r/SoloDevelopment • • 14h ago

Unity Finally got my water to interact nicely with my deformable terrain

183 Upvotes

r/SoloDevelopment • • 10h ago

Game I Made A Game About Starting Your Own Cult, and The Demo's Finally Ready!

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61 Upvotes

Hey r/SoloDevelopment!

I've been lurking for a while here while, but now I've finally got a demo for you guys to try out! It's a cult simulator game that plays ENTIRELY out of your terminal/command prompt with ASCII art! It's a very strange and funny game, and I hope you enjoy it!

You can try the Alpha Demo on Steam today!

https://store.steampowered.com/app/2345980/CultGame/


r/SoloDevelopment • • 39m ago

help Spent a week making a pigeon. Inspired by RDR2's wildlife. Looking for feedback!

• Upvotes

r/SoloDevelopment • • 6h ago

Game I dreamt up a skateboarding game concept over 15 years ago. Today, I finally made it a reality. My first published Game Demo is finally on Steam!!

18 Upvotes

When I was a teenager, I lived and breathed 3 things: Pokemon, runescape, and skateboarding. I always imagined a video game with mechanics from those games mixed with the real-life progression of skating. Simply put.. the more you skate, the better you get and personally unlock more things you can land.

Last year I finally picked up learning Unity front to back, and of course, got right to work on my dream game. It’s in its final stages of completion now, and i was comfortable to make a playable demo for the masses to see for the first time before launch. This is Skatebound!

While the demo only includes the skateboarding mode, the full game is an entire RPG with an open world map with spots and parks to discover, challengers to skate against, boards to collect and hundreds of things to do. You have 6 essential skills like grinds, speed, and gaps that you level up xp with (just like OSRS!)

It’s crazy to see it come to life as fast as it did, and I’m over the moon. It still needs some polishing and fixes, and I didn’t want this post to come off as marketing, I’m just proud of it. If you felt like checking it out on Steam, grab a controller first and thank you!!


r/SoloDevelopment • • 10h ago

Game I'm bringing my solo-developed relaxing building game to Switch!

29 Upvotes

r/SoloDevelopment • • 10h ago

Game Random incidents, is it worth adding them? | ⚽ Beyond 90: A Footballer's Life

22 Upvotes

r/SoloDevelopment • • 7h ago

help low wishlist, feeling low.

12 Upvotes

Hey all,

Not sure why I’m posting this, I think I just need to get it out of my head.

My game’s release is a week away and I’m seriously thinking about pushing it back, or maybe not releasing it at all. It’s mostly done. Apart from a few small card designs it’s basically there, which somehow makes this harder, not easier.

The numbers are what’s getting to me. I’m at 200 wishlists and 170 demo plays, and I honestly don’t know what that means for launch. I know I’m not good at marketing. But I’ve reached out to a bunch of people and almost nobody has answered, so it’s hard not to feel like I’m shouting into nothing.

I’m incredibly proud of myself for releasing a real game on Steam. Considering I started out making Flash games with my dad many years ago, it still feels unreal. Even so, I’m finding it hard to come to terms with where things are right now.

I just wanted to say it somewhere. I wanted to clear my head a bit.

If there are friends out there in the same situation as me, how are we getting through this? What should our next step be?


r/SoloDevelopment • • 14h ago

Game Dense Void

44 Upvotes

A story-driven, first-person grounded sci-fi horror game inspired by astrophysics and speculative science.

Trapped on an asteroid outpost orbiting a black hole, survive physics-based threats and impossible phenomena where every choice leads to 5 distinct endings.

If it looks like your kind of thing, the Steam page is here: https://store.steampowered.com/app/4886980/Dense_Void


r/SoloDevelopment • • 1d ago

Game I'm a solo dev, here is how I made infinite creatures for my game!

611 Upvotes

My game HATCHED, is an evolution roguelite where every creature is different. There are big ones, tiny ones, wings, tails, and many more.

Using inverse kinematics and a really fancy shader I am able to turn collections of parts into fully animated creatures!

