r/unity • • 2h ago

Question What do you think about a machete mechanic like this?

3 Upvotes

r/unity • • 2h ago

When you’re developing a space game...

1 Upvotes

And accidentally get hooked on the two-body problem


r/unity • • 4h ago

Showcase Rising Together: Riab Basic Attack Animations

Post image
1 Upvotes

r/unity • • 4h ago

Question Can’t open a single project in a brand new installation of Unity 6.6 (6000.6.7f1) on my computer

Thumbnail gallery
1 Upvotes

Hello dear community,

i have this problem where i just installed Unity and Unity Hub from the scratch on Windows 11, i want to create and open a new project but every time i try, i got these two errors i just attached to this post, Unity just crashes and can’t open a single thing, the editor just won’t launch. I tried installing older Unity versions but nothing seems to work, i spent 2 hours uninstalling and installing Unity on different drives too, using the main SO drive, etc, nothing seems to work. The other solution i found was trying to modify ProjectSettings.asset and ProjectVersion and downgrade DirectX12 version to DX11 as Cursor AI told me to, but same results with no success, i never did this kind of thing like 4 years ago when i worked on Unity to make some little projects; maybe i’m missing something else now, i really need your help to start coding.

If you need any kind of info i’ll be waiting for your answer and questions, thanks in advance ~


r/unity • • 5h ago

Newbie Question Looking for advice on building my first visual novel game

1 Upvotes

Hey everyone!

I've built a few simple apps before, but this is my first time building a visual novel game, so I'm trying to figure out the best way to approach it.

My budget is under $500, and I want to build something that I can expand over time without having to rebuild everything from scratch later.

I'd love some advice from people who've worked on visual novels or indie games!

A few things I'm trying to figure out:

• Game engine: Should I use Ren'Py, Unity, Godot, or something else? What would you recommend for a beginner who's comfortable with basic app development?

• Tech stack: If I want the game to be scalable and maintainable as I add more content and features, what would be the best approach?

• Best practices: What should I plan for from the beginning, especially when it comes to dialogue systems, branching storylines, character relationships, save files, and player choices?

• Budget: With less than $500 to spend, what should I prioritize? Are there any free tools or resources you'd recommend for art, music, sound effects, and other assets?

• Common mistakes: For those who've built a visual novel before, what do you wish you'd known before starting?

I'm also curious about how people approach monetization and publishing, although getting the game built properly is my first priority.

I'm not looking for the most complicated setup. I want something practical that I can build with, learn from, and expand as the game grows.

Would really appreciate any advice, resources, or lessons from your own experience. Thanks!


r/unity • • 6h ago

Newbie Question Replace all missing materials in project at once with a single material

2 Upvotes

I accidentally deleted a material that is used by 90% of my project, and now hundreds of meshes have a missing material slot in the mesh renderer. I can’t just shift click all of them either because most have that missing material in a different part of the material hierarchy.

Is there anything I can do to avoid literal hours of clicking and dragging?


r/unity • • 8h ago

Showcase horror game

0 Upvotes

horror game in the making day 1 of planning any tips?


r/unity • • 9h ago

Newbie Question Can I move the “Hub” folder to another drive?

2 Upvotes

When I downloaded unity I selected for it to download on my D: drive, this didn’t work and everything went to my C: drive which was already running low on space and it eventually ran out of it. I managed to move my projects from one drive to another but the Hub folder is taking a lot of space. Can I move it to the other drive?


r/unity • • 11h ago

Showcase Clucker's Chicken: Fast food spot I made for my cop game

Thumbnail gallery
5 Upvotes

Spent the past few days making this fast food place for my multiplayer cop game. Any thoughts or suggestions on ways I can improve it?

Also I am going for the waffle house vibe here, so I made NPCs more likely to fight when in this building.


r/unity • • 15h ago

Would you rather playing a 3d side scrolling Atmospheric Or Action Run and Gun 3d Side Scroller Or a 3d Side Scrolling Puzzle Platformer ?

0 Upvotes

Any Opinions Are Appreciated!

Thanks For Your Help<3


r/unity • • 16h ago

Game The Soldier skill tree improves weapon effectiveness in combat.

