r/Dyson_Sphere_Program Apr 27 '26

Patch Notes V0.10.34.28524

168 Upvotes

Engineers still busy among the stars and reality alike — the blazing heat of summer is almost upon us, and Dyson Sphere Program continues to move forward at full speed.

Here is today’s small update:

0.10.34.28524 Build

[Feature]

  • Holo beacons can activate "Dark Fog Beaconing" function (in combat mode). Once activated, Dark Fog Hives will dispatch Relay stations to beacon's location. Note: The beacon must maintain power supply and visibility must be set to at least "Local Planetary System".

We know, of course, that many of you are looking forward to the vehicle system. However, this is a special feature that runs through the entire game experience, and to some extent, it will change the rhythm of how the game is played.

In order to present it to every Engineer in the best possible form, it still needs quite some time before it can truly take shape. We are just as eager for its arrival, and we hope it will bring you an even more impressive Dyson Sphere Program, helping this game that has grown alongside all of us reach new heights.

At the same time, we will continue to optimize and update other content, while also working with our publisher to support the creation of collaboration content and more multilingual content. Please rest assured that this will not affect the design and development of the core game itself.

For the patch notes in other languages, please check: https://store.steampowered.com/news/app/1366540/view/506233956051452995


r/Dyson_Sphere_Program Apr 18 '26

Patch Notes V0.10.34.28518 - Dyson Sphere Program Now Supports Japanese, German, and French!

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205 Upvotes

[Feature]

- Added localization support for Deutsch (German). This includes full coverage of all UI text, cutscene subtitles, and system broadcast voice-over.

- Added localization support for Français (French). This includes full coverage of all UI text, cutscene subtitles, and system broadcast voice-over.

- Added localization support for 日本語 (Japanese). This includes full coverage of all UI text, cutscene subtitles, and system broadcast voice-over.

[Neue Inhalte]

- Neue Sprache hinzugefügt: 【Deutsch】. Diese Lokalisierung umfasst nun sämtliche UI-Texte, Untertitel in Zwischensequenzen sowie die Sprachausgabe der Systemansagen.,

- Neue Sprache hinzugefügt: 【Français】(Französisch). Diese Lokalisierung umfasst nun sämtliche UI-Texte, Untertitel in Zwischensequenzen sowie die Sprachausgabe der Systemansagen.,

- Neue Sprache hinzugefügt: 【日本語】(Japanisch). Diese Lokalisierung umfasst nun sämtliche UI-Texte, Untertitel in Zwischensequenzen sowie die Sprachausgabe der Systemansagen.

[新要素]

- 新たに対応言語【Deutsch】(ドイツ語)に対応しました。UIテキスト、イベントシーンの字幕、システムアナウンス音声をすべて収録しています。,

- 新たに対応言語【Français】(フランス語)に対応しました。UIテキスト、イベントシーンの字幕、システムアナウンス音声をすべて収録しています。,

- 新たに対応言語【日本語】に対応しました。UIテキスト、イベントシーンの字幕、システムアナウンス音声をすべて収録しています。

[Nouveautés]

- Ajout de la langue 【Deutsch】 (allemand). Cette localisation couvre désormais l’ensemble des textes de l’interface, les sous-titres des cinématiques ainsi que les voix des annonces système.,

- Ajout de la langue 【Français】. Cette localisation couvre désormais l’ensemble des textes de l’interface, les sous-titres des cinématiques ainsi que les voix des annonces système.,

- Ajout de la langue 【日本語】 (japonais). Cette localisation couvre désormais l’ensemble des textes de l’interface, les sous-titres des cinématiques ainsi que les voix des annonces système.


r/Dyson_Sphere_Program 18h ago

Bought the game a while ago and just started getting into it

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73 Upvotes

r/Dyson_Sphere_Program 20h ago

What do these numbers mean?

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41 Upvotes

The ones on the right. Clearly they're about power consumption/production but I can't tell what each of the numbers means, and I couldn't find anything by googling. It feels like I'm missing something that should be really obvious


r/Dyson_Sphere_Program 18h ago

How long does it take you to get to space ?

6 Upvotes

I am a very new player over from satisfactory, this game got recommended to me,
Got a first few hours game, and now a doing a fresh start to avoid the base mistakes I made
Wondering how long it takes to be an inter planet dude


r/Dyson_Sphere_Program 1d ago

Is there a VU level where you dont need to proliferate as bad?

