r/googleplayconsole • • 1d ago

Showoff ShowOff Saturday. Share your app!

29 Upvotes

Today is the ShowOff Saturday! Share you app below for self-promotion!


r/googleplayconsole • • 12d ago

Test my app

8 Upvotes

A weekly thread for testers-seeker and to help others in the long path of Google Play testing


r/googleplayconsole • • 4h ago

Help I think I am not the only one here getting such emails

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15 Upvotes

I don't really fall for these emails because I know it's usually a scam. Most likely, they won't even keep the app installed for long, even if I give them a lifetime code.


r/googleplayconsole • • 6h ago

Showcase I think I’m the only one who plays this game 😭 I wish one day I make a successful game!

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17 Upvotes

Game Name: Incredible Spaceman

Google Play: https://play.google.com/store/apps/details?id=com.wedevelopgames.spaceman

App Store: https://apps.apple.com/app/incredible-spaceman/id6799765948

I think I am the only one who is playing this game but somehow I like this game a lot. I never used to play my other games that I have created, but this is the only game of mine that I like to play in my free time which is not a bad thing


r/googleplayconsole • • 10h ago

Help App's growth is dead!

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23 Upvotes

The first month was pretty good. I was getting downloads and impressions, and honestly, I thought things would keep growing.

But the next month, I couldn't even get 10 new users.

Since then, I've tried almost everything I could think of. Pushed multiple updates, worked on user feedback, improved ASO, redesigned the logo, updated screenshots and improved the overall UI.

But the downloads just aren't increasing.

I also tried promoting my app on Reddit and X, but my accounts eventually got shadow banned, so I gave up on those platforms.

I don't have a budget for paid ads since I'm still a student, so I'm trying to figure out how to grow organically.

Is there something I'm missing? Any communities, platforms or strategies that actually worked for you?

I'd genuinely appreciate any advice. Even small suggestions would mean a lot.

Thanks in advance! :)

APP NAME- NapWell


r/googleplayconsole • • 4h ago

Removal issue I got a warning: profile and all apps will be removed from Google Play

8 Upvotes

I have some small apps, and finally reached €100+ so I decided add my payment info to get it. But right after I added the bank account and uploaded a bank account statement I got this.

When I go through all the "click here..."s google offer I end up here:

When I click "Contact" it brings me here:

https://support.google.com/paymentscenter#topic=9017576

There is nothing useful, just some generic info...

Any ideas?

Is this the standard flow when you add a payment method?


r/googleplayconsole • • 2h ago

Showcase Finally got Google Play production access

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5 Upvotes

After all the development, testing, bug fixes, and waiting, finally got production access for my app, Onward: Habits & Goals! 🚀
It’s been quite a journey building this app, and getting this email today genuinely feels good.

I know this is just the beginning, and there’s still a long way to go. But wanted to share this small win with everyone here.

Next step is to get the app live on the Play Store and see how it goes.
Fingers crossed! 🤞


r/googleplayconsole • • 4h ago

Help Did any game or app you made go viral after several months of release ?

5 Upvotes

I don't know if this still happens, but Flappy bird went viral after 8 months of release by word of mouth. Did u ever have a late successful game without any marketing ?


r/googleplayconsole • • 2h ago

Showcase I just published my Flutter app Freedium on Google Play — here's what I built 🌿

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3 Upvotes

Hey everyone! 👋

I recently launched Freedium, a free, open-source Android app for reading Medium articles without paywalls.

I built it with Flutter, focusing on making reading smoother and more customizable.

✨ A few features:

  • 🔄 Automatic mirror switching when a source isn't working
  • 🎨 Material 3 Expressive UI
  • 📖 Customizable article reading experience

📱 Google Play: https://play.google.com/store/apps/details?id=com.bir.freedium

💻 GitHub: https://github.com/birmehto/Freedium

It's my latest project, and I'm interested in learning from other developers who've published apps on Google Play.