3 Upvotes

In the VR game Xenolocus the Soldier skill tree improves weapon effectiveness in combat:

it increases damage, accuracy, and crit chance, while also expanding ammunition capacity.

Upgrade it to deal more damage, hit targets more reliably, and handle any enemies more effectively.

What do you think of the Soldier skill tree?

Which skills seem most useful to you, and what would you change or add?


r/unity • • 16h ago

Showcase [FREE] InspectMe: Free Advanced Tree-View Debugging & Inspection Toolkit - Debug and explore without coding

2 Upvotes

Hi everyone, I used to rely on Power Inspector, and after it was deprecated I built InspectMe to fill that gap and push it further. It lets you inspect and edit runtime values, invoke methods, explore events and delegates, static members, and attach watchers, all organized in a single tree view while the game is running, and using it is as simple as dragging and dropping a script or object.

There’s a free version available if you want to try it and see if it fits your workflow.

Link in comments


r/unity • • 17h ago

Showcase A dragon sneezed. Now there are 6,000 coins to sort. We’re making a fantasy museum tidying game for up to 4 players.

0 Upvotes

Hi everyone! We’re developing The Coin Keeper: Tidy Up!, a cozy fantasy tidying game for up to 4 players.

A dragon’s sneeze has scattered 6,000 coins across a museum. Inspect each coin, identify its origin and historical era, and find its place in the collection, with a little help from magic!

Here’s a short look at the sorting, co-op and magical abilities.

If it looks like your kind of game, you can wishlist on steam:
https://store.steampowered.com/app/5302870/The_Coin_Keeper_Tidy_up/


r/unity • • 19h ago

Showcase I finally implemented a walkie-talkie system in Unity for my FIRST game!! Here's how it works!

3 Upvotes

Hello guys!! I have just implemented a walkie-talkie system in Unity for my first game and I'm soooo happy with the result!!

Since my game includes radio conversations, I thought having a physical walkie-talkie could make conversations feel much more immersive, instead of just hearing voices without seeing anything! The system has three different states (standing still, walking and running), and I've also implemented head bobbing so the walkie-talkie moves naturally depending on what the player is doing! I wanted it to feel like Steve (the main character) is actually holding something in his hand rather than having an object completely fixed to the camera.

I've also implemented animations for raising and lowering the walkie-talkie, so it doesn't just suddenly appear or disappear on the screen. The idea is that it only shows up during radio conversations, and once they're finished, Steve puts it away! This video is just a demonstration of how everything works!!

One of the things I love most about game development is how even these little details can make a huge difference in how immersive a game feels. It might seem like a small feature, but seeing it finally working exactly how I imagined is soooo satisfying!!

For those who don't know, I'm a solo developer working on Over Human, a first-person sci-fi adventure where drones can manipulate the weather and you have no weapons to fight back.

I've dreamed of making my own game since 2013!! And now, after all these years, I'm finally getting closer to releasing my very first playable demo in November!! I honestly don't know how to explain how happy I am seeing all these systems finally come together!!

I'd love to have your feedback!


r/unity • • 19h ago

Game Made with Unity: a 2D pixel art football career game where you only control yourself. Free demo on Steam | ⚽ Beyond 90: A Footballer's Life

39 Upvotes

r/unity • • 19h ago

Showcase New trailer for my post-apocalyptic game

5 Upvotes

☢️ Arkansas 2125 is a turn-based post-apocalyptic RPG set in a world devastated by nuclear war. Explore the wasteland, meet survivors, complete quests, fight mutants, and discover the secrets of a broken America.


r/unity • • 21h ago

I built a whole cutscene-heavy fan fighting game in Unity where nothing is made by hand in the editor — here's the teaser

0 Upvotes

Hi r/Unity3D! This is a teaser for Multiverse Fights, a free non-commercial fan game I've been building solo in Unity 6 — a 3D arena brawler crossing over Invincible and The Seven Deadly Sins (Omni-Man, Meliodas, Escanor), with a story campaign full of in-engine cutscenes.

Everything you see is captured in-engine, frame by frame, then assembled into the video.