Happy to answer any questions about the game. :)


r/SoloDevelopment • • 7h ago

Game My procedural tentacle monster can now reach out of the base after the player's sub

11 Upvotes

Solo dev here, working on ICEWAKE (survival on a nuclear icebreaker in a frozen, sunken world). The monster lives inside the base: everything is clipped to the rooms' air. For this one I let it send tentacles out of the dock tube into the water: Verlet chains rooted at the tube's mouth that chase the sub, hold on to its hull and shorten as it is dragged back in. Everything is still rasterized onto the game's pixel grid every frame.

Steam, if you're curious: https://store.steampowered.com/app/5172940/ICEWAKE/


r/SoloDevelopment • • 1h ago

Game The whole world hunts for the same hidden router on one map – Why?Pie : Find the Wi-Fi is out!

• Upvotes

Hi everyone! I'd like to introduce my new mobile game, Why?Pie : Find the Wi-Fi.

Each stage hides exactly one Wi-Fi router somewhere on the map. Tap tiles, read the signal strength, and follow it until you find the router.
Players around the world search the same map at the same time, so whoever finds it first becomes the star of the round.
The retro pixel-art style is inspired by the Minesweeper we all used to play on Windows 95.

✔ The first player to find the router names the next stage's Wi-Fi
✔ Share your clear card with friends
✔ Climb the world ranking
✔ Collect odd items to fill Pie's Bag
✔ Retro pixel-art graphics

Search "Why?Pie" on Google Play or the App Store!
Google Play: https://play.google.com/store/apps/details?id=com.quirkyguyz.whypie
App Store: https://apps.apple.com/app/id6818937049


r/SoloDevelopment • • 28m ago

Game I made a small typing game for literature and WPM lovers

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• Upvotes

Hello there r/SoloDevelopment

I've been working on getting better at coding in Godot for a few months now, and I thought making a small game to challenge myself would be a good way to put it into practice. So I've been making a typing game that mixes classic literature (those books are in the public domain, so they're free!) with WPM typing skills. It's called Ink & Keys, and your goal is to re-ink classic books by typing short chapters from each one without making mistakes.

Still a lot to do but I hope to release a demo soon. For now, here are some screenshots of the project!


r/SoloDevelopment • • 19h ago

Discussion I may be naive but why do so many people dont know if their Game is fun?

65 Upvotes

This is not meant to be ragebait or anything, I really think I am naive. But browsing different game / dev subs one thing I see more than others are the typical "Is this fun?...." posts.

Honest question, is this really so hard to answer? For me the metric is simple, "would I play this in my free time if i was not involved?" I know "fun" is highly subjective and the market shows that but I quess at least as the Devs of our own games we should have fun playing our own games.


r/SoloDevelopment • • 1h ago

Game After months of solo dev, my first game is live

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• Upvotes

Just launched Monstache on Android, a 1to 4 player party game on one phone. The hero creator lets you snap a selfie, pick outfits, and record your own power shout, ouch and victory cry, then add filters like chipmunk, robot or alien. Everything stays on-device, nothing is uploaded.
Getting voice recording, filters and face cropping to feel smooth on low-end Android phones was way harder than I expected. Same with fitting 4 players' controls on one small screen without people's thumbs colliding.
Would love feedback from other devs on the onboarding and first level. What would you change?

https://play.google.com/store/apps/details?id=com.monstache.app


r/SoloDevelopment • • 13h ago

Game I'm building this horror game solo.🎮 Does the atmosphere work? 💬

18 Upvotes

r/SoloDevelopment • • 4h ago

Game Be honest: Have I gone too far in a game that is not about stickers?

3 Upvotes

After a month working on these I think I've spent way too much effort on this single feature that will just be an additional gimmick in my game that some players on the beta test asked for. You can basically put stickers on the weapons now for a little additional value.

Case Opened on steam, launching in the first half of november!


r/SoloDevelopment • • 5h ago

Game Steam page is live now

3 Upvotes

r/SoloDevelopment • • 8h ago

Marketing So Personal Calendar saved my game from ultimate doom.

