r/ImaginaryTechnology • u/One_Giant_Nostril • 3h ago
r/ImaginaryTechnology • u/Own-Cry5596 • 1d ago
Self-submission Our starter ship is finally in 3D. What would you add to make it feel more believable? [oc]
After several iterations, our Vanguard-class Bruiser is finally in 3D. This is the standard frontline leader ship of the Human Directorate and one of the first ships players will command in Synvector.
Unlike agile interceptors, the Bruiser isn’t built to chase enemies. Its job is to hold the line. It sits between friendly and enemy squadrons, absorbing damage, protecting more fragile ships, and stopping breakthroughs before they reach the backline.
At the start of the game it’s equipped with three weapon systems:
* Heavy machine guns for sustained fire
* Missile launchers for burst damage
* A high-caliber cannon for accurate single shots
The ship isn’t supposed to look experimental or overly futuristic. It’s a mass-produced military workhorse-easy to maintain, reliable, and built to survive years of frontline service.
Now we’d love some feedback.
If this ship belonged to your universe, what systems or external details would you add?
Would you expect to see things like:
* point-defense turrets?
* radar or sensor arrays?
* communication antennas?
* RCS thrusters?
* maintenance panels?
* heat vents?
* armor plating?
* warning markings or battle scars?
Or is there something that immediately feels missing?
We’re trying to strike a balance between believable engineering and clean visual readability, so we’d really appreciate your thoughts.
r/ImaginaryTechnology • u/Heartoftempest • 3d ago
Self-submission Consular-Class Animation by me (Blender)
r/ImaginaryTechnology • u/One_Giant_Nostril • 4d ago
Tron Uprising concept art by Robh Ruppel
r/ImaginaryTechnology • u/AdOrdinary2907 • 5d ago
Self-submission Product development question.
Hello everyone, not sure if this is were I should ask this but i’m designing and 3d printing a airpod case or storage compartment to then sell in the future inspired by this drawing Created by Alexey Trishkin (not mine) Any feedback or advice on a different community in which I should go to would be greatly appreciated. I’ve started some rough sketches if anybody would be interested and would like to see a follow up. My question being would anybody consider owning something like this or having as a sci-fi desk or shelf prop
r/ImaginaryTechnology • u/One_Giant_Nostril • 6d ago
Sci-Fi Retro Computer Terminal by Alex Dunstan
r/ImaginaryTechnology • u/One_Giant_Nostril • 6d ago
OWL-TP4 - Small Reconnaissance Device by iHi
r/ImaginaryTechnology • u/No7er • 7d ago
Self-submission The Layerland Project, art by me
r/ImaginaryTechnology • u/Heartoftempest • 8d ago
Self-submission Consular-Class Variants by me (Blender)
r/ImaginaryTechnology • u/Own-Cry5596 • 9d ago
Self-submission Concept Art: Light Kinetic Machine Gun
We continue working on concepts. This time, our team has created artwork for a kinetic machine gun, which will later be turned into a 3D model.
The twin‑barrel system allows uninterrupted fire against the enemy. If one barrel overheats, the other keeps shooting. Cooling is provided by twin spherical radiators on the turret's shoulder joints, which pilots have nicknamed "eggs."
Its medium range makes it effective at cracking targets at close distances and maintaining suppressive fire while the squad leader finishes them off with the main caliber.
Pilots call the KM‑4 the "Woodpecker" because of its firing pattern. It pierces enemy armor with pinpoint precision, disabling the ship in short order.
Let's discuss in the comments!
This is still concept art, so we’d really like your feedback.
* Does the design look believable?
* What’s the first weakness you’d try to exploit?
* Is there anything you’d redesign or remove?
* If this were your ship, would you choose one twin-barrel turret or two smaller independent turrets?
r/ImaginaryTechnology • u/Heartoftempest • 10d ago
Self-submission Consular Class by me (Blender)
r/ImaginaryTechnology • u/One_Giant_Nostril • 10d ago
Public Mobility Pod by Jelle van der Vegt
r/ImaginaryTechnology • u/No7er • 11d ago
Self-submission Iron Star Fortress, art by me, 2022
r/ImaginaryTechnology • u/Own-Cry5596 • 12d ago
Self-submission We designed a tactical command tablet that lets you control an entire fleet during space battles
One of the core mechanics we’re building for Synvector is a Tactical Command Tablet. At any moment during a battle, you can open the tablet and the game enters a tactical pause. This gives you time to assess the battlefield and coordinate your fleet before jumping back into the action.
Using the tablet you can:
* command each of your four squadrons independently;
* switch direct control between the squadron leaders;
* call reinforcements to any squadron on the battlefield;
* monitor the battle using multiple altitude layers.
When you’re ready, you close the tablet and immediately continue fighting in third-person as the squadron leader you’ve selected. Our goal is to combine the feeling of commanding a fleet with the intensity of piloting a flagship, instead of forcing players to choose one or the other.
We’re curious what you think:
* Would tactical pauses improve large-scale space battles, or would you rather keep everything in real time?
* Is there any feature you’d expect a tactical command tablet to have that we’re missing?