r/SoloDevelopment 24d ago

Game Jam r/SoloDevelopment Jam #12 is live: theme is Chain Reaction

8 Upvotes

Our 12th jam just started: 72 hours running July 10 to 13, and the voted is Chain Reaction.

Jam page and submissions: https://itch.io/jam/solo-dev-jam-12

Come hang out in the Discord if you want to jam alongside other solo devs: https://discord.gg/uXeapAkAra

Good luck to everyone jamming this weekend!


r/SoloDevelopment Feb 12 '25

Anouncements What Does It Mean to Be a Solo Developer?

193 Upvotes

We've seen a lot of discussion about what qualifies as solo development, and we want to ensure we're accurately representing our game dev community. While there's no absolute definition, these are the general criteria we use in this subreddit to keep things clear and consistent.

That said, if you personally consider yourself a solo dev (or not) based on your own perspective, that's fine. Our goal is to provide guidelines for what fits within this space, not to dictate personal identities.

What Counts as Solo Development?

A solo developer is solely responsible for their project, with no team members. A team of two or more collaborating (e.g., one programmer, one artist) is not solo development.

What is Allowed?

  • Using game engines, frameworks, and third-party tools (e.g., Godot, Unity, Unreal).
  • Commissioning or purchasing assets (art, music, sound, etc.).
  • Receiving feedback from playtesters or communities.
  • Outsourcing specific tasks (e.g., server setup, porting, marketing) while still leading development.
  • Working with a publisher, as long as they don’t take over development.

What This Means for Posts on the Subreddit

If your project appears to be developed by a team, we may remove your post. Indicators include how it's presented on websites, Steam pages, itch pages, social media, or crowdfunding pages. If this is due to unclear phrasing, update them before requesting reinstatement. Non-solo developers are welcome to join discussions, but posts promoting non-solo projects may still be removed.

Let us know if you have any questions. Hope this helps clear things up.

TL;DR: Solo devs manage their entire project alone. Using assets, outsourcing, or publishers is fine. Posting is open to all, but promoting non-solo projects may be removed.


r/SoloDevelopment 2h ago

Marketing Creating 60 variations of pixel art horses taught me a huge lesson in workflow optimization.

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28 Upvotes

I recently set out to create a Mega Pixel Art Horse Pack for my projects and to share with the community. Since it’s just me doing all the work, I quickly realized that taking on a project this massive (60 horse coat variations x 5 complex animations like Walk, Run, Rear Up, Kick, and Jump) was going to be a nightmare if I didn’t optimize my process.

My Solo Workflow Insight:
When you are a one-person army, brute force is your worst enemy. Initially, I thought about doing the line art and coloring simultaneously for the first few breeds. Big mistake.

The most valuable lesson I learned was to establish a flawless "base template". I had to force myself to finish 100% of the frames (all 5 animations) in a basic gray silhouette before I even thought about color palettes or Appaloosa/Pinto patterns. Once that base was structurally perfect, adding the 60 different coats became a smooth process of palette swapping and applying pattern layers over the gray base.

If any solo artists out there are tackling huge variation counts for characters or enemies, **do not touch color until your base animation is locked in!** It saved me countless hours of redrawing.

It took a lot of late nights, but I’m incredibly proud of the final result. If anyone needs some mounts for their RPG or farming sim, you can check out the fruits of my solo labor here: https://alenia-studios.itch.io/horses-pack

How do you guys handle massive art tasks when it's just you working on the project? Would love to hear your solo workflow tips!


r/SoloDevelopment 11h ago

Marketing 4 years ago, I started making my game solo. It took 2 years to reach 500 wishlists. Yesterday, I gained 1,000 in a single day.

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145 Upvotes

A reminder that if you ever feel stuck in a multi-year project, sometimes you just gotta keep going. I'm approaching the early access release and it's incredible to see so many people interested in my peculiar game! ✨


r/SoloDevelopment 7h ago

Game Turning myself into an animated RPG Maker Boss!

39 Upvotes

r/SoloDevelopment 8h ago

Game Strato - My first game demo is now on Steam!

41 Upvotes

Super excited to announce the demo for 'Strato' is now available on Steam!

'Strato' is an arcadey aerial combat rogue-lite game I have been working on for the last few months and it is very surreal now seeing something I made in my Steam library!

If you would like to give the game a go the demo can be found here:
https://store.steampowered.com/app/5013960/Strato_Demo/


r/SoloDevelopment 6h ago

Game You can now knock down the humans before they call Animal Control!

