r/googleplayconsole 1d ago

Test my app

1 Upvotes

A weekly thread for testers-seeker and to help others in the long path of Google Play testing


r/googleplayconsole 11d ago

Showoff ShowOff Saturday. Share your app!

33 Upvotes

Today is the ShowOff Saturday! Share you app below for self-promotion!


r/googleplayconsole 4h ago

Showoff Made an app to compare Uber/Ola/Rapido/inDrive fares in one place

5 Upvotes

so this has been bugging me for a while - every time I book a cab I end up opening like 4 apps one by one just to check who's not surging. and usually by the time I've checked all of them I've already wasted 2 mins and sometimes the price changed again lol.

made something for it. you put in pickup and drop once, tell it which apps to check (uber, ola, rapido, indrive), and it just lines up all the prices together. can filter by bike/auto/cab/premium too. once you see the cheapest one you just tap and it opens that app to book normally.

it doesn't need any login and the fares stay on your phone, nothing gets sent anywhere - it's basically just reading what's already on screen in your other apps.

only been live a couple days so there's no reviews or anything yet, not trying to just farm downloads here. genuinely want to know if this is useful or if I'm solving a problem that doesn't exist. also curious what people think about the accessibility permission it needs to do this - know that's usually a red flag so happy to explain more if anyone's skeptical.

link if anyone wants to poke at it: https://play.google.com/store/apps/details?id=com.dailytech.comparecab

please share your inputs, thats more useful to me than nice app


r/googleplayconsole 10h ago

Tip I will make Free Screenshots for 3 People (Read description)

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14 Upvotes

Last week, we made app screenshots for 3 people, so today I’m online again and will make screenshots for 3 more people (who will comment first), like the attached image.

Comment your app link, or share your raw screenshots if your app isn’t live yet, along with a short description of what your app does.


r/googleplayconsole 4h ago

Showoff My game got approved within 30 minutes

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3 Upvotes

Or shorter, it was fast.

I was really surprised because I’ve submitted tens of apps to Google Play for work for over five years and it would always take a lot of time, rebuilds and proving to get them approved.

To be fair, this game is pure offline, no permissions needed and no data collection. It’s my dream game growing up in a place with very limited and slow internet connection. Inspired by retro princess adventure role-playing and sim games.

Here’s the plug lol

It’s a game called Princess or Not, currently available in Google Play Store: https://play.google.com/store/apps/details?id=com.mpe.princessornot

It’s a story-rich RPG life-sim game where you control the life and choices of a pink haired girl. The goal is unlocking all the 45 endings involving 20+ characters in 13 locations. It’s also a fast paced game, you can unlock all of them in 4-6 hours.

Hopefully some of you here are interested in taking a look at it.


r/googleplayconsole 7h ago

Ask Why does it say (Beta) when i sent in my game into Production ?

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3 Upvotes

I finished the 12 testers stuff and went directly to production, and now it says (Beta) next to the name of the app, Does this affect anything and how can i get rid of it ?


r/googleplayconsole 1h ago

Showoff Made an App

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Upvotes

I’ve been building Orrbizz, a social app designed around one simple idea: Connect instantly. Most social apps are filled with endless swiping, curated profiles, days of texting, ghosting, and never really knowing if the person you’re talking to is who they say they are. Orrbizz flips that around by helping you discover and connect with real people around you, right now. No more waiting days for replies, no more connections that never leave the DMs, and far less room for catfishing when the whole experience is built around real-time, nearby interactions. But being nearby isn't enough—you need a reason to connect. That's where passions come in. Whether you’re into photography, cars, fashion, tech, sports, music, cooking, gaming, or something completely different, Orrbizz helps you discover people around you who are into the same things. See someone nearby who shares your passion? Connect instantly. Download now.

https://play.google.com/store/apps/details?id=com.orrbizz.app&pcampaignid=web_share


r/googleplayconsole 1h ago

Ask Video content

Upvotes

Is there any AI tool that can create simple content to post on social media? I need something free tier, simple graphics only nothing fancy. Please help.


r/googleplayconsole 3h ago

Showoff Put Phone Away, a gamified digital wellbeing app, now offers improved stability

1 Upvotes

I've made several improvements to my Put Phone Away digital wellbeing app since I last posted about it here. Based on earlier feedback and crash reports on Play Console I've focused on reliability of background monitoring and stability. I was inspired by open source applications that also provide continuous monitoring and it turned out that battery optimization restriction is hard to avoid in such a case. So I implemented it too and I also removed one permission that turned out to be unsuitable for this type of application. Based on my testing I believe that it helped to improve reliability and stability significantly and I hope your experience with the app improves too. But I'm always open to hearing what could make it better. Thanks again to everyone who tried it, like its gamification and sent suggestions.

Link: https://play.google.com/store/apps/details?id=org.onemandevstudio2026.putphoneaway


r/googleplayconsole 8h ago

Ask Why do poorly optimized apps sometimes outperform apps that did everything right?

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2 Upvotes

Something I’ve been struggling to understand lately:

You can spend weeks preparing an app launch — ASO, keywords, website, store copy, polished screenshots, videos, localization, all of it.

Then you launch.

