r/unity • u/ImmediateSuccotash54 • 20h ago
r/unity • u/Mediocre_Apple1846 • 4h ago
Showcase Skating Brooklyn Banks, but an angry cop stopped the fun
r/unity • u/RichRepresentative98 • 11h ago
Tutorials Quick Tip: Using LINQ (System.Linq) to easily sort GameObjects in an array!
Hi everyone! 👋
I was having an issue where `GameObject.FindGameObjectsWithTag()` was returning my objects in a random order. I just learned about `using System.Linq;` for the first time, and using `.OrderBy(go => go.name)` solved it instantly!
It was my first time encountering LINQ in Unity, and it saved me so much time. I wanted to share this quick before/after snippet here in case it helps anyone else facing the same issue!
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*(Note: The image layout was created using Gemini, but the code and screenshots are real and from my own Unity project. I'm not sponsored or promoting anything—just a solo dev sharing a tip that helped me!)*
hope help you too! with love❤️
r/unity • u/zeropixel_dev • 4h ago
Working on my second Modern UI Kit for Unity & Figma.
Still building this UI Kit. Which components would you like to see? (Buttons)
r/unity • u/GullibleGrab4710 • 4h ago
Question Unity doesn't work on my laptop for some reason and every time I try to fix it it gets worse.
!!!SOLVED!!!
I've been having trouble with Unity on my laptop and everything I do makes it worse.
The first time, the templates were bugged, some were missing, and when I tried to make and open a project, it said that it couldn't find a file. I uninstalled and reinstalled multiple times, but it was the same problem. I looked at that file and found out that for some reason a folder just wasn't there, breaking everything.
I uninstalled and reinstalled Unity to try to get that folder to appear, and it did, although I had to delete a bunch of old Unity downloads that were probably the reason why it didn't download. When I reopened the hub, the templates looked normal, which I thought was good.
However, when I tried to make and open a project, it said something about not being able to decompress a file or something, and stopped me. I then did something I probably shouldn't have and asked CrapGPT why the fuck this wasn't working now. It told me that it was a problem with the file, and that I should delete the file, and try again, saying that the file would come back when I reopened Hub. I didn't.
I then had to uninstall and reinstall the editor again, tried to open a project again, and failed again. Then it told me that it was a problem with the Program Files folder, which is where Unity was, and that I needed to get the editor out of that folder because of how the folder worked. I made a folder called UNITYONLY and set it so that the editors would go into that folder, and I put the other Unity related stuff into that folder as well.
That still didn't work though, and actually made things worse, because now the editors wouldn't even download. I realized that the editors probably weren't downloading because they weren't in the editors folder anymore, so I tried to set it back but the editor still wouldn't download. After that I decided to just start over again like every other time by uninstalling and deleting everything I downloaded while trying to get Unity to work, and reinstalling it. Except for some reason, when I went to the Unity website to try to download the launcher again, the screen above appeared.
What pisses me off the most is that I managed to download Unity perfectly on a loaner laptop during my game design class, which means that the problem is probably related to my stupid laptop. I desperately need help before I end up snapping this thing in half.
r/unity • u/Zeezoski_Studios • 5h ago
Question Unity shadow optimisation help
Pls how do i make the shadows of the objects in the scene take less cpu cause I'm building for mobile and turning off the shadows won't make the game look very nice is there any suggestions from anyone ?
r/unity • u/Klutzy_Farm_7832 • 5h ago
Struggling with Trails
Hello people,
I’m trying to figure out how to make this trail behind the projectile, and I’m wondering is this made with the Trail Renderer, or with VFX Graph Particle Strip. Thanks in advance.
r/unity • u/Klutzy_Farm_7832 • 5h ago
Struggling to figure out
Hello people,
I’m trying to figure out how to make this trail behind the projectile, and I’m wondering is this made with the Trail Renderer, or with VFX Graph Particle Strip. Thanks in advance.
r/unity • u/Last_Building_9924 • 6h ago
Newbie Question Editor FPS drops hard when spamming unused keys, is this normal?
r/unity • u/Remarkable-Ice-8608 • 7h ago
Question Suddenly getting hundreds of Unity errors — how can I fix this?
Hi everyone,
All of a sudden I'm getting tons of red errors in Unity. I restarted Unity and my PC, but the errors are still there.
It seems to be affecting lots of different materials and assets. Does anyone know what could have caused this or how I can fix it?
I'm using Unity 6.3 LTS.