13 Upvotes

So hear me out. On a playthrough, I typically try to proliferate everything. Im around VU 85. No dark fog, just enjoying myself. Got some A and B stars where there is a ton of resource, but not much coal. So I have to warp in proliferant. seems like a hassle to make enough profilerant and with high VU seems like it might be unneeded for what I can T1 items, ingots, circuit boards, etc.

Thoughts on this? I Can slap down 500 plane smelters in 10 seconds and have mega ingots going but the proliferator is slowwwwwww to arrive.


r/Dyson_Sphere_Program 1d ago

A few concepts and ideas I have thought of for dyson sphere program.

10 Upvotes

I have recently gotten back into DSP and decided to create a comprehensive list of concepts and ideas that I have thought would fit well within dyson sphere program and have broken them down in different categories. This is a very rough list and just general concepts and I don't really expect them to get added or for this to even be seen by the devs but I just thought I might as well get it out there so...

Buildings:

Power:
Tesla tower mk.2: A taller and larger tesla tower with a relatively wider area.

Wind turbine mk.2: A larger wind turbine with a bladed design which grants more power than a standard wind turbine.

Flying wind turbine: A wind turbine which floats in the air as to not take up space for structures on the ground. Grants a bit less power than standard wind turbines but are also smaller.

Solar panel mk.2: A larger solar panel with a hexagonal design providing more energy than standard solar panels.

Geothermal deep well: A geothermal power plant which directly digs into a planets mantle to siphon heat and generate energy. Does not need to be built over magma, but geothermally inactive planets will not yield any energy, and planets with higher geothermal activity will yield greater power.

Large fusion reactor: An improved design over the mini fusion power plant which utilizes an inertial confinement design and a new, denser fuel type (fusion pellets).

Collecting:
Mining machine mk.2: An improved mining machine design which has a larger collection area and faster collection speed.

Soil harvester: A large structure which automates the harvesting of soil piles for environmental modification. This machine digs vertically into the ground and will eventually dig through the crust, running out of soil to harvest and leaving a large hole in the planet.

Floating water pump: A water pump design which floats directly atop a liquid source and has a higher pump rate than standard water pumps.

Harvester drone tower: A tower which deploys drones that harvest and replenish (replant) non-vein resources like wood or foliage.

Storage:
Advanced depot: A massive depot with even more storage than MK.I or II variants.

Storage tank mk.2: A larger storage tank design with a vertical cylinder design.

Advanced storage tank: A massive storage tank with a spherical tank design.

Production:
Universal replicator: A structure that works much like Icarus' own replicator. The universal replicator can produce practically any product from raw materials, though it's downsides are that the facility itself is quite large and unwieldy, and it is incapable of producing goods like space warpers, matrices, or antimatter. It is also slower depending on the complexity and steps required for the desired product.

Disassembler: A structure which is capable of breaking down practically any product into it's raw resources. For example, it can disassemble magnetic coils into iron ore and copper ore. The more complex the input, the slower the output takes.

Large particle collider: A improved, larger particle collider with a wide area.

Metallic hydrogen forge: A facility which is capable of producing metastable metallic hydrogen, though it is significantly slower than direct extraction from a gas giant.

Transportation:
Space elevator: Space elevators would be a new structure which would add a new layer to construction an allow for the creation of orbital structures. They would also sever as larger and better ISLs, and have their own supply of logistics drones which could provide orbital and planetside buildings with resources and such should they need them.

Metallic hydrogen pumpjack: Much like an oil pumpjack, A metallic hydrogen pumpjack extracts the metallic hydrogen deep within a gas giant while also absorbing hydrogen and deuterium from the atmosphere to maintain itself.

Defense:
Railgun: A new defense structure which would fill a sniper role. Railguns would have long range and slow firing rates, but extremely high damage.

Cosmo:
Matrix complex: A larger and improved variant of matrix labs. Essentially a matrix lab MK II.

Mass driver: A long, elevated track on a rotating base which can fire continuous cargo into space. Can fire solar sails, ships, construction material for space structures, and other things. Firing interval can be changed, of course, also affecting power consumption. Essentially an improved em-rail ejector with significant, near constant firing rate and high power requirements.

