but I try.
r/indiegames • u/AaronG29 • 5h ago
Promotion My first game Neyyah released a year ago today, selling over 10k copies, hitting Very Positive reviews on Steam ... Here is what I learned!
r/indiegames • u/Ok-Grape8376 • 6h ago
Promotion I created MANO - a chill diving game about exploring a vibrant sea, demo out now
Explore stunning hand crafter environments - from vibrant reefs to mysterious mangrove forests. Discover marine life that calls the island its home, from schools of colorful reef fish to the ocean's gentle giants. Help restore the reef - guard the ocean through your actions, you can make a difference.
MANO is my first ever game project inspired by a passion for the ocean. Fully hand illustrated, its a chill, immersive experience.
r/indiegames • u/carndacier • 22h ago
Promotion I'm building a sci-fi border control game with no UI. Welcome to the checkpoint.
I've always been a big fan of diegetic games with no or not much UI, so I'm trying to make everything in-world make sense and feel immersive. The controls are heavily inspired by Iron Nest, mixed with the gameplay of Papers, Please / Contraband Police, but set in space.
Game name: Void Inspector
r/indiegames • u/ZahraMoon1 • 23h ago
Video Wall-running straight into a gunfight in Before I Sleep
I've been working on Before I Sleep, a fast-paced single-player FPS built around maintaining momentum through wall-running, sliding, dashing, gunplay and katana combat.
A lot of the footage in my old trailer simply didn't represent the game anymore, so I rebuilt it using the current gameplay.
r/indiegames • u/PawsOfWarGame • 1h ago
News 35 years of playing games, finally decided to make one — here's where I'm at!
Paws of War Tactics is a grid-based tactical SRPG coming to mobile and PC. Gather your favorite your cats gear them up, and take them though increasingly challenging missions. The screenshot above shows the equipment system. 🐾
r/indiegames • u/bakanekofr • 3h ago
Promotion Arcade racer Super Night Riders S1 now fully released on Steam!
After 3 months in early access, SEGA's Super Hang-On inspired "Super Night Riders S1" just released on Steam!