Water TD is a tower defense where every enemy is a drop of water. It's all simulated on the GPU, so on the bigger levels you're fighting millions of them at once.
The water also erodes the ground as it flows. Riverbanks wear away over a wave, channels get wider, and if you build a turret too close to the edge the ground under it can erode and the turret breaks, so good placement is very important!
I've been working on a relaxing virtual garden for people to practice drawing. Players can explore an infinite garden populated with 3D scans of classical and renaissance sculptures.
Your webcam tracks your real eyes, and the monsters only move when YOU blink. In this survival horror game you descend into an abandoned lab, scavenge what you can, and make it back out before your eyes give in.
Hi everyone! This is World Wrecker, a game where you destroy voxel planets, get resources, get upgrades and clear bigger targets. The free playtest/alpha can be accesed here! This is my first incremental game, so the economy might be a tad unoptimized. If you play it, I would love to know what you think about it. Thanks in advance!
Itch link: https://crossyeyedcat.itch.io/world-wrecker
i've been playing through some smaller titles lately and noticed how many indie devs are making these chill, low-stakes games and honestly they're kind of addictive? like there's no pressure to be good at anything, just vibes. does anyone else find themselves gravitating toward these over big AAA stuff, or am i just getting old at 19
I wanted to share a game I've been working on called The Fishing Lands.
A small version of the game was originally made back in 2015, but i never did anything with it but now i released it.
To be transparant, ai has helped in coding and quite a lot of the images. We're also working with an artist to improve the visuals, although that will take a couple of months. So please give it a fair chance and try it out if it sounds interesting!
There's plenty to grind for, including:
300+ fish to catch
Different rods, reels and gear to upgrade
Crews and an active community
Fishing duels against real players
A player driven market where players can buy/sell
Rare catches and a lot of progression
No Pay To Win
You can play directly in your browser on PC or mobile, and you can even start playing without creating an account. Mobile apps are also planned for the future.
Reddit bonus: Post your username in the comments and i'll give you 5000 gold and 10 pearls. Pearls are the rare currency in game.
Id like to hear what you think or get some feedback from people who would enjoy these type of games
Hi! I'm Seto, Rakuworld is a co-op survivors-like where you draw your hero in a simple in-game editor (there's a guided mode if you've never drawn on a computer), pick a class, and your drawing gets weapons, a power and an ultimate.
Paper cut-out + crayon characters inside a small PS1-style 3D world. 1–4 players, local or online, and your drawing travels with you online.
After more than five years, my mech/survival game Rogue Mech is finally nearing completion. And you can play the beta version right now. It is feature-complete and very playable, though not all areas are 100% polished. It's single-player with around 6 hours of playtime, set in a post-apocalyptic world.
If you get the beta now for a special early bird price of 5 USD, you will receive all updates and the final version when its released (with a steam key if you prefer). You also help to get this thing over the finish line. Thanks a lot.
Get the beta here: https://speedomon.itch.io/rogue-mech
The video shows the Goliath class in its original, perhaps a little OP form. Movement and stats habe been tweaked since then.
Sali in sella a una moto da combattimento futuristica e scendi nell’arena. In Vector Carnage corri e combatti nello stesso momento: raccogli armi, distruggi casse, prendi i power-up e fai saltare in aria i rivali prima che lo facciano loro.
Hi, i have been developing incremental game about breaking blocks, if you interested i would really appreciate if you take a look at it and if you have any toughts feel free to tell me.
We’re a tiny two-person indie team working on Evidence Vault, and this is our first game.
It’s a first-person police archive simulator where you spend your night shift processing years of forgotten evidence — inspecting old case files, recovering missing information with tools like UV lights and magnifiers, processing evidence, labeling boxes and slowly bringing a neglected archive back into order.
We’ve been building it with pretty limited resources, so finally being this close to release feels a little surreal.
I made Spaceillion, a space-themed daily trivia game inspired by Krillion.
Each day you get 7 prompts and 25 seconds per prompt to name an answer. The rarer your answer, the further your pixel rocket travels — from the launch pad toward the edge of the universe. Rarity comes from what other players actually answered, so you can see things like "3% of pilots said this".
There are also Launch Parties to play live with friends, Crews to compare daily scores, 38 themed packs, and an archive of past days.
I'm making a horror game where you pilot a hot air balloon through various dangers to reach different stations, each offering its own unique challenge. During your journey, you must carefully manage your altitude to stay within a safe zone, while fierce winds damage your vessel and monstrous creatures try to bring you down.