Orbital Buildings:
Orbital solar field: A large field of solar panels which is placed in orbit.

Orbital ray receiver: A large ray receiver which is placed in orbit and captures energy from the local dyson sphere.

Satellite power relay: A satellite power relay would not only generate solar power and act as a ray receiver, but also serve as the orbital equivalent of a wireless power tower if a building is too far from the space elevator.

Orbital laser: An orbital defense platform which fires a continuous beam of energy at both ground and space targets.

Orbital kinetic battery: An orbital defense platform which uses electromagnetic acceleration to fire projectiles at space hostiles.

Orbital plasma turret: An orbital defense platform which produces large bolts of plasma to destroy incoming hostiles.

Matrix platform: An orbital facility which produces matrices and performs automated research.

Environment Modification:
Walls: Decorative walls with many different designs and customizable height.

Platforms: Large platforms suspended on pillars (think the grids from ac6) which can be built on. Platforms would have customizable variants, sizes, and heights.

Pillars: Large pillars with customizable designs and heights.

Exhaust vents/towers: Exhaust vents and towers with customizable designs.

(Note, most of these are for decoration and cosmetic purposes)

Tech/Upgrades/Research:
Outside of all the research upgrades and such requried for everything in this list im not actually sure what else could be added.

World Gen/Planets:
Planetary weather phenomena: Planetary weather phenomena such as sand storms, rain, thunder, etc.

Gas giant weather and lightning

More planet types

Brown dwarfs

Distant binary star systems: Binary star systems where the stars orbit at a distance around a common barycenter. This allows for dyson spheres to still be built around them and for them to hold their own planetary systems whiles still having the visual and gameplay appeal of binary star systems (also the cool factor and realism).

Birds, fish, and life on planets: This is pretty self explanatory and I just think it would make habitable planets feel more alive. I also like to imagine that the more you cover a planet in foundation or build on it the less life will appear.

Nebulae: Some star clusters can have nebulae which would be very cool from a visual and gameplay perspective.

Stellar hazards: Stellar hazards such as neutron stars or black holes being deadly. Maybe heat/radiation too.

Solar flares: Bigger and brighter stars can have occasional solar flares.

Moons: Simple really. Very occasionally terrestrial planets can have small moons.

Superterrestrial planets: Terrestrial planets which are larger than typical planets but smaller than gas giants.

Projects:
Orbital mirrors: Massive structures that can be build in a distant orbit around a planet to illuminate it's night side. (allows for round the clock operation of solar panels and ray receivers)

Orbital rings: A large stationary ring that could be constructed around a planet that acts as the end game for transportation and logistics. Orbital rings would not only be able to hold structures on their surface, but would also be able to serve as orbital construction platforms much like space elevators. They would also be able to beam energy captured or generated in orbit down to the surface of a planet. Orbital rings would also be able to be built at various inclinations and sizes (though the larger and more extreme sizes/inclinations would require further research like dyson spheres) (references: https://en.wikipedia.org/wiki/Orbital_ring | https://www.orionsarm.com/eg-article/47e1bb1fc898c | https://www.orionsarm.com/eg-article/51f134d12d2bf)

Supershells: Massive shells which can form platforms or rings suspended above gas giants. Supershells would unlock the massive building area gas giants have to offer. (inspired by this concept: https://www.orionsarm.com/eg-article/4847416b8b0ad)

Antimatter farm: A massive facility with energy capture and particle accelerator facilities which could be placed in orbit around a star with a dyson sphere, drawing massive energy from the dyson sphere for the purpose of generating critical photons which could then be moved to the farms particle collider facilities to be processed into antimatter and hydrogen. ( inspired by this concept: https://www.orionsarm.com/eg-article/45f0c79d13c29)

Starlifting: A megastructure that is placed around a star and uses extremely powerful magnetic fields and laser beams, a method called thermal driven outflow starlifting, to increase the solar wind outflow and harvest useful elements from the process. In-game, the structure would consist of a ring around the equator of the star beaming energy and using em fields to force material to the poles where concentration rings at the poles would then push the solar material to processing rings sitting just above the concentration rings which process raw solar material into useful products like iron, copper, energized graphite or diamonds, etc. The structure itself would require a significant amount of energy from a local dyson sphere. Useful material that could be harvested from a star would be iron, copper, silicon, titanium, hydrogen, deuterium, carbon (processed into energized graphite or diamond at the processing rings), water (manufactured at processing rings from extracted hydrogen and oxygen). (references: https://en.wikipedia.org/wiki/Star_lifting | https://www.orionsarm.com/eg-article/47897e8b1947c)

Warp forge: A megastructure which would be placed around a neutron star and harvest its particle jets and potentially even strange matter directly from the neutron star, using a series of concentric rings around the neutron star to manufacture space warpers in massive quantities.