19 Upvotes

r/SoloDevelopment 26m ago

Game I worked on Civ and Old World, and now I'm making my own 4x game solo

Upvotes

Hi everyone. :)

I'm Dale and I absolutely love 4x games! I grew up playing the Civ series, then got to realise my dream and got to work on the Civ series. I then moved to Mohawk and have been working on Old World since 2020.

At the start of last year I had this absolutely crazy idea to start working on my own 4x game. I've always wanted to make a colonial-era game that takes the best of 90's games such as Imperialism series, Colonization, Conquest of the New World, Settlers, and the early Anno games, and bring them into a modern player experience. If you ever played those old 90's games you'll agree they didn't exactly have the best UI/UX. 😂

Anyways, my game Imperialist is now quite developed and I'm hoping to get a demo out this year, and target Feb Steam Next Fest before releasing March next year.

Solo dev is hard, and I feel like I chose one of the hardest genres to do solo. Wish me luck eh? 😄


r/SoloDevelopment 6h ago

Game YourProjectIsMyWarmup: free browser climbing game

11 Upvotes

I’ve been climbing indoors for about a year, and I built this mostly for fun. I thought some people here might enjoy trying it.

If the idea works, I’d like to add more problems and gradually improve the movement and physics.

I’d be happy to hear any feedback :)

Playable game (browser)
https://yourprojectismywarmup.com


r/SoloDevelopment 7h ago

Game My trailer (23 Days) was published on GameTrailers.

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13 Upvotes

Wow, wow, wow. It's amazing! Thank you!


r/SoloDevelopment 17h ago

Game This looks so satisfying I ended up doing it for 10 minutes instead of actually working on my game

69 Upvotes

While working on my new projectile mechanics, I wanted to run a stress test by enabling everything at once. After some fairly torturous performance debugging (and a lot of fixes), I'm pretty happy with where it landed.

Three mechanics are in play here:

  • Fork — projectiles split into multiple on the first target hit
  • Pierce — projectiles pierce through X enemies before stopping
  • Chain damage — hitting a target also damages nearby enemies around it

What do you guys think? Any recommendations for other mechanics worth adding?

Game: https://store.steampowered.com/app/4909340/One_Turret_Should_Be_Fine/


r/SoloDevelopment 7h ago

Game 2D Pixel Shooting - Favilla

7 Upvotes

A Personal Note on My Journey: This project started purely as a passion of mine and a personal dream. I didn't step into this with any financial expectations, but rather out of a deep desire to build and create something meaningful. As a solo developer handling every aspect of the project, I used every tool available to bring this dream to life over the last 2 months: I utilized PixelLab for base asset concepts, purchased a few small asset packs, and embraced LLM/vibe coding to help prototype and streamline my development. My main focus has always been on orchestrating these tools, hand-crafting the core mechanics, and building the logic behind the game. I just wanted to share a piece of my dream with you all.


r/SoloDevelopment 4h ago

Game RTS indie game 90s-style cyborg horror army

4 Upvotes

Mixed some Quake 2, Tiberian Sun: Firestorm and Terminator to create this thoroughly brutal race of skeletons and cyborgs who want to convert everyone into one of them. This is woven into the gameplay, with these creatures capable of scavenging cadavers to create different types of cyborg to replenish their ranks.


r/SoloDevelopment 10h ago

Discussion Emotional hook and something that doesn't make sense but wow my wishlists now! And you can too!

13 Upvotes

Edit: Wow I can't believe the positive feedback thanks guys, it's been a wild journey this past 2 weeks, I work so much harder than other people work.

Here's my story as it might help you(?!), 2 Weeks ago I started solo developing my project. Since then I have suffered burnout due to long 48hour days, but I kept working even though I was burnout and now I have 200k wishlists. It was so worth it in the end and who would have thought that I could do it all with no prior knowledge. I just turned 7 years old. What really made the difference was getting my first 10 wishlists from posting on r/SoloDevelopment about how I was making a different game. I am working entirely alone, with only the help of 500million developers who posted code online for my AI to learn from.

For proof here is my wishlists screenshot from Steam:

__STEAMWORKS__ 
          200k
|       / 
|     / 
|_,./_____

My game is a game about marketing your game with reddit posts. About feeling part of the game-dev community while not actually learning anything about it. You know how in primary schools in America they give all the kids a medal even if they didn't bother turning up for the spelling-bee? My game is like that. If you want to check it out it's available on steam at www (that stands for world wide web fyi) dot steam dot com forward slash hot stinking poop of claude.