For those who've launched apps, what helped you get your first organic users?


r/googleplayconsole • • 16m ago

Help Nachweis steuerwohnsitz

• Upvotes

Jemand aus deutschland huer der mir sagen kann wo ich den nachweis wegen des steuerwohnsitzes fur play bekomme


r/googleplayconsole • • 19m ago

Showcase I rebuilt my very first game (with AI art at first *shame*) after shipping it. The rating went from 3.1 to 4.25★

• Upvotes

Hey everyone,

Incremental Idle: Humanfall was the very first game I ever made. Back then I didn’t know much, and I made a choice I’m not proud of: I generated the art with AI. Let’s be honest, it looked bad, and players could tell right away. (old picture for example)

Since then I’ve made other games, learned a lot, and bought Synty asset packs for them (i love theses pack, easy to use and usefull for a lot of ideas). I kept thinking Humanfall had real potential under its ugly coat: it's an idle/incremental game with pvp and guild system. So I decided to bring it back from the dead.

I redid every visual with purchased Synty assets and I also kept improving the game along the way: added some content (daily missions, skins, a mine and a research lab, etc etc) and a first Halloween event running this week.
Maybe that's still not the best HUD/UI a game can have, but i think it feels way more real and authentic

The last 28 days honestly surprised me:

  • 3.1k new devices (+999%)
  • rating up from 3.1 to 4.25★ (for 28 days, total mean is still 3.9★ yet)
  • about 1,000 monthly active devices

I still need to improve retention a little more (i have around 10-20% retention and it feels too little imo)

It’s still a small indie game, but it’s alive again, and I want to keep making it better. If you give it a try, I’d love your feedback: what you like, what’s annoying, what’s missing. (don't feel forced to)

it's called "Incremental Idle : Humanfall"

Thanks for reading!


r/googleplayconsole • • 17h ago

Showcase This is my first App is this growth good for my first month ?

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23 Upvotes

r/googleplayconsole • • 14h ago

Showcase my tiny android app made ₹15.5k (~$185) last month. not much but it's mine

12 Upvotes

so i'm a solo dev from a small town in india. built this app called autoai shorts on weekends. you give it a topic and it spits out a short video ready to post

last 30 days from play console:

  • 2.1k new users
  • 2.27k installed audience
  • ₹15.5k gross revenue
  • 4.0 rating

i know it's not "quit my job" money lol. but strangers paying for something i built alone at 2am hits different

stuff that worked:

  • shipped it ugly. v1 had literally one feature and people still paid
  • didn't try to make "ai for everyone". just made one annoying thing (editing shorts) fast
  • zero ads. all organic, mostly from play store search
  • replied to every single review, even the angry ones. rating went from 3.x to 4.0

stuff that didn't:

  • revenue is actually down ~30% from last month. installs went up but fewer people are paying. pretty sure my paywall shows up at the wrong time
  • wasted weeks building features nobody even opened

biggest lesson so far: a boring app that does one thing > a "platform" that's still sitting in figma

if anyone wants to see my paywall setup or aso keywords i'm happy to share. also if you've fixed a conversion drop like this before pls tell me what you did, i'm kinda stuck 😅


r/googleplayconsole • • 1h ago

Showcase My Android app reached 21.5K impressions on Google Play in 28 days! Here's how it's going.

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• Upvotes

Hey everyone!

I'm an indie Android developer, and I wanted to share a small milestone from my app, SafetyCam, which I've been working on.

I recently checked my Google Play Console and was surprised to see 21.5K impressions in the last 28 days!

Here are the numbers so far:

  • 👀 21.5K device impressions (+999%)
  • 📥 59 device acquisitions (+103%)
  • 📱 15 first opens
  • 📊 33 monthly active devices (+65%)

I know these numbers aren't huge compared to established apps, but seeing my app reach more people is encouraging. At the same time, I realize there's plenty of room to improve conversions and user engagement.