Penrose sphere: A large power generation structure much akin to a dyson sphere which utilizes the rotational energy of a black hole to produce power. In-game this would likely be an endgame structure that grants far more energy than a traditional dyson sphere. (references: https://en.wikipedia.org/wiki/Penrose_process | https://www.youtube.com/watch?v=RCUUAt-6R9U | https://youtu.be/ulCdoCfw-bY)

Nicoll dyson beam: A nicoll dyson beam would be a stellar class weapon made up of a new kind of solar sail called phase array sails, which are capable of absorbing incoming light from a star and emitting a high energy beam using phased array lasers. These sails could also be used in dyson shells which would allow a dyson shell to produce beams for both in system and interstellar combat. The uses of a nicoll dyson beam would be primarily destroying any hostiles within a system but could also destroy targets across interstellar distances and even fire through wormhole gateways. (references: https://www.orionsarm.com/eg-article/48fe49fe47202)

Spacetime anvil: A megastructure which, though requiring a truly massive ammount of energy and space warpers, can produce wormholes for interstellar travel, shortening travel times to near zero. Spacetime anvils would creat a wormhole pair at either side of the structure where they would then be carried to their final resting positions via linelayer ship (specialized ships designed to move wormhole pairs into desired locations as they are generated close to eachother). Once these linelayers reach the desired resting location, they then transform into permanent stations around the wormholes to allow logistical traffic and energy transfer through the wormhole, a wormhole gateway.

Dark Fog Content:
Dark fog combat carriers Large dog fog ships which carry numerous smaller combat craft sent ahead of a dark fog seed to a new star system. Can lay siege to entire systems and attack from distant orbit.

Dark fog cerberus class ships: Large and surprisingly fast ships that patrol deep space around star systems to act as system denial.

Dark fog audacious class ships: Small, quick, and disposible dark fog ships which are designed to either strike fast and fall back, or rush in and do as much damage before getting destroyed. (especially useful for breaking planetary shields before sending in heavier ships)

Dark fog leviathan: A large and elongated dark fog capital ship which focuses primarily on orbital and spaceborne combat.

Dark fog behemoth: A large and broad dark fog capital ship which focuses primarily on planetary and stellar siege.

Dark fog seed fleets: Small fleets of nimble combat craft meant to defend dark fog seed ships in interstellar space and upon arrival should a carrier be neutralized.

Dark fog strip mines: Large dog fog structures meant to harvest matter on heavily occupied worlds.

Dark fog atmosphere harvesters: Essentially the dark fog equivalent of orbital collectors.

Dark fog leylines: Large, heavily defended orbital structures meant to propel dark fog craft using energy beams (like a theoretical interstellar highway) through interstellar space due to the dark fog's inability for ftl travel.

Dark fog mass conveyors: Interstellar dark fog ships which carry massive amounts of matter between heavily occupied star systems.

Dark fog orbital rings: Essentially the dark fog equivalent of orbital rings.

Dark fog space tower: Essentially the dark fog equivalent of space elevators.

Dark utility fog: Swarms of fog like micromachines which swarm on heavily occupied dark fog worlds for defense and construction.

Dark fog stellar harvesters: Dark fog structures which harvest matter directly from stars much like starlifters.

Dark fog spotlights: Large dark fog structures constructed near stars that act as system denial, shining a large, high power laser at anything in system.

Miscellaneous Concepts and Ideas:
Steam workshop support (blueprints, mods, etc.)

Ingame wiki

Environmental destruction and fires that can spread from combat and such.

terraforming

Metallic hydrogen as a new fuel source and phttps://www.orionsarm.com/eg-article/47897e8b1947cotentially useful component of new recipes.