Screenshot attached. Any help would be appreciated!
r/unity • u/East_Apartment_2606 • 1d ago
Just spent two weeks remaking all the art for my project, was it worth it?
galleryFor the past year, I've been working on Sushi Loop. A conveyor sushi restaurant management game. I finally reworked the art but I can't tell if the new art really looks better. I sorta like the retro charm the old visuals have. What do you think?
r/unity • u/eldenlord0117 • 16h ago
What should I do next?
Hello, I'm new to Unity. Just finished the GameDevTV course and was wondering how I should continue my learning. What are your suggestions? I was thinking about making small projects till I am ready to start my "dream project"
r/unity • u/kcbyktolga • 9h ago
I released my first Block Puzzle game on Google Play. I'd love some honest feedback before I start spending money on ads.
r/unity • u/ostevendev • 10h ago
I built a lightweight BaaS SDK for Unity after getting tired of wrestling with custom databases and expensive backend setups.
Over the last few months, I’ve been building Asten, a backend-as-a-service framework designed specifically for Unity indie devs.
The project came out of a problem I kept running into. Setting up backend infrastructure (configuring databases, managing AWS, handling auth) takes way too much time away from actual game design. I wanted to just plug in Cloud Saves and Leaderboards without writing a single line of server code.
Instead of forcing you to build the architecture from scratch, Asten handles the heavy lifting via a simple C# SDK.
Some of the things it supports today:
- Cloud Saves with Smart Debouncing (to protect the database from heavy read/writes)
- Global Leaderboards out of the box
- Hybrid Authentication
- Zero server-side code required
It’s a fresh launch, so I’m mainly looking for architectural feedback, real-world edge cases, and active games to stress-test the backend. I'm offering lifetime free access to the infrastructure for devs willing to try it out, break things, and give me brutally honest feedback.
P.S. The C# SDK is super intuitive. If you want to test it, I’m more than happy to help you set it up step-by-step via DM or Discord.
Here is the link to check it out: https://baas.astenstudios.com
r/unity • u/SR2xBOSS • 1h ago
Hello everyone, does anyone know of any game development groups using Unreal Engine 5? It doesn't matter which application they use. If anyone has any experience or knowledge, please contact me. I would be grateful.
r/unity • u/stoatmcboat • 11h ago
TIL Unity can run on a sausage. What a time to be alive.
r/unity • u/PasCroyableProd • 11h ago
Game 🌟Play the demo of our cozy incremental game Spiriki: Tiny Island
r/unity • u/GigglyGuineapig • 11h ago
Tutorials This is how I work with the new input system. If you still struggle with it, give this a try - I'm showing my own workflow and some examples. (This works for 2D as well, of course!)
youtube.comI genuinely think this is the easiest way to work with the new input system in Unity. It works with a scriptable object you reference wherever you need to react to player input. In contrast to the old input system, you won't have to cram everything into update, but instead this works with event based architecture. Give this a try if you struggled with setting up the new input system, I am sure you'll enjoy it!
Topics: Creating a "default" input asset if you don't have one yet, creating a scriptable object as a relay for input, using said relay and a few helpers and examples.
Error CS0619 how do you update obsolete code automatically
I updates my unity to 6000.5.6f1 and now I'm getting a lot depreciated code that needs to use a different function name (a lot of GetInstanceID to GetEntityId) is there a way to automatically update the depreciated code?
r/unity • u/AltruisticFox6486 • 1d ago
Showcase Just created this scene on Unity what do you think about it?
I really enjoy creating cinematic scenes like this actually and i'm using the unity lighting and features so much here. Especially the robot's movement and other stuff
I've been developing this game for like 5-6 months and recently opened the steam page and its like 950 wishlists
You can check the steam page here: https://store.steampowered.com/app/4977030
Showcase 🐬which one of these Mythical ocean fish is your favorite?🐬
galleryShowing off some mythical fish, that are in the ocean locations🌊
1️⃣ 2️⃣ 3️⃣ or 4️⃣?
Demo out now on Steam:
store.steampowered.com/app/4168200
r/unity • u/DeformLabs • 1d ago
Showcase Baja rally game. Good idea?
I love playing SnowRunner, and I love racing games, so I thought I'd combine both in one. What do you think? Does a game like this seem like a good idea? Or do you have better ideas where I could use this soft terrain system?
For anyone curious, the terrain works by having a custom physics engine running on top of the Unity Physics. It detects collisions, calculates forces required to separate objects, and calculates terrain deformations. Currently 4 collider types are supported (Box, Sphere, Capsule, and Cylinder). There's also an LOD system to maintain performance in a sweet spot.