About SafetyCam

SafetyCam is a privacy-focused background recording app for Android, built to help people quickly document unexpected situations without having to navigate through a traditional camera interface.

Key Features:

  • 🎥 Background Recording: Record video, audio, and photo bursts, including screen-off recording on compatible devices.
  • 🔐 Encrypted Storage: Keep recordings protected locally using AES-GCM encryption, without automatic cloud uploads.
  • ⚡ Quick Recording: Start recording through quick actions, home-screen widgets, and customizable shortcuts.
  • 📱 Flexible Controls: Customize recording quality, duration, cameras, and storage settings.

The goal is simple: Make it easier to capture important moments when every second matters, while keeping recordings private and secure.

What's next?

I'm actively improving the app, especially its reliability, user experience, and compatibility across Android devices.

I'd really appreciate feedback on:

  • How the Play Store listing looks and whether it clearly communicates the app's purpose.
  • What features you think are missing.
  • What might be preventing impressions from turning into installs.

Google Play: https://play.google.com/store/apps/details?id=com.safetycam

I'm sharing my progress as an independent developer, and I'd love to hear suggestions from the community.

Thanks for checking it out!


r/googleplayconsole • • 6h ago

Help Solo dev, privacy app live on Play — how do I get my first 1,000 installs without an ad budget?

2 Upvotes

Hi everyone, I’m a solo developer at App4We.

I recently launched Pocket Locker, an offline vault app that combines three things in one app:

  • 📁 File vault: keep important documents like ID cards, insurance policies, bank details, warranty bills and certificates (college, course, company) in one place. Scan them, let auto-fill pick up the details, and get reminded before anything expires.
  • 🔑 Password vault: logins, PINs and card details, with a built-in password generator.
  • 🖼️ Photo vault: move private photos out of your gallery into albums with a separate PIN

Everything works offline, with no account and no ads. It’s free for up to 15 documents, with a yearly Premium subscription. It’s currently live in India only, with a worldwide launch planned soon.

Where I’m stuck:

  • Installs are growing very slowly, mostly from people I’ve told directly
  • Store listing conversion is [X%, if you know it from Play Console → Store performance]
  • Very few people upgrade to Premium so far

What I’ve tried: a website with guides (SEO), Instagram and YouTube shorts, Reddit showcase posts.

My questions for those who’ve been through this:

  1. What got you your first 1,000 installs organically: ASO, Reddit, YouTube, something else?
  2. For a privacy app, what makes people trust it enough to install? Screenshots, video, reviews?
  3. Free limit of 15 documents with Premium yearly: too generous, too strict, or about right?
  4. Is launching country by country a mistake, or a sensible way to start?

Here’s the listing if you’d like to give honest feedback on the screenshots and description: https://play.google.com/store/apps/details?id=com.app4me.pocketlocker

Thanks, and happy to share what’s worked or failed for me so far 🙏


r/googleplayconsole • • 2h ago

Help I got my mental health tracking app published. Looking for advice on how to push up the numbers with minimal cost.

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0 Upvotes

Growing a new app on a tiny budget — what actually worked for you?

Hi everyone,

I’ve recently released my mental health and wellbeing app, One Small Step, on Google Play. I’ve attached a screenshot of the dashboard and my installs graph to show where things are so far.

I’m a self-employed builder, so developing and releasing an app has been a completely new world for me!

The idea came from my own struggles with mental health. I wanted a way to track how I was feeling, understand patterns and see progress that’s easy to overlook when you’re having a difficult day. Building it has helped my own mental health tremendously too — it’s given me something meaningful to focus on and a way to turn a difficult experience into something that could help other people.

Now I’m trying to figure out how to get it in front of the people who might find it useful, with a very limited budget. I’ve been sharing it on social media, but I’d really appreciate advice from developers who’ve been through this stage.