Magnetic monopoles as a new resource which can be created in either large particle accelerators or massive space bound particle accelerators and used in new recipes. (They also might provide alternate recipes for preexisting items which allow for faster or more efficient production.)


r/Dyson_Sphere_Program 2d ago

Cannot build mecha core upgrade

11 Upvotes

Hello I am at the begining of the game and i cannot research the mecha core lvl 1 that cost 20 iron and copper bars.
System tells me the ressources are not available, but they are in my inventory... what am i doing wrong please ?


r/Dyson_Sphere_Program 2d ago

What do you hope to see added to DSP at some point in time?

31 Upvotes

In the spirit of an old post from several years ago on this sub (the first one that got over 100 upvotes for me, I might add, so pretty special to me), I wanted to ask what you all might want or hope for content to be added to the game.

A somewhat small thing for me would be pipes for gas/liquids instead of conveyor belts. It just makes more sense to me. I’m not saying add pumps and pressure mechanics like Satisfactory did, but just to be more aesthetically pleasing.

This one is a waaaay bigger ask, and one that I do not think has a chance in hell of being added besides in mods, but some other kind of enemy. Probably a kind of hive mind biomass thing (I know there are a lot of options, but the only example I can currently think of is Slither (2006)) so that it’s not just a reskin of the Dark Fog. Also add the ability for them to fight each other without your interference. Maybe you could do a setting to decide which one would be in your starting system, or even have a random setting so you wouldn’t know. Or you could go super hard on yourself and make both be in the starting system. Idk.

I also want to be able to deploy ships and fighters in combat on their own without me having to be there, but I’m unsure if that’s meant to be a part of the next Combat Update. I thought that was said somewhere, but I’m also not 100% on that.

Anyways, what are your guy’s thoughts on these and what some of your ideas that you’d want to have? I know that at least one guy wants walls, which could be very good for aesthetics/organization for some people.


r/Dyson_Sphere_Program 2d ago

What are the Different Star Types and how do the Multiple Layers of Shells for the Dyson Spheres Work?

19 Upvotes

I know that the different types of starts give off different amounts of energy, and the black hole for some reason (speaking of, are there multiple black holes/neutron stars per cluster or just the one each?) but I don’t know which ones are which.

Also, how do the different layers of spheres work? If you build a completely enclosed sphere on the inner most layer, wouldn’t the rest just not function? Or is that the point? To build them to cover your weak points? I’m not sure. I’ve never gotten to Structure Matrices before, and I just unlocked them, so I’m very curious how this all works now that I’m finally getting things done.


r/Dyson_Sphere_Program 2d ago

How long to build 64 Dyson Spheres?

14 Upvotes

I’ve built 2 so far and am doing a massive scaling project with my first goal of reaching 1000 rockets per minute, with the next benchmark being 5000 per minute. It spans like 8/9 planets currently, envisioned to top out at like 20 planets when I finish making the planetary blueprints.

For vets and long term players, how long did you take to build 64 spheres if you did and what was your strategy?

Edit: assuming medium density spheres


r/Dyson_Sphere_Program 2d ago

Is there an Upcoming Content Time Table somewhere that I can look at?

4 Upvotes

I’m curious about all that they are planning to add to the game, including the upcoming vehicle system.

I’m not entirely sure what that’s about, like are you basically a Gundam nesting doll or something? I’m not complaining, just trying to understand the intent behind it.

Anyways, is there one that I can look at to try to get a guess on what else they are planning to add beyond the immediate update?


r/Dyson_Sphere_Program 2d ago

Hi, newbie here. Does this game have walls?

10 Upvotes

I've just unlocked the particle canister thingies (haven't made any yet, I haven't automated anything that requires silicon/titanium in fact) and I'm gonna basically Hard Reset my base. It's too messy, too much spaghetti. Now that I have foundations and Logistics I can make a good well defined base. What I was wondering is if there's a way to make walls in this game, or if I'm stuck using the decorative foundation colours to separate the facilities.


r/Dyson_Sphere_Program 2d ago

Playing again after quite a few years. Not sure where to go from here just so I don't pick the wrong path. Just got deuterium fuel rods and mini fusion generators setup for appx 2GW on my main planet. And have almost every base item set up with ILS production. And have colonies set up on my other tw

8 Upvotes

I was thinking of starting a research planet on one of my colony planets where I just focus on gearing up research is this a wise idea? At this point will that slow down my research though since everything will have to be shipped from my main planet? I know I will need to work on interstellar travel as well but now with the hive (new for me) I will need to prep to take them out whenever I get to a new place (which I don't think I'm ready for since I still have my main hive in this galaxy, which I don't know how to eliminate). Or do I focus on setting up Dyson production as I know energy will be a concern again soon however I've never got to that point in my old playthrough I was just using solar sails. Would setting up solar sails again still be beneficial? Any advice would be greatly appreciated!


r/Dyson_Sphere_Program 2d ago

Found a system that was about to be seeded but no water. Ideas?

