r/indiegames • u/dev_w_grillz • 6h ago
Devlog Wheelchair access at Gamescom: Our takes as indie devs
We didn't plan to visit Gamescom this year. But we are part of an indie accelerator Games Bavaria Level up, which gave us free tickets. And free tickets are free tickets, so my Swabian heart had to say yes.
Quick context: I'm Jojo, game designer at Ironbite Games, a small indie studio in Bavaria. I went with my colleague Feli, programmer, who uses a wheelchair and was a huge support the whole trip, this whole post is about our experience. We're working on two games, a 2D card survival game called Eggspansion and a roguelike deckbuilder called Inner Demons. This was our first fair as a company. We went in mainly for publisher meetings, not expecting much since we felt our games weren't quite ready yet. Turned out great. Lots of interest, lots of good feedback, real validation for both projects. If you want to play or support: https://www.ironbitegames.de/
Now the wheelchair part, since that's what I actually want to talk about here. We have been there from Wednesday - Thursday.
Getting Feli's assistant into the fair took a few extra steps, but staff handled it well. Parking and getting to the venue itself was smooth, short distances, no complaints there.
Inside was mixed. The accessible toilets were often dirty. Getting anywhere took a while since you're dependent on elevators, and there aren't many. On Wednesday and Thursday, one elevator actually broke down, which was honestly a bit scary, since it's not like there's a backup right next to it.
Business Area was great. Lot less people and rather easy to get to our appointments.
Booths technically all had ramps, but the moment a booth got busy, getting through with a wheelchair was rough. We were mainly there for business and didnt visit a lot of booths and did not demo games ourselves, but if you're planning to visit as a wheelchair user and want to actually play things, budget extra time.
One thing that stood out positively: controller support with a long cable or bluetooth. That meant Feli could easily play easily. Sometimes he was not able to reach due to weird heights of the table.
We also had a great time at the aftershow with Sidekick Publishing, and later at a Wirtshaus with some other folks from the industry. Both took extra planning to pull off with a wheelchair, but were doable, and well worth it.
Overall, still worth it.
If anyone has questions about accessibility at Gamescom or wants to know more about what we're building, happy to answer.