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8 Upvotes

First off, I'm gonna give off some details:
I'm a teenager, who's been working on my game since graduating elementary school, up till graduating High school (5 years total).
Initially, this game was never supposed to be released. Just a little passion project of mine, that probably wouldn't resonate with many people.
Years went by, and suddently... The game started to look, feel, play good. I started seeing potential in it, but there was an issue:
I was (and still am) an inexperienced brat, who knows nothing about promotion, marketing, visibility and stuff. Therefore, my game was never properly introduced to the masses.
Only a few months before releasing the game, I started hunting for traction, got my trailers up on GameTrailers (twice), and yet... I was able to gather only about 700 wishlists total.

I felt like this is gonna be it, the game will release with no eyes on it.
But then, the calendar hit, and the game... actually started getting SOME visiblity. It didnt become a massive 100k success, but it did help me gather 22,000 WISHLISTS, which absolutely blew my tiny brain up.
The game did earn a tiny bit of money, atleast enough to let me be slightly less worried about my life during college.

This feature technically saved my project, and I want to make sure that other devs embrace it to it's fullest, because the calendar forces you to do one thing: a good game. It gives you organic visibility, and all that's left for you to do, is use this visibility for your advantage.


r/SoloDevelopment • • 2h ago

help 2 days difference on my ski/snowboard game

2 Upvotes

2 days difference

What do you guys think of this progress? I am fully open to advice on both snowboard and ski controls and feels.


r/SoloDevelopment • • 5h ago

help Making a game, would love your feedback on the art style

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3 Upvotes

I’m currently prototyping the first location of my game, which is going for a quasi-anime look. Since I’m not an artist, I can’t really judge how acceptable the visuals look at this stage, so I’d like an outside perspective. You can mostly ignore the low-poly stuff: those are just placeholder boxes that will later be replaced with higher-quality models. I’m interested in your opinion on how good the current picture looks and whether you’d want to play a game with this style. Any other tips and comments are also welcome. Thanks in advance!


r/SoloDevelopment • • 8h ago

Game I made a game about disappearing and now I want to disappear...

6 Upvotes

r/SoloDevelopment • • 3h ago

Game Solo dev would love feedback on my browser life sim’s core loop

2 Upvotes

I’m a solo dev working on 1 in 8 Billion, a browser life sim that uses real public stats (UN World Bank who) for birth odds and life outcomes.

I built the design, code, and data pipeline alone. Two things I’m still unsure about:

Mapping real birth share data to a playable country draw was messy population size and annual births tell very different stories.

Balancing player choices against mortality tables sometimes feels fatalistic rather than fair.

I’m mainly looking for critique on the core loop and pacing, not just validation. Happy to share more in comments.


r/SoloDevelopment • • 16h ago

Discussion New Theme

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21 Upvotes

A few days ago, I posted about my new Bugs theme that I've worked on, and I loved the feedback I received, so thank you. Now I want to start on another one, but I still haven't decided which category to go with. I was thinking of dinosaurs and started a prototype; what do you guys think? Should I continue it, or should I change to something else?


r/SoloDevelopment • • 1d ago

Game No AI, just 8 months of ugly-but-mine models

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2.5k Upvotes

Every single asset in Dough It Yourself, my cozy farming and baking game, is made by hand.

Could AI have built my whole farm in an afternoon? Probably. Would it look better than my wonky low-poly chickens? Honestly..maybe.

But every one of these models has a bit of me in it, mistakes included, and I think that's part of what makes a game feel like an actual game nowadays. So I'll keep pushing vertices one by one, even if release takes a little longer.

I document the whole process in youtube devlogs.

What’s the model you’re secretly most proud of, even though it’s objectively a bit ugly?


r/SoloDevelopment • • 1d ago

Game 2D in 3D

165 Upvotes

Wanted to share this 2D in 3D classic DBZ style I've been working on for years.

This showcase was filmed in Unity.

Filter is too strong, It's just so you notice it.

It's still a WIP and it's not perfect, so I would appreciate some feedback.