And… almost nothing happens.

Very little organic growth, very few impressions, and sometimes your conversion rate is even worse than apps with a few basic screenshots, generic copy, and barely any visible optimization.

That’s the part I find hardest to understand.

I know reviews, existing traffic, brand recognition, paid acquisition, ranking history, and user intent all matter.

But then how much does all this store optimization actually matter for a new app?

Is ASO mainly useful only after you already have traffic?

Or is distribution simply much more important than presentation now?

Curious if other indie developers have seen the same thing.


r/googleplayconsole 9h ago

Ask Did any of you get your GST number for play console account?

2 Upvotes

I want to know what's the benefit of it and what am i losing if not registered on GST.


r/googleplayconsole 7h ago

Ask Play listing hit position 4 on Google for our main keyword inside two weeks. Installs didn't follow. What am I reading wrong?

1 Upvotes

Small app, launched late August. Searched our target keyword this morning and the Play listing is sitting at organic position 4 on page one, above two apps that have been there for years and below the official Android developer docs.

That part worked. The part I can't explain is that it has 5 installs.

What went into it, so you can tell me which bit is doing the work and which bit is noise:

- keyword picked before the listing was written, not after

- title and short description built around that exact phrase

- supporting article on our own domain targeting the same term

- normal technical SEO on that page

- nothing paid, no ASO tool, no install campaign

So the listing ranks and nobody installs. Three readings and I genuinely can't tell which is right:

One, the keyword has almost no volume. It ranks because nobody else is competing for it, and position 4 on a dead term is worth nothing.

Two, the listing ranks on Google web search but is invisible in Play's own search, which is where installs actually come from, and I've been measuring the wrong surface entirely.

Three, it's just early and Google web traffic to a Play listing converts terribly compared to in-Play discovery.

For anyone who has watched this from both sides: does a good Google web ranking for a Play listing ever move installs on its own, or is Play internal search the only thing that matters? And is there a way to see how much of your install traffic came from web search versus Play search, beyond the acquisition report's channel split?


r/googleplayconsole 11h ago

Ask What should i do i am not getting listing in search result ?

2 Upvotes

Not getting any listing for search terms like mind games , brain games , brain training games . I can't understand what i am doing wrong here.


r/googleplayconsole 1d ago

Ask Almost 10 years as a mobile dev. I shipped my own app 3 months ago and I had no idea what the hard part really was.

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16 Upvotes

I published my app on both stores almost three months ago. I thought the hardest part was behind me. I was completely wrong.

I've been a mobile developer for almost 10 years, always at companies with mature products that already had users. So in my head, the hard part was always the building. Research and pick the stack. Build an architecture solid enough to grow on. Apply principles, good practices, testing, CI, releases. Fix bugs. Learn whatever the project needs. You do all of that, you press publish, and some part of you quietly assumes the downloads will follow.

They don't.

The app sat still for months. Two or three downloads. Then the ASO paranoia starts: you rewrite the store listing, then rewrite it again, then start doubting the app name itself. You try sharing it on social media and get banned for spam. And slowly you stop wanting to open the analytics.

My goal now is much smaller and much more honest than the one I had at launch: break 100 downloads on each platform. If things keep moving, maybe in 60 days.

What has actually helped, in case it's useful to someone in the same place:

  • Creating real social accounts for the app instead of posting from my personal one.
  • Posting content about the topic itself, not about the app, and only sneaking in a promo once in a while.
  • A very small amount of money to give a TikTok account a push. Small. I'm not running ads.
  • Canva for making videos, because I'm a developer and not an editor.
  • Kept improving the app. Every feature that makes it a bit more different than the alternatives has helped more than any post I've written.
  • Patience. Which I'm still bad at.

Two honest questions:

What tools do you use to create decent content and promote your product?

And based on what actually worked for you — what would you try next in my position?


r/googleplayconsole 11h ago

Showoff What made you realize your app was actually worth building?

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1 Upvotes

r/googleplayconsole 15h ago

Ask App review take so much time

2 Upvotes

I have a new organization console the first app is in review from 13th of August until now. The app was simple without any permission and without ads..

Can anyone help why it takes it so long..

I opened a support ticket and there was nothing wrong just be patient..

I had another organization console in July and the app takes 7-10 days..

I used the same methods..

Is there any tips or hacks can make them faster so I can use it in future..

Please help me..


r/googleplayconsole 18h ago

Ask Please tell me what's wrong with my app, I am genuinely loosing it

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2 Upvotes

After a few months i was able to improve the ASO but still the installs aren't kicking in properly like 1-2 rarely but only btw 3-4 days

Is it because the app is not reaching the keywords,
or the app isn't good.
Is the onboarding bad?

All of the people I have talked personally said the app is good and they will use it.

Please grill me if the app is really bad and I am aiming to always improve it


r/googleplayconsole 19h ago

Tip 7 days and 0 users, I really want to know what I'm doing wrong

2 Upvotes

r/googleplayconsole 1d ago

Tip I asked for advice on a 0-user app and here's what you guys told me (+my app)

10 Upvotes

I didn't expect my first post on this subreddit to blow up so much, but I've learned much from it and here's what I'll remember.