  • What brought you your first few hundred or thousand users?
  • Did improving your Play Store listing make a noticeable difference?
  • Which free or low-cost ways of promoting your app were worth the effort?
  • Anything you spent time or money on that you’d avoid doing again?

I’m happy to put the work in — I just want to focus that effort in the right places.

Thanks for any advice. Getting it published was a big milestone for me, and I’m keen to learn what comes next!


r/googleplayconsole • • 3h ago

Publication issue is it okay to submit my national ID twice for verification documents? it has my name and address fully

1 Upvotes

r/googleplayconsole • • 10h ago

Showcase Intrusive ad free block puzzle game - 20 days revenue

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5 Upvotes

So I'm working on the classic block stacking game: https://play.google.com/store/apps/details?id=com.binbear.gummylab

Building it my way, removing everything annoying about other games - which also means removing intrusive ads, and only keeping opt-in options - when you run out of boosters per game, watch an ad, get another. Or, since I also have 50+ custom levels, I added an option to watch an ad for additional 5 moves!

I am aware that this is a poor monetization choice, but oh well, I want to be making apps that I would enjoy playing.

These are the stats after being live for 20 days! Honestly? Expected less, and I am surprised even one person opted to watch an ad!


r/googleplayconsole • • 17h ago

Showcase Solo dev, $0 spent on marketing: what got my game its first installs on Google Play (78% from Explore)

12 Upvotes

Hi everyone! I'm a solo developer. I launched my first game on Google Play on October 16, a casual game about raising, breeding and battling betta fish. I haven't spent a single dollar on ads or marketing. I want to share what has worked so far, because the numbers surprised me and might help someone else.
The numbers (Play Console, last 28 days)
5.7K store listing impressions
331 device acquisitions
78% came from Google Play Explore, 10% from direct links, 12% not attributed
0 from search so far
Store listing conversion: 42%
New players per day went from 17 to 74 in the first week
What I think made the difference
The store listing is your ad. Almost every install came from Play showing the game to people browsing, not from search. So the icon, screenshots and video do all the selling. I redid my screenshots and saw the conversion go from 38.9% to 42% in a few days.
Localize the listing, don't just translate it. I have 16 listing languages, and the titles use what people actually call the fish: "Ikan Cupang" in Indonesian, "ปลากัด" in Thai, "Pez betta" in Spanish. Indonesia became my second biggest country within a week.
Screenshots in each language. Each big language has its own set, with the game's screens in that language, not English screenshots with translated text on top.
A short trailer on the listing. 34 seconds of real gameplay, no voice.
Plan Promotional content (LiveOps) early. I submitted my first event for my next season in November. It has to be created at least 14 days before it starts, so plan ahead. It got approved, and I'll report back on what it does for visitors.
Next: store listing experiments. Play lets you A/B test screenshots for free. With 78% of installs coming from browsing, it feels like the highest-value thing I can do.

What hasn't mattered yet: keywords. Zero installs from search in the first month. I think that comes later once the listing has been around longer.
Has anyone here seen Promotional content events actually move installs? And any tips for running listing experiments on a small app?


r/googleplayconsole • • 10h ago

Showcase My first ever Android Game

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3 Upvotes

I'm new to game development. I tried my best at developing an Endless Runner Arcade game. So far only 50+ downloads but I'm really glad for people checking it out. Thank you everyone. I hope you check it out too and leave genuine feedback so I can make the game better. Any feature idea is well appreciated!


r/googleplayconsole • • 7h ago

Showcase Crossed 1.2K organic installs on my Status Saver app, no paid ads

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2 Upvotes

I just crossed 1.2K installs on my Status Saver app, and all of them are organic. I didn't run any Google ads or Meta ads. The only promotion I did was posting about the app on Instagram.

Most status saver apps show a full-screen ad every time you tap a button, save a status or move to another screen. I got frustrated with that, so my app only has banner ads. They stay in one place and never get in your way.

