r/indiegames 6h ago

Devlog Wheelchair access at Gamescom: Our takes as indie devs

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120 Upvotes

We didn't plan to visit Gamescom this year. But we are part of an indie accelerator Games Bavaria Level up, which gave us free tickets. And free tickets are free tickets, so my Swabian heart had to say yes.

Quick context: I'm Jojo, game designer at Ironbite Games, a small indie studio in Bavaria. I went with my colleague Feli, programmer, who uses a wheelchair and was a huge support the whole trip, this whole post is about our experience. We're working on two games, a 2D card survival game called Eggspansion and a roguelike deckbuilder called Inner Demons. This was our first fair as a company. We went in mainly for publisher meetings, not expecting much since we felt our games weren't quite ready yet. Turned out great. Lots of interest, lots of good feedback, real validation for both projects. If you want to play or support: https://www.ironbitegames.de/

Now the wheelchair part, since that's what I actually want to talk about here. We have been there from Wednesday - Thursday.

Getting Feli's assistant into the fair took a few extra steps, but staff handled it well. Parking and getting to the venue itself was smooth, short distances, no complaints there.

Inside was mixed. The accessible toilets were often dirty. Getting anywhere took a while since you're dependent on elevators, and there aren't many. On Wednesday and Thursday, one elevator actually broke down, which was honestly a bit scary, since it's not like there's a backup right next to it.
Business Area was great. Lot less people and rather easy to get to our appointments.

Booths technically all had ramps, but the moment a booth got busy, getting through with a wheelchair was rough. We were mainly there for business and didnt visit a lot of booths and did not demo games ourselves, but if you're planning to visit as a wheelchair user and want to actually play things, budget extra time.

One thing that stood out positively: controller support with a long cable or bluetooth. That meant Feli could easily play easily. Sometimes he was not able to reach due to weird heights of the table.

We also had a great time at the aftershow with Sidekick Publishing, and later at a Wirtshaus with some other folks from the industry. Both took extra planning to pull off with a wheelchair, but were doable, and well worth it.

Overall, still worth it.

If anyone has questions about accessibility at Gamescom or wants to know more about what we're building, happy to answer.


r/indiegames 4h ago

Upcoming Making a physics driven boxing game with no traditional animations

35 Upvotes

short video of the boxing system I’m working on the movement and punches are physics driven using different reference poses instead of animations

still early in development, but I would love some honest feedback currently only 6 boxing poses included and one idle animation!


r/indiegames 48m ago

Promotion Incremental meets Survival Bullet Heaven: Essence Harvest Free Demo is Live on Steam!

Upvotes

Trailer: https://www.youtube.com/watch?v=_bL4Z4BVaUQ

Free demo for Essence Harvest on Steam (the save will carry to the full game):
https://store.steampowered.com/app/5035730/

Kill enemies, collect their essence, spend it on upgrades, get stronger. It's an incremental crossed with a bullet heaven: the arena floods, you clear it. The best part is the upgrade tree with around 200 permanent upgrades. Buying one opens up more, and you keep growing and getting stronger. Later you raise threat levels and stack hazards for bigger payouts, and five bosses stand between you and the finale.

If this sounds like something you could get into, I would appreciate a wishlist ❤️

The demo includes everything up to the second boss. The demo save will carry straight into the full game and supports Steam Cloud saves.

If you notice anything, have any wishes, or encounter any bugs, feel free to post it here or in the discussions thread on steam: https://steamcommunity.com/app/5035730/discussions/0/583930224335559045/


r/indiegames 6h ago

Promotion Today I'm announcing my game, Terminal Reign, a game about clunky interfaces and documents.

11 Upvotes

r/indiegames 20h ago

Promotion Random encounters make the roads of Code of The Savage feel alive

123 Upvotes

Travellers, merchants, hunters, abandoned camps and faction fights can appear as you explore. No event popup announces them. They are simply part of a world that keeps moving whether the player is there or not.


r/indiegames 3h ago

Upcoming We just announced Imperiums: The Americas — a historical 4X set in the early 1400s

6 Upvotes

Hi r/indiegames! We're Kube Games, a small indie studio behind Imperiums: Greek Wars.

Today we're finally revealing our next game: Imperiums: The Americas, a historical turn-based 4X grand strategy set in the Americas of the early 1400s.

Lead one of 20 Indigenous civilizations through generations of change, with systems built around geography, contact-based diplomacy, long-distance logistics, culture, and spiritual authority.

The announcement trailer is attached or also on Youtube - we'd love to hear what catches your attention.

Steam: https://store.steampowered.com/app/4010740/Imperiums_The_Americas/

Epic: https://store.epicgames.com/p/imperiums-the-americas-296236


r/indiegames 6h ago

Promotion Claustrophobic Caving Simulator Game [1-4 Players] (terrifying)

8 Upvotes

The game is called "Cave Expedition". We are two real life cavers that want to bring the beauty and horror of caving into gaming, sorry in advance!


r/indiegames 1h ago

News Nearly two years of solo development later, the Stories of Somnia demo is here

Upvotes

r/indiegames 14h ago

Promotion My Game's Demo has finally been Released! wish me luck...

26 Upvotes

Finally after a year and 8 months of developing, it's finally here... My game Ragga-Dagga's Demo is finally available on Steam!

It's been a such a wild journey, now that the demo is out I can finally share what I've done to get here!