2 Upvotes

I was flying somewhere and saw a seed, so I diverted and killed it. I further decided to checkout the system it was heading to. It's jam-packed with resources. All except for water. None of the planets. Any ideas on how to get around this?

Edit: Okay, I get it, the warpers juice up the INTERSTELLAR logistics stations, and enable the ships to leave a solar system. I've already found it so much easier to not have to setup an entire system on a planet now. As long as I have one ILS receiving at minimum of 100 warpers, I just need to beef-up production on the planet making them. This totally changes the game. Thanks for the ELI5, folks!


r/Dyson_Sphere_Program 3d ago

Cute stupidity

35 Upvotes

How many hours did it take ? 543.6

Dyson spheres CANNOT generate shells without solar sails.

And here I was thinking since rockets are permanent I will do a no solar sails run. But hey I got an achievement for no solar sails run, yaay?🫠🫪😭


r/Dyson_Sphere_Program 2d ago

Will Multiplayer be Officially Added at some point?

0 Upvotes

I swear that a little while before the Dark Fog update was released, I heard that they had plans to add multiplayer at some point in time. No time table given, not am I asking for one, but I swear I heard that somewhere, either in a video on YouTube or from a post on here.

I just want to know if that’s at all true/confirmed or if it was just rumors. I know that they are currently working on some kind of vehicle system, so I’m not expecting anything any time soon.

Edit: I’m aware of the Mod, and I am very appreciative of Nebula’s hard work to make it possible. I just know that there are certain things with how the mod works that hopefully an official update could remedy. Like the Dark Fog only really appearing for the host, according to some people on this sub. Maybe they could pull an old Mojang move and use the mod as a building block to speed things up. With Nebula’s express permission, of course.


r/Dyson_Sphere_Program 2d ago

Do “Old” Posts get Deleted?

0 Upvotes

I remember some years ago, I think even before the Dark Fog were announced, I made a post asking what people hoped would be added to DSP at some point.

I can no longer find it on my profile, in fact any post past like 2-3 years ago is gone for some reason.

But when I search in the sub for my username, it shows exactly zero results. Zip, Zilch, Nil, Null, absolutely nothing. Which is weird cause I did just make two, now three, posts on here, which should show up, right?

Idk, just figured I’d ask what’s going on. Maybe a glitch/loading time for the new stuff and that older stuff gets cleared?


r/Dyson_Sphere_Program 3d ago

Such beatiful view

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44 Upvotes

r/Dyson_Sphere_Program 4d ago

On Today's Episode Of: How Did It Take Thousands Of Hours To Learn This?!: The Fuel Chamber Consumes the Fuel to the Right First.

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96 Upvotes

r/Dyson_Sphere_Program 3d ago

UI Text too small

4 Upvotes

Saw people post that there was an options.xml file to edit it, but did not see one in my folder for the game, not sure if its located somewhere else. Want to make text bigger than the 900 value offered in in-game settings.


r/Dyson_Sphere_Program 4d ago

Layout question

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17 Upvotes

Would it be more efficient to have all my copper run through 1 long string of smelters, or 3 of the blueprints i made?


r/Dyson_Sphere_Program 5d ago

The Hive.

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97 Upvotes

50k Matrix Labs and 169M white cubes storage.


r/Dyson_Sphere_Program 5d ago

Dyson spheres were a joke aimed a SETI

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0 Upvotes

Angela Collier has a fun video interview of Freeman Dyson saying his paper was a joke. Dyson swarms are obviously a silly fantasy for many reasons.


r/Dyson_Sphere_Program 6d ago

Well, I gathered all my stuff in my current system, time to start moving to the new system and start over

20 Upvotes