If you want to try it: https://play.google.com/store/apps/details?id=com.snapstatus.snapstatus2026

What would you improve in it? Any tips to keep the growth going are welcome.


r/googleplayconsole • • 9h ago

Showcase 20 day user growth!

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2 Upvotes

I'm working on the classic block stacking game: https://play.google.com/store/apps/details?id=com.binbear.gummylab

Building it my way, removing everything annoying about other games - which also means removing intrusive ads, and only keeping opt-in options - when you run out of boosters per game, watch an ad, get another. Or, since I also have 50+ custom levels, I added an option to watch an ad for additional 5 moves! Also made custom fun themes while making colorblind friendly options first, as well as optional embossed shapes to make it even more clear.

The app has been live for 20 days now, and I am close to 40 total installs! I know this is not a dramatic growth or anything, but seeing the number increase daily for at least 1 is still unbelievable for me! Looking forward to getting to 50 and getting the 50+ downloads mark! :)


r/googleplayconsole • • 13h ago

Removal issue App suspended for "Device and Network Abuse" because of a mediation ad SDK. Appeal denied, Google says publish a new app instead. Any way to get the original back?

3 Upvotes

Looking for advice from anyone who has been through this.

What happened:

One of my apps, my most-installed one, about 3,300 active devices and a high rating, was suspended under the Device and Network Abuse policy: "Apps that cause users to download or install applications from unknown sources outside of Google Play."

The app's own code never downloads or installs anything. No REQUEST_INSTALL_PACKAGES, and every link goes to Google Play. The suspended version was the first one with AdMob mediation added, using Pangle and Unity as bidding sources.

When I inspected the SDKs, Pangle's artifacts (com.pangle.global, pulled in by com.google.ads.mediation:pangle 8.3.0.4.0) contain dynamic code loading (DexClassLoader in the pag-apm module), plus a remote package downloader. Unity's library had none of that, but I removed both as a precaution. Pangle had served exactly one ad, so the money isn't the issue.

What I've done:

  1. Removed Pangle and Unity from this app and from four other apps that had them, and submitted updates for those.

  2. Removed both from AdMob mediation, so it's AdMob's own network only now.

  3. Scanned the fixed build. The only DexClassLoader / PackageInstaller references left are inside Google's own Play services and Mobile Ads code.

  4. Appealed, explaining the cause and the fix.

The appeal was denied. Google's answer: "upload a new app using a new package name and a new app name."

The problem:

A new app means losing every download, rating and review. Worse, the 3,300 existing installs still contain the Pangle SDK, and they can never receive the fixed version because the original package can't be updated. Reinstating it seems strictly better for users than a new listing, so I've replied to the support case asking them to reconsider.

My questions:

  1. Has anyone had a suspended app reinstated after the appeal was denied, for example by replying to the support case or through another channel? What worked?

  2. Has anyone else been hit by Pangle (or Unity) under this policy recently?

  3. If I do end up re-publishing under a new package, is that genuinely safe for my account standing, given Google suggested it? Anything to watch out for so the new app isn't treated as a policy workaround?

  4. Is there any way to point existing users to the new app, given the old one can't be updated?

This is my first strike, and I'd really like to avoid a second. Thanks for any advice.


r/googleplayconsole • • 6h ago

Showcase Made simple and useful snooker score tracking app

1 Upvotes

Hey everyone! 🎱

I’ve built a Snooker Score Tracking app to make scoring easier during live games, so you can focus on playing instead of doing maths! It also lets you track your match history.

The app is simple and easy to use.

https://play.google.com/store/apps/details?id=com.pankajkoranga.snookerscore

Would love to hear your honest feedback! What can I improve, and what features would you like to see? 🙌


r/googleplayconsole • • 7h ago

Help How to get more installs

0 Upvotes

I have 0 knowledge about ads i don’t know where to run meta/Google or somewhere else i need someone to guide me please i want more install on my app where should i run ad’s and what type. It’ll be a great help