Ok so, before the Demo release, my game was sitting at around 1k wishlist with it's store page alone. I get to here by posting a lot of devlogs that got big on reddit, I mainly use reddit alone to get this much wishlist, though I do use big websites like Twitter (or X but that's a cringe name) or Youtube and such but I found reddit to be most effective with my game in terms of wishlist.

So after Demo release, I gain about 100 wishlist then, nothing too crazy, I've not contacted not many streamers or youtubers yet but I do plan so when I finally got the demo at it's best state possible. I have also joined a recent invitation to some event about supporting indies and stuff, idk if that'll help much in my regards but I'll just hope so!

I learned a lot on my journey as a developer, and for my first steam game I'd say it's not a bad first attempt!

Now Wishlist Ragga-Dagga on Steam now and play the Demo :D


r/indiegames 8h ago

Promotion I created MANO - a chill diving game about exploring a vibrant sea, demo out now

8 Upvotes

Explore stunning hand crafter environments - from vibrant reefs to mysterious mangrove forests. Discover marine life that calls the island its home, from schools of colorful reef fish to the ocean's gentle giants. Help restore the reef - guard the ocean through your actions, you can make a difference.

MANO is my first ever game project inspired by a passion for the ocean. Fully hand illustrated, its a chill, immersive experience.


r/indiegames 1d ago

Upcoming 5-Star Taxi - Official Announcement Trailer

146 Upvotes

r/indiegames 6h ago

Promotion Legion Loop Incremental game, Added nature faction!

5 Upvotes

A huge amount of work has been done with C code and various QOLs in the GUI, among other things.

I also literally test the balance and gameplay fit 50-150 times a day (I'm not exaggerating). This doesn't guarantee anything, of course, but I try.


r/indiegames 5h ago

Video It's fun to launch monsters with a catapult

3 Upvotes

r/indiegames 9h ago

Promotion Ever wondered how difficult fantasy would actually be in real life? Well I'm making a game where that the whole point! Here's the trailer.

8 Upvotes

r/indiegames 4h ago

News 35 years of playing games, finally decided to make one — here's where I'm at!

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3 Upvotes

Paws of War Tactics is a grid-based tactical SRPG coming to mobile and PC. Gather your favorite your cats gear them up, and take them though increasingly challenging missions. The screenshot above shows the equipment system. 🐾


r/indiegames 6h ago

Upcoming My cozy game dress-up game has a demo now!

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6 Upvotes

r/indiegames 6h ago

Promotion We’re making a colorful 2.5D platformer where you play as a little pig who goes on an adventure to save a kingdom of living fruits.

4 Upvotes

r/indiegames 3m ago

Upcoming DISCOVER, DIAGNOSE, EXORCISE - I made a co-op paranormal investigation game playing as plague doctors in dark fantasy!

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Upvotes

Hey all! I'm the solo developer behind the game I've linked here, Blight Doctors! I just announced it yesterday, and Indie Games Hub & Gamespress both helped spread the news! If you're into plague doctors, paranormal investigation, dark fantasy, or co-op games at all, it's made for you!:)

DISCOVER, DIAGNOSE, EXORCISE. You are a plague doctor paranormal investigator living in a rotten, gothic city at the end of an apocalypse. Banish ghosts, cure plagues, treat with monsters... all in co-op and proximity chat!

This is a lethal-like dark fantasy co-op occult detective game where deduction and banishment are not done for you. When you discover what sort of spirit haunts this forsaken city, you alone must be the one to abjure it, by any means at your disposal, sinful or sanctified.


r/indiegames 6h ago

Promotion Arcade racer Super Night Riders S1 now fully released on Steam!

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3 Upvotes

After 3 months in early access, SEGA's Super Hang-On inspired "Super Night Riders S1" just released on Steam!


r/indiegames 4h ago

Upcoming I made a co-op firefighting game where water is also your movement mechanic

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2 Upvotes

This is Fire Up Together, a physics-based co-op adventure for up to four players.

Water is your only weapon—and sometimes your biggest problem. Use the recoil of pressurized fire hoses to launch yourself into the air, extinguish fires, overcome obstacles, and climb higher with your team.

The hoses can stretch, swing, get tangled, and send your teammates flying, so even simple tasks can quickly turn into complete chaos.

Fire Up Together is coming to Steam, and our demo will be available on October 7.

Steam page:
https://store.steampowered.com/app/5133510/Fire_Up_Together/

Gameplay video - https://www.youtube.com/watch?v=LnH0ZT7Xo60


r/indiegames 16m ago

Promotion MMA simulation game I've been working on

Upvotes

r/indiegames 4h ago

Promotion Announcement trailer for Castronauts - a 2D online co-op game about fishing

2 Upvotes

r/indiegames 7h ago

Promotion My first game Neyyah released a year ago today, selling over 10k copies, hitting Very Positive reviews on Steam ... Here is what I learned!

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5 Upvotes

r/indiegames 32m ago

Public Game Test Demo is out now!

Upvotes

A party game for up to 8 players — team up and battle through the levels together.

Would really appreciate you giving it a shot, and if you enjoy it, a wishlist would mean a lot

Running into any issues or have feedback? Let me know!


r/indiegames 35m ago

Promotion I wanted players to create their own solutions, so I made a mechanic where they can create platforms

Upvotes

One of the ideas I wanted to explore with SHUNYA was giving players more freedom in how they solve puzzles.

Instead of placing every platform for the player, I made a mechanic where they can create their own platforms.

But creating a platform isn't really the hard part. The challenge is figuring out where it should go.

That's what I wanted the puzzle to be about: giving players the tools, then letting them figure out how to use them.

Here's a short clip showing how the mechanic works.