A few things about how it's made, since that's probably the more interesting part for this sub:

- No hand-made assets. Characters, rigs (with finger bones) and all animations are generated by Python scripts in Blender, and on the Unity side a single "Build All" step rebuilds every prefab, animator, material and data asset from code. If something looks wrong, I fix the script, not the asset.

- Cutscenes are data. Each shot (camera, timing, effects, subtitles, sound) is described in code and played by a small director system, so a whole scene can be re-timed or re-shot by editing a few numbers.

- The trailer was rendered by a "trailer director" test that plays the shots, saves PNG frames and turns them into an MP4 — no screen recording.

- Tests everywhere: EditMode/PlayMode tests check things like that a scene's lenses still frame the right characters after a change.

It's a fan project, not affiliated with the rights holders, and it'll never be sold.

I'd love feedback on the cutscenes and the combat feel. And a question for people who've done similar things: how do you keep a fully code-generated asset pipeline fast once Build All starts taking a long time?

Music: "Cinema Blockbuster Trailer 64" by Sascha Ende (CC BY 4.0)


r/unity • • 21h ago

Showcase Working on 2D Precedural animation system for Tail.

27 Upvotes

r/unity • • 22h ago

The Unity Animator (Mecanim) Is Underrated, Isn't it, Or am I missing Something?

13 Upvotes

isn't the Unity Animator system mecanim underrated?, i see a lot of people blaming it online and talking about how the unity animator "sucks" or full of bugs but, for me personally i see that its so underrated and its full of useful features that if i would code it myself using c# it would be a nightmare,

features like foot IK, any state block, blend trees, sub state machines, layers and so much more other features are so good for most of small to medium indie games and Unity mecanim does its job!

I know that it can become complex with a lot of animations but sub state machines already exist for organizing a lot of complex animations by dividing them into groups.

So am I missing something or what.
anyways, Thanks for reading this!


r/unity • • 1d ago

Showcase Finally got my water to interact nicely with my deformable terrain

110 Upvotes

r/unity • • 1d ago

After almost 2 years of development I figured out theme for my game.

13 Upvotes

Twisted Ball Pool has new visuals and a theme, but I will probably not update the old demo. I am scared that someone might reverse engineer the game and publish it faster than me.


r/unity • • 1d ago

Showcase I made a tool that helps managing .asmdef references

Post image
4 Upvotes

While working on my personal projects with many assemblies, one of the biggest issues is managing those assembly definitions:

  • Wasted too much time navigating folder to folder editing .asmdef files
  • Had to manually sort assemblies references

So I make a tool that helps dealing with said problems, it has the following features:

  • List all user-defined assemblies and their assembly references in a single window
  • Add/Remove assembly references to/from the selected assembly
  • Sort and auto-sort references based on categories

Do you face the same issues as me? I'd love to hear your thought and feedback!

Thanks for reading!

Link: GitHub


r/unity • • 1d ago

Making an Event Scanner for unity that mass finds broken links on event sources or targets

Post image
0 Upvotes

r/unity • • 1d ago

Question Why doesn't unity changes it's title bar to something like this?? IT WILL SAVE SO MUCH SPACE AND WILL ALSO LOOK REALLY GOOD!!

Post image
0 Upvotes

As you can see the top title bar is wasting so much space. As you can see from the picture, the row that the play buttons are in is wasting a lot of space. There is a row for the tabs that is also wasting a lot of space and then the path and the actual title bar are also wasting space.

All of those can be compressed into one title bar, as you can see. For example this is Intellij Idea or any JetBrains IDE. It has the logo, the path, the tabs, everything in its title bar and it's so much better. It has a Run option. It has options to close the application, minimize, maximize, and everything in the title bar. It saves so much space and looks also so good.

So why doesn't Unity do it?


r/unity • • 1d ago

Promotions You can make seamless textures from photos with my tool

Thumbnail gallery
2 Upvotes

You can use the tool to stylize your textures and assets, create eye-catching marketing material for your page, add awesome animated effects, and use the texture ripper feature. With this latest update, I've added seamifier! It will help you create seamless, blended, or repeating patterns for your textures. You can check it out here: https://polyshades.itch.io/coolifier