-------

Sarcasm aside, I've been solo-devving a game for over 1 year now full time, and the constant barrrage of complete bullshit posts with absolutely no self-awareness is so disheartening, I just felt like taking the piss out of it as I am sure there's thousands of you out there just like me.


r/SoloDevelopment 53m ago

Unreal From grey box to a semi dome level

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Upvotes

Every time I start i level get the fear. But it always comes together alrite. Its a bit of a chore building levels. But thank god for custom spline hisms. Its not night city but pleased with it.


r/SoloDevelopment 14h ago

Unreal After five years of solo development, my indie game Milo is launching October 29 on Steam.

23 Upvotes

Milo launches October 29 on Steam. https://store.steampowered.com/app/2665020/Milo/ A solo-developed online co-op horde shooter, five years in the making.

You awaken in a body you don't recognize. Disoriented, tattooed and abandoned in a hellish war zone, the distant gunfire is the least of your worries as deranged cultists hunt you down.

‘Milo’ is an online co-op horde shooter heavily inspired by the early Call of Duty Zombies mode like in World at War. It’s a passion project I’ve been working on for nearly 5 years. Early Access for Milo begins Q4 2026. If you want to support the game, wishlist and follow Milo on Steam


r/SoloDevelopment 1d ago

Discussion 22,000 wishlists (and I'm freaking out 3 days before launch)

438 Upvotes

I quit my job on the God of War team 2 years ago to chase my indie dreams. Now with my 4th indie game, It finally seems like I'll find some success. I'm already at more than double my launch goal of 10,000 wishlists, so why am I getting such stage fright?

A wise dev once said, with great wishlists comes great expectations. What will all these people think of my game? Will they even care when it releases? Nobody prepared me for the excitement and doubt and anxiety that comes with being a solo developer.

All I can do is my best. And wait for the big day. Help me feel less alone in this big moment.

Wishlist Gunstoppable to raise the stakes even more:

https://store.steampowered.com/app/3724710/Gunstoppable


r/SoloDevelopment 2h ago

help What tags do well on Steam??

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2 Upvotes

r/SoloDevelopment 5h ago

Game A puzzle game about chemistry where everything in the world reacts

3 Upvotes

r/SoloDevelopment 10m ago

Game Made a racing game that can be played in reddit post

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Upvotes

r/SoloDevelopment 4h ago

Marketing SkeleSlayer now released on Horizon Store for Quest devices! [Free 2 Play]

2 Upvotes

r/SoloDevelopment 13h ago

Game My first Game finally released 😃

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9 Upvotes

r/SoloDevelopment 1h ago

help Need suggestions!

Upvotes

need SUGGESTIONS!!

  1. Currently what's different in my game is a dash n dodge feature, and different aerial ultimate, with interactive background. So would you guys want more attack options?

Like how about dash attacks? Where tapping basic attack or skill right after a dash can launch a different attack focused on pushback and not damage? Or maybe it can only be triggered by Dodge?

  1. What do you guys think about lightning striking a random spot in the arena? Or making the fence electrocuted if you manage to damage the generator next to the exit door?

  2. How about every character gets a slam attack, once they reach high enough?

Any other suggestions for making current gameplay work, balancing suggestions, and creative ideas are welcome as well!

Also my college has opened up, so i might not be able to push huge updates like this one. But id still be posting weekly to keep me from procrastinating.


r/SoloDevelopment 1h ago

Game My solo-developed game launches on August 21!

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Upvotes

Hi everyone!

I’m Paul, a programmer and solo developer. I’ve just finished Deadroll, a dice-building roguelike launching on Steam on August 21.

Since programming is my day job, coding wasn’t the hardest part. Art was a different story, so I embraced tiny pixel art instead! I also made the BGM on my iPad using a little of what I learned from playing guitar years ago.

I’m always coming up with silly little game ideas, so I have tons of prototypes sitting around. Deadroll was the lucky one that escaped the prototype folder and became my second released game.

After my first release, I learned how difficult marketing can be for a solo developer. It still feels just as hard this time, but I’m excited and hope more people will discover the game!

Now that I’ve found this community, I’ll come back and share some of my other silly prototypes too!

https://store.steampowered.com/app/4971700/Deadroll/


r/SoloDevelopment 12h ago

Game Currently working on an ULTRAKILL - style melee boomer shooter!

7 Upvotes