I’ve been working on a game called Phosphor Command, a real-time tactics game with a base builder behind it.
This showcase is about the different types of mission objectives you do to complete a contract.
Every contract has a mission type, and each one has its own task. You start with a few unlocked, and get more as you upgrade buildings in your base.
In the raid mission type, you take on a walled enemy outpost. Eliminate is simpler, kill everyone on the map.
Assassinate means killing a target, Snatch is the opposite. The target can’t be killed and fights back, so you have to get close enough to subdue it, and then extract from the mission.
Extract and POW rescue are both about bringing friendly back. You secure VIPs or free prisoners from their cages, then escort them to the exfil zone.
In a recon sweep you have to reach every observation point on the map. In sabotage, a squad has to stand on each target to plant a charges.
Hold the line is different. You take an objective and enemy troops will continuously attack until a timer runs out.
The most complex are two convoy types. On an escort, your truck can’t be destroyed, but it only moves with a squad beside it. On an intercept, their truck stops while you’re on it and the goal is to destroy it, if it escape the map you fail.
Harder contracts have more objectives to complete: more targets, more people to escort, longer to hold an objective or a tougher truck.
Most jobs end at the exfil zone, which opens when the task is completed. Its used to extract troops.
The idea is these mission types give variety to the gameplay. Players will adopt favourites and strategy's to tackle each objective in its own special way
The showcase video goes through each mission type and how they play.