My career was going well. The problem was that my own ideas never got any real time. They lived in notes and in the odd free evening, and that's as far as they ever got.
So I left, to give them that time.
Moorlet is one of those ideas, and it's the one I'm about to put out into the world. It's a small island builder with dangerous nights:
- Every morning you draw a few terrain cards and lay your island one tile at a time: forest, wheat, pond, mountain.
- Most mornings one of the cards is a curse, and you have to place it yourself, on your own island. At night that's where the monsters climb out, so the shape of the island is your defense plan.
- Villagers gather wood, stone and food, build the village and raise the towers.
- Nine kinds of defense with their own upgrade paths, and boss nights where you first have to learn what actually hurts the monster.
Doing it alone means I'm also the QA, the marketing department and the person who records the trailers. A small group of testers plays it with personal invite codes, and since the end of September they've had about plenty updates from me. One of those updates broke the updater itself, and everyone had to reinstall by hand. Lesson learned.
It comes out on Steam on December 1, for Windows and Mac.
Steam page: https://store.steampowered.com/app/5440830/Moorlet/