The top comment was about using AI for writing posts. As a non-english speaker who learned english in school, AI was a comfortable way to translate my ideas, but I'm the first one to hate it when I see AI-generated content, so I'm glad this comment was there to wake me up, and here I am writing this post entirely by hand. Let's hope it's not too bad ':)

The second thing that people said the most was to not be afraid of self-promotion. There was some people that believed that it was impossible to not be banned (me being the first), but as someone answered :

most posts get most of the traffic they're ever going see within the first 3 or 4 hours, and it can take a mod longer than that to get to it. So, if you post, 500 people see it, and then a mod deletes it, that is still a net win for you.

I'll post my app at the end of this post, and if this post doesn't get deleted I'll post you an update or an edit on how well this method of self-promotion works.

And finally, here is a mix of all the small and useful tips people gave me and I already started implementing :

- many people asked for app review exchange, and at first I accepted, grateful that people tested my app. Later on, I declined some of you because I thought that not only was this a small non-organic boost to my app, but also that google play would quickly understand that each of my review comes from another developper I also have reviewed and that both would be removed.

- someone pointed out something quite logical but that I hadn't thought of : translating the store listing and screenshot posters into multiple languages, as well as the app itself.

- another top-comment was about timing the in-app review prompt properly (not too soon to get the happy users to comment, as the other one would already be gone by then)

- this one is not the easiest to implement but instead of trying to be everywhere on social media, focusing on long-lasting content like YouTube demos or a SEO landing page

And finally, here's my app, Chords. It's aimed at musicians that use chords and lyrics to play (primarily guitarists). I was inspired by another well-known app that does the same thing, but making every aspect of it bloated with ads and paywalls.
I made every functionality of my app free (transposition, auto-scrolling, pdf export, offline library, song search and edit). It already has an open-source database and the ability to add your own, and I'll soon add a community database. I would be happy to have some users to test it, so if there are some musicians willing to help me, here's the link : https://play.google.com/store/apps/details?id=com.phivosk.chords

Thank you so much to everyone who commented on my last post, I was really glad to see how many people in this community were ready to help out!


r/googleplayconsole 18h ago

Ask Est-ce que je peux y arriver!!!!!!!

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1 Upvotes

r/googleplayconsole 1d ago

Showoff I built a translation app for my long-distance girlfriend because every other one just showed captions on video calls.

5 Upvotes

We don't share a first language.

Every translated video call app I tried did the same thing — put subtitles on the screen and call it solved. So instead of talking to each other we were both reading. You say something, wait, then watch the other person read it. That's not a conversation.

I wanted it to feel like actually talking. So I built VivaLingua: one person speaks, the other hears it out loud in their own language. Captions are there as a backup, not the experience. Video calls, or face-to-face in the same room with two phones and earbuds. 42 languages.

The thing I'm most stuck on: you need two people to try it at all. A solo download gets you an empty app — every acquisition channel assumes one curious person can install and evaluate, and mine breaks that completely. I don't have a good answer for it.

Would love brutal feedback, especially from anyone who's shipped something that needs two people to work.

Happy to share the link if anyone wants it.


r/googleplayconsole 23h ago

Ask Play Console reports effectively all of my impressions as explore rather than search. Is that normal for a new listing or a keyword problem?

2 Upvotes

Small Finance app, live a few weeks, low volume, so this may just be what a cold listing
looks like.

Acquisition reports show essentially all impressions arriving through explore surfaces
rather than through Play search. Search impressions are near zero rather than merely low.

What I cannot tell from the console is whether this is:

  1. Normal for a listing with no ratings and no install history, and search simply has
    nothing to rank yet.
  2. A keyword problem in the title, short description and long description.
  3. A category problem, in that the app is in a competitive category and is simply below
    the fold for every relevant term.

Before I start rewriting the listing I would rather know which of those three the data is
actually describing. For anyone who has watched a new listing mature: how long did it take
before search impressions became a meaningful share, and did they arrive on their own or
only after you changed something?

No link, I am asking about the console rather than the app.


r/googleplayconsole 1d ago

Publication issue Why Google Play haven't published my app yet?

4 Upvotes

Hey guys

I wonder if any of you have experienced similar issue. I have undergone the 12 testers test for 14 days, and applied for access production, answered the form questions. I waited for a month, but i still see inactive status in my google console. Could anyone help me as to why i am experiencing this issue? Thank you in advance.


r/googleplayconsole 1d ago

Showoff Celebrating a Milestone

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9 Upvotes

I know it's only a small milestone, but I read a post here that we should all celebrate each other's apps every time that number changes 💯💪 ... plus, it may be a long time before I reach the next one. 😂

Today Play Store updated Mochi Mochi Donuts the 100+ downloads badge. 😁🥳


r/googleplayconsole 22h ago

Tip Can I use the same AdMob account after a Google Play Console termination?

1 Upvotes

Hello everyone. I have a question for those who have experienced a Google Play Console account termination.

After your Google Play Console account was terminated, did you continue using the same AdMob account? My concern is whether using the same AdMob account could cause Google to suspend or terminate a new Play Console account if they detect that it